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Avalanche | |
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Developer(s) | Atari, Inc. |
Publisher(s) | Atari, Inc. |
Designer(s) | Dennis Koble [1] |
Platform(s) | |
Release |
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Genre(s) | Action |
Mode(s) | Single-player |
Avalanche is an arcade video game designed by Dennis Koble and released by Atari, Inc. in 1978. [1] The object is to catch falling rocks with a controllable set of paddles that diminish in number and size as the rocks fall faster and faster. [3] The concept gained a much wider audience after Activision released an unauthorized adaptation in 1981 as Kaboom! for the Atari 2600. [4] The only official home port of Avalanche is for Atari 8-bit computers.
Avalanche is for 1 or 2 players, alternating turns. There are six rows of rocks at the top of the screen. The game starts with a six-storied platform and the player loses one platform per row of rocks cleared. The player scores points for the rocks they prevent from reaching the ground. The further the row of rocks, the smaller and faster they become. The ultimate goal is to get enough points so that the player can continue the game should they lose their first one.
According to the manual for the Atari home computer version, Avalanche started out as a game about eggs and baskets called Catch. [2] The game tested poorly, but was better received when the theme was changed to falling rocks.
Avalanche is housed in a custom cabinet that includes two large lit start buttons and a rotary controller. The side art and bezel feature groupings of rocks with extending lines meant to convey the motion of falling rocks. The screen is black and white with two colored strips to provide colored rows of graphics as in Breakout .
The circuit board is based on the 6502 CPU, with game code stored in multiple ROMs. [5] All game text is selectable to 4 different languages: English, French, German, or Spanish. Avalanche also has a built-in self-test diagnostic program that displays all microprocessor and memory functions, including the operator switches and functions. [3]
Avalanche was shipped to the public in April 1978. [6] Dennis Koble's official port of Avalanche for Atari 8-bit computers was published through the Atari Program Exchange in 1981 instead of official Atari channels. [2] It requires the paddle controller.
Avalanche inspired many similar games including Kaboom! by Activision, Lost Luggage , and Eggomania , all for the Atari 2600. Chicken for the Atari 8-bit computers and Popcorn for the TRS-80 Color Computer are others. [7]
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and included Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1981–1983 arcade video games.
Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as the player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after it was released. The game was later ported by Paul Wilson for the Atari 5200 system.
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Carol Shaw is one of the first female game designers and programmers in the video game industry. She is best known for creating the Atari 2600 vertically scrolling shooter game River Raid (1982) for Activision. She worked for Atari, Inc. from 1978 to 1980, where she designed multiple games including 3-D Tic-Tac-Toe (1978) and Video Checkers (1980), both for the Atari VCS before it was renamed to the 2600. She left game development in 1984 and retired in 1990.
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The Atari joystick port is a computer port used to connect various gaming controllers to game console and home computer systems in the 1970s to the 1990s. It was originally introduced on the Atari 2600 in 1977 and then used on the Atari 400 and 800 in 1979. It went cross-platform with the VIC-20 in 1981, and was then used on many following machines from both companies, as well as a growing list of 3rd party machines like the MSX platform and various Sega consoles.
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