| Lego Stunt Rally | |
|---|---|
| | |
| Developers |
|
| Publisher | Lego Media |
| Platforms | Windows, Game Boy Color |
| Release | |
| Genre | Racing |
| Modes | Single-player, multiplayer |
Lego Stunt Rally is a 2000 racing game themed around the Lego line of construction toys. The Windows version was developed by Intelligent Games and published by Lego Media.
Lego Stunt Rally is a racing game with slot car characteristics. [3] It is set on the fictional Stunt Island, which is split into four thematic parts: the city, desert, jungle, and ice worlds. Each world has four levels followed by a boss (Radium, Baron Flambo, Snake, and Glacia, respectively), plus a race against the island's proprietor Mr. X, making for a total of 21 levels. [4] [5] Before each race, the player must choose from one of four player characters—Chip, Lucky, Barney, and Wrench—and customize their car to adjust speed and traction. [4] The player controls the car using the arrow keys. [6] Tracks feature stunts pieces like loopings, ramps, and fans that propel cars into the air, as well as hazards, including quicksand and ice, and a timed traps such as spikes and a car crusher. [5] [7] Winning races grants the player additional cars and track pieces for the construction mode, in which the player can create custom tracks. [5] [8] [9]
Intelligent Games began developing Lego Stunt Rally as Lego Moto in 1998. Prototypes featured free-form, as the lead designer Dee Jarvis had envisioned. As children veered off the road repeatedly in playtests, cars were locked to the road akin to the Scalextric toy line. A PlayStation port commenced at Intelligent Games before it was shifted to Asylum Entertainment under the lead programmer Manel Sort and eventually cancelled. [10] [11] Lego Media released the game on 4 October 2000. [12] A Game Boy Color adaptation was developed by Graphic State. [3] In Poland, IM Group published a localized version in April 2001 used it for a tournament to promote the opening of the Empik megastore in Kraków in June. [13] [14]
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