Europa Universalis is a board game created by Philippe Thibaut and released by Azure Wish Enterprise on 27 April 1993. [1] It is a geopolitical strategy game in which players compete as the powers of Europe during the period 1492 to 1792.
This atypically long board game has an official playing time of six hours according to the game box, but games can last for weeks; Board Game Geek estimates the playing time to be 15 days. [1] About 1,000 markers are used, as well as two 56 cm × 86 cm (22 in × 34 in) maps: one for Europe and one for the rest of the world. The English rulebook is 154 pages long including player guides and various tables.
The game is primarily designed for 6 players, but a 5-player variant also exists. [2] Playable countries are Spain/Austria [nb 1] , France, Turkey, Portugal/Russia [nb 2] , England, Venice/Holland [nb 3] .
Each country has unique events, objectives, and special rules, for example, Turkey deal with corruption of the pashas, Russia's military power is limited until the arrival of Peter the Great, England has access to powerful privateers.
The players have extraordinary freedom of choice regarding economics, military, maintenance, discoveries, and colonial investment. One drawback is that there is a lot of calculation and management required during the game regarding computing income, price changes, maintenance and purchases of military resources.
A first official extension was released and introduced new rules for forts and missionaries, as well as a new set of objectives. [6] A second extension has been widely circulated on the internet. It introduced yet another set of rules, such as palaces, including historical monarchs with predefined characteristics and a faster combat system that could divide by ten or more the time for one battle, as well as many new minor countries and counters. It was never published officially.
Two more variants have also been circulated: the event rewrite by Risto Marjomaa [7] and the Europa8 version [8] by Pierre Borgnat, Bertrand Asseray, Jean-Yves Moyen and Jean-Christophe Dubacq, which introduces two more players, revised counters and maps, and is not finished yet.
In 2000, Swedish video game developer Paradox Development Studio adapted the board game into a video game, with notable changes including replacing the turn-based gameplay with realtime. Paradox continued developing sequels to their adaptions, including Europa Universalis II, III, and IV.
In 2023, Paradox also published their own boardgame based on their video game, Europa Universalis: Price of Power. [10]
A casus belli is an act or an event that either provokes or is used to justify a war. A casus belli involves direct offenses or threats against the nation declaring the war, whereas a casus foederis involves offenses or threats against its ally—usually one bound by a mutual defense pact. Either may be considered an act of war. A declaration of war usually contains a description of the casus belli that has led the party in question to declare war on another party.
Rail Baron is a railroad board game for 3 to 6 players.
Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First.
Europa Universalis II is a grand strategy game developed by Paradox Development Studio and published by Strategy First, based on world history spanning a timeline between 1419 through 1820. It was released on December 11, 2001.
El Grande is a German-style board game for 2-5 players, designed by Wolfgang Kramer and Richard Ulrich, and published in 1995 by Hans im Glück in German, by Rio Grande Games in English, and by 999 Games in Dutch. The game board represents renaissance-era Spain where the nobility fight for control of the nine regions. El Grande was praised for its area-control mechanism, and was awarded the Spiel des Jahres prize and the Deutscher Spiele Preis in 1996. Following its release, several expansions and an alternative version were published.
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Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio, and acts as publisher for games from other developers.
Warzone is a tabletop miniature wargame based on the Mutant Chronicles universe and role-playing game. It features squad-based combat at a skirmish level, although vehicles and large models were introduced in later supplements to the main rule book.
Europa Universalis III is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game was released for Microsoft Windows in January 2007, and was later ported to Mac OS X by Virtual Programming in November 2007.
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We the People is a board wargame about the American Revolution, published by Avalon Hill in 1993 and designed by Mark Herman. We the People was the first wargame to use cards as the primary way to control the pace and tempo of play, with a strong element of fog of war through the hidden card information. This started a new genre of wargames that have emphasized competitive play and a strong historical narrative.
Imperial is a German-style board game designed by Mac Gerdts in which the object is to accumulate wealth in the form of bond holdings in successful countries and cash. Players take on the role of international financiers who purchase government bonds in the six pre-World War I empires of Austria-Hungary, France, Germany, Great Britain, Italy, and Russia. The principal bondholder of a nation gains control of its government and can order importation or production of armaments and ships; maneuvering of military units; construction of factories; and taxation. During play, an investor card is passed around which allows the purchase of additional bonds. A rondel – a wheel-shaped game mechanism with eight different options – is used to determine the options available to a country. The game box states that it is for 2–6 players, but a developer-supported variant allows play with seven. Imperial 2030 is a follow-up game released in 2009 with similar mechanics.
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