Crusader Kings II | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Director(s) | Henrik Fåhraeus |
Producer(s) | Johan Andersson |
Designer(s) | Henrik Fåhraeus Christopher King |
Programmer(s) | Henrik Fåhraeus Johan Lerström Fredrik Zetterman |
Artist(s) | Fredrik Toll |
Composer(s) | Andreas Waldetoft |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | Microsoft Windows February 14, 2012 OS X May 24, 2012 Linux January 14, 2013 |
Genre(s) | Grand strategy, role-playing |
Mode(s) | Single-player, Multiplayer |
Crusader Kings II is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive. Set in the Middle Ages, the game was released on February 14, 2012, as a sequel to 2004's Crusader Kings . On October 18, 2019, the video game became free to play. [1] A sequel, Crusader Kings III , was released on September 1, 2020. [2] Crusader Kings II attracted a wider audience than Paradox's previous games, contributing to the growth of the company. [3]
The game is a dynasty simulator in which the player controls a medieval dynasty from 1066 to 1453. Players are able to start at any date between September 15, 1066, to December 31, 1337. [a] Through the strategic use of war, marriages and assassinations, among many other things, the players work to achieve success for their dynasty.
The game depicts or mentions numerous historical figures, including William the Conqueror, Charlemagne, Genghis Khan, Harold Godwinson, Robert Guiscard, Robert the Bruce, Harald Hardrada, El Cid, Constantine X Doukas, Harun al-Rashid, Alexios I Komnenos, Richard the Lionheart, Ivar the Boneless, Alfred the Great, Baldwin I of Jerusalem, Boleslaw the Bold and Saladin, but allows for the player to choose less-significant figures such as minor dukes and counts, and for the creation of entirely new characters with the use of the Ruler Designer DLC.
Success is defined solely by the player. The only in-game objective is to obtain as many prestige and piety points as possible in order to surpass the various historically relevant European dynasties in a fictional prestige ranking system (the three most prestigious ones being the Capetian, the Rurikid and the Habsburg dynasties). The game ends when the player's current character dies without an heir of the same dynasty to succeed him/her, when all landed titles of the count rank or above are stripped from all members of the player's dynasty (including themselves), or when the game reaches its end in 1453 (unless the player is in "observer mode", at which point the game will continue onwards).
The game employs a genetics and education system, through which children inherit many traits, culture, religion and skills from their parents and guardians. This adds an additional layer of strategy to marriages, such that a player will attempt not only to form beneficial alliances, but also to select marriage partners with strong heritable traits to maximise the quality of offspring and thus strengthen the dynasty. This requires balancing sometimes conflicting interests; for example, while one possible marriage might allow some desirable alliance to be formed with another ruler, it may also require marrying a spouse with some undesirable traits. Such a trade-off can occur in the reverse as well: one possible spouse could possess highly desirable traits but yield no new alliances for the player's dynasty. [4]
While the player can choose to play as any noble with at least a county in their possession, there are some government types that are unplayable without modding the game. These include theocracies (such as The Papacy), holy orders, mercenaries, and republics. The merchant republic government type, however, is playable with The Republic expansion. In addition, all non-Christian characters are unplayable without the purchase of the DLC that unlocks them, including Muslims, Jews, Hindus, Buddhists, Taoists, Zoroastrians, Jains, Zunists and various pagans.
Name | Release date | Accompanying Patch | Description |
---|---|---|---|
Sword of Islam | 26 June 2012 | 1.06 | Sword of Islam allows the player to play as most Muslim rulers. Focuses on making Sunni and Shia characters unique to play as with a new UI, story events, traits, government types and decisions. The game map was expanded into the Mali region. [5] |
Legacy of Rome | 16 October 2012 | 1.07 | Legacy of Rome focuses on the Byzantine Empire, adding new events and game mechanics. It also adds the "Retinue" mechanic, allowing the player to maintain a standing army. [6] |
Sunset Invasion | 15 November 2012 | 1.08 | Sunset Invasion's main focus revolves around a story event in which Europe is invaded by a fictional, more technologically advanced version of the Aztecs. They can appear later in the game and have a new religion and culture unique to them. [7] |
The Republic | 15 January 2013 | 1.09 | The Republic makes naval-based merchant republics playable, with their own unique playstyle centering around wealth and elections. It also adds new casus belli options as well as events concerning Republican politics and familial feuds. [8] |
The Old Gods | 28 May 2013 | 1.10 | The Old Gods adds a new AD 867 start date and makes most pagans playable with their own unique mechanics. Also adds new viking mechanics, revolt mechanics, adventurer claimants and a way to reform religions. [9] |
Sons of Abraham | 18 November 2013 | 2.0 | Sons of Abraham gives further depth to the three Abrahamic faiths: Christianity in particular, but also added some content for Muslims and the Jewish faith. Also adds Holy Orders for all faiths alongside new Events. [10] |
Rajas of India | 25 March 2014 | 2.1 | Rajas of India makes Hindu, Buddhist and Jain rulers playable. Expands the map as far east as Bengal. With Patch 2.8, Taoist rulers were also added by this DLC. [11] |
Charlemagne | 14 October 2014 | 2.2 | Charlemagne unlocks several improvements to narrative aspects of the game, custom kingdoms and empires and vice royalties. The 769 start date was also added focusing on the life and death of Charlemagne, with many events tailored around this. [12] |
Way of Life | 16 December 2014 | 2.3 | Way of Life improves role-playing and immersion by letting the player influence more directly the type of story events that may happen, rather than relying solely on personality traits or randomness. [13] |
Horse Lords | 14 July 2015 | 2.4 | Horse Lords allows the player to play as most nomadic characters. Overhauls the nomadic government with clan politics and events. [14] |
Conclave | 2 February 2016 | 2.5 | Conclave improves interaction with your vassals, gives power to the council and overhauls the system of education for children. [15] |
The Reaper's Due | 25 August 2016 | 2.6 | The Reaper's Due improves game mechanics related to the plague, epidemics, minor diseases, prosperity and interactions with your court. [16] |
Monks and Mystics | 7 March 2017 | 2.7 | Monks and Mystics adds societies, artifacts and relics, new councilor jobs and the ability to give commands to allied armies. [17] |
Jade Dragon | 16 November 2017 | 2.8 | Jade Dragon adds interactions with China, new Chinese artifacts, new Casus Bellis and new Rally Points, along with making the Tibetan Plateau a playable area of the map. [18] |
Holy Fury | 13 November 2018 [19] | 3.0 | Holy Fury allows the player to "design" pagan religions upon reformation, introduces new Crusade mechanics and events, mechanics for coronations, sainthood and bloodlines and also includes shattered and random maps. [20] |
2012 | Sword of Islam |
---|---|
Legacy of Rome | |
Sunset Invasion | |
2013 | The Republic |
The Old Gods | |
Sons of Abraham | |
2014 | Rajas of India |
Charlemagne | |
Way of Life | |
2015 | Horse Lords |
2016 | Conclave |
The Reaper's Due | |
2017 | Monks and Mystics |
Jade Dragon | |
2018 | Holy Fury |
Aside from the official expansion packs, third-party mods are available on sites such as the Steam Workshop. [21]
When a Crusader Kings II (CK2) game is launched, Paradox servers collect information about the game setup such as game version, single player or multiplayer, and what mods are in use. [22] Data collected on 23 April 2017 showed that at least 42% of users on that day had activated at least one mod. [22] Data also reveals that multiplayer "cheat mods" are popular, too, as are graphics or GUI mods.
A few accuracy and realism mods have also been produced by fans, such as Historical Immersion Project and CK2+. [23] A large number of total conversion mods are also available:
Paradox actively encourages modding, and the developers regularly tweaked the game in order to make modding easier, furthermore there exist in-depth guides on how to mod in the Crusader Kings II wiki. [22]
Aggregator | Score |
---|---|
Metacritic | 82/100 [33] |
Publication | Score |
---|---|
GameSpot | 8/10 [34] |
IGN | 8/10 [35] |
PC PowerPlay | 7/10 [36] |
A demo was released on February 4, 2012, which featured four playable characters over a 20-year span. [37] A marketing campaign for the game featured light comedy videos on the concept of the Seven Deadly Sins. [38]
The game, based on the Clausewitz Engine, was met with generally positive reviews and has attained a metascore of 82 at Metacritic. [39] GameSpot reviewer Shaun McInnis stated: "Through a complex system of diplomacy and backstabbing, Crusader Kings II makes every power struggle an engrossing one" and he lauded the gameplay while noting the "lackluster tutorials". [34] IGN summed up their review by saying "an intense learning curve, but a unique strategy experience". [35] IGN rated the gameplay and "lasting appeal" a 9/10. [35] A reviewer for Rock, Paper, Shotgun wrote that Crusader Kings II was "probably the most human strategy game" he ever played. [40] Rob Zacny of PC PowerPlay , who gave the game a 7/10 score, called it a "brilliant treatment of feudalism in terms of strategy and story" but also stated it "requires major investment to overcome information overload". [36] Kotaku named the game as one of their game of the year nominees. [41]
By September 2014, Crusader Kings II had sold more than 1 million copies, with the expansion pack and DLC sales totaling over 7 million units. This makes it Paradox's most successful release prior to the debut of Europa Universalis IV . [42] According to Paradox Interactive, the game was played by an average of 12,500 players every day, with an average playtime of 99 hours per player. [43]
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio, and acts as publisher for games from other developers.
Mount & Blade is a 2008 medieval strategy action role-playing game for Windows, developed by Turkish company TaleWorlds Entertainment, and published by Swedish company Paradox Interactive. In the game, the player controls a customized character to battle, trade, and manage a fief in the medieval land of Calradia. The game was developed by Armağan Yavuz and his wife İpek Yavuz, the founders of TaleWorlds Entertainment. The game was fully released on September 16, 2008, though alpha versions of the game were available prior to the full release.
Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in April 2004. An expansion called Deus Vult was released in October 2007. A sequel using the newer Clausewitz Engine, Crusader Kings II, was released in February 2012, and another sequel, Crusader Kings III, was released on September 1, 2020.
Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). The game was released on 13 August 2013 for Windows, OS X, and Linux. It is a strategy game where players can control a nation leading up to and during the early modern period - from the Late Middle Ages following the Battle of Varna (1444), the final crusade, to the Napoleonic era with the timeline finishing on 2 January 1821 to coincide with the death of Napoleon on 5 May 1821. Players navigate their nations with conducting trade, administration, diplomacy, colonization, and warfare.
Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, Stellaris, and Imperator.
Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on 6 June 2016. It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. The player can control any country in the world, starting either in 1936 or 1939. Players have the option of following a nation's historical path, or leading various non-historical paths.
Victoria 3 is a 2022 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. It is a sequel to the 2010 game Victoria II and was released on 25 October 2022.
Factorio is a construction and management simulation game developed and published by Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows, macOS, and Linux on 14 August 2020 following a four-year long early access phase to positive reviews. The game was released on Nintendo Switch on 28 October 2022.
Cities: Skylines is a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. They also work to manage various elements of the city, including its budget, health, employment, traffic, and pollution levels. It is also possible to maintain a city in a sandbox mode, which provides more creative freedom for the player.
Crusader Kings II: Sons of Abraham is a downloadable content pack developed by Paradox Development Studio and published by Paradox Interactive for the grand strategy wargame Crusader Kings II. The expansion pack created more events and interactions with the Christian, Islamic and Jewish religions within the game. There were concerns by the production staff that elements included such as the ability to expel Jews from the player-held lands and the ability to create the Kingdom of Israel could lead to criticism. Game critics were mostly positive of the game, with praise directed at the new gameplay elements introduced.
Total War: Warhammer is a 2016 turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega for Windows via the Steam gaming platform. The game was brought to macOS and Linux by Feral Interactive. The game features the gameplay of the Total War series with factions of Games Workshop's Warhammer Fantasy series; it is the first Total War game not to portray a historical setting. It is the tenth title in the Total War series and the first title to be released in the Total War: Warhammer trilogy.
Stellaris is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game is highly inspired by the works of Stanisław Lem and contains numerous references to his works.
Age of Wonders: Planetfall is a 4X turn-based strategy video game developed by Triumph Studios and published by Paradox Interactive. Planetfall is the fifth Age of Wonders game and a spin-off due to the sci-fi setting. It was released for Windows, PlayStation 4 and Xbox One in August 2019 and for macOS in May 2020.
Imperator: Rome is a 2019 grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. It is a spiritual successor to Europa Universalis: Rome (2008). It received generally positive reviews from critics, however development and support for the game was suspended by May 2021.
Crusader Kings II: Holy Fury is a DLC for the grand strategy video game Crusader Kings II, developed by the Paradox Development Studio and published by Paradox Interactive. Holy Fury mainly focused around improvements to religion and the ability to create randomly generated worlds.
Crusader Kings II: Sunset Invasion is a DLC for the 2012 grand strategy video game Crusader Kings II, developed by the Paradox Development Studio and published by Paradox Interactive, which adds a fictional Aztec invasion of Europe to the game.
Crusader Kings III is a grand strategy role-playing video game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on PC on 1 September 2020 and on the Xbox Series X/S and PlayStation 5 on 29 March 2022 in most regions. The game received generally positive reviews on release, and has sold over 3 million copies as of September 2023.
Terra Invicta is a science fiction grand strategy video game developed by Pavonis Interactive and published by Hooded Horse for Windows that was released into early access in September 2022.
Cities: Skylines II is a 2023 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a sequel to 2015's Cities: Skylines and expands upon many of its simulation factors such as simulated city and population sizes with improved traffic AI and management schemes. It was released for Windows on October 24, 2023. A release for PlayStation 5 and Xbox Series X/S was previously planned for October 2024, but was later indefinitely delayed. Critical reception praised its gameplay but criticized its performance requirements and other technical flaws.
When the consequences are so human they mean all the much more and this is probably the most human strategy game I've ever played. If it doesn't wind up being among my very favourite games of the year, spectacular things will occur in the next ten months.