Type | Corporation |
---|---|
Industry | Video games |
Founded | (defunct 1983) |
Headquarters | Los Angeles |
Key people | David Gordon President Mel Norell VP |
Number of employees | 60 |
Parent | Hayden Publishing (1980) |
Programma International was one of the first personal computer software publishers. Established in the late 1970s by David Gordon, it published a line of approximately 300 game, programming utility, and office productivity products for the Apple II, Commodore PET, TRS-80 and other personal computer systems. Hayden Publishing bought Programma International in 1980 and the company went out of business in 1983.
The Apple II is an early personal computer that was created by Apple Inc. It was one of the first successful mass-produced microcomputer products, and it played a significant role in the early development of the personal computer industry. It has an 8-bit microprocessor.
VisiCalc is the first spreadsheet computer program for personal computers, originally released for Apple II by VisiCorp on October 17, 1979. It is considered the killer application for the Apple II, turning the microcomputer from a hobby for computer enthusiasts into a serious business tool, and then prompting IBM to introduce the IBM PC two years later. More than 700,000 copies were sold in six years, and up to 1 million copies over its history.
Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Beagle Bros was an American software company that specialized in creating personal computing products. Their primary focus was on the Apple II family of computers. Although they ceased business in 1991, owner Mark Simonsen permitted the Beagle Bros name and logo to be included on the 30th anniversary reboot of I. O. Silver, released on December 12, 2014 by former Beagle programmer Randy Brandt.
1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.
Bill Budge is a retired American video game programmer and designer. He is best known for the Apple II games Raster Blaster (1981) and Pinball Construction Set (1983).
Sirius Software was a California-based publisher of video games for the Apple II, Atari 8-bit family, Commodore 64, and VIC-20. Most games were written for the Apple II, then ported to other systems. The company was founded in 1980 by Jerry Jewell and Terry Bradley and released over 160 games before folding in 1984. Sirius also developed games for the Atari 2600 which were published in 1982 and 1983 by 20th Century Fox Video Games. Fox's failure to pay Sirius resulted in company's downfall. Nasir Gebelli wrote some of the early hits from Sirius, establishing his reputation as an Apple II game programmer.
Don Daglow is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game Utopia for Intellivision in 1981, role-playing game Dungeon in 1975, sports games including the first interactive computer baseball game Baseball in 1971, and the first graphical MMORPG, Neverwinter Nights in 1991. He founded long-standing game developer Stormfront Studios in 1988.
Nasir Gebelli is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir. Gebelli wrote Apple II games for Sirius Software, created his own company Gebelli Software, and worked for Squaresoft. He became known in the early 1980s for producing fast action games for the Apple II, including 3D shooters.
Neil Konzen is a computer programmer who formerly worked for Microsoft as one of its earliest employees. He was the systems programmer of Microsoft's Macintosh programs projects, including Multiplan and Word for the Mac in 1984. He was later tasked with leading the team that created the second version of Windows at Microsoft, after the failure of the original version.
Super Invader is a fixed shooter video game written by Japanese programmer M. Hata for the Apple II and published by Creative Computing Software in November 1979. Super Invader is a clone of Space Invaders.
Space is a text-based role-playing video game for the Apple II designed by Steven Pederson and Sherwin Steffin of Edu-Ware Services. It was one of the first science fiction RPGs to appear on personal computers. An expansion pack, Space II by David Mullich, was released in the same year.
Mission Asteroid is a graphic adventure game for the Apple II written by Ken and Roberta Williams and released in 1980 by On-Line Systems.
3-D Docking Mission is a simulation game for the Apple II written by Chris Oberth. The game was published by Programma International and The Elektrik Keyboard of Chicago, Illinois in 1978.
Christian H. "Chris" Oberth was a video game programmer who began writing games for the Apple II in the late 1970s. He also developed handheld electronic games for Milton Bradley, arcade video games for Stern Electronics and other companies, and ported games to home computers and consoles.
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single, non-technical user. These computers were a distinct market segment that typically cost much less than business, scientific, or engineering-oriented computers of the time, such as those running CP/M or the IBM PC, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were word processing, playing video games, and programming.
Mainframe computers are computers used primarily by businesses and academic institutions for large-scale processes. Before personal computers, first termed microcomputers, became widely available to the general public in the 1970s, the computing industry was composed of mainframe computers and the relatively smaller and cheaper minicomputer variant. During the mid to late 1960s, many early video games were programmed on these computers. Developed prior to the rise of the commercial video game industry in the early 1970s, these early mainframe games were generally written by students or employees at large corporations in a machine or assembly language that could only be understood by the specific machine or computer type they were developed on. While many of these games were lost as older computers were discontinued, some of them were ported to high-level computer languages like BASIC, had expanded versions later released for personal computers, or were recreated for bulletin board systems years later, thus influencing future games and developers.
Planetoids is a clone of Atari, Inc.'s Asteroids arcade game published by Adventure International for the Apple II in 1980 and TRS-80 in 1981. Each was originally an independently sold game, neither of which was titled Planetoids. The Apple II version, written by Marc Goodman, was published as Asteroid. The TRS-80 game was written by Greg Hassett as Fasteroids by Adventure Works. Fasteroids was still sold by Adventure Works at the same time Planetoids was available through Adventure International. The TRS-80 version includes features not present on the Apple II or arcade original.