Fishing Derby

Last updated
Fishing Derby
Fishing Derby coverart.png
Developer(s) Activision
Publisher(s) Activision
Designer(s) David Crane [1]
Platform(s) Atari 2600
Release
Genre(s) Sports
Mode(s) Single player, two-player simultaneous

Fishing Derby is a fishing video game written by David Crane for the Atari Video Computer System (renamed to the Atari 2600 in 1982) and published by Activision in 1980. [1] It's one of the first video games developed by Activision.

Contents

Gameplay

Screenshot FishingDerby-2600.png
Screenshot

In Fishing Derby, two fishermen sit on opposite docks over a lake filled with fish (and a shark that passes through). Using the joystick the player is able to move the fishing line left, right, up, and down in the water. When a fish is hooked, the line slowly comes up to the surface of the water. Pressing the fire button on the joystick reels in the fish faster. However, if both fishermen have hooked fish, only one person can reel it in (the one who first hooked the fish). The shark that roams the water will try to eat hooked fish before they surface.

The objective for both fishermen is to reach 99 pounds of fish first. There are six rows of fish; the top two rows have 2 lb. fish, the middle two rows have 4 lb. fish and the two bottom rows have 6 lb. fish. The more valuable fish sit at the bottom, but they are harder to bring in as they run a higher risk of being eaten by the shark.

The game's two variants are simply single-player and multi-player. In both games the objective is to reach 99 lb. of fish first.

Reception

In Video magazine's "Arcade Alley" column, Fishing Derby was characterized as "imaginative, colorful, and fun" providing children with "better animation than Saturday morning TV and provid[ing] adults with a subtle game of skill". Overall the reviewers recommended it as a family game. [2] :105

See also

Related Research Articles

<span class="mw-page-title-main">Atari 2600</span> Home video game console

The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982 alongside the release of the Atari 5200.

<i>Pitfall!</i> 1982 video game

Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.

<i>Tennis</i> (1981 video game) 1981 video game

Tennis is a sports video game for the Atari VCS which was written by Activision co-founder Alan Miller and published by Activision in 1981.

<span class="mw-page-title-main">David Crane (programmer)</span> American video game designer and programmer

David Crane is an American video game designer and programmer. Crane grew up fascinated by technology and went to DeVry Institute of Technology. Following college he went to Silicon Valley and got his first job at National Semiconductor and later worked with his friend Alan Miller at Atari, Inc. in 1977 where he began developing video games.

<span class="mw-page-title-main">TV Boy</span> Dedicated console and clone of the Atari 2600

The TV Boy, and its successors TV Boy II and Super TV Boy, are handheld TV games sold by many different companies, including Systema, Akor, and NICS, based upon an unlicensed clone of Atari 2600 hardware. They were released around 1992 and three years later, an improved version of the TV Boy 2, the Super TV Boy, was also made by Akor. They were widely available across Europe. In the UK, they were most visibly available through Argos.

<i>Keystone Kapers</i> 1983 video game

Keystone Kapers is a platform game developed by Garry Kitchen for Activision and published for the Atari 2600 in April 1983. It was ported to the Atari 5200, Atari 8-bit family, ColecoVision, and in 1984, MSX. Inspired by Mack Sennett's slapstick Keystone Cops series of silent films, the object of the game is for Officer Keystone Kelly to catch Harry Hooligan before he can escape from a department store.

<i>River Raid</i> 1982 video game

River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemies while collecting fuel and not crashing.

<span class="mw-page-title-main">Atari Flashback series</span> Line of dedicated video game consoles

The Atari Flashback series are a line of dedicated video game consoles designed, produced, published and marketed by AtGames under license from Atari SA. The Flashback consoles are "plug-and-play" versions of the Atari 2600 console. They contain built-in games rather than using the ROM cartridges utilized by the 2600. Most of the games are classics that were previously released for the 2600, although some Flashback consoles include previously unreleased prototype games as well.

<i>Freeway</i> (video game) 1981 video game

Freeway is an action video game written by David Crane for the Atari 2600 and published by Activision in 1981.

<span class="mw-page-title-main">Second generation of video game consoles</span> Second video game console generation, including the Atari 2600

In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.

<i>Bowling</i> (1979 video game) Video game for the Atari 2600 from 1979

Bowling is a sports video game published in 1979 by Atari, Inc. for the Atari VCS. It was programmed by Larry Kaplan who left Atari to co-found Activision the same year. The game is an interpretation of the sport bowling, playable by one or two players.

<i>Boxing</i> (1980 video game) 1980 video game

Boxing is a video game interpretation of the sport of boxing developed by programmer Bob Whitehead for the Atari VCS. It was published by Activision in 1980. It's one of the first video games developed by Activision. The game is based on Boxer, an unreleased 1978 arcade game from Whitehead's previous employer, Atari, Inc. Boxer was written by Mike Albaugh who also wrote Drag Race for Atari, a game cloned by Activision as Dragster.

<i>Megamania</i> 1982 video game

Megamania is an Atari 2600 game by Steve Cartwright and published by Activision in 1982. Versions were released for the Atari 5200 and Atari 8-bit family in 1983. Megamania is similar to Sega's 1981 arcade title Astro Blaster. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. The player's ships are remarkably similar in both games.

<i>The Activision Decathlon</i> 1983 sports video game

The Activision Decathlon is a sports game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit family, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually.

<i>Stampede</i> (video game) 1981 video game

Stampede is a video game written by Bob Whitehead for the Atari Video Computer System and published by Activision in 1981. Stampede is a left-to-right, horizontally-scrolling, action game with a cattle round-up theme. An Intellivision version was released the following year.

<i>Skiing</i> (Atari 2600 video game) 1980 video game

Skiing is a video game cartridge for the Atari 2600. It was authored by Bob Whitehead and released by Activision in 1980. It's one of the first video games developed by Activision.

<i>Dragster</i> (video game) 1980 video game

Dragster, released in 1980 for the Atari Video Computer System, is one of the first video games developed by Activision.

<i>Oink!</i> (video game) 1982 video game

Oink! is an Atari 2600 video game designed by Mike Lorenzen and released by Activision in 1983. Oink! is inspired by the fairy tale "The Three Little Pigs" and casts the player as a pig defending his home from a wolf bent on destroying it.

A fishing video game is a genre of video games in which the player conducts virtual recreational fishing, usually in the form of angling and/or fishing tournaments.

<i>Venetian Blinds</i> (video game) 1982 simulation video game demo

Venetian Blinds is a simulation video game developed by Activision co-founders David Crane and Bob Whitehead for the Atari 2600. The game simulates the raising and lowering of Venetian blinds on a window, and was facetiously presented as a technology demonstration of Whitehead's graphical programming technique of the same name, although it does not use the technique.

References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. Kunkel, Bill; Laney, Frank (December 1980). "Arcade Alley: A New Era Begins - Activision Exploits Atari's Success". Video . Reese Communications: 12 and 105. ISSN   0147-8907.