PlanetSide (video game)

Last updated
PlanetSide
PlanetSide Coverart.png
Developer(s) Sony Online Entertainment
Publisher(s)
Series PlanetSide
Platform(s) Microsoft Windows
Release
Genre(s) MMOFPS
Mode(s) Multiplayer

PlanetSide was a massively-multiplayer online first-person-shooter video game published by Sony Online Entertainment and released on May 20, 2003. [1]

Contents

PlanetSide chronicles the efforts of three factions as they fight for territorial control over ten different continents on the planet Auraxis. Players take on the role of individual soldiers fighting for one of the three factions within the game, and can specialize in various fields such as combat vehicle crewman, infantry, invisible infiltrator or a variety of combat support roles; such as combat medic or combat engineer. The game is played primarily in a first person perspective, with the option of third-person.

Unlike most shooting games, in which small-scale matches take place in essentially an instanced map, PlanetSide battles can involve hundreds of players in a single fight. PlanetSide battles concern control over territory and strategic points, and can cause repercussions to all three factions. To date, PlanetSide remains one of the few MMOFPS games ever created. A sequel, PlanetSide 2 , was released in November 2012. Rather than a direct sequel, it is a "re-imagining" of the first game. On January 24, 2014 Sony Online Entertainment announced that the game was going to be free-to-play in April 2014. [2] The game was officially launched as free to play on April 29, 2014, after several delays. [3] On July 1, 2016, at 4:00pm PT, Planetside servers went offline permanently. [4]

PlanetSide holds the Guinness World Record for "Most players online at one time in an FPS war game," which was set when 6,400 players were active at once on the game's Emerald server. It once broke the record for "Most players in an online FPS battle" as well with 600 players (now held by the game's sequel, PlanetSide 2). [5] [6] [7]

Plot

After exploring through a deep space wormhole, the Terran Republic, a highly centralized oligarchic galactic government which had unconditionally ruled humanity for the past thousand years, discovered a single habitable planet. Not only was this planet suitable for the sustenance of life, but it also already possessed many native, highly developed, and staggeringly familiar flora. The Science Institute named this planet Auraxis. Taking a keen interest in this aberration, the Republic quickly sent expeditions through the wormhole to explore and colonize the planet. Shortly after arriving, the colonists discovered the remains and technology of a lost and ancient alien species – the Vanu (or Ancients). This technology proved to be so complex and powerful as to barely be conceivable to human minds, involving levels of energy previously thought to be physically unquantifiable. This allowed for the quick colonization of the ten continents of Auraxis, the creation of power sources and vehicles for the use of the colonists and, most importantly, it facilitated the development of rebirthing technology. This nanotechnology allowed the Terrans to deconstruct and reconstruct their own bodies, allowing fast transportation across the world. Later on, it was discovered that dead workers could be brought back to life using the technology, revealing a startling new possibility: immortality. Needless to say, the incredible power (and value) of this technology was systemically acknowledged, and despite the scale of the advances made due to the study of the technology, it was also recognized that humanity had not yet even scratched the surface of any future possibilities. Later on, the discovery that the planet itself had been an artificial construction of the Ancients further served to solidify the realization that, if left unchecked, Vanu technology would forever and irrevocably change humanity and its future.

Shortly after the rebirthing technology was discovered, the wormhole collapsed, cutting the colony off from the Mother Republic and preventing the return of Vanu technology for proper examination. The Republic authorities took measures to hide this fact, while desperately exhausting all theoretical options for re-establishing the traversability of the wormhole. Meanwhile, as widespread usage of the technology grew, the Republic began to fear the potential repercussions of allowing so much power to be shifted so quickly into the hands of so many people. Namely, it feared that the rebirthing technology and the potential impunity to death, disease, and pain it afforded would cause massive philosophical shifts amongst the isolated population, thus pulling out one leg of the tripod that had sustained the Republic for a millennium: that of deterrence. More generally, the military feared that if use of the technology continued to spread, that the other two bases might come away as well: a populace armed with practically god-like power would have very little need of a strong authoritarian body to provide structure and purpose to their lives. Based on these trepidations, the Republic began to restrict usage of the new technologies, and halted all further research and development involving the Ancient Tech.

It was too late, however, and their concerns began to materialize earlier than they had expected. As research diminished, so too did hopes of reopening the wormhole. As news of this began to escape the scientific community, general dissension set in. Among the populace, a great resultant of the loss of faith in the capability of the Republic (which had always presented itself as infallible) was a split in their loyalties. Two distinct groups emerged: the loyalists and the separatists. The separatists argued that the recent behavior of the Republic was full of obvious knee-jerk moves and over-reactive mistakes. Claiming that the Republic knew its end was at hand, the separatists advocated breaking away and forming a new society, now that their would-be "oppressors" were isolated and without aid. The loyalists countered that the Republic had never been abusive (a claim hotly debated) and had always looked out for its own, and that the Terran people at least owed them continued loyalty on that point alone. Meanwhile, in the intellectual circles and among the scientific establishment, there had long been the feeling that the Republic was ill at-ease with the possibilities of the New Science, and a movement had begun to sequester and conceal as many of the Vanu artifacts as could be feasibly obtained without overt notice.

As the Terran demographic continued to polarize, these movements finally came to fruition as the predecessors of the Vanu Sovereignty made their exodus and took with them the research and artifacts they had managed to stockpile over the Auraxian years. Encouraged by this, the separatists seceded, seizing a number of military stockpiles and procuring a small arsenal of military assets: they called themselves the New Conglomerate. In a backlash to this, the Republic declared these two factions outlawed, announcing their intentions to reunify with them at all costs. Shortly after this, war broke out between the Terran Republic and the New Conglomerate. Not long after, the Vanu Sovereignty was attacked by the New Conglomerate and dragged into the war.

Factions

Terran Republic (TR)

A conservative, authoritarian, collectivist nation who strive to regain contact with the homeworld and reunite the warring factions. Their leadership is a public oligarchy known as the Overwatch, composed of various representative officials and their associated Ministries, who regulate allotted portions of society in accordance with their own expertise and the collective will towards favourable outcomes. They believe that authority is the bastion that protects humanity and that in a truly free society, with no Big Brother to guide and watch over citizens, misery and suffering would quickly be visited to all. Furthermore, they regard the Vanu technology as dangerous and disruptive, a chaotic force threatening the stability of their righteous order, and only begrudgingly do they use it in warfare. Their vision of the future is one of peace restored through their benevolent rule, and humanity reunited by the reopening of the wormhole. They stand by the view that the Vanu became extinct by meddling with power on the orders of magnitude which was to be found in their artifacts and technologies, and they fear groups such as the Sovereignty will drive humanity to a similar fate, causing as much damage to reality as possible along the way. Their ordnance is characterized by its high rate of fire and ammo consumption.

New Conglomerate (NC)

A separatist faction determined to remain free of the controlling and domineering Republic, as well as to liberate the rest of humanity from the Republic, whether or not they share the Conglomerate's theories. Unlike the authoritarian and technocratic TR and VS governments, the NC are fighting for democracy, freedom, and human rights. As a rebel group, their leadership lies with the Revolutionary Command, a visible co-operative of military experts and leaders who direct the liberation efforts as a whole. They feel that any form of control is oppression and that a miserable free man is better off than a contented slave. Consequently, they view the Vanu technology as a potential tool of control, and the Vanu Sovereignty as technocratic tyrants, would-be dictators like the Republic, only under the banner of science and probably much worse. Their view of the future is one of freedom and self-government, where every man elects his own path and flourishes in what ways he sees fit. They rely on ponderous vehicles and slow-firing heavy weaponry, foregoing mobility and tactical flexibility for heavy armor and superior firepower. As their name suggests, the New Conglomerate is a diverse collection of forces that have banded-together (but have little trust of one another): ordinary citizens drawn into the conflict, various rebel groups that were previously autonomous, expatriate Terran and Vanu soldiers, and the Expeditionary Force ("XForce") of the Royal House of Auraxis (the rightful heirs to the Vanu throne, forced into exile, the sole possessors of a working wormhole). The NC's democratic philosophy is often their Achilles' heel militarily, as they lack the iron-fisted leadership structure of the TR and VS. From the New Conglomerate's point of view, however, theirs is the only moral and just cause.

Vanu Sovereignty (VS)

A loose transhumanist group of academics, intellectuals, and common people who believe that human destiny lies in the further development and exploitation of the alien technology. Their leadership is the clandestine Sovereignty Council, the composition of which is unknown without itself and the existence of which is obscured to those outside the Sovereignty. They see the Republic as pedantic and outmoded; a used-up idea and restriction on the continuing ascendancy of the species through the synthesis of man and machine. They also see the New Conglomerate as a savage, ochlocratic band of thugs who have repackaged old mistakes in new dressings and are desperately afraid of new concepts which they cannot grasp, and the future these promise to the far-sighted. Their view of the future is one of scientific perfection and purity: they believe that the Vanu used the power of their advanced technologies to transcend their physical limitations and the mundane world, ascending to a superior state of being, and ultimately, a higher plane of existence. Scientists and intellectuals through-and-through, they see this path as an enlightened ascension and hold the Ancients up as a shining example for mankind to follow. Hopefully and eagerly they envision humanity imitating this metamorphosis, firstly through the enhancement of the human condition via "hypertech" (foreseeable technological breakthroughs which have not yet quite arrived), and eventually, by the replacement of human beings altogether; from there, not even they can imagine yet. They are most reliant on alien science and technology, and often more than compensate for their shortcomings through the superiority of their engineering, using mind-bending physics, high-energy arrays, and other exotic weaponry to defend themselves.

Gameplay

Gameplay took place on the ground and in the air, across desert, mountains, forests and swamps, with factions attempting to capture as many facilities as possible on the surface of the planet while denying them to their enemy. There are many strategies and opportunities that skilled players can use in order to direct combat operations. The player controls their chosen character from a first-person perspective, with an optional third-person mode.

Character progression

PlanetSide featured an experience/leveling system. Earned experience is divided into three categories: Battle Experience, Support Experience, and Command Experience. Battle Experience is gained from elimination of enemy soldiers, the capture of base facilities, and exploring and interacting with the game world. Support Experience is earned through "Assist" kills: after aiding another player, the first player gains a percentage of experience the other player gains through kills. Command Experience was gained from leading a squad or platoon in a successful base capture. Functionally, Battle Experience and Support Experience are identical, both contributing towards Battle Rank, which lead to benefits such as the ability to use different equipment, implants, or appearance upgrades. Accumulated Command Experience let the player use several team-oriented abilities.

Server shutdown

On July 1, 2016, at 4:00pm PT, Planetside servers went offline permanently. [4]

A fan-made recreation of the original servers called PlanetSide Forever began development shortly before the shutdown. [8]

PlanetSide 2 was officially released on November 20, 2012.

Reception

PlanetSide was a runner-up for Computer Games Magazine 's list of the 10 best games of 2003. However, it won the magazine's "Best Technology" award. [9]

Although the initial game was well received, Core Combat, the game's only expansion, was released six months after release with a mediocre response. [10] It added six new caverns, three new vehicles, and three new weapons.

Related Research Articles

<i>Earth & Beyond</i> 2002 video game

Earth & Beyond was a science fiction massively multiplayer online role-playing game (MMORPG) developed by Westwood Studios and published by Electronic Arts (EA). The game was released in September 2002 in the United States. EA shut down Earth & Beyond on 22 September 2004. It was the last game developed by Westwood Studios.

<i>Descent: FreeSpace – The Great War</i> 1998 video game

Descent: FreeSpace – The Great War, known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.

<i>Battlezone II: Combat Commander</i> 1999 video game

Battlezone II: Combat Commander is a hybrid tank shooter, first-person shooter and real-time strategy video game, developed by Pandemic Studios, and published by Activision in 1999-2000. It is the sequel to the 1998 game Battlezone, in which players pilot various futuristic vehicles across different planets, along with building and managing additional units and structures. The game's story focuses on a conflict during an alternative 1990s period, in which humanity explores space for resources only to encounter an alien race in the process that they become locked in combat with. Although met with great enthusiasm, the game generated negative reviews due to bugs and other complaints by players, though retrospective reviews were more positive.

<i>Galactic Civilizations II: Dread Lords</i> 2006 video game

Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008.

<i>Conquest: Frontier Wars</i> 2001 video game

Conquest: Frontier Wars is a real-time strategy game released in 2001 by Ubi Soft and developed by Fever Pitch Studios. A good amount of the development was done at Digital Anvil in Austin, Texas, a startup developer originally owned by Chris Roberts, Erin Roberts, Eric Peterson, John Miles, Tony Zurovec, Marten Davies and Robert Rodriguez. Once Microsoft purchased Digital Anvil, Eric Peterson and Tom Mauer left to form Fever Pitch Studios Inc, and lead a team to complete the game as originally intended by the team. On December 9, 2013, the source code was bundled with every copy of the game purchased on GOG.com.

StarCraft: The Board Game, published by Fantasy Flight Games, is a game inspired by the 1998 computer game StarCraft. Players take control of the three distinctive races featured in the video games, the Terrans, the Protoss, or the Zerg, to engage in battle across multiple worlds in order to achieve victory. Each of the three races features a fairly different playing style. A prototype of the game was shown in BlizzCon 2007, with pre-release copies sold at Gen Con 2007 and Penny Arcade Expo 2007. It was publicly released in October 2007.

X is a science fiction space trading and combat simulator series created by German developer Egosoft. The series is set in the X-Universe where several races populate a number of worlds connected by jumpgates. The games feature free roaming gameplay with trading, combat, empire building, and missions; leading to the series' phrase: "Trade, Fight, Build, Think". The series, which was launched in 1999 on the Windows platform, consists of five base games: X: Beyond the Frontier, X2: The Threat, X3: Reunion, X Rebirth, and X4: Foundations. X Rebirth introduced a new rendering engine as well as a new plot, one which X4: Foundations now extends the storyline beyond ten years after the events in X Rebirth.

<i>X3: Terran Conflict</i> 2008 space trading and combat simulator

X3: Terran Conflict is a space trading and combat simulator by German developer Egosoft, part of their X series of games. Described as a stand-alone game, based on X3: Reunion, it boasts new plot lines, features and assets. It was first released in October 2008 for the European market and Steam.

The Halo video game and media franchise takes place in a fictional science fiction universe. In the distant past, a race known as the Forerunners fought the parasitic Flood. The Forerunners ultimately activate weapons of mass destruction, the Halo Array, in order to starve the Flood and stop the threat. By the 26th century, humanity, led by the United Nations Space Command (UNSC), is caught in a war with an alien coalition known as the Covenant. The Covenant worship the Forerunners as deities, mistakenly believing that the Halos are a tool of salvation, not destruction. The Flood, meanwhile, escape the confines of Halo and threaten to spread across the galaxy again.

<i>Dust 514</i> 2013 video game

Dust 514 was a free-to-play first-person shooter developed by CCP Games for the PlayStation 3. Dust 514 took place in New Eden and was directly connected to CCP's game Eve Online. There was direct interaction between the two; player actions in one game affected the political, economic, legal, environmental, and social status of the other. The two games were officially connected on January 10, 2013 in preparation for the open beta on January 22. The full game was released worldwide on May 14, 2013. While previews of the game were highly positive, the full game received a mixed reception upon its initial release. It received constant updates and hotfixes deployed after release. The game was shut down by CCP on May 30, 2016 due to low player counts.

<i>PlanetSide 2</i> 2012 massively multiplayer online first-person shooter game

PlanetSide 2 is a free-to-play massively multiplayer online first-person shooter developed by Rogue Planet Games and published by Daybreak Game Company. The game supports battles with thousands of players and incorporates modern first-person shooter mechanics. Six different infantry classes and over 18 ground and air vehicles are available to players and interact on the battlefield to simulate combined arms warfare. As a re-imagining of PlanetSide, PlanetSide 2 chronicles the efforts of three factions fighting for territorial control of the planet Auraxis.

ForgeLight is a proprietary MMO game engine developed and used by Daybreak Game Company. The engine has been used for Free Realms, Clone Wars Adventures, PlanetSide 2, Landmark, EverQuest Next, H1Z1: Just Survive, H1Z1: King of the Kill. The engine was nominated for the 2013 Game Developers Choice Awards Best Technology award.

A massively multiplayer online first-person shooter game (MMOFPS) is an online game which mixes the genres of first-person shooter and massively multiplayer online game. A MMOFPS is a real-time shooter experience where a very large number of players simultaneously interact with one another in a virtual world. These games provide large-scale, sometimes team-based combat.

<i>Implosion: Never Lose Hope</i> 2015 video game

Implosion: Never Lose Hope is an action video game developed and published by Rayark, and released on April 8, 2015 for iOS and Android and on July 6, 2017 for the Nintendo Switch.

<i>Galaxy On Fire 2</i> 2010 video game

Galaxy On Fire 2 is a spaceflight simulation video game created and distributed by Fishlabs in 2009.

<i>Armor Command</i> 1998 video game

Armor Command is a military science fiction real-time strategy video game developed by American studio Ronin Entertainment and published by Ripcord Games for Windows in 1998. Set in the early 30th century, the game revolves around two factions, the United Terran Federation led by humanity, and the Vrass, a feudal slaver empire led by aliens. Armor Command was designed by Edward Kilham, known as the co-designer of Star Wars: TIE Fighter. Armor Command released to generally positive and lukewarm reviews, although seen as obscure in comparison to more notable games in the genre.

Vanu may refer to:

Man vs. Machine was a team-based first-person shooter browser game developed by MuchDifferent. The game was playable only once, and created with the sole purpose of breaking the Guinness World Record for "Most players in an online FPS battle," which it achieved on January 29, 2012 with 999 players. The game was hosted on eight different servers and created with the Unity game engine.

PlanetSide is a series of massively multiplayer online first-person shooter video games published by Daybreak Game Company. The first game in the series was published in 2003 for PC and featured thousands of players fighting over territory in a persistent world. PlanetSide 2, a sequel, was released in 2012, featuring faster-paced gameplay, modern first-person shooter mechanics and high graphical fidelity.

<i>Silica</i> (video game) 2023 video game

Silica is a 2023 science fiction real-time strategy shooter video game developed by Martin "Dram" Melichárek and published by Bohemia Interactive, released for Microsoft Windows in early access exclusively through the Steam distribution platform. Set in the 24th century on the exoplanet Baltarus, Silica follows a three-sided resource war over Balterium, a valuable mineral capable of power manipulation. The game features a hybrid of shooter gameplay and strategy gameplay, with both modes accessible based on the player's role in their faction.

References

  1. 1 2 3 "Release dates". GameFAQs. Retrieved 2008-02-18.
  2. Sykes, Tom (25 January 2014). "SOE revise All Access Pass, Planetside 1 is going free-to-play this April". PC Gamer UK . Future plc . Retrieved 25 January 2014.
  3. "The Revised SOE All Access Program FAQ". Sony Online Entertainment. Archived from the original on 10 May 2014. Retrieved 29 April 2014.
  4. 1 2 "PlanetSide 1 Closure". 2016-06-17. Retrieved 2016-06-28.
  5. "Man vs. Machine vs. First-Person Shooter World Record". Game Rant. 31 January 2012. Retrieved 31 March 2022.
  6. "1000-Player FPS Sets New World Record - UPDATED". The Escapist. 31 January 2012. Retrieved 31 March 2022.
  7. Savage, Phil (26 January 2015). "Planetside 2 breaks world record for most players in an FPS battle". PC Gamer. Retrieved 31 March 2022.
  8. "'PlanetSide' Is Dead, But a Group of Players Is Trying to Bring It Back to Life". www.vice.com. 22 August 2016. Retrieved 18 March 2022.
  9. Staff (March 2004). "Best of 2003; The 13th Annual Awards". Computer Games Magazine (160): 58–62.
  10. PlanetSide: Core Combat Review - IGN, 11 November 2003, retrieved 2019-09-04