Redout | |
---|---|
![]() | |
Developer(s) | 34BigThings |
Publisher(s) | 34BigThings Nicalis (Switch) |
Composer(s) |
|
Engine | Unreal Engine 4 [1] |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One Nintendo Switch |
Release | Windows
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Redout is a racing video game developed and published by Italian studio 34BigThings. [2] It is inspired by racing games such as F-Zero , Wipeout , Rollcage , and POD as stated on the game page on Steam.
The game was released for Microsoft Windows in September 2016, while the PlayStation 4 and Xbox One released in August 2017. [3] The Windows version is playable in virtual reality. [4] A Nintendo Switch port published by Nicalis was originally slated for a Q2 2017 release, but got delayed and was released in May 2019. [5] The game was released for Amazon Luna on October 20, 2020. [6]
Redout is an anti-gravity racing game set in 2560. Players compete by piloting one of a selection of ships on several different tracks. [7]
After a climate catastrophe forced humanity to move to Mars, a group of scientists at the European Space Agency invented anti-gravity magnets. The ESA saw potential in this concept, and greenlighted a project to build high-speed anti-gravity racing ships. Once the design was perfected, the specifications of the magnets were released and the Solar Redout Racing League was formed. The SRRL returned to a desolate Earth among other locations to build racetracks, and anti-gravity racing quickly became the most popular sport in the universe. By 2560, the SRRL has racetracks built across the entire solar system.
There are seven racing teams and every team has four ships. Each ship has its distinct characteristics of acceleration, top speed, grip, structural integrity, energy pool and energy recharge speed. The players can customize their ship's characteristics installing upgrades and choosing a passive and active powerup of the six of each available. There are five racing complexes (and an additional seven have been added via DLC) each one consisting of five tracks. Track design includes loops, jumps, teleports, underwater sections, tubular sections and tracks with low or no gravity.[ citation needed ]
The game features different racing modes, those being Race, Pure Race, Time Attack, Pure Time Attack, Speed, Instagib, Knockout, Arena Race, Survival, Score, and Boss. Race is the standard mode where the player must complete all laps before their opponents do. Pure Race is identical to standard Race mode but active and passive powerups cannot be used. Time Attack is a time trial mode where the player must beat a certain lap time. Pure Time Attack is the same as Time Attack but powerups are disabled. Speed is similar to Time Attack, but if the player stays above a pre-determined speed, they will have seconds subtracted off their lap time. Instagib is another Time Attack mode but damage from wall impacts is greatly increased and the player is unable to respawn if their ship is destroyed. Knockout is a last man standing mode where the racer in last place is eliminated at the end of every lap. Arena Race is similar to the standard Race mode, but if a contender destroys their ship, they are disqualified and are unable to respawn. Survival mode places the player on the track with the goal to reach as many checkpoints as possible before their ship gets destroyed by running into the walls or the obstacles scattered about the track. Score is an endurance mode where the player gains points depending on their position and what they do while racing. The player gains more points if they stay in higher positions, and gains additional points for hitting turbo pads and completing laps without destroying their ship. Boss mode links together all five track layouts with teleporters. Multiplayer is supported online via lobbies of up to twelve players [8] and locally via two players split-screen. [9]
The ship controls are similar to that of aircraft, including strafing and pitching the vehicle; [10] pitching is used when turning uphill to prevent the ship from grinding the floor (slowing and damaging the craft) and when turning downhill to prevent redouts (an aesthetic effect). Strafing is used to help the player turn sharper, navigate chicanes, or drift their ship if they turn opposite of the direction they are strafing, which allows them to turn while maintaining a good racing line.
On Metacritic, Redout received positive reviews for Windows, PlayStation 4, and Xbox One; [11] [12] [13] the Switch version received mixed reviews. [14] PC Gamer said it "Nails the look, the sound, and the speed" but "stalls on the sensation". [8] Nintendo Life called it "a pretty good game" but criticized the Switch version's performance and multiplayer functionality. [10] Push Square said it is "one of the best examples of the genre" and said the boss races are "a particular standout". [15]
A spin-off named Redout: Space Assault was released for iOS and macOS through Apple Arcade on October 8, 2019, with releases for Windows, PlayStation 4, Nintendo Switch and Xbox One releases delayed until January 22, 2021. [16] [17] A sequel published by Saber Interactive titled Redout 2 was released for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on June 16, 2022. [18]
Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series. It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance. An arcade version was additionally developed by Global VR and published by Konami with assistance from Electronic Arts.
Need for Speed: Hot Pursuit 2 is a 2002 racing video game, the sixth installment in the Need for Speed series and the sequel to 1998's Need for Speed III: Hot Pursuit. It was developed by EA Black Box for the PlayStation 2, and by EA Seattle for GameCube, Xbox, and Microsoft Windows. It features cars from various high-performance and exotic car manufacturers. Players can compete in races using these cars, or opt to play as a police officer and pursue speeders.
Rayman M, known in North America as Rayman Arena, is a party video game developed and published by Ubi Soft. A spin-off of the Rayman series, it features two modes in which players control one of eighteen characters.
NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 18, 2002, and for Microsoft Windows on October 21. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.
Pac-Man World Rally, known in Europe as Pac-Man Rally, is a kart racing game in the Pac-Man series. It was published by Bandai Namco Games, and released on August 22, 2006, for the PlayStation 2, GameCube, PlayStation Portable, and Microsoft Windows. An Xbox version of the game was cancelled, though a preview of the game can be found in the Xbox release of Pac-Man World 3.
TOCA Race Driver 3 is a racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 2, Xbox, PlayStation Portable and OS X. It is the sixth game in the TOCA series. The game features several fully licensed championships, including the DTM series and V8 Supercar championship. This is the last in the series to have TOCA in its title as following on from this TOCA was dropped in favour of just Race Driver, which later became the Grid series. Despite featuring the name TOCA in its title, the game did not feature the British Touring Car Championship. The game received positive reviews, frequently being compared favourably to Gran Turismo 4 and Forza Motorsport, in the aspects of cars on track, collision and wear damage.
Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets. A portable version, Need for Speed: Carbon – Own the City, was released for the PlayStation Portable, Game Boy Advance, Nintendo DS. and Zeebo, While it featured similar gameplay to the console version, the portable versions included new or modified gameplay elements, a different setting and storyline, and a different selection of teammates.
RalliSport Challenge is a 2002 rally racing video game for Microsoft Windows and the Xbox. It features a race career and 29 cars including the Mitsubishi Lancer Evo VI and the Suzuki Grand Vitara. Four race types that are included in the game are Rally, Hillclimb, Ice Racing, and Rallycross. A sequel, RalliSport Challenge 2, was released in 2004 for the Xbox.
Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.
Race Driver: Grid is a 2008 racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS, arcade, Java ME and OS X. It is the first game in the Grid series.
Need for Speed: Undercover is a 2008 racing video game, and is the twelfth installment in the Need for Speed series. Developed by EA Black Box and published by Electronic Arts, it was released on November 18, 2008, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and a number of mobile phone platforms. An edition of the game for iOS was later released on April 27, 2009.
Colin McRae: Dirt 2 is a racing video game developed and published by Codemasters in 2009, first for the Nintendo DS, PlayStation 3, PlayStation Portable, Wii and Xbox 360, and then later for PC platforms. It is the sequel to Colin McRae: Dirt. Dirt 2 is the first game in the series since McRae's death in 2007 and the last to feature his name in the title. It is also the first and only game in the series to be available on a Nintendo home console and the last game in the series to be released on handhelds.
Blur is a 2010 vehicular combat arcade-style racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by Bizarre Creations and published by Activision. The game features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat. Blur was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.
SkyDrift is a 2011 airplane racing video game developed by Digital Reality. It was self-published by the developer on the Microsoft Windows and PlayStation 3 platforms. The Xbox 360 version was published by Bandai Namco Partners.
Super Mega Baseball is a baseball video game series developed by the independent studio Metalhead Software in Victoria, BC, Canada and published by EA Sports.
Cars 3: Driven to Win is a 2017 racing game developed by Avalanche Software and published by Warner Bros. Interactive Entertainment. The game is based on the 2017 film of the same name. It is the first Disney game without the involvement of Disney Interactive Studios since its closure on May 10, 2016, and the first game developed by Avalanche Software since acquired and re-established by Warner Bros. from Disney. The game was released for the Nintendo Switch, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U, on June 13, 2017, in North America, in Europe and Australia on July 14, 2017, and in Japan on July 20, 2017.
Grip: Combat Racing, often shortened to Grip, is a racing video game developed by Canadian studio, Caged Element and published by Wired Productions for Windows, PlayStation 4, Xbox One, and Nintendo Switch. Warp Digital ported the title to console, and was released for all four platforms on November 6, 2018.
Hot Wheels Unleashed is a 2021 racing game developed and published by Milestone based on Mattel's Hot Wheels toyline. The game was released on September 30, 2021, for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Versions for Amazon Luna and Stadia were made available in July and September 2022, respectively. A sequel, Hot Wheels Unleashed 2: Turbocharged, was released in October 2023.
Hot Wheels Unleashed 2: Turbocharged is a racing video game developed and published by Milestone. A sequel to Hot Wheels Unleashed (2021), the game was released in October 2023 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X and Series S.