Super Battletank 2 | |
---|---|
Developer(s) | Absolute Entertainment |
Publisher(s) | |
Designer(s) | Garry Kitchen David Lubar Mark Morris Carol Albert Dan Kitchen Alex DeMeo |
Programmer(s) | Garry Kitchen David Lubar Mark Morris Chi Y. Chen |
Artist(s) | Jesse Kapili Glen Schofield John Cassells Ray Bradley Dan Peters |
Composer(s) | Jim Wallace [2] |
Platform(s) | Super NES |
Release | |
Genre(s) | Tank simulation [1] |
Mode(s) | Single-player |
Super Battletank 2 is a 1994 tank simulation video game that was released exclusively for the Super Nintendo Entertainment System.
This video game is the sequel to Super Battletank , and the player controls a M1A2 Battletank. [3] There are 16 missions, all located in the Middle East. [3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, jeeps, SCUD missiles, and armored personnel carriers. [3] The Phalanx machine gun is used to take down enemy air threats like helicopters. Smoke screens can make the player temporarily invisible to enemy radar, turning them into a major threat. [3] Players can also summon threats from the sky in the form of supply drops and airstrikes. [3]
Publication | Score |
---|---|
Electronic Gaming Monthly | 35/50 [4] |
Total! | 70% [5] |
Electronic Gaming Monthly gave a positive review, citing a new features and weapons in the game. [4]
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