Europa Universalis | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) |
|
Producer(s) | Henrik Strandberg |
Designer(s) | Johan Andersson Klas Berndal Henrik Strandberg Philippe Thibaut |
Programmer(s) | Johan Andersson |
Artist(s) | Daniel Nygren |
Engine | Europa Engine |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Grand strategy |
Mode(s) | Single-player, multiplayer |
Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First.
The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993. [4] [5] To facilitate the new game, a new proprietary software engine, known as the Europa Engine, was developed. [6] The game went gold on January 23, 2001. [7]
Europa Universalis is a historically accurate real-time strategy game; it recreates 300 years of history from the Age of Discovery in 1492 to Napoleon's rise to power in 1792. [7]
The game lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1792, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a two-dimensional map divided into approximately 1,500 provinces, and proceeds in a pausable real time format. [8] Part of the presented world is invisible for the player (terra incognita) – it is however possible to explore individual provinces. [9]
The player directs one of the eight European powers available in the scenario and represents the individual historical rulers. They change over time according to historical realities and have different skills that translate into the development of the country. For example, John III Sobieski has high military skills in the game and Suleiman the Magnificent is a character with high administrative skills. [9] The game features a number of historical events, such as the Reformation, the Treaty of Tordesillas and the uprising in the Netherlands, which have a significant impact on the game. [10]
The player can take care of technological development in their own country by allocating part of the budget to research. Technological progress is linear and consists in reaching higher and higher levels of technology in four areas: army, navy, infrastructure and trade. With progressive development, the player gains new capabilities, such as improved units. It is also possible to increase spending to maintain stability in the state or to abandon all subsidies to increase the state treasury [9] at the expense of rising inflation. [11]
Rebellions of the population can be a problem for internal development. Rebellions occur when there are differences between the state religion and the religion followed in a province (there are several different faiths and religions in the game), taxation of the population through the establishment of a tax collector's office, or as a result of game-activated events. Rebels can even secede from the state and declare independence. [9] Therefore, the stability system plays an important role in the game, which determines the risk of rebellion in the provinces, as well as the speed of city development and the amount of taxes collected. [12]
A special element of the game is the colonisation of uninhabited territories. The player, using conquistadors (in the case of land forces) and explorers (for sea forces) has the possibility to discover new provinces and thanks to the settlers can settle the chosen territory. [9]
Aggregator | Score |
---|---|
Metacritic | 86/100 [13] |
Publication | Score |
---|---|
Computer Games Strategy Plus | [14] |
Computer Gaming World | [15] |
Gamekult | 5/10 [16] |
GameSpot | 8.1/10 [17] |
IGN | 9/10 [18] |
Jeuxvideo.com | 12/20 [19] |
Joystick | 84% [20] |
Next Generation | [21] |
PC PowerPlay | 68% [22] |
PC Zone | 76% [23] |
The game received "favorable" reviews according to the review aggregation website Metacritic. [13] John Lee of NextGen said, "A full-bodied simulation of European turmoil and global expansion between the 15th and 18th centuries, Europa Universalis isn't all that original, but if historic realism is your passion, you'll like what you see." [21] Computer Games Strategy Plus gave the game acclaim while it was still in development in Europe. [14]
The staff of Computer Games Magazine nominated the game for "Strategy Game of the Year" at the 11th Annual Computer Games Awards, [24] which went to Civilization III . [25]
Europa Universalis was the first in the series, followed by Europa Universalis II , Europa Universalis III , Europa Universalis: Rome and Europa Universalis IV . [26]
Europa Universalis II is a grand strategy game developed by Paradox Development Studio and published by Strategy First, based on world history spanning a timeline between 1419 through 1820. It was released on December 11, 2001.
Victoria: An Empire Under the Sun is a grand strategy videogame by Paradox Entertainment, released in 2003. It covers primarily its namesake the Victorian period (1837–1901) and beyond, specifically 1836–1920 for the main game, and extends until 1936 if the expansion is installed. The game runs on a modified version of the Europa Engine, and the lead game programmer was Johan Andersson. It was later ported to Macintosh by Virtual Programming.
4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio, and acts as publisher for games from other developers.
Sacrifice is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform. Developed by Shiny Entertainment, the game features elements of action and other genres. Players control wizards who fight each other with spells and summoned creatures. The game was ported to Mac OS 9.2 in 2001.
Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in April 2004. An expansion called Deus Vult was released in October 2007. A sequel using the newer Clausewitz Engine, Crusader Kings II, was released in February 2012, and another sequel, Crusader Kings III, was released on September 1, 2020.
Star Trek Starfleet Command II: Empires at War is the sequel to Star Trek: Starfleet Command and the second in the series of real-time space combat games, developed by Taldren, Inc. and published by Interplay. A stand-alone expansion pack was released in June 2001 titled Starfleet Command: Orion Pirates.
Kohan: Immortal Sovereigns is a real-time strategy video game developed by TimeGate Studios. It was published for Microsoft Windows by Strategy First in North America and Ubi Soft in Europe, and ported to Linux by Loki Software, both in 2001. With a high fantasy setting, the game follows immortal beings named Kohan. It features a lengthy single-player campaign and skirmish maps playable in multiplayer or against the AI. The gameplay focuses on controlling companies instead of individual soldiers, a mechanic praised by critics for eliminating micromanagement. A sequel, Kohan II: Kings of War, was released in 2004.
Europa Universalis III is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game was released for Microsoft Windows in January 2007, and was later ported to Mac OS X by Virtual Programming in November 2007.
Europa Universalis is a board game created by Philippe Thibaut and released by Azure Wish Enterprise on 27 April 1993. It is a geopolitical strategy game in which players compete as the powers of Europe during the period 1492 to 1792.
Europa Universalis: Rome is a grand strategy game developed by Paradox Development Studio. Published by Paradox Interactive and released in 2008, it became the fourth installment in the Europa Universalis series. It was the second game to be based on Paradox's Clausewitz Engine.
B-17 Flying Fortress: The Mighty 8th is a combat flight simulator developed by Wayward Design and published by Hasbro Interactive under the MicroProse brand in 2000 as a sequel to the 1992 flight simulator B-17 Flying Fortress World War II Bombers in Action. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.
MindRover: The Europa Project, also known as simply MindRover, is a video game for PC, developed by CogniToy.
For the Glory is a grand strategy wargame that is based on Europa Universalis II and Paradox's Europa Engine. It was developed by Crystal Empire Games, a studio composed of members of the Europa Universalis II modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive. It was announced on September 4, 2009 and was released November 10/11, 2009. The game is available for Windows.
Merchant Prince II is a 2001 turn-based strategy game of economic, political, and military conquest. The game is developed by Holistic Design and published by Take-Two Interactive under TalonSoft label. It is the sequel to the 1994 video game Merchant Prince.
Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). The game was released on 13 August 2013 for Windows, OS X, and Linux. It is a strategy game where players can control a nation leading up to and during the early modern period - from the Late Middle Ages following the Battle of Varna (1444), the final crusade, to the Napoleonic era with the timeline finishing on 2 January 1821 to coincide with the death of Napoleon on 5 May 1821. Players navigate their nations with conducting trade, administration, diplomacy, colonization, and warfare.
Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, Stellaris, and Imperator.
March of the Eagles is a grand strategy video game developed by Paradox Interactive and released on 19 February 2013. The game centres on the time period of 1805–1820. It started life as a sequel to AGEOD's Napoleon's Campaigns, and was originally titled Napoleon's Campaigns II. As AGEOD was bought by Paradox, they developed and retitled the game. Virtual Programming released a Mac OS X version of the game on 9 May 2013.
Imperator: Rome is a 2019 grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. It is a spiritual successor to Europa Universalis: Rome (2008). It received generally positive reviews from critics, however development and support for the game was suspended by May 2021.
Cultures: Discovery of Vinland is a 2000 real-time strategy and city-building game developed by Funatics Software and published by Phenomedia. It is the first entry in the Cultures series.