Edu-Ware

Last updated
Edu-Ware
Company typePrivate
Industry Video games
Founded1979
Defunct1985
Headquarters Agoura Hills, CA
Key people
Sherwin Steffin (Chairman)
Steven Pederson (President)
Products The Prisoner
Terrorist
Number of employees
60
Parent Management Science America (1983–1985)

Edu-Ware Services, Inc. was an educational and entertainment software publisher established in 1979 by Sherwin Steffin and Steven Pederson. [1] It was known for adventure games, role-playing video games, and flight simulators for the Apple II.

Contents

History

Edu-Ware founders Sherwin Steffin and Steven Pederson met at UCLA, where Steffin was working as a faculty advisor to the campus radio station while Pederson worked as a student. When Steffin was let off from work in the spring of 1979, he and Pederson decided to form a software publishing company specializing in educational software for the Apple II. In particular, Steffin, who held degrees in experimental psychology and instructional technology, wanted to create computer aided instruction that encouraged divergent thinking, in contrast to current school curriculum, which he believed encouraged convergent thinking. [2]

Working out of his Woodland Hills, California apartment, Steffin programmed educational software, while Pederson favored games. The games he created while completing his studies at UCLA. Edu-Ware's first products were Perception , followed by Compu-Read , which Steffin had begun programming before starting Edu-Ware, with the intention of selling it to Programma International. Software store Rainbow Computing, enticed by Pederson's concept for a new role-playing video game called Space , gave him his first Apple II computer, which he used to write the strategy game Terrorist and the educational program Compu-Spell , for which Pederson wrote the first version of Edu-Ware's EWS graphics engine for generating text on the Apple's high-resolution graphics screen.

The company expanded beyond the two founders when it hired Mike Lieberman, who had also worked at the student radio station, as a sales manager, and contracted game developer David Mullich, who met Steffin while working at Rainbow Computing. After writing several games for Edu-Ware as a freelancer, he joined Edu-Ware on completing his studies at California State University, Northridge in 1980, and as his first assignment created the ground-breaking adventure game The Prisoner , the product for which Edu-Ware is best remembered today. The game was also a financial success for the company, which moved into actual office space, at 22222 Sherman Way in Canoga Park, California, by the year's end. [3] Sometime later, the company relocated to a larger facility overlooking the 101 Freeway in Agoura Hills, California.

Sherwin Steffin (fourth from right) at a celebration of On-Line Systems' first anniversary, 1981. Bob Bishop, Mr. and Mrs. Roger Wagner, Dave Gordon, Sherwin Steffen, Mr. and Mrs. Phil Knopp, Gary Kofler - On-Line Systems first anniversary celebration.jpg
Sherwin Steffin (fourth from right) at a celebration of On-Line Systems' first anniversary, 1981.

Edu-Ware may be most noted for what it failed to publish rather than what it did publish: Ken Williams originally shopped the first graphical adventure, Mystery House to Edu-Ware in 1980. Unhappy with how the negotiations were proceeding, he formed On-line Systems to publish the game. [4] On-line Systems became Sierra On-line and Sierra became extremely successful, based largely on their reputation in the graphic adventure genre.

While The Prisoner remained Edu-Ware's best-selling individual product during its first two years of business, educational software remained its primary focus. The Compu-Math series, consisting of three programs designed by Steffin and programmed by Mullich for teaching elementary mathematics, unveiled Edu-Ware's vision of teaching by objectives and measuring learning through pretesting and post-testing. The company's educational approach was perfected in 1981 with the release of the first in the Algebra series, in which learners choose the cognitive approach by which they want to learn. The Algebra series greatly surpassed The Prisoner in sales and became Edu-Ware's greatest source of revenue.

Despite the company's successes, by 1982 it was obvious to Steffin and Pederson that they could not continue running the company themselves. Rapidly climbing marketing costs and heavier competition from rivals like Davidson & Associates and Spinnaker Software were taking their toll. For the 1.5 million dollar software company to survive, Edu-Ware needed more management strength and expertise. [5] In July 1983 Management Science America, then the world's largest independent software manufacturer, announced that it was purchasing Edu-Ware for a combination of cash and MSA stock, valued at $1.5 million, plus a percentage of future earnings. Having previously specialized in mainframe computer software, MSA saw the purchase as its entry into educational software, which it saw as a future growth market. [6]

However, the relationship soon soured as Edu-Ware's marketing was taken over by MSA's Peachtree Software accounting software division, and the Edu-Ware brand identity was slowly extinguished. The final straw came when Personal Computing hit the newsstands in October 1984. The issue featured a well-publicized peach-scented insert that unfolded into eight pages, 32-inches wide, displaying a shelf of 67 Peachtree Software products, all in identical packaging. This included 45 Edu-Ware products that were virtually indistinguishable from the accounting software packaging, the only difference being that the Edu-Ware products had the word 'Education' on the box, even for the Edu-Ware games like Prisoner 2 . [7]

Steffin's protests over how MSA was handling Edu-Ware caused him to be fired in August 1984. The next month, he filed a lawsuit against MSA, claiming the company had violated securities laws in making fraudulent representations to Edu-Ware's stockholders in order to buy the latter's stock and for the promise of future payments not materialized. Steffin further claimed he was to be employed by Edu-Ware for four years after the sale, and charged that MSA undercut Edu-Ware sales to diminish the payments it had promised. He said MSA sabotaged the company by holding some products off the market, eliminating advertising and discontinuing use of the Edu-Ware name. [8]

Two months after Steffin filed his lawsuit, MSA announced plans to sell its retail microcomputer software group of Peachtree Software, DesignWare, and Eduware, which together lost $2 million that year. MSA cited the millions of dollars Peachtree Software had spent on advertising and promotion, including the expensive peach-scented insert, as a reason for selling off the group. [9] In March 1985 Encyclopædia Britannica announced that it had purchased Designware and Edu-Ware from MSA for an undisclosed sum. The EduWare development team was to be disbanded, and DesignWare would handle both the development and marketing of Edu-Ware and Designware products. [10]

Steffin started another software publishing company, BrainPower, along with sales manager Lieberman, while Pederson, who had left Edu-Ware several months earlier, went on to other ventures. Mullich and a few other remaining Edu-Ware employees acquired two of the computer games in development, an adventure game called Wilderness: A Survival Adventure and a space flight simulator called Tranquility Base, and formed their own game company, Electric Transit.

Besides Mullich, another notable Edu-Ware alumni include former Apple Computer evangelist Guy Kawasaki, who was director of marketing at the company, [11] and NASA official Wesley Huntress, who developed Rendezvous: A Spaceflight Simulator. [12]

Products and labels

Science of Learning

While Edu-Ware's attempts at applying formal learning theory were often praised, its no-nonsense approach to learning had its critics. For example, a review of Compu-Math: Arithmetic Skills complained that the program is "devoid of the fun aspect that makes computerized learning human and inspiring. The sole reinforcement is an ever-increasing complexity of the problems". [13]

Interactive Fantasies

Advertisement for Edu-Ware's Interactive Fantasies line of video games. Edu-Ware Services - Interactive Fantasies - June 1981 The On-Line Letter advert.jpg
Advertisement for Edu-Ware's Interactive Fantasies line of video games.

While educational software was Edu-Ware's bread and butter, its innovative games are what the company is remembered for today. The goal of Edu-Ware's games was to "test, challenge and perhaps inspire that closet intellectual in all of us." [14] Dubbed Interactive Fantasies, they tackled such weighty topics as the oil crisis ( Windfall ), television programming ( Network ), and global terrorism ( Terrorist ). Noted one magazine reviewer, "there is that residual element of reality that makes Edu-Ware stuff so good". [15]

Published titles

YearTitleGenresPlatformsDeveloperNotes
1979 Compu-Read Drill and practice Apple II Edu-WareOriginally programmed by Steffin before starting Edu-Ware, it became Edu-Ware's longest-selling title together with its 1981 hi-res graphics remake, Compu-Read 3.0.
1979Edu-Pak I Educational software compendium Apple II Edu-Ware Includes Compu-Read, Perception, and Statistics
1979 E.S.P. Personal development Apple II Edu-Ware
1979 Metri-Vert Analytical software Apple II Edu-Ware
1979Party-Pak Entertainment software compendium Apple II Edu-Ware Includes E.S.P, Subliminal and Zintar.
1979 Perception Puzzle Apple II Edu-WareEdu-Ware's first product to be released. Remade with hi-res graphics in 1982 as Perception 3.0.
1979 Rescue Strategy game Apple II Edu-Ware
1979Rescue/War Strategy game compendium Apple II Edu-Ware Includes Rescue and War.
1979 Statistics Analytical software Apple II Edu-Ware Remade with hi-res graphics in 1982 as Statistics 3.0.
1979 Space I Role-playing video game Apple II Edu-WareThe concept proposal for Edu-Ware's first role-playing video game convinced Rainbow Computing to give Pederson his first computer. Replaced by Empire I: World Builders in 1981 when Game Designers Workshop sued Edu-Ware for copyright infringement.
1979 Space II Role-playing video game Expansion pack Apple II David Mullich Expansion pack for Space.
1979 Story Teller Word game Apple II Edu-Ware
1979 Subliminal Word game Apple II Edu-Ware
1979 Text File Editor Analytical software Apple II Edu-Ware
1979 Unisolve Analytical software Apple II Edu-Ware Remade with hi-res graphics in 1982 as Statistics 3.0.
1979 War Strategy game Apple II Edu-Ware
1979 Zintar Drinking game Apple II Edu-Ware Advertised in Edu-Ware's catalog as being banned by Rainbow Computing.
1980 Compu-Math: Arithmetic Skills Tutorial Apple II Edu-Ware
1980 Compu-Math: Decimals Tutorial Apple II, Atari 8-bit Edu-WareRemade with hi-res graphics in 1982 as Decimals.
1980 Compu-Math: Fractions Tutorial Apple II, Atari 8-bit Edu-WareFirst product created in the Compu-Math series. Remade with hi-res graphics in 1981 as Fractions.
1980 Compu-Spell Drill and practice Apple II Edu-WareThe first program to use Edu-Ware's EWS high resolution graphics engine.
1980 Network Business simulation Apple II David Mullich
1980 The Prisoner Adventure game Apple II Edu-WareArguably Edu-Ware's best-remembered title, and Mullich's first as an Edu-Ware employee. It remained Edu-Ware's greatest seller until the release of the first in the Algebra series. Remade with hi-res graphics in 1982 as Prisoner 2.
1980 Terrorist Strategy game Apple II Edu-WareFirst Interactive Fantasies brand title.
1980 Windfall: An Oil Crisis Simulation Business simulation Apple II David Mullich
1981Algebra 1Tutorial Apple II, MS-DOS, Commodore 64 Edu-WareThe first of the Algebra series, Edu-Ware's all-time greatest seller.
1981Counting BeeTutorial Apple II John ConradRepacked as Introduction to Counting in 1983.
1981 Compu-Read 3.0 Drill and practice Apple II, Atari 8-bit, Commodore 64, MS-DOS Edu-WareHi-res graphics remake of Compu-Read. Together, they were Edu-Ware's longest-selling title.
1981 Empire I: World Builders Role-playing video game Apple II Edu-WareFirst hi-res graphics title. Replaced Space.
1981Spelling Bee with Reading PrimerTutorial Apple II John ConradRepackaged in 1982 as Spelling and Reading Primer.
1982Algebra 2Tutorial Apple II, MS-DOS Edu-Ware
1982Algebra 3Tutorial Apple II, MS-DOS Edu-Ware
1982Algebra 4Tutorial Apple II, MS-DOS Edu-Ware
1982 Decimals Tutorial Apple II, MS-DOS Edu-WareHi-res graphics remake of Compu-Math: Decimals.
1982 Fractions Tutorial Apple II, MS-DOS Edu-WareHi-res graphics remake of Compu-Math: Fractions.
1982 Empire II: Interstellar Sharks Role-playing video game Apple II Edu-Ware
1982 Perception 3.0 Puzzle Apple II Edu-WareRemake of Perception, using hi-res graphics.
1982 Prisoner 2 Adventure game Apple II, Atari 8-bit, MS-DOS Edu-WareRemake of The Prisoner, using hi-res graphics.
1982PSAT Word Attack SkillsTutorial Apple II, Atari 8-bit, MS-DOS Judith S. Priven, Ed.M.
1982 Rendezvous: A Space Shuttle Simulation Space flight simulator Apple II, Atari 8-bit Wesley Huntress, Ph.D. First Interactive Simulations brand title.
1982SAT Word Attack SkillsTutorial Apple II, Atari 8-bit, Commodore 64, MS-DOS Judith S. Priven, Ed.M.
1982Spelling and Reading PrimerTutorial Apple II, MS-DOS John ConradRepackaged version of Spelling Bee with Reading Primer.
1982Spelling Bee Games Edutainment Apple II, Atari 8-bit John ConradFirst Dragonware brand title.
1982Statistics 3.0Analytical software Apple II Edu-WareHi-res remake of Statistics.
1982Algebra 5/6Tutorial Apple II, MS-DOS Edu-Ware
1983 Empire III: Armageddon Role-playing video game Apple II Edu-WarePackaged by Peachtree Software as an “educational” title.
1983Hands-On BASIC ProgrammingTutorial Apple II Neil Bennett, Ph.D.
1983Introduction to CountingTutorial Apple II, MS-DOS John ConradRepackaged version of Counting Bee.
1983Introduction to PoetryTutorial Apple II M. David Merill
1983PSAT/SAT AnalogiesTutorial Apple II, MS-DOS Judith S. Priven, Ed.M.
1983Webster's Numbers Edutainment Apple II, Commodore 64 John Conrad
1984Learning to Read: Letters, Words and Sentences, Volume 1Tutorial Apple II MicroTeacher
1984Learning to Read: Letters, Words and Sentences, Volume 2Tutorial Apple II MicroTeacher
1984Learning to Read: Letters, Words and Sentences, Volume 3Tutorial Apple II MicroTeacher
1984Learning to Read: Letters, Words and Sentences, Volume 4Tutorial Apple II MicroTeacher
1984Merry Canned Nightmares and Dreams Board game Apple II
1984Tranquility Base Space flight simulator Apple II, MS-DOS L. RobertsEnhanced and re-published as Lunar Explorer in 1985 by Electric Transit.
1984States & Traits Learning IBM PCjr, MS-DOS DesignWare
1984 Wilderness: A Survival Adventure Adventure game Apple II Wesley Huntress, Ph.D. Enhanced and re-published in 1985 by Electric Transit.
1984Writing Skills, Volume 1Tutorial Apple II, MS-DOS, Mac MicroTeacher
1984Writing Skills, Volume 2Tutorial Apple II, MS-DOS, Mac MicroTeacher
1984Writing Skills, Volume 3Tutorial Apple II, MS-DOS, Mac MicroTeacher
1984Writing Skills, Volume 4Tutorial Apple II, MS-DOS, Mac MicroTeacher
1984Writing Skills, Volume 5Tutorial Apple II, MS-DOS, Mac MicroTeacher

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References

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