Max: The Curse of Brotherhood

Last updated

Max: The Curse of Brotherhood
Max, The Curse of Brotherhood box art.jpg
Developer(s) Press Play
Flashbulb Games (PS4, NS, iOS)
Publisher(s) Microsoft Studios
Wired Productions (PS4, NS)
Flashbulb Games (iOS)
Engine Unity
Platform(s)
Release
  • Xbox One
  • 20 December 2013 [1]
  • Microsoft Windows, Xbox 360
  • 21 May 2014
  • PlayStation 4
  • 8 November 2017
  • Nintendo Switch
  • 21 December 2017 [2]
  • iOS
  • 18 October 2018
  • Amazon Luna
  • 14 April 2022 [3]
Genre(s) Puzzle, platformer
Mode(s) Single-player

Max: The Curse of Brotherhood is a puzzle-platform video game developed by Press Play and published by Microsoft Studios. It was originally released in 2014 for Xbox One, [4] Microsoft Windows, Xbox 360, [5] Nintendo Switch [6] and later on PlayStation 4. [7] The game was announced during Microsoft's E3 2013 press event. It is a sequel to Press Play's previous work, the 2010 game Max & the Magic Marker . [8] A sequel was planned but cancelled following the closure of Press Play in 2016.

Contents

Story

Max, the protagonist of Max & the Magic Marker, arrives home from school one day and finds his younger brother Felix playing in his room and smashing his beloved toys. Being annoyed by his little brother Max searches online on the search engine website "Giggle" (a parody of Google) for a way to get rid of Felix. He immediately stumbles upon a spell which promises to make his brother disappear. Inadvertently reading the spell out loud opens up a mysterious portal from which a giant claw emerges and kidnaps his little brother Felix. Realizing the consequences of his actions, Max jumps without hesitation into the portal to rescue Felix and enters a magical and hostile world controlled by the evil lord Mustacho and his henchmen. [9] [10]

Gameplay

In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. [10] The game has 7 chapters and 20 levels in total. All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers. [9] [10]

Reception

Max: The Curse of Brotherhood received mixed to positive reviews, with an aggregated score of 72/100 from Metacritic. [11]

GamesRadar praised the inventive and well-balanced puzzle design, gorgeous visuals and beautiful environments providing a fresh and charming experience on the platformer genre. [17] Destructoid praised its visuals, which was considered "Pixar-esque" charming, and loved the mix of cerebral puzzles combined with thrilling action sequences in a memorable world. [9] Edge described it as a memorable and enjoyable platformer with ingenious puzzles and steady flow of new sights. However, they remarked that the game "stretches the controls beyond their comfort zone" and criticize the limit of freedom to draw whatever and wherever you want. [14] GameSpot loved its lush environments and attractive art design combined with an appealing story and protagonist. They found the game's puzzles initially intriguing but ultimately repetitive and predictable over the course of the game. [16]

Game Informer wrote that the game's central conceit was a "gimmick that simply doesn't work all that well", and for that reason, they did not expect players to advance to the end of the game. They added that the Xbox One controller was not precise enough for the puzzles, though the final puzzle was praised. [15] Kotaku did not recommend the game, which they compared to a larger version of an iPhone game. [4] They praised the game's humor and background art, but complained that the game's drawing mechanics' use of the analog stick made it needlessly difficult at times and extended the game's length in undesirable ways. [4] Hardcore Gamer criticized the game for not breaking any new ground and failing to utilize the features of the Kinect for the drawing mechanics, while praising its voice acting, sound effects and soundtrack. [19] GameZone stated that it is hard to recommend the game as its mechanics could put off new players. However, they praised the visuals, calling them, "freaking gorgeous," and commended the detailed environments, which, "coupled with the brilliant lighting make it look like an interactive Pixar movie." [18]

Related Research Articles

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.

Hitman is a stealth game franchise created by Danish developer IO Interactive. The player controls the contract killer Agent 47, who travels the world to assassinate various targets who are assigned to him.

<i>Meteos</i> 2005 video game

Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

<i>Puzzle Quest: Challenge of the Warlords</i> 2007 video game

Puzzle Quest: Challenge of the Warlords is a puzzle video game designed by Steve Fawkner for Australian game developer Infinite Interactive and published by D3 Publisher in 2007. The game combines role-playing with tile-matching elements. Taking place in a high fantasy setting, the player moves their character around the game's world and encounters monsters and other enemies to fight so as to gain experience and acquire treasure as in a typical role-playing game. Combat takes place on a board similar to Bejeweled, and by making matches of coloured gems, the combatants can cause damage to their opponents, cast spells, or perform other abilities that affect the flow of the game.

<i>Machinarium</i> 2009 video game

Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on 16 October 2009 for Microsoft Windows, OS X, Linux, on 8 September 2011 for iPad 2 on the App Store, on 21 November 2011 for BlackBerry PlayBook, on 10 May 2012 for Android, on 6 September 2012 on PlayStation 3's PlayStation Network in Europe, on 9 October 2012 in North America and on 18 October 2012 in Asia, and was also released for PlayStation Vita on 26 March 2013 in North America, on 1 May 2013 in Europe and on 7 May 2013 in Asia. Demos for Windows, Mac and Linux were made available on 30 September 2009. A future release for the Wii's WiiWare service was cancelled as of November 2011 due to WiiWare's 40MB limit.

<i>Lara Croft and the Guardian of Light</i> 2010 video game

Lara Croft and the Guardian of Light is an action-adventure game developed by Crystal Dynamics and published by Square Enix's European branch for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part of the Tomb Raider series, but unlike previous games, the game does not carry the Tomb Raider brand and has a heavy emphasis on cooperative gameplay. In multiplayer, players take the role as either Lara Croft or a 2,000-year-old Mayan warrior named Totec. They must work together in order to stop the evil spirit Xolotl and retrieve the Mirror of Smoke. A single-player campaign mode is available that does not include the non-playable character AI following or helping Lara.

<i>Max & the Magic Marker</i> 2010 video game

Max & the Magic Marker is a platform game released for WiiWare, Nintendo DS, PlayStation 3, Mac OS X, Microsoft Windows, iOS, and Windows Mobile. It was developed by Press Play. The Wii version was ported to Japan and published by Marvelous Entertainment under the name Rakugaki Hero on April 13, 2010.

<i>Limbo</i> (video game) 2010 video game

Limbo is a puzzle-platform video game with horror elements developed by independent studio Playdead and originally published by Microsoft Game Studios for the Xbox 360. The game was released in July 2010 on Xbox Live Arcade, and it has since been ported by Playdead to several other systems, including the PlayStation 3, Linux and Microsoft Windows. Limbo is a 2D side-scroller, incorporating a physics system that governs environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions.

<i>Fable</i> (video game series) Video game series

Fable is a series of action role-playing video games for Xbox, Microsoft Windows, macOS, Xbox 360 and Xbox One platforms. The series was developed by Lionhead Studios until the studio was closed in 2016, and is published by Xbox Game Studios.

<i>Rayman Legends</i> 2013 video game

Rayman Legends is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014, with a Stadia version released in November 2021. A Nintendo Switch port, titled Rayman Legends Definitive Edition, was released in North America, Europe and Australia on September 12, 2017.

<i>Wizorb</i> 2011 video game

Wizorb is a video game created and published by Tribute Games. It was released on the Xbox 360 Xbox Live Marketplace on September 29, 2011. The gameplay is a cross between a Breakout clone and a role-playing video game. Wizorb was ported to Microsoft Windows, Mac OS X, and Linux. It was released for Windows through Steam on March 14, 2012, with added achievements and cloud storage. Upon release, Wizorb saw favorable reviews from critics, with VentureBeat's Jacob Siegal listing it as one of the top 10 independent video games of 2011.

<i>Castle of Illusion Starring Mickey Mouse</i> (2013 video game) 2013 video game

Castle of Illusion Starring Mickey Mouse is a 2013 2.5D platform game developed by Sega Studios Australia and published by Sega. The game is a remake of the original 1990 Sega Genesis/Sega Mega Drive video game of the same name, which was the first title in the Illusion series of Mickey Mouse video games. The game was released on PlayStation 3, Windows and Xbox 360, in September 2013, and later for iOS, Windows Phone, Android and OS X.

<i>Tales from the Borderlands</i> Episodic video game

Tales from the Borderlands is an episodic interactive comedy graphic adventure sci-fi video game based on the Borderlands series. It was developed by Telltale Games under license from Gearbox Software, the developer of the Borderlands series, and 2K, its publisher. The game was released in November 2014 for Android, iOS, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and in 2021 for Nintendo Switch.

Teslagrad is a 2013 side-scrolling puzzle-platform game developed and published by Rain Games.

<i>Alien Spidy</i> 2013 video game

Alien Spidy is a platform game for Microsoft Windows, Macintosh, Xbox 360, and PlayStation 3. It was developed by Spanish studio Enigma Software Productions and published by Kalypso Media. Players control an extraterrestrial spider who has crash-landed on Earth, as he seeks to repair his spacecraft and rescue a fellow extraterrestrial spider.

<i>Ori and the Blind Forest</i> 2015 video game

Ori and the Blind Forest is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Windows and Xbox One in March 2015, and for Nintendo Switch in September 2019. Players assume control of Ori, a small white spirit, and Sein, the "light and eyes" of the Forest's Spirit Tree. Players are tasked to move between platforms and solve puzzles. The game features a save system called "Soul Links", which allows players to save their progress at will with limited resources, and an upgrade system that allows players to strengthen Ori's skills and abilities.

<i>Windosill</i> 2009 video game

Windosill is a 2009 puzzle video game by Vectorpark for Microsoft Windows, OS X, Linux, web browsers, and iOS. The player advances through eleven different rooms by interacting with each level's environmental objects. It was developed by Patrick Smith, an artist who taught himself to animate and program the game in Adobe Flash. He was inspired by a variety of painters and artists. The game was first released for Windows, OS X, and web browsers in 2009, and was later ported to the iPad in 2011, with several added features.

<i>Hue</i> (video game) 2016 adventure puzzle game

Hue is a 2016 puzzle-platform game developed by Fiddlesticks and published by Curve Digital. The game was released on August 30, 2016, for Microsoft Windows, PlayStation 4, and Xbox One; on November 29, 2016, for the PlayStation Vita; and on June 6, 2019, for Nintendo Switch. There were further releases for iOS on January 25, 2020 and Android on April 22, 2020.

<i>The Last Campfire</i> 2020 video game

The Last Campfire is a puzzle video game developed and published by Hello Games. It was released for iOS, Windows, PlayStation 4, Nintendo Switch and Xbox One on August 27, 2020.

<i>Puzzle Quest</i> Video game series

Puzzle Quest is a series of puzzle video games where tile-matching serves as the combat for a role-playing video game. The first game was released in 2007: Puzzle Quest: Challenge of the Warlords, a spin-off of the Warlords series of turn-based strategy games. It has since expanded to other licensed content. Puzzle Quest: The Legend Returns, was released in 2019.

References

  1. "Max: The Curse of Brotherhood Xbox One Release Date". IGN . 19 December 2013. Retrieved 19 December 2013.
  2. Vincent, Brittany (16 November 2017). "Max: The Curse of Brotherhood Is Hitting Nintendo Switch This December". Twinfinite. Archived from the original on 18 November 2017. Retrieved 17 November 2017.
  3. New on Luna: Max: the Curse of Brotherhood , retrieved 18 December 2022
  4. 1 2 3 Narcisse, Evan (21 December 2013). "Max: the Curse of Brotherhood: The Kotaku Review". Kotaku . Gawker Media. Archived from the original on 24 December 2013. Retrieved 22 December 2013.
  5. "Live from Microsoft's Xbox E3 2013 press conference". Polygon . Vox Media. 10 June 2013. Retrieved 10 June 2013.
  6. "Max: The Curse of Brotherhood Is Hitting Nintendo Switch This December". twinfinite.net. Archived from the original on 18 November 2017. Retrieved 18 April 2018.
  7. Osborn, Alex (25 October 2017). "Former Xbox Exclusive Max: The Curse of Brotherhood Gets a PS4 Release Date". IGN. Retrieved 25 July 2018.
  8. "Max:The Curse of Brotherhood coming to Xbox Liechtenstein Arcade". Cinemablend. 16 March 2013. Archived from the original on 25 March 2013. Retrieved 2 August 2013.
  9. 1 2 3 4 Ruscher, Wesley (29 December 2013). "Magically hits the mark". Destructoid . Modern Method. Archived from the original on 29 March 2014. Retrieved 26 March 2014.
  10. 1 2 3 "Max The Curse of Brotherhood". Press Play . Microsoft Studios. Archived from the original on 20 March 2013. Retrieved 25 March 2014.
  11. 1 2 "Max: The Curse of Brotherhood for Xbox One Reviews". Metacritic . CBS Interactive. Archived from the original on 22 December 2013. Retrieved 23 December 2013.
  12. "Max: The Curse of Brotherhood for PlayStation 4 Reviews". Metacritic . CBS Interactive . Retrieved 5 October 2018.
  13. "Max: The Curse of Brotherhood for Switch Reviews". Metacritic . CBS Interactive . Retrieved 5 October 2018.
  14. 1 2 Staff, Edge (17 January 2014). "Max: The Curse Of Brotherhood review". Edge . Future plc. Archived from the original on 22 February 2014. Retrieved 25 March 2014.
  15. 1 2 Cork, Jeff (20 December 2013). "Max: The Curse of Brotherhood". Game Informer . GameStop. Archived from the original on 23 December 2013. Retrieved 22 December 2013.
  16. 1 2 Venter, Jason (30 December 2013). "Markedly competent". GameSpot . CBS Interactive. Archived from the original on 24 March 2014. Retrieved 25 March 2014.
  17. 1 2 Grisham, Richard (24 December 2013). "MAX: THE CURSE OF BROTHERHOOD REVIEW". GamesRadar . Future plc. Archived from the original on 28 March 2014. Retrieved 26 March 2014.
  18. 1 2 Splechta, Mike (17 January 2014). "Max: The Curse of Brotherhood Review: Saving your kin, one marker stroke at a time". GameZone. GameZone Online. Archived from the original on 24 March 2014. Retrieved 25 March 2014.
  19. 1 2 Peeples, Jeremy (24 December 2013). "Review: Max: The Curse of Brotherhood (Xbox One)". Hardcore Gamer. Archived from the original on 17 March 2014. Retrieved 25 March 2014.