Turn and Burn: No-Fly Zone | |
---|---|
Developer(s) | Imagineering [1] |
Publisher(s) | |
Platform(s) | Super NES [1] Game Boy Advance |
Release | |
Genre(s) | Modern jet flight simulator [1] |
Mode(s) | Single-player |
Turn and Burn: No-Fly Zone is a jet flight simulator from Absolute Entertainment for the Super NES, released in 1994. [2] It is the sequel to Turn and Burn: The F-14 Dogfight Simulator , a Game Boy game which also featured the F-14 Tomcat aircraft. An enhanced port of this game was released as F-14 Tomcat on Game Boy Advance. [3] [4] A Sega Mega Drive version was planned but never released. [5]
This game is played in first-person perspective, inside the cockpit. [2] The player has on the beginning of every mission to launch from an aircraft carrier and has to land on it on the end of every mission as well.
While on air, the player will receive their objective, which consists of taking down enemy jets and/or enemy bases on small islands. The player has three types of missiles and a cannon to destroy the enemy jets. Each missile differs on range, accuracy and speed. To destroy the enemy bases, the player can only use the cannon. [2]
On later missions with an increasing number of targets, the player's limited fuel and ammunition supplies becomes a factor. It is possible to refuel the jet while on air, attaching to a bigger aircraft sent by the aircraft carrier, but to reload the missiles players must land on the aircraft carrier.
By pressing and holding the "Y" button on the controller before the player takes off, they can access a fully configurable Tomcat's system menu. The player will also be able to change missiles, HUD options along with other changeable features of the aircraft.
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After Burner is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrier (1985) and Out Run (1986). It runs on the Sega X Board arcade system which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action.
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