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Canyon Bomber | |
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Developer(s) | Atari, Inc. |
Publisher(s) | Atari, Inc. |
Designer(s) | Wendi Allen |
Programmer(s) | Arcade Howard Delman Atari 2600 David Crane |
Platform(s) | Arcade, Atari 2600 |
Release | Arcade
|
Genre(s) | Action |
Mode(s) | Up to 2 players, simultaneous |
Canyon Bomber is a black-and-white 1977 arcade game, developed and published by Atari, Inc. It was written by Wendi Allen (credited as Howard Delman) who previously programmed Super Bug for Atari. [2] Canyon Bomber was rewritten in color and with a different visual style for the Atari VCS and published in 1979.
The player and an opponent fly a blimp or biplane over a canyon full of numbered, circular rocks, arranged in layers. The player does not control the flight of vehicles, but only presses a single button to drop a bomb which destroys rocks and gives points. Each rock is labeled with the points given for destroying it. As the number of rocks is reduced, it becomes harder to hit them without missing. The third time a player drops a bomb without hitting a rock, the game is over. [3]
To create Canyon Bomber, Allen modified a Sprint 2 board which she then programmed. [2] The first version of the game required 3K of ROM. As ROMs were expensive at the time, Allen’s supervisor requested that she fit the game into 2K, which she did.
An Atari 2600 port was developed by then-Atari employee David Crane. It uses solid bricks rather than round rocks. Instead of visible point values, each layer of bricks has a color corresponding to its worth. It also includes Sea Bomber game modes where players destroy ships instead of rocks. [4]
The 1981 VIC-20 game Blitz was inspired by a description of Canyon Bomber and used buildings as the targets instead of rocks. That change inspired many subsequent Blitz clones for different systems.
Canyon Bomber was re-released as part of Atari Collection 1 for the Evercade in 2020 and The Atari 50: The Anniversary Celebration in 2022 for multiple consoles.
Asteroids is a multidirectional shooter video game developed and published by Atari for arcades. It was designed by Lyle Rains and Ed Logg. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.
Millipede is a fixed shooter video game released in arcades by Atari, Inc. in 1982. The sequel to 1981's Centipede, it has more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as eliminating or avoiding other enemies. The game is played with a trackball and a single fire button which can be held down for rapid-fire.
Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as the player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after it was released. The game was later ported by Paul Wilson for the Atari 5200 system.
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Centipede is a 1981 fixed shooter video game developed and published by Atari for arcades. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.
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Night Driver is an arcade video game developed by Atari, Inc. and released in the United States in October 1976. It's one of the earliest first-person racing video games and is commonly believed to be one of the first published video games to feature real-time first-person graphics. Night Driver has a black and white display with the hood of the player's car painted on a plastic overlay. The road is rendered as scaled rectangles representing "pylons" that line the edges.
Combat is a 1977 shooter video game developed and published by Atari for the Atari Video Computer System. In the game, two players controlling either a tank, a biplane, or a jet fire missiles at each other for two minutes and sixteen seconds. Points are scored by hitting the opponent, and the player with more points when the time runs out wins. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields.
Gravitar is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as Asteroids and Space Duel, the game was known for its high level of difficulty. It was the first of over twenty games that Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983.
Blitz is an action game published by Commodore for its VIC-20 home computer in 1981. The game is based on the 1977 arcade video game Canyon Bomber from Atari, Inc., with the goal of clearing boulders replaced with bombing closely packed skyscrapers. Several later clones of the concept also use the urban setting. The game is played with a single button which drops a bomb.
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