Wilderness: A Survival Adventure

Last updated
Wilderness: a Survival Adventure
Wilderness A Survival Adventure cover.jpg
Developer(s) Titan Computer Products
Publisher(s) Electric Transit
Platform(s) Apple II, DOS
Release1984 (Apple II)
1985 (DOS)
Genre(s) Survival
Mode(s) Single-player

Wilderness: A Survival Adventure is a survival game, with gameplay revolving around surviving in a harsh landscape. The game created by Wesley Huntress and Charles Kohlhase.

Contents

Plot

The background of the game's story is minimal. All that is truly known is that the player character has become lost in a wilderness area (the default being the Sierra Nevada) after his plane crashes, and must actively work to survive and possibly find a way to escape back to civilization. [1] Interaction with other characters is scarce or entirely absent, depending on the terrain and how the player chooses to progress throughout the game.

Gameplay

Gameplay uses textual input and has 300 different typed commands. [2] In order to facilitate this, the game engine has a vocabulary of over 300 words. For example, to drink potable water one might type:

carry waterHow many ounces?1OK what next?use matchesOK what next?make firebe carefuluse utensilsOK what next?boil waterOK what next?drink water

The player must keep track of hunger, thirst, and fatigue temperature in addition to Health; given as a percentage. This requires the accomplishment of "every day" tasks such as eating, drinking, and sleeping, as well as hunting, cooking, gathering, and finding a place to rest.

Another important aspect of the game is the item-crafting system. Many are useful, but absent. However, the game allows the player to create tools, weapons, and other items to assist in the player character's survival. For example, to use a splint, required if an injury is sustained, the player must have/acquire rope and a stick.

Many of the items, such as kindling and arrows, degrade over time and ultimately break, making the building of additional items necessary. Foods, such as meats, can go rotten in just an in-game day, but there are some which will not, due to being preserved.

The game features a non-linear structure, giving the player the freedom to progress through the game without specific goals in mind beyond attaining the basic necessities of survival.

Reviews

Related Research Articles

Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.

<i>Ultima V: Warriors of Destiny</i> 1988 video game

Ultima V: Warriors of Destiny is the fifth entry in the role-playing video game series Ultima released in March 1988. It is the second in the "Age of Enlightenment" trilogy. The game's story takes a darker turn from its predecessor Ultima IV. Britannia's king Lord British is missing, replaced by a tyrant named Lord Blackthorn. The player must navigate a totalitarian world bent on enforcing its virtues through draconian means.

<i>Steve Jacksons Sorcery!</i>

Sorcery!, originally titled Steve Jackson's Sorcery!, is a single-player four-part adventure gamebook series written by Steve Jackson and illustrated by John Blanche. Originally published by Penguin Books between 1983 and 1985, the titles are part of the Fighting Fantasy canon, but were not allocated numbers within the original 59-book series. Sorcery! was re-published by Wizard Books in 2003 and recreated as the Sorcery! video game series by Inkle.

<i>Hare and Tortoise</i>

Hare and Tortoise is a Eurogame designed by David Parlett in 1974 and first published by Intellect Games. In 1978 it was released by Ravensburger in Germany, and received generally positive reviews critically and won the 1979 Spiel des Jahres. It has since sold some 2 million units in at least ten languages. The current editions are published by Gibsons Games in the UK, Ravensburger in Germany and Rio Grande Games in the United States.

<span class="mw-page-title-main">Hoity Toity</span> Board game

Hoity Toity is a board game created by Klaus Teuber in 1990.

<i>Survival Kids</i> 1999 video game

Survival Kids, known as Stranded Kids in Europe and Survival Kids: Kotou no Boukensha in Japan, is a Game Boy Color game developed by Konami that was released in 1999. The gameplay revolves around surviving on a deserted island. The game features an open-ended structure that presents the player with multiple ways to progress through the game.

<i>Online Bomberman</i> 2003 video game

Online Bomberman was a 2003 online game of the Bomberman franchise; developed by MGAME Corporation and Hudson Soft and was released for Microsoft Windows in Japan, South Korea, Taiwan, Hong Kong, and Macau. All servers have been permanently shut down. However, there is a fan based version.

<i>Dungeons & Dragons: Warriors of the Eternal Sun</i> 1992 video game

Dungeons & Dragons: Warriors of the Eternal Sun is a role-playing video game developed for the Sega Genesis in 1992 by Westwood Associates. The game tells the story of a party of adventurers who have been transported to an unknown world and must survive against its hostile inhabitants while learning about their new home and seeking allies. It is based on the Dungeons & Dragons (D&D) game rules, and uses creatures and themes from the D&D Hollow World campaign setting, such as Blacklore elves, the Azcans, beastmen, Malpheggi lizardmen, and dinosaurs.

<i>Bookworm Adventures</i> 2006 video game

Bookworm Adventures is a word-forming puzzle video game, the follow-up to Bookworm from PopCap Games. Released in November 2006, Bookworm Adventures combines the "create words from sets of letters" aspect of Bookworm with several elements of a role-playing video game. In the 2007 Interactive Achievement Awards, Bookworm Adventures won the "Downloadable Game of the Year". The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006.

<i>Alien Earth</i> 1998 video game

Alien Earth is an isometric pseudo-3D action-adventure game with role-playing elements. It was released for Windows. It was developed by Krome Studios Melbourne, and released in 1998.

<span class="mw-page-title-main">Survival game</span> Video game genre

Survival games are a subgenre of action games which are usually set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse.

This list includes terms used in video games and the video game industry, as well as slang used by players.

Outdoor Survival was a board game published by Avalon Hill in 1972.

<i>The Forest</i> (video game) 2018 first-person survival horror video game

The Forest is a survival horror video game developed and published by Endnight Games. The game takes place on a remote heavily forested peninsula, where the player character Eric LeBlanc must fight off cannibalistic monsters, while searching for his son Timmy after a plane crash. The game features nonlinear gameplay in an open world environment played from a first-person perspective, with no set missions or quests, empowering the player to make their own decisions for survival. Following a four-year long early access beta phase releasing in 2014, the finished game was released for Windows in April 2018, and for the PlayStation 4 in November 2018. The game was a commercial success, selling over five million copies by the end of 2018. A sequel game, Sons of the Forest, was released in Early Access for Windows on February 23, 2023.

<i>Unturned</i> 2014 video game

Unturned is a free-to-play survival game by Smartly Dressed Games, a studio consisting solely of Canadian game designer Nelson Sexton. It was released for Windows, macOS, and Linux in July 2014. Unturned allows players to create custom maps using an in-game editor. Cosmetics and mods can also be created using the game's Unity engine, which allows them to publish creations on the Steam Workshop. A retail version of the game was released for the PlayStation 4 and Xbox One by 505 Games in November 2020.

<i>Orcs Must Die! Unchained</i> 2017 video game

Orcs Must Die! Unchained is the third installment in the Orcs Must Die! franchise from Robot Entertainment, available for Microsoft Windows and PlayStation 4. Unchained was initially released as a beta version in 2014, and in its release form on April 18, 2017 for the Windows platform, while the PlayStation 4 version was released on July 18, 2017.

<span class="mw-page-title-main">Survival</span> Concept; act of surviving

Survival or survivorship, the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things, to physical object, and to abstract things such as beliefs or ideas. Living things generally have a self-preservation instinct to survive, while objects intended for use in harsh conditions are designed for survivability.

<i>4000 A.D.</i> Science Fiction Game

4000 A.D. is a science fiction conquest board game published by Waddingtons in 1972.

<i>Black Crystal</i> 1982 video game

"Black Crystal" is an action-adventure game released in 1982 for the ZX81, ZX Spectrum, Commodore 64 and TI-99/4A computers by Carnell Software Ltd. It was the first in the "Third Continent Trilogy" of adventure games; followed by Volcanic Dungeon and The Wrath of Magra.

References

  1. McGowan, Elizabeth (March 1987). "High Gear". Backpacker. Retrieved October 23, 2018.
  2. Stuckey, Scott (August 1985). "A Wilderness Adventure". Boys' Life. Retrieved October 23, 2018.
  3. "Ludotique | Article | RPGGeek".
  4. https://archive.org/details/games701985december/page/n51/mode/2up
  5. https://archive.org/details/Tilt047/page/n119/mode/2up