The Lords of Midnight | |
---|---|
Developer(s) | Mike Singleton Chris Wild (remake) |
Publisher(s) |
|
Platform(s) | ZX Spectrum, Amstrad CPC, Commodore 64, iOS, Android, OS X, Windows, BlackBerry OS |
Release | ZX Spectrum, Amstrad CPC
Remake iOS
|
Genre(s) | Role-playing, wargame |
Mode(s) | Single-player |
The Lords of Midnight is an epic fantasy video game combining aspects of wargames and graphic adventures, written by Mike Singleton and originally released in 1984 for the ZX Spectrum . Well received from the beginning, it was soon converted for the Amstrad CPC and Commodore 64. The game featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. The Lords of Midnight is often named with Elite as among the top role-playing games of the 1980s. The player must destroy Doomdark, the evil Witchking who has locked the Land of Midnight in perpetual winter. There are multiple ways in which this can be achieved. It was followed by Doomdark's Revenge also in 1984, and Lords of Midnight: The Citadel in 1995.
The Lords of Midnight is a strategy/role-playing game hybrid. The player starts with four characters (Luxor the Moonprince, Rorthron the Wise, Corleth the Fey, and Morkin, Luxor's son), and then has the option to recruit up to twenty-eight further characters (such as Lords Blood, Ithrorn, Xajorkith, Shadows, etc. plus the Utarg of Utarg, Farflame the Dragon Lord and Fawkrin the Skulkrin) to join in the quest to destroy Doomdark, the evil Witchking who has locked the Land of Midnight in perpetual winter.
The game can be played in three ways, firstly as a straight adventure game, where the goal is for Morkin to destroy the Ice Crown, the source of Doomdark's power. The second is as a wargame, recruiting other lords and their armies until they are strong enough to defeat Doomdark's armies and storm his citadel in the far north. A third variation, referred to in the manual as the 'Epic', requires the player to complete the game both ways simultaneously.
The player has an advantage in that only one of the two objectives is needed to defeat Doomdark. The game is won whenever the Ice Crown is destroyed or when Doomdark's home citadel of Ushgarak falls. For Doomdark to win, he has to complete two objectives. First, he must kill Morkin, Luxor's son, since as long as Morkin is alive, the game continues. Also, he must subdue the armies of the Free, either by killing Luxor or by conquering Xajorkith, the capital citadel of the Free lands.
The game featured a groundbreaking technique called landscaping to depict the lands of Midnight from a first-person perspective. Also, even after completion the game may be enjoyed numerous times, since each time Doomdark's armies can attack from different routes and do not always follow the same pattern.
At the time of its release Singleton thought there was no way to defeat Doomdark before Xajorkith fell. Gamers quickly proved him wrong, and even now various Internet groups devoted to the game continue to refine their strategies to defeat Doomdark. [1]
Crash published a four-page map of the game in 1984. [2] [3] Hungarian computer magazine CoV also published a full-detailed map, along with a walkthrough in their 19th issue. [4]
The 3D effect used in the game was achieved by "billboarding" (see sprite) pre-scaled images of mountains, forests, buildings, etc. to create the impression of a perspective-correct landscape scene, available from a view of 8 points of the compass; the technique was self-described as "landscaping". [5] This innovation created a strong impression at the time, and the game received high praise for its graphics; "landscaping" was also used in the sequel Doomdark's Revenge , but did not see significant further use in other games.
Singleton designed the game, wrote the novella/manual, and developed "landscaping" in the last three months of 1983. He wrote the code in the first three months of 1984 and the game he submitted to the software house in April was entirely his own product. [6]
Publication | Award |
---|---|
Crash | Crash Smash [7] |
CRASH awarded Lords of Midnight 10 out of 10 in the adventure column, highlighting the panoramic views, detailed units and "wonderfully coherent" storyline. [8] The game won the award for best adventure game of the year according to CRASH readers. [9]
Lyndsey Paton reviewed The Lords of Midnight for White Dwarf #60, and wrote that "this should provide a sustained challenge for the experienced adventure gamer, and a complex and absorbing introduction to the complete novice". [10]
Zzap!64 rated it at 91%, calling it "truly an epic game ... a must for adventurers and strategists alike", although one of the three reviewers expressed disappointment that the Commodore 64 version's graphics did not improve on the Spectrum original. [11] It was also Best Strategy Game of the Year at the Golden Joystick Awards. [12]
A sequel titled Doomdark's Revenge took place in a land north of Midnight called the Icemark. The object was to defeat the daughter of Doomdark, who sought revenge against Luxor for her father's death.
The planned final installment of the trilogy, The Eye of the Moon , was never released. [6]
Lords of Midnight: The Citadel was released for the PC platform much later, but did not repeat the original's success, as by then graphics had become more advanced.[ citation needed ]
The original games have been adapted for the PC by Chris Wild and can be found online together with source code generated by disassembly. [13]
There has also been some work into creating a new modernized version of The Lords of Midnight for iPhones and iPads, with a collaboration between the original author of the game, and the author of the game ports for Windows, Chris Wild. Following Singleton's death on 10 October 2012, the new version was released on iOS the same month, followed by Windows, Android and BlackBerry versions in 2013. [14]
As part of the release of the ZX Spectrum Next in 2020, a port of The Lords of Midnight was made by Matt Davies and Simon Butler was made based on Singleton's original code. [15]
Upon its release, Beyond Software, the publishers of the game, offered to turn the campaign of the first person to offer proof of completing the game into a published novel. While there were not many ways of offering proof that the campaign was completed, many players sent reams of thermal printer paper to Beyond, hoping to get their campaign published. The first person to send in their claim to victory did so within two weeks of the game's release. [16] In the end, however, no publisher was interested in publishing what they deemed a fringe publication, and the offered prize was forfeit. [17]
Tentative discussions were held, in which Singleton offered to write the novel himself. Ultimately time constraints and the reluctance on the publisher's part made all plans for a novel impossible. [17]
In 2016, Drew Wagar began to write a novel covering the War of the Solstice. [18] [19] [20] The novel was delayed several times until its release in September 2018. [21]
The Ebook version of the novel was made available on the summer solstice, June 21, 2018 [22] and was soon followed by the paperback version. [23]
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).
Telecomsoft was a British video game publisher and a division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days.
Elite Systems is a British video game developer and publisher established in 1984 as Richard Wilcox Software. It is known for producing home computer conversions of popular arcade games. Elite also published compilations of games on the Hit-Pak label and budget price re-releases on the Encore label.
Skool Daze is an open world action-adventure game released by Microsphere in 1984 for the ZX Spectrum and ported to the Commodore 64 the following year. It was written by David Reidy, with graphics designed by Keith Warrington. The game was commercially and critically successful, and praised for its original concept. It has since been regarded as one of the pioneers of the sandbox game genre.
CRL Group plc was a British video game development and publishing company. Originally CRL stood for "Computer Rentals Limited". It was based in King's Yard, London and run by Clem Chambers.
Lunar Jetman is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to Jetpac, the second instalment of the Jetman series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.
Gunfright is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement.
Doomdark's Revenge is a role-playing and wargame video game developed by Mike Singleton and published by Beyond Software for the ZX Spectrum in 1984. It is a sequel to Singleton's 1984 seminal The Lords of Midnight and has similar game mechanics but adds more detail and complexity with the number of characters and locations increased.
Wanted: Monty Mole is a platform video game published in July 1984 for the ZX Spectrum and Commodore 64 home computers. It is the first game released by Gremlin Graphics and the first game in the Monty Mole series. Monty Mole is a fictional mole created by Ian Stewart, the director of the company.
Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".
Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.
Alchemist is an action-adventure game for the ZX Spectrum and released by Imagine Software in 1983. The player controls an alchemist who can shape-shift into a golden eagle.
Out of the Shadows is an action-adventure game developed for the ZX Spectrum by R.M. Waller and R.M.R. Woodward. It was published in 1984 by Mizar Computing and in 1986 on the compilation Fourmost Adventures by Global Software.
Lords of Midnight: The Citadel is the second and final sequel to the classic ZX Spectrum game The Lords of Midnight by Mike Singleton. It was developed by Maelstrom Games and published by Domark in 1995. It was distributed by Spectrum HoloByte in North America.
Mike Singleton was an influential British video game designer who wrote a number of well-regarded titles in the 1980s, as well as being a contributor to games in the 21st century. His titles include The Lords of Midnight, Doomdark's Revenge, Dark Sceptre, War in Middle Earth and Midwinter. Before developing video games, Singleton was an English teacher in Ellesmere Port, Cheshire, England.
Red Shift was a video game publisher active between 1983 and 1985. They were well known for their strategy games and had a close working relationship with Julian Gollop and Games Workshop.
Daley Thompson's Decathlon is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 Olympic Games. The game shares significant design similarities to Konami's 1983 arcade game Track & Field.
Piranha Software was a short-lived video game publishing label created by Macmillan Publishers in 1986 and closed eighteen months later. In that time it gained a reputation for its unusual output from well known developers such as Don Priestley, Design Design and Delta 4. The majority of their games featured licensed properties including the first video game based on the Discworld novels and two games based on the animated television series The Trap Door.
The Warlock of Firetop Mountain is an action game published by Crystal Computing in 1984 for the ZX Spectrum home computer. It is loosely based on the adventure gamebook of the same name written by Steve Jackson and Ian Livingstone, and published by Puffin Books in 1982.
Throne of Fire is an action strategy video game. It was designed by Mike Singleton, developed by Consult Computer Systems, and published by Melbourne House. The game was released for the Amstrad CPC and ZX Spectrum in 1987. Throne of Fire is set in the Burning Citadel, located around the rim of a volcano.