Bionicle (video game)

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Bionicle
Bionicle Coverart.png
Developer(s)
Publisher(s)
Platform(s) GameCube, Game Boy Advance, Mac OS X, PlayStation 2, Xbox, Windows
ReleaseGame Boy Advance
  • NA: September 9, 2003
  • EU: September 26, 2003
GameCube, PlayStation 2, Windows, Xbox
  • EU: October 10, 2003 (PS2)
  • NA: October 20, 2003
  • EU: October 17, 2003 (Xbox)
  • EU: October 31, 2003 (GC, PC)
Mac OS X
  • WW: January 22, 2005
Genre(s) Platform
Mode(s) Single-player

Bionicle (also known as Bionicle: The Game) is a 2003 platform video game developed by Argonaut Games and published by Electronic Arts and Lego Interactive for GameCube, PlayStation 2, Xbox, and Microsoft Windows. A port was released for Mac OS X, and a version was also developed for the Game Boy Advance. In the home console version, the player controls the Toa, elementally-powered warriors, as they traverse through levels; some levels are 3D platformers, while others utilize mechanics like snowboarding or lava surfing. The game's story, which takes creative liberties with the official Bionicle story, follows the Toa as they defend the island of Mata Nui from the return of the evil Makuta and his minions.

Contents

Bionicle received mixed to negative reviews from critics, who disliked its short length and camera angles. Some gameplay elements, like the elemental absorption mechanic, were viewed more favorably. Bionicle sold poorly upon its release, resulting in Argonaut not receiving any licensing royalties; the company would dissolve in August 2006. A tech demo for a sequel, tentatively titled Bionicle: City of Legends, was leaked online in 2012.

Gameplay and plot

A gameplay screenshot from Bionicle. The HUD in the upper left-hand corner features a damage bar on the top and an elemental energy meter on the bottom. BionicleTheGame.jpeg
A gameplay screenshot from Bionicle. The HUD in the upper left-hand corner features a damage bar on the top and an elemental energy meter on the bottom.

Bionicle is a 3D platform game. [1] The game's levels vary between normal platforming levels and levels that use mechanics like snowboarding or lava surfing. [2] Lightstones are scattered throughout each level, and collecting them unlocks bonus content. [3] Captive Matoran characters are located in some levels, and finding them is necessary to solve puzzles. [4] Each Toa character can attack using elemental energy; the attacks automatically target enemies. By timing attacks correctly, the player can launch a multi-bolt attack. [5] Elemental energy depletes after each use. In order to replenish their supply, the player can shield and absorb attacks from enemies or draw in energy directly from the environment. When drawing from the environment, the player is vulnerable to attack. [6] Elemental energy can also be resupplied by finding masks – called Kanohi – of elemental energy. [5]

Bionicle is set on the fictional island of Mata Nui, which is divided into six elementally-themed regions, or Wahi: the aquatic region of Ga-Wahi, the jungle region of Le-Wahi, the icy and mountainous region of Ko-Wahi, the subterranean region of Onu-Wahi, the desert region of Po-Wahi, and the volcanic region of Ta-Wahi. Each of the regions contains a village, known as a koro, and each koro is led by a Turaga, the village elder. A great temple, Kini-Nui, lies near the center of the island. [7] Each village is protected by a Toa, a warrior with elemental powers. According to Bionicle story team member Greg Farshtey, the game took creative liberties with the official Bionicle story, [8] although some aspects, like the Kanohi of elemental energy, were later adopted into the official lore. [9] All six Toa are playable in the game – some as normal Toa, and others as upgraded Toa Nuva – as well as the new seventh Toa, Takanuva, the Toa of light. [5] The story follows the Toa as they defend Mata Nui against the return of Makuta – the spirit of darkness – and his minions, [10] culminating with a battle between Takanuva and Makuta.

The Game Boy Advance version of Bionicle, an isometric platformer, [11] adopts a different gameplay structure. In an interview with Bionicle fan site BZPower, the game developers noted it told the same story and offered a greater variety of playable characters but lacked the variety of the other versions. [12] All six regions are in the game, and all six Toa are playable characters, [13] along with Takanuva. [14]

Development and release

In an interview with Bionicle fan site BZPower, the game's producers said that development on the home console version of Bionicle began in October 2001. Argonaut Games and Electronic Arts were brought onboard in late 2001 and early 2002, respectively. [12] The Game Boy Advance version was developed by a separate team, Möbius Entertainment, and published by THQ; it began development in 2003, [12] and the first screenshots were shown that June. [15]

For the console and computer versions of the game, the developers could not get access to the voice actors for Bionicle: Mask of Light , they instead chose "sound-alike" actors for the game's cutscenes. [12] Sarah Marshall, the marketing manager of Bionicle, said that they did not want the game to feature "hack and slash" combat, because Bionicle is about being a "bit smarter than that", so the decision was made to rely entirely on elementally-powered combat instead. [16]

The game was officially announced in March 2003. A total of 13 playable Toa (all six Toa and Toa Nuva, as well as Takanuva) were said to be available. [17] [18] According to Brad Shoemaker of GameSpot , players would help the Toa "evolve" into the Toa Nuva and discover the "seventh and final Toa". [19] The game was previewed at E3 2003; [20] early trailers, including the E3 trailer, showcased a level featuring Lewa – one of the Toa – that was ultimately absent from the game. [21] Bionicle was showcased that July at EA's "Camp EA" event; [22] IGN praised this version's gameplay as "fast and furious" and said that "the level of detail and care put into Bionicle was really surprising, and it gives the impression that LEGO Interactive is committed to delivering a quality kid friendly title". They also noted that each level required collecting a certain number of lightstones to complete and cited the game as being an "eight to ten hour adventure". [23]

The Game Boy Advance version of Bionicle was released on September 9, 2003. [24] The home console version of Bionicle was released in the following month on October 20. [25] [26] A PC version was released on October 28, featuring additional lighting effects the console versions did not have. [25] [27] In Europe, the PlayStation 2, Xbox, as well as the GameCube and PC versions were released on October 10, October 17, and October 31, respectively. [28] [29] [30] A version for Mac OS X, ported by Zonic and published by Feral Interactive, [31] [32] [33] [34] [35] was released via Feral Interactive's online store on January 22, 2005. [36] In 2009, Feral included Bionicle's OS X port in its Family Fun Pack 3 collection. [37]

Reception

Critical

According to review aggregator Metacritic, the PC and PS2 versions of Bionicle received "mixed to average" reviews from critics [42] [44] while the GameCube and Xbox versions received "generally unfavorable reviews". [42] [45] The game's extremely short length was sharply criticized, [3] [4] [6] [48] as were its camera controls. [4] [6] [48] The elemental absorption mechanic was received favorably, [6] [4] [48] [2] although some felt it was ultimately underutilized. [6] [4] Critics felt the game might be appropriate for Bionicle fans [3] [1] [4] or young gamers. [4] [3]

IGN reviewer Mary Jane Irwin said that Bionicle could "hardly be called a game". She sharply criticized the "horrid" camera system, "hodgepodge" of gameplay styles, "thin" storyline, and short length. [49] Brett Todd of GameSpot said that "all the wonder of the Bionicle universe has been bled dry by a vapid design and an atrocious camera system" and questioned whether even kids could remain engaged throughout the game's short length; he noted the game could be completed in less time than it takes to watch Bionicle: Mask of Light. [4] PC Gamer likewise criticized camera angles "which shift at inopportune times" and the game's controls, calling it "a terribly frustrating experience". [50] Nintendo Power praised variety of playable characters in the Game Boy Advance version as "a welcome addition to the genre" but stated there was "little else" upon which to recommend the game. [51]

Byron Wilkinson of Cube claimed that readers would "have more fun buying a bucket of Lego and building a toilet" than they would playing Bionicle and called it a "sad" indictment of the video game industry's treatment of licensed properties. [46] Frank O'Connor of Official Xbox Magazine unfavorably compared Bionicle to a PlayStation title, citing the "blocky textures", "primitive camera angles", and "garish color palette". He also criticized the auto-target ability and felt the game would be only appropriate for only "serious Bionicle fans", as it "follows the bizarrely melodramatic plot to a tee". [48] Macworld pointed to lack of challenge for experienced players, short length, "absolutely wretched" camera controls, and higher price point than the console version as reasons why the OS X version is "one to avoid" except for "a Bionicle fan... who hasn't already played this on a console", instead recommending Rayman 3 . [52]

Some critics viewed Bionicle more favorably. Adam Biessener of Game Informer called it "quite solid" and said it lacked any "glaring problems". However, he felt it was too generic to be a "competitive effort" and would be safe to skip for anyone other than "kids with an affection for Legos that borders on obsession". [1] Xbox Nation reviewer Paul Theobald felt the game had "plenty of promise" and praised the game energy absorption mechanic as a "welcome element of complexity", but criticized its "extremely short length" and generic level design. [2] While GameZone reviewer The Whiz was critical of the short length and camera, he praised Bionicle for its mission variety, boss battles, and environments as well as its difficulty and felt it would appeal to "both beginners and veterans to the platformer series". [3] Reviewing the GameCube version, Nintendo Power called the difficulty too high for novices but recommended the game for "experienced platformer fans" who would "enjoy the challenge". [53] MacAddict called the OS X version "impressive" and "enjoyable—if not engrossing—from beginning to end", praising the game's graphics, sound, map design, and game modes, as well as criticizing the storyline as "enjoyable" but cliché, the camera as "adequate but not intuitive", and the default control setup as "awkward". [54]

Commercial

Bionicle (along with Argonaut's other Christmas titles SWAT: Global Strike Team and I-Ninja ) reportedly sold poorly and failed to generate any licensing royalties for the studio. [55] The company was placed into administration in October 2004, and all of its employees were laid off one month later. [56] Argonaut Games was officially dissolved on August 12, 2006. [57] Footage of a tech demo for a planned sequel to Bionicle, titled Bionicle: City of Legends, was later leaked online [58] and builds of the demo purported to date from December 2003 to January 2004 were later leaked to the BioMediaProject, a fan website that preserves Bionicle-related content. [59]

Related Research Articles

Bionicle is a line of Lego construction toys, marketed primarily towards 8-to-16-year-olds. The line originally launched in 2001 as a subsidiary of Lego's Technic series. Over the following decade, it became one of Lego's biggest-selling properties, turning into a franchise and being one of the many factors in saving the company from its financial crisis of the late 1990s. Despite a planned twenty-year tenure, the theme was discontinued in 2010, but was rebooted in 2015 for a further two years.

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<i>Bionicle 3: Web of Shadows</i> 2005 Danish film

Bionicle 3: Web of Shadows is a 2005 animated science fantasy action film based on the Bionicle toy line by Lego and the third installment in the Bionicle film series. It is a direct sequel to Bionicle 2: Legends of Metru Nui, and largely adapts the 2005 storyline with the majority of events taking place before the previous film's ending. Like Legends of Metru Nui, Web of Shadows is a prequel to the first film, Bionicle: Mask of Light. This is the first Bionicle film to not be given a rating by the MPAA. It was released on DVD on October 11, 2005, by Buena Vista Home Entertainment under the Miramax Home Entertainment label.

<i>Bionicle: Mask of Light</i> 2003 American animated film by David Molina

Bionicle: Mask of Light, stylized as BIONICLE: Mask of Light — The Movie, is a 2003 animated science fantasy action film based on the Bionicle toyline by Lego, and particularly serves as a direct adaptation to the latter half of the toyline's 2003 narrative. Set in a universe filled with bio-mechanical beings allied with classical element-themed tribes, the story follows two friends from the fire-based village of Ta-Koro on a quest to find the owner of the Mask of Light, a mystical artifact that can potentially defeat Makuta, an evil entity threatening the island.

<i>Bionicle 2: Legends of Metru Nui</i> 2004 Danish film

Bionicle 2: Legends of Metru Nui is a 2004 animated science fantasy action film and the second film based on Lego's Bionicle toy line. It is a prequel to the first film, Bionicle: Mask of Light. This film follows the 2004 storyline and was created using Lego elements from the Bionicle series. It is also the second of the two films in the franchise to be given a rating by the MPAA. It was released on DVD and VHS on October 19, 2004, by Buena Vista Home Entertainment under the Miramax Home Entertainment label.

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<i>Bionicle Heroes</i> 2006 video game

Bionicle Heroes is a 2006 video game published by Eidos Interactive and TT Games Publishing and based on Lego's Bionicle line of constructible action figures. The game was released in November 2006 on PlayStation 2, Xbox 360, GameCube, Microsoft Windows, Game Boy Advance, and Nintendo DS; a Nintendo Wii version was later released in April 2007. The home console and PC versions were developed by Traveller's Tales, while Amaze Entertainment developed the handheld versions. A version of the game for mobile phones, developed by Universomo, was also released. The home console and PC versions of the game are third-person shooters, while the Game Boy Advance version is a run 'n' gun shoot 'em up and the Nintendo DS version is a first-person shooter. The story of Bionicle Heroes, where the player seeks to liberate the island of Voya Nui and its inhabitants from the villainous Piraka, is not canon to the official Bionicle story.

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<i>Mata Nui Online Game</i> 2001 video game

Mata Nui Online Game is a 2001 point-and-click adventure browser game developed by Templar Studios to promote the Lego Bionicle line of constructible action figures. The game follows Takua, a villager on the island of Mata Nui, as he explores the island, encountering other villagers and the Toa, heroic elemental warriors, on their quest to defeat the evil Makuta.

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<i>Lego Bionicle: Quest for the Toa</i> 2001 video game

Lego Bionicle: Quest for the Toa is a 2001 action-adventure game developed by Saffire and published by Lego Software for the Game Boy Advance. Based on the Lego Group's Bionicle line of constructible action figures, the game follows Takua, a villager on the island of Mata Nui, on a quest to rescue the island's Turaga elders and summon the Toa, heroic elemental warriors destined to defeat the evil Makuta.

<i>Bionicle: Matoran Adventures</i> 2002 video game

Bionicle: Matoran Adventures is a 2002 platform game based on Lego's Bionicle line of constructible action figures. It was developed by Argonaut Games and co-published by Electronic Arts and Lego Interactive for the Game Boy Advance. The player controls Matoran and Turaga characters, who must work together to repel the invasion of Bohrok, insect-like robots that threaten the island of Mata Nui.

<i>Lego Bionicle: The Legend of Mata Nui</i> Canceled video game by Saffire Corporation

Lego Bionicle: The Legend of Mata Nui is a canceled action-adventure video game developed by Saffire. Based on the Lego Group's Bionicle line of constructible action figures, the game was intended to release on Microsoft Windows computers in late 2001 and the GameCube in early 2002. The game was designed as a direct sequel to Saffire's Game Boy Advance game Lego Bionicle: Quest for the Toa, which was released in October 2001. The story of The Legend of Mata Nui was meant to serve as a conclusion to the 2001 Bionicle story arc, focusing on the Toa, heroic elemental warriors destined to defeat the evil Makuta, who is attacking the island of Mata Nui with corrupted Rahi animals.

<i>Harry Potter</i> video games Licensed video games based on the Harry Potter novels

The Harry Potter video games are a series of video games based on the Harry Potter franchise originally created by J. K. Rowling. Many of the Harry Potter-inspired video games are tie-ins to the novels and films of the same name. The main series features a video game for every novel, as well as two for the finale. There are multiple distinct versions for individual games.

<i>Bionicle: Masks of Power</i> Video game

Bionicle: Masks of Power is an upcoming fan-made action role-playing video game created by Team Kanohi. Based on The Lego Group's Bionicle line of constructible action figures, the game will follow the Toa's quest for the Kanohi masks. Trailers for the game have been received positively, with critics praising its visuals and comparing its combat to Devil May Cry and Nier: Automata. A demo for the game is scheduled for release on Steam in early 2024.

Bionicle: Quest for Mata Nui is an upcoming fan-made action role-playing video game created by CrainyCreations. Based on The Lego Group's Bionicle line of constructible action figures, it is an open world action role-playing game and a reimagining of the 2001 Bionicle story. In the game the player controls the Toa, elementally-powered warriors who set out to free Mata Nui and its inhabitants from the evil Makuta, who have corrupted the native Rahi animals. A trailer was released in April 2020, with gameplay and combat trailers released in the following days. The trailers have been received positively by critics, who have praised the gameplay and visuals.

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