Mata Nui Online Game

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Mata Nui Online Game
MNOG title image.png
Developer(s) Templar Studios
Publisher(s) The Lego Group
Series Bionicle
Engine Adobe Flash
Platform(s) Web browser
Release2001
Genre(s) Point-and-click adventure game
Mode(s) Single-player

Mata Nui Online Game (also known as Mata Nui Adventure Game or Mata Nui: The Online Game) is a 2001 point-and-click adventure browser game developed by Templar Studios to promote the Lego Bionicle line of constructible action figures. The game follows Takua, a villager on the island of Mata Nui, as he explores the island, encountering other villagers and the Toa, heroic elemental warriors, on their quest to defeat the evil Makuta.

Contents

The game was developed and released episodically on the official Bionicle website throughout 2001, launching in January and concluding in December. It was later re-released in 2006 in downloadable form and in 2013 by Templar on their website. Following the cancelation of Lego Bionicle: The Legend of Mata Nui , Mata Nui Online Game became the primary vehicle for the 2001 Bionicle story. The game was highly popular and is credited with helping to establish the success of the toy line. It received awards from the marketing industry, and retrospective reviews have highlighted its expansion of the concept of what Lego-related play can be and its popularity among fans of Bionicle.

Background and gameplay

A gameplay screenshot from Mata Nui Online Game. In this screen, the player can choose to follow the footprints, examine the canister, or head towards the waving villager. The cliff area houses a telescope, used to tease future updates to the game. MNOG gameplay.png
A gameplay screenshot from Mata Nui Online Game. In this screen, the player can choose to follow the footprints, examine the canister, or head towards the waving villager. The cliff area houses a telescope, used to tease future updates to the game.

Mata Nui Online Game is set on the fictional island of Mata Nui, which is divided into six elementally-themed regions: the aquatic region of Ga-Wahi, the jungle region of Le-Wahi, the icy and mountainous region of Ko-Wahi, the subterranean region of Onu-Wahi, the desert region of Po-Wahi, and the volcanic region of Ta-Wahi. Each of the regions contains a village, known as a koro. A great temple, Kini-Nui, lies near the center of the island. [1] Each village is led by a Turaga elder. [2] The island's villages live in fear of the evil Makuta, whose dark power dominates the island. The island is inhabited by Rahi, or animals, some of which have fallen under the control of Makuta. In order to have the power to defeat Makuta, the island's Toa warriors must collect six Kanohi masks, each of which grants them a unique power. [2]

Some elements of the game are not officially canon to the Bionicle story, as they were not officially approved by the Bionicle story team. [3] However, the game is regarded as one of the major vehicles of the 2001-2003 Bionicle story [4] and became the primary story medium following the cancellation of the planned PC game Lego Bionicle: The Legend of Mata Nui . [5]

Mata Nui Online Game is a browser-based point-and-click adventure game. [5] The game was designed to run using Adobe Flash. [6] During the game, the player controls Takua, an adventurous villager on the island of Mata Nui; [7] Takua is also the playable character in Lego Bionicle: Quest for the Toa, which was released in October 2001, and the events of Mata Nui Online Game directly follow the ending of Quest for the Toa. [8] Takua was later featured as the main character of the 2003 film Bionicle: Mask of Light . [7] The player can move throughout the island by moving their cursor to the left and right side of the screen and clicking when an icon appears. Objects and characters in the world can be interacted with; some items can be presented to non-playable characters or used in the world. The player later gains access to a flute, which can be used for fast travel to any of the island's villages. [8] The game was released episodically, and the content of future episodes was teased through an in-game telescope. [9]

Plot

An amnesiac Takua awakens on the beaches of Ta-Wahi where he encounters Maku, a villager from Ga-Koro. He learns the village has been attacked by a Rahi and offers to help. In Ga-Koro, he finds all of the villagers and Turaga Nokama trapped in a submerged hut; he returns the hut to the surface by re-activating a pump. The Rahi returns to attack but is defeated by Gali, the Toa of water.

After visiting his home village of Ta-Koro, Takua ventures to Po-Koro to inform Huki, a friend of Maku, that she is safe. When he arrives, he finds the village has been struck by a mysterious disease and that Huki, one of the star players of the island's popular sport of Koli, is gravely ill. Takua finds a popular new type of Koli ball, the Comet ball, and takes one to Turaga Onewa, who discovers they are infected and are the source of the disease. Takua steals a key from a Comet ball merchant and heads to the quarry, where he uncovers a cave with a large pile of infected Comet balls guarded by a Rahi. Aided by Pohatu, the Toa of stone, he collapses the cave. They return to the village to find the merchant has fled and the villagers are recovering. In Ga-Koro, Nokama assigns Takua the role of Chronicler, tasking him with providing a record of the island's major events.

In Onu-Koro, the mining of light-bearing lightstones has stopped due to a lava break. Using a lava surfboard, Takua crosses the break and activates a pump that disperses the lava, allowing the miners to resume and complete a tunnel to Le-Wahi. In Le-Koro, Takua finds the village mostly deserted. Two villagers, Kongu and Tamaru, explain that the entire village has been abducted by Rahi. Kongu and Takua fly to the Rahi hive, where the population has been forced into labor and Lewa, the Toa of air, has been placed under the control of Makuta by an infected mask. Onua, the Toa of earth, arrives and battles Lewa. Onua removes the infected mask from Lewa, allowing everyone to escape the hive. The villagers celebrate their liberation, and Lewa receives a golden mask.

Takua visits Ko-Koro to speak to Turaga Nuju, but is told he cannot do so until his interpreter Matoro returns. In the snow drifts, Matoro is attacked by a Rahi but is saved by Kopaka, the Toa of ice. After meeting with Nuju, who warns him that the villages will be defenseless as the Toa face Makuta directly, Takua travels to the other villages, each of which offers one villager to accompany him. The company sets out to Kini-Nui, where the underground lair of Makuta lies. The Toa task them with protecting the temple in order to prevent Rahi from entering the temple as they face Makuta. Gali creates a mental link between herself and Takua, allowing him to witness the events within the temple.

As the company repels multiple waves of Rahi, the six Toa merge into two Toa Kaita and are confronted by Manas crabs. The company is nearly overwhelmed by the Rahi while the Toa Kaita are seemingly outmatched by the Manas. However, the military forces of the other villages arrive to reinforce the company and the Toa Kaita defeat the Manas by deactivating their control towers. The Toa Kaita are forcibly unmerged by Makuta; before their mental link breaks, Gali urges Takua to find a way into Makuta's lair.

Using a gateway in Onu-Koro, Takua enters Makuta's lair. The Toa confront Makuta, who first appears in the form of a corrupted villager before transforming into a swirling vortex. The Toa each unsuccessfully attempt to fight Makuta individually; after working together and combining their powers, Makuta is defeated and the Toa are teleported away. Takua attempts to flee and encounters a hive; insectoid beings emerge from it. Takua escapes to the beach, where he finds Vakama, who declares him as one of the great heroes of Mata Nui. The two return to Ta-Koro to celebrate.

Background and release

Development

According to Peter Mack, the president of Templar Studios, Lego had contacted the team in 1999 to develop material for their upcoming Bionicle line. The two companies had worked together on previous projects, including a game based on the Lego Mindstorms line. In September 2000, Templar pitched the idea of an adventure game similar to Myst (1993) that would be set on the island of Mata Nui. Because the story of the main heroes of the line - the Toa - was to be told in other outlets, the game utilized and was based around the Tohunga villagers packaged with McDonald's Happy Meals. [10] The decision by Lego to split the story across different platforms was an intentional one. [11] Splitting the story across multiple platforms made it so kids could always learn something new about the story - the focal point of Lego's promotional efforts. [12] Mata Nui Online Game was a key part of Lego's aggressive multimedia campaign, as it introduced players to the world of Mata Nui and allowed them to explore it. [12] Following the cancellation of The Legend of Mata Nui in October 2001, the 2001 Bionicle story was left to be resolved in other outlets, including Mata Nui Online Game. [13]

The game was updated regularly with new content, which allowed Lego to advance the story of Bionicle throughout the year. [14] Lego hoped this approach would allow interest in the line to be maintained throughout its first year. [15] Templar referred to these updates internally as "programs"; the game initially featured only the beach area, but expanded to include all villages on the island of Mata Nui and culminate with the Toa's battle with Makuta. [16] The first episode of Mata Nui Online Game was released in January 2001; [15] the first sets from the Bionicle toy line itself were not launched until May and June 2001. [17] The final episode was released in December 2001. [18] The development team at Templar Studios, based in the Lower East Side of Manhattan, witnessed the September 11 attacks from their office; the final chapters of the game, including the dialogue for Makuta during his fight with the Toa, were influenced by the event. [8]

Māori controversy

The story and setting of Bionicle took inspiration from Polynesian culture and languages, with Māori language and influence being especially prominent through character names, myths, tribal symbols, and rituals. Māori representatives were not pleased with this, finding it to be inappropriate and a "trivialization" of their culture. [19] [20] Māori groups had taken particular offense to the use of the word Tohunga, which in the Bionicle story referred to the island's ordinary villagers; in the Māori language, the term referred to experts in a specific field. The Māori groups sought to have Lego remove these terms from the toy line and games. [13] Lego denied claims of cultural appropriation, with spokeswoman Eva Lykkegaard noting that the company had not attempted to trademark any Māori terms and had only sought a trademark for the word Bionicle, which Lego had created. She also said that Lego had attempted to avoid interfering in Māori culture and had only used it as inspiration. [19] Lego ultimately agreed to stop using Tohunga, along with several other words. [13] References to the Polynesian gods Rangi and Papa were removed as the game was updated, [21] while re-releases of Mata Nui Online Game removed and replaced "Tohunga" with "Matoran", along with the names for several characters. [8]

Re-releases

Mata Nui Online Game was re-released in 2006 in downloadable form on the official Bionicle website, with an accompanying narrative guide written by Mark Durham of the Bionicle forum Mask of Destiny. [22] The game was later removed from the Bionicle website, but Templar Studios uploaded an official version to their site in April 2013. [23] Prior to the discontinuation of Adobe Flash in December 2020, the game was archived by Flashpoint, a project which aimed to preserve Flash and Shockwave-based games. [6]

Reception and legacy

Mata Nui Online Game received awards from the marketing industry. In 2001, the Web Marketing Association awarded the game the "Best of Industry" WebAward in the "Best Toy and/or Hobby Web Site" category. [24] At the 2002 Summit Awards, it received the Silver Award in the "Consumer Informational Site" category. [25]

Leah Weston, the senior developer of Bionicle.com, said that Lego was "highly pleased" with Templar's work and noted the site had averaged 500,000 views a month. [26] In 2003, Fast Company highlighted the game as a key part of helping Bionicle become a leader in the toy market. [27] At the 2011 Massachusetts Institute of Technology (MIT) Media in Transition 7: Unstable Platforms conference, Aaron Smith cited the game's episodic structure as a reason for the success of the Bionicle website, as it kept players returning for additional content. [9] A sequel, Mata Nui Online Game II: The Final Chronicle, was later released. [4]

In a 2005 article for the journal Kritikos , Thorsten Botz-Bornstein noted the game redefined the traditional expectation of Lego play as the "simplest thing in the world". He cited the confrontation with Makuta, who declares himself incapable of being destroyed as he is "nothing", as an example of the more spatially abstract, postmodern approach that Bionicle took to the concept of play. [28] In February 2020, Eric Van Allen of USgamer cited the Mata Nui Online Game as a "classic" Flash game, [6] while J. Brodie Shirey of Screen Rant in April noted that the game has become regarded by many as the "definitive Bionicle experience". [29] In August 2021, Gray Fore of Screen Rant credited the game with introducing the "aesthetic and visual themes" of Mata Nui to a wide audience. [30]

Related Research Articles

Bionicle is a line of Lego construction toys, marketed primarily towards 8-to-16-year-olds. The line originally launched in 2001 as a subsidiary of Lego's Technic series. Over the following decade, it became one of Lego's biggest-selling properties, turning into a franchise and being one of the many factors in saving the company from its financial crisis of the late 1990s. Despite a planned twenty-year tenure, the theme was discontinued in 2010, but was rebooted in 2015 for a further two years.

The Aotearoa Cafe was the largest Māori discussion forum on the internet. The web forum was run by a group of Māori who are all members and participants in the Tino Rangatiratanga Māori sovereignty movement.

<i>Bionicle 3: Web of Shadows</i> 2005 Danish film

Bionicle 3: Web of Shadows is a 2005 computer-animated science fantasy action film based on the Bionicle toy line by Lego and the third installment in the Bionicle film series. It is a direct sequel to Bionicle 2: Legends of Metru Nui, and largely adapts the 2005 storyline with the majority of events taking place before the previous film's ending. Like Legends of Metru Nui, Web of Shadows is a prequel to the first film, Bionicle: Mask of Light. This is the first Bionicle film to not be given a rating by the MPAA. It was released on DVD on October 11, 2005, by Buena Vista Home Entertainment under the Miramax Home Entertainment label.

<i>Bionicle: Mask of Light</i> 2003 American animated film in the Bionicle franchise directed by David Molina

Bionicle: Mask of Light, stylized as BIONICLE: Mask of Light — The Movie, is a 2003 computer-animated science fantasy action film based on the Bionicle toyline by Lego, and particularly serves as a direct adaptation to the latter half of the toyline's 2003 narrative. Set in a universe filled with bio-mechanical beings allied with classical element-themed tribes, the story follows two friends from the fire-based village of Ta-Koro on a quest to find the owner of the Mask of Light, a mystical artifact that can potentially defeat Makuta, an evil entity threatening the island.

<i>Bionicle 2: Legends of Metru Nui</i> 2004 Danish film

Bionicle 2: Legends of Metru Nui is a 2004 computer-animated science fantasy action film and the second film based on Lego's Bionicle toy line. It is a prequel to the first film, Bionicle: Mask of Light. This film follows the 2004 storyline and was created using Lego elements from the Bionicle series. It is also the second of the two films in the franchise to be given a rating by the MPAA. It was released on DVD and VHS on October 19, 2004, by Buena Vista Home Entertainment under the Miramax Home Entertainment label.

<i>Bionicle</i> (video game) 2003 video game

Bionicle is a 2003 platform video game developed by Argonaut Games and published by Electronic Arts and Lego Interactive for GameCube, PlayStation 2, Xbox, and Microsoft Windows. A port was released for Mac OS X, and a version was also developed for the Game Boy Advance. In the home console version, the player controls the Toa, elementally-powered warriors, as they traverse through levels; some levels are 3D platformers, while others utilize mechanics like snowboarding or lava surfing. The game's story, which takes creative liberties with the official Bionicle story, follows the Toa as they defend the island of Mata Nui from the return of the evil Makuta and his minions.

Toa or TOA may refer to:

<i>Bionicle Heroes</i> 2006 video game

Bionicle Heroes is a 2006 video game published by Eidos Interactive and TT Games Publishing and based on Lego's Bionicle line of constructible action figures. The game was released in November 2006 on PlayStation 2, Xbox 360, GameCube, Microsoft Windows, Game Boy Advance, and Nintendo DS; a Nintendo Wii version was later released in April 2007. The home console and PC versions were developed by Traveller's Tales, while Amaze Entertainment developed the handheld versions. A version of the game for mobile phones, developed by Universomo, was also released. The home console and PC versions of the game are third-person shooters, while the Game Boy Advance version is a run 'n' gun shoot 'em up and the Nintendo DS version is a first-person shooter. The story of Bionicle Heroes, where the player seeks to liberate the island of Voya Nui and its inhabitants from the villainous Piraka, is not canon to the official Bionicle story.

Mata Nui may refer to:

<i>Bionicle: The Legend Reborn</i> 2009 Danish film

Bionicle: The Legend Reborn is a 2009 computer-animated science fantasy action film based on the Bionicle toy line by Lego. It is the fourth and final Bionicle film to be released. Distributed by Universal Studios Home Entertainment, the film is a stand-alone sequel to the trilogy of films released by Buena Vista Home Entertainment under the Miramax Home Entertainment label. It follows the toy line's 2009 story and features a different set of characters than that of the first three films. The Legend Reborn was released on September 15, 2009, in the United States and Canada, October 5 in the United Kingdom, and September 2 in Australia. The film stars Michael Dorn as the voice of Mata Nui.

<i>Lego Bionicle: Quest for the Toa</i> 2001 video game

Lego Bionicle: Quest for the Toa is a 2001 action-adventure game developed by Saffire and published by Lego Software for the Game Boy Advance. Based on the Lego Group's Bionicle line of constructible action figures, the game follows Takua, a villager on the island of Mata Nui, on a quest to rescue the island's Turaga elders and summon the Toa, heroic elemental warriors destined to defeat the evil Makuta.

<i>Bionicle: Matoran Adventures</i> 2002 video game

Bionicle: Matoran Adventures is a 2002 platform game based on Lego's Bionicle line of constructible action figures. It was developed by Argonaut Games and co-published by Electronic Arts and Lego Interactive for the Game Boy Advance. The player controls Matoran and Turaga characters, who must work together to repel the invasion of Bohrok, insect-like robots that threaten the island of Mata Nui.

<i>Lego Bionicle: The Legend of Mata Nui</i> Canceled video game by Saffire Corporation

Lego Bionicle: The Legend of Mata Nui is a canceled action-adventure video game developed by Saffire. Based on the Lego Group's Bionicle line of constructible action figures, the game was intended to release on Microsoft Windows computers in late 2001 and the GameCube in early 2002. The game was designed as a direct sequel to Saffire's Game Boy Advance game Lego Bionicle: Quest for the Toa, which was released in October 2001. The story of The Legend of Mata Nui was meant to serve as a conclusion to the 2001 Bionicle story arc, focusing on the Toa, heroic elemental warriors destined to defeat the evil Makuta, who is attacking the island of Mata Nui with corrupted Rahi animals.

The music of the animated direct-to-video feature films based on the Bionicle toy line by Lego was composed by Nathan Furst and John D'Andrea. Furst composed the scores for the first three films released by Miramax & Buena Vista Home Entertainment – Bionicle: Mask of Light (2003), Bionicle 2: Legends of Metru Nui (2004), and Bionicle 3: Web of Shadows (2005) – while D'Andrea composed the music for the fourth film, Bionicle: The Legend Reborn (2009), which was released by Universal Studios.

<i>Bionicle: Masks of Power</i> Video game

Bionicle: Masks of Power is an upcoming fan-made action role-playing video game created by Team Kanohi. Based on The Lego Group's Bionicle line of constructible action figures, the game will follow the Toa's quest for the Kanohi masks. Trailers for the game have been received positively, with critics praising its visuals and comparing its combat to Devil May Cry and Nier: Automata. A demo for the game is scheduled for release on Steam in early 2024.

Bionicle: Quest for Mata Nui is an upcoming fan-made action role-playing video game created by CrainyCreations. Based on The Lego Group's Bionicle line of constructible action figures, it is an open world action role-playing game and a reimagining of the 2001 Bionicle story. In the game the player controls the Toa, elementally-powered warriors who set out to free Mata Nui and its inhabitants from the evil Makuta, who have corrupted the native Rahi animals. A trailer was released in April 2020, with gameplay and combat trailers released in the following days. The trailers have been received positively by critics, who have praised the gameplay and visuals.

Bionicle is a series of direct-to-video computer-animated science fantasy action films based on the toyline of the same name from Lego.

Bionicle was a line of toys and associated media made by Lego from 2000 to 2016.

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