Terrorist (video game)

Last updated
Terrorist
Developer(s) Edu-Ware
Publisher(s) Edu-Ware
Designer(s) Steven Pederson
Platform(s) Apple II
Release
Genre(s) Strategy
Mode(s)Two-player competitive

Terrorist is a real-time, two-player strategy game developed by Steven Pederson of Edu-Ware Services for the Apple II and published in 1980. One player plays the government authority, while the other plays a terrorist organization in three scenarios: the capture of a building and taking of hostages, air piracy, and nuclear blackmail. Players make their moves at the same time through the use of game paddles. Winner and loser is judged by an elaborate scoring system based upon the government player's societal values and the terrorist player's goals. [1]

Contents

Gameplay

Terrorist is a two-player game that allows the players to make moves at the same time through the use of the Apple II's game paddles.

Title screen Terrorist Eduware.png
Title screen

The game begins with one player choosing to be the terrorist and using a scenario generator to define the government in which the terrorist incident will take place. For example, among the societal values of individual rights, state rights, and economic progress, the United States, according to the game puts most of its emphasis on the former, while Japan puts most of its emphasis on the latter.

Next, the terrorist player selects one of three fictional terrorist organizations to play: the International Brotherhood for Liberation, the National Fundamentals Army, or the People's Low Republic. He also develops a list of demands that it will seek from the government that it is terrorizing. For example, the National Fundamentalist Army (NFA) is concerned that a rapist/murder is not being efficiently brought to trial and punished.

Once the political environment and terrorist goals have been set, the action begins in real time. Each player simultaneously and independently calls up different options through the use of the Apple II's game paddles.

Using the paddles to control the game introduces a degree of clumsiness that was intentional. According to designer Pederson, "You are no longer the operator of a computer, you are simulating the role of a decision maker. Your decision may or may not be executed, or may be executed too late. Just because the head of state or leader of a movement gets credit for whatever actions are taken does not mean that they are in full control of all events.". [2]

Reception

Terrorist, like most games from Edu-Ware's zip-lock bag era, sold only a few hundred units.[ citation needed ] However, it was well reviewed, receiving an "A" rating from Peelings II magazine, noting the well-organized text layout of the game screens.[ citation needed ] One criticism was that the game's scoring algorithm was opaque and programmer-oriented.[ citation needed ]

John Martellaro, in his review for Peelings II magazine, noted the game's educational merits, writing, "Terrorist is both a chilling and educational use of a microcomputer... It seems a good place for this program is in a college history or political science class." [3]

Bruce Webster reviewed Terrorist in The Space Gamer No. 31. [4] Webster commented that "The game is not cheap, but if you think you are interested at all in this topic, by all means get it. Just be careful who you play it with; like Diplomacy and other political games, you could lose some friends if they take the game too personally." [4]

Related Research Articles

<i>Akalabeth: World of Doom</i> 1979 video game

Akalabeth: World of Doom is a role-playing video game released in 1979 for the Apple II. It was published by California Pacific Computer Company in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game and as a predecessor of the Ultima series of games that started Garriott's career. Garriott is the sole author of the game, with the exception of title artwork by Keith Zabalaoui.

<i>Breakout</i> (video game) 1976 video game

Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.

<span class="mw-page-title-main">Paddle (game controller)</span> One-dimensional game controller

A paddle is a game controller with a round wheel and one or more fire buttons, where the wheel is typically used to control movement of the player object along one axis of the video screen. A paddle controller rotates through a fixed arc ; it has a stop at each end.

A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.

<i>Creative Computing</i> (magazine) Periodical literature

Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented Byte.

<i>Wizardry: Proving Grounds of the Mad Overlord</i> 1981 video game

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.

Edu-Ware Services, Inc. was an educational and entertainment software publisher established in 1979 by Sherwin Steffin and Steven Pederson. It was known for its adventure games, role-playing video games, and flight simulators for the Apple II series of computers.

<i>Galactic Attack</i> 1980 video game

Galactic Attack is a 1980 space combat simulator video game written by Robert Woodhead for the Apple II and published by the company he co-founded, Siro-Tech. It is a single-player adaptation of the game Empire from the PLATO mainframe network.

<i>Computer Quarterback</i> 1981 video game

Computer Quarterback is an American football simulation video game written for the Apple II by Danielle Bunten Berry and published in 1981 by Strategic Simulations. Ports to the Atari 8-bit computers and Commodore 64 were released in 1984. Add-on disks for new football seasons were also sold by SSI.

<i>The Prisoner</i> (video game) 1980 video game

The Prisoner is an adventure game for the Apple II published by Edu-Ware in 1980. It is loosely based on the 1960s television series The Prisoner and incorporates that show's themes about the loss of individuality in a technological, controlling society. The player's role is that of an intelligence agent who has resigned from his job for reasons known only to himself, and who has been abducted to an isolated island community that seems designed to be his own personal prison. The island's authorities will use any means—including coercion, disorientation, deception, and frustration—to learn why their prisoner has resigned, and every character, location, and apparent escape route seem to be part of a grand scheme to trick the player into revealing a code number representing the prisoner's reason for resigning. The game occasionally breaks the fourth wall by acknowledging that a game is being played.

<i>Prisoner 2</i> 1982 video game

The Prisoner 2 is a video game published in 1982 by Edu-Ware. It is a remake of the 1980 game The Prisoner.

Compu-Math was a series of mathematics tutorials developed and published by Edu-Ware Services in the 1980s. Each program in the Compu-Math series begins with a diagnostic Pre-Test, which presents learners with mathematics problems to determine their current skill level in the subject and then recommends the appropriate learning module. Each learning module begins by specifying the instructional objectives for that module and proceeds to teach those specific goals using shaping and cueing methods, and finishes by testing to verify that learners have indeed learned the skills being taught by the module.

<i>Space</i> (video game) 1979 video games

Space is a text-based role-playing video game for the Apple II designed by Steven Pederson and Sherwin Steffin of Edu-Ware Services. It was one of the first science fiction RPGs to appear on personal computers. An expansion pack, Space II by David Mullich, was released in the same year.

<i>Windfall: The Oil Crisis Game</i> 1980 business simulation video game

Windfall: The Oil Crisis Game is a real-time business simulation game written by David Mullich and published by Edu-Ware in 1980 for the Apple II. Based upon queuing theory and released after the 1979 energy crisis, the game puts the player in the role of chief executive of Engulf Oil, setting gas prices and worker salaries, monitoring gas station lines, scheduling oil tanker arrivals, and negotiating oil prices with OPEC countries in a race against the clock to maximize profits. As with most Edu-Ware games, Windfall has an educational aspect, demonstrating the delicate balance in complex systems.

<i>Network</i> (video game) 1980 video game

Network is a real-time, two player business simulation game developed by David Mullich for the Apple II and published by Edu-Ware in 1980.

<i>Papers, Please</i> 2013 video game

Papers, Please is a puzzle simulation video game created by indie game developer Lucas Pope, developed and published through his production company, 3909 LLC. The game was released on August 8, 2013, for Microsoft Windows and OS X, for Linux on February 12, 2014, and for iOS on December 12, 2014. A port for the PlayStation Vita was announced in August 2014 and was then released on December 12, 2017. A new port for iOS as well as for Android was released in August 2022.

<i>Sargon II</i> (video game) 1979 video game

Sargon II is a sequel to Sargon. Both are computer chess programs for home computers.

<i>Bill Budges Space Album</i> 1980 video game collection

Bill Budge's Space Album is a collection of four Apple II action games written by Bill Budge and published by California Pacific Computer Company in 1980. The games are Death Star, Asteroids, Tail Gunner, and Solar Shootout. Death Star was based around a scenario similar to the Death Star "trench battle" that formed the climax of the 1977 film, Star Wars Episode IV: A New Hope. Asteroids was a variant of the popular arcade video game of the same name.

<i>Apple-Oids</i> 1980 video game

Apple-Oids is a clone of Atari, Inc.'s Asteroids arcade video game. It was written by Tom Luhrs for the Apple II and published by California Pacific Computer Company in 1980. The asteroids in Apple-oids are in the shape of apples.

<i>Star Maze</i> 1982 video game

Star Maze is a space-themed shooter taking place in a multidirectional scrolling maze published by Sir-Tech in 1982. It was written by Canadian programmer Gordon Eastman for the Apple II, based on a design by Robert Woodhead. Versions for the Atari 8-bit computers and Commodore 64 followed in 1983.

References

  1. Product Catalog. Edu-Ware Services. March 1, 1980.
  2. Tommervik, Allan (May 1981). "Exec Edu-Ware". Softalk: 4, 6, 19.
  3. Martellaro, John (1980). "Terrorist". Peelings II. 1 (2): 12–13.
  4. 1 2 Webster, Bruce (September 1980). "Capsule Reviews". The Space Gamer (31). Steve Jackson Games: 29.