Space Ace | |
---|---|
Developer(s) | Advanced Microcomputer Systems |
Publisher(s) | Cinematronics Digital Leisure (current) |
Producer(s) | Rick Dyer Don Bluth |
Designer(s) | Don Bluth |
Platform(s) | Arcade, Amiga, Apple IIGS, 3DO, CD-i, Jaguar CD, Macintosh, MS-DOS, Atari ST, Sega CD, DVD Player, Blu-ray, Wii, DSiWare, iOS, PlayStation 3, Android, Switch |
Release | |
Genre(s) | Interactive movie |
Mode(s) | Up to 2 players, alternating turns |
Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems (later renamed RDI Video Systems). It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality animation played back from a LaserDisc.
The gameplay is similar to Dragon's Lair, requiring the player to move the joystick or press the fire button at key moments in the animated sequences to govern the hero's actions. There is also the occasional option to either temporarily have the character transform into his adult form or remain as a boy with different styles of challenge.
The arcade game was a commercial success in North America, but was unable to achieve the same level of success as Dragon's Lair. [4] It was later ported to a number of home systems.
Like Dragon's Lair , Space Ace is composed of numerous individual scenes, which require the player to move the joystick in the right direction or press the fire button at the right moment to overcome the various hazards Dexter/Ace faces. Space Ace introduced a few gameplay enhancements, most notably selectable skill levels and multiple paths through several of the scenes. At the start of the game, the player could select one of three skill levels: "Cadet", "Captain" or "Space Ace" for easy, medium and hard respectively; only by choosing the toughest skill level could the player see all the sequences in the game (only around half the scenes are played on the easiest setting). A number of the scenes had "multiple choice" moments when the player could select how to act, sometimes by deciding which way to turn in a passageway, or by choosing whether or not to react to the on-screen "ENERGIZE" message and transform back into his Ace form. [5] Most scenes also have separate, horizontally flipped versions. Dexter usually progresses through scenes by avoiding obstacles and enemies, but Ace goes on the offensive, attacking enemies rather than running away; although Dexter does occasionally have to use his pistol on enemies when it is necessary to advance. An example can be seen in the first scene of the game, when Dexter is escaping from Borf's robot drones. If the player presses the fire button at the right moment, Dexter transforms temporarily into Ace and can fight them, whereas if the player chooses to stay as Dexter, the robots' drill attacks must be dodged instead.
Space Ace follows the adventures of the dashing hero Dexter, better known as "Ace". Ace is on a mission to stop the villainous Commander Borf, who is seeking to attack Earth with his "Infanto Ray" to render Earthlings helpless by reverting them into infants. At the start of the game, Ace is partially hit by the Infanto Ray, which reverts him into an adolescent, and Borf kidnaps his female sidekick Kimberly, who thus becomes the game's damsel in distress. It is up to the player to guide Ace, in his adolescent form of Dexter, through a series of obstacles in pursuit of Borf, in order to rescue Kimberly and prevent Borf from using the Infanto Ray to conquer Earth. However, Dexter has a wristwatch gadget which optionally allows him to "ENERGIZE" and temporarily reverse the effects of the Infanto-Ray, to turn him back into Ace for a short time and overcome more difficult obstacles in a heroic manner. The game's attract mode introduces the player to the story via narration and dialogue.
The animation for Space Ace was produced by the same team that tackled the earlier Dragon's Lair , headed by ex-Disney animator Don Bluth. To keep the production costs down, the studio again chose to use its staff to provide voices for the characters rather than hire actors (one exception is Michael Rye, who reprises his role as the narrator of the attract sequence in Dragon's Lair). Bluth himself provides the (electronically altered) voice of Commander Borf. In an interview about the game, Bluth stated that had the studio been able to afford more professional actors, he thought Paul Shenar would have been more suitable for the role of Borf than himself. The game's animation features some rotoscoping, wherein models were built of Ace's spaceship "Star Pac", his motorcycle, and the tunnel in the game's dogfight sequence, then filmed and traced over to render moving animated images with very realistic depth and perspective.
The game's budget was $2.5 million. [6]
Space Ace was made available to distributors in two different formats: a dedicated cabinet, and a conversion kit that could be used to turn an existing copy of Dragon's Lair into a Space Ace game. Early version #1 production units of the dedicated Space Ace game were actually issued in Dragon's Lair style cabinets. The latter version #2 dedicated Space Ace units came in a different, inverted style cabinet. The conversion kit included the Space Ace laserdisc, new EPROMs containing the game program, an additional circuit board to add the skill level buttons, and replacement artwork for the cabinet. The game originally used the Pioneer LD-V1000 or PR-7820 laserdisc players, but an adaptor kit now exists to allow Sony LDP series players to be used as replacements if the original player is no longer functional.
Numerous versions of Space Ace were created for home computers and game systems, most of which attempted to mimic the arcade version's lushly animated hand-drawn footage, with varying degrees of success. Along with the floppy disk-based versions for Amiga, Apple IIGS, Atari ST, MS-DOS and Macintosh, ReadySoft issued a CD-ROM version featuring downsampled video for MS-DOS and Macintosh which preserved almost all of the original laserdisc content. A sequel, Space Ace II: Borf's Revenge, was created and shipped on floppy disk for the aforementioned computer platforms mixing new animation with scenes from the original game that were left out of the previous version due to large file sizes.
In 1991, Leland Corporation released a slightly updated version of Space Ace in the form of a conversion kit for the then recently released Dragon's Lair II: Time Warp . The updated version added more complicated moves (including diagonal moves), and dropped the easier skill levels, meaning only the "Ace" (difficult) level could be played.
In 1993, Space Ace was released for the Philips CD-i (Compact Disc Interactive). It was later released on the Sega CD in 1994.
Space Ace was also released for the SNES by Absolute Entertainment in 1994 under the same name. However, since a SNES cartridge has limited storage, it ended up being a top-down perspective action game with levels based on the scenes from the original. In order to see the credits, the player must get an "Ace" rank on every level, meaning that they must have near-perfect accuracy and collect all the disks found throughout the game.
The Dragon's Lair Deluxe Pack released by Digital Leisure in 1997 featured Space Ace along with both arcade Dragon's Lair games. They also released a version of Space Ace on DVD that could be played on most DVD players, although it lacked the skill level select of the arcade version, and also played somewhat differently (if the player made a mistake on the arcade version they simply picked up again roughly where they left off, whereas the DVD version made the player replay the entire scene from the beginning).
DAPHNE, an emulator for laserdisc based games, can emulate both the original and 1991 versions. It requires the ROM files plus the original laserdisc to run. Alternatively, an MPEG-2 video stream and Ogg Vorbis audio stream can be substituted for the laserdisc. These streams can be generated from the original laserdisc or from Digital Leisure's DVD.
As with Dragon's Lair, a comic book miniseries incorporating elements from both the game and its Saturday Supercade version (such as Ace randomly changing into Dexter and back, instead of "energizing" back into Ace) was released in 2003 by Crossgen Publishing.
In the December 2003 issues of PSW (PlayStation World) and XBW (Xbox World), a free disk was given away with the magazine featuring Space Ace on one side (accompanied by trailers for similar games), and trailers for upcoming games on the other.
In May 2009, the game was made available on iOS.
In October 2010, Space Ace appeared on Wii as part of the Dragon's Lair Trilogy, which also features Dragon's Lair and Dragon's Lair II: Time Warp. It was later released as DSiWare in North America on December 6 and in the PAL region on December 31.
The PlayStation 3 port by Digital Leisure was released through the PlayStation Network on February 22, 2011.
An Android port of the game was released on December 28, 2012, via Google Play. [7]
In August 2013, the game was made available through Steam. [8] [9]
In July 2015, Rebecca Heineman released the source code from a reverse engineered Apple IIGS version (dating back from 1990) on GitHub. [10] [11]
There is a compilation sold on the PlayStation Store also called Dragon's Lair Trilogy, which contains the original Dragon's Lair, Space Ace, and Dragon's Lair II: Time Warp as a set. [12]
Space Ace appeared on Nintendo Switch as part of the Dragon's Lair Trilogy (a possible port of the Wii release), which also features Dragon's Lair and Dragon's Lair II: Time Warp in January 2019. [13]
An NES version of Space Ace was developed, but never released. [14]
In July/August 2022, Brutal Deluxe developed and released an improved version of the existing Space Ace port, [15] as well a new port of Space Ace II: Borg's Revenge, for the Apple IIGS (the latter reportedly completed in 1991 by ReadySoft, but never released)
Publication | Score |
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AllGame | (ARC) [16] (DVD Video) [17] (PC) [18] (MAC) [19] (Sega CD) [20] |
GamePro | 3.9/5 (Sega CD) [21] |
Electronic Gaming Monthly | 7.75/10 (CD-i) [22] |
Entertainment Weekly | B− [23] |
Next Generation | (MS-DOS) [24] (Sega CD) [24] |
CD-i | 97% (CD-i) [25] |
Power Unlimited | 91% (CD-i) [26] |
In the United Kingdom, it was the top-selling CD-i game in April 1994. [27]
The four reviewers of Electronic Gaming Monthly gave the CD-i version a 7.75 out of 10. They described it as a "pixel perfect" conversion of the arcade game, though they criticized that the game lacks replay value. [22]
In their review of the Sega CD version, GamePro gave the game an overall score of 3.9 out of 5, remarking that the game 'unfortunately highlights the color bleeding of the Sega CD', but praised the story, voicing, and music, and concluded "Space Ace is great for animation buffs or gamers who enjoyed Dragon's Lair ". [21] Next Generation gave the Sega CD version two out of five stars, criticizing the game's story as "juvenile" and the gameplay as 'overly limited': "The only way to beat any of the game's 13 stages is to play through it over and over until your reactions are automatic. You could surely train a monkey to do the same thing". [24]
A reviewer for Next Generation gave the PC version two out of five stars, commenting that "Don Bluth's LaserDisc classic remains an entertaining cartoon attached to the antithesis of interactivity. ... Space Ace does manage to come out looking and sounding almost exactly like the original arcade adventure, but in the end, that's not necessarily a good thing". [24]
Entertainment Weekly gave the game a B− and wrote that "Space Ace is part of a unique genre of CD games, the so-called decision point disc, in which, instead of controlling your character's every movement, you respond to specific threats. But Space Ace is a mixed blessing at best. It features terrific Don Bluth animation and an amusing plot involving the evil Commander Borf and his Infanto Ray. On the other hand, thanks to very tricky timing, it's such a frustrating experience you may want to turn the disc into a Frisbee". [23] Power Unlimited reviewed the cd-i version and game the game a 91% summarizing: "In this eye-catching interactive cartoon you do not control a character, but the course of events. However, you have to be almost supernaturally fast, because you hardly have time to make a choice. Unique, but only suitable for speed freaks." [28]
Space Ace II: Borf's Revenge is a continuation of the home computer version of Space Ace, mostly featuring content that could not fit in available storage space on said version. It was released for Amiga, Atari ST, MS-DOS and Macintosh in 1991. An Apple IIGS port was also completed, but never released (detailed IIGS loading instructions appear in the manual for the other ports). [29] A new Apple IIGS conversion was developed and released by Brutal Deluxe in 2022, based on the DOS version. [30]
A short-lived cartoon series based on Space Ace was produced in 1984 as part of the Saturday Supercade cartoon block (which was composed of animated shorts based on then-current video games) with Ace voiced by Jim Piper, Dexter voiced by Sparky Marcus, Kimberly voiced by Nancy Cartwright, and Commander Borf voiced by Arthur Burghardt. Twelve Space Ace episodes were produced. [31]
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.
Donald Virgil Bluth is an American filmmaker, animator, video game designer and author. He is best known for directing the animated films The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heaven, Anastasia and Titan A.E., for his involvement in the LaserDisc games Dragon's Lair and Space Ace, and for competing with former employer Walt Disney Productions during the years leading up to the films that became the Disney Renaissance.
Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and Atari, Inc. released vector-display games, which offered a distinctive look and a greater graphic capability, at the cost of being only black and white (initially). Cinematronics also published Dragon's Lair in 1983, the first major LaserDisc video game.
Dragon's Lair II: Time Warp is a 1990 laserdisc video game by the Leland Corporation. It is the first true sequel to Dragon's Lair. As with the original, Dragon's Lair II: Time Warp consists of an animated short film that requires the player to move the joystick or press a fire button at certain times in order to continue. It takes place years after the original Dragon's Lair. Dirk has married Daphne, and the marriage has produced many children. When Daphne is kidnapped by the evil wizard Mordroc in order to be forced into marriage, Dirk's children and his mother-in-law are clearly upset by the abduction of Daphne, and Dirk must once again save her.
Super Don Quix-ote is an arcade laserdisc video game released by Universal in 1984. In it, the player controls the knight Don as he attempts to rescue a princess from an evil witch named Leona.
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.
Silpheed is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel called Silpheed: The Lost Planet for the PlayStation 2.
Time Traveler or Hologram Time Traveler is a LaserDisc interactive movie arcade game. It was designed by Dragon's Lair creator Rick Dyer, and released in 1991 by Sega. Its plot is that an American old west cowboy named Marshal Gram travels to various timelines to rescue Princess Kyi-La and defeat the evil time lord Vulcor. The game is best known for its arcade cabinet which displays a "holographic" like projection, produced using optical technology from Dentsu.
Astron Belt (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter, released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in North America. Developed in 1982, it was the first major arcade laserdisc video game. The game combines full-motion video (FMV) footage from the laserdisc with real-time 2D graphics. The arcade game was available in both upright and cockpit arcade cabinets, with the latter having illuminated buttons on the control panel, a larger 25" monitor, and a force feedback vibrating seat.
Thayer's Quest is a LaserDisc video game initially developed by RDI Video Systems in 1984 for their unreleased Halcyon console, and later released in arcades as a conversion kit for Dragon's Lair and Space Ace. In 1995 it was ported to home consoles and PC under the title Kingdom: The Far Reaches. The arcade machine had a membrane keypad for controls instead of a joystick. To help players learn the daunting—for an arcade game—controls, a small holder containing instructional leaflets was attached to the cabinet. A sequel, Kingdom II: Shadoan, was released in 1996.
Time Gal is an interactive movie video game developed and published by Taito and Toei Company, and originally released as a laserdisc game in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The pre-recorded animation for the game was produced by Toei Company.
Digital Leisure, Inc. is a Canadian publisher of software. The company formed in 1997 with the aim to acquire, remaster and publish numerous classic video-based arcade games such as the Don Bluth-animated titles Dragon's Lair, Dragon's Lair II: Time Warp and Space Ace. Over time, they have acquired the publishing rights to various full motion video games, which they have re-released on a variety of modern formats. In more recent years, they have produced original games as well.
Road Blaster (ロードブラスター) is an interactive film game developed by Data East, featuring animation by Toei Animation, originally released in Japan as a LaserDisc-based arcade game in 1985. The player assumes the role of a vigilante who pursues a biker gang responsible for his wife's death in a modified sports car. The game was ported home formats such as the MSX and Sharp X1, Sega CD, LaserActive, PlayStation and Sega Saturn. The Sega CD and Mega-LD versions were released outside of Japan under titles of Road Avenger and Road Prosecutor.
Cobra Command, known as Thunder Storm (サンダーストーム) in Japan, is an interactive movie shooter game originally released by Data East in 1984 as a LaserDisc-based arcade game. Released as an arcade conversion kit for Bega's Battle (1983), Cobra Command became one of the more successful laserdisc games in 1984. A Mega-CD port of Cobra Command developed by Wolf Team was released in 1992.
Escape from Singe's Castle, also known as Dragon's Lair Part II - Escape From Singe's Castle, is a 1987 video game from Software Projects. The game is sometimes referred to as Dragon's Lair II, but is not the official arcade sequel Dragon's Lair II: Time Warp.
Ninja Hayate (忍者ハヤテ) is a 1984 laserdisc video game first developed and released by Taito and Malone Films for arcades in Japan and the United States. The game was later ported to the Sega CD video game console as Revenge of the Ninja in 1994.
Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.
Dragon's Lair is a video game franchise created by Rick Dyer. The series is notable for its film-quality animation by ex-Disney animator Don Bluth, and complex decades-long history of being ported to many platforms. It has also been adapted into television and comic books.
Dragon's Lair III: The Curse of Mordread is a video game in the Dragon's Lair series, developed by Don Bluth Multimedia and published by ReadySoft Incorporated for the Amiga, Atari ST and MS-DOS in 1992. An Apple IIGS port was released in 2022.
Space Ace is an action video game developed by Oxford Digital Enterprises and published by Absolute Entertainment, Imagineer, and Empire Interactive for the Super Nintendo Entertainment System video game console in North America, Japan, and Europe respectively. It is a version of the game of the same name, which was noted for its full-motion video cutscenes. Players control the protagonist, Dex, who is made younger and weaker by the villain Borf, through platforming-action and shooting segments. At points, players may transform Dex into Ace in these platforming segments, giving Dex the ability to shoot.
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