Creature Shock

Last updated
Creature Shock
MS-DOS Creature Shock cover art.jpg
North American MS-DOS cover art
Developer(s) Argonaut Software
Interactive Studios (Saturn)
Publisher(s) Virgin Interactive Entertainment
Data East (PS1/Saturn)
Producer(s) Mark Washbrook
Neil Young
Programmer(s) Jonathan Wolff
Lewis Gordon
Mark Johnston
Artist(s) Adrian King
Marcus Morgan
Marcus Punter
Composer(s) Justin Scharvona
Martin Gwynn Jones
Platform(s) 3DO Interactive Multiplayer, CD-i, MS-DOS, PlayStation, Saturn
Release
  • MS-DOS
    • NA: December 1994
    • EU: December 1994
    Saturn
    3DO
    • NA: 19 March 1996
    PlayStation
    CD-i
Genre(s) First-person crawler, rail shooter
Mode(s) Single-player

Creature Shock is a 1994 sci-fi first-person crawler game released for MS-DOS and 3DO. It was developed by Argonaut Games and published by Virgin Interactive. The game was later ported to the CD-i, Sega Saturn and PlayStation video game systems. [3]

Contents

The game was one of the first extensive CD-ROM titles and used full-motion video for both cutscene and interactive portions. It is over a gigabyte in size over two discs. Gameplay is divided into two portions: an on-rails shoot 'em up portion in which the player pilots a ship through various pre-rendered environments and an adventure-style first-person action portion where players chose between track-based paths at various nodes. Its incorrect to call this game a first person shooter since you are not really "shooting" anything. Its all interactive scenes. The denomination "crawler" is more appropiate, since many dungeon "crawlers" from this period use similar technics.

Plot

DOS Creature Shock (Shoot 'em up).png
DOS Creature Shock (First-person shooter).png
Top: Shoot 'em up segment.
Bottom: First-person shooter segment.

In 2123, the UNS Amazon is sent as part of an exploration fleet to various planets to determine new viable locations for settlement as the Earth is destroyed by human activity. En route to Saturn, the Amazon is ensnared by a massive alien being resembling a large asteroid. The protagonist, Commander Jason Barr, is sent to investigate the incident.

He encounters heavy resistance on his way to Saturn, and after fighting through multitudes of alien ships, encounters the UNS Amazon almost completely absorbed by the organic asteroid. As he explores it, he comes into contact with what appears to be Captain Sumoki of the Amazon. However, she morphs into a demonic looking alien and attacks. Upon defeat, it reverts to the appearance of the Captain and Barr takes it back to the Moon base.

The being is examined and determined to be an alien clone. Upon interrogation, it reveals an alien listening base located on Tethys. Barr heads to Tethys to find the base and destroy its communication uplink. Upon his arrival he encounters a probe which proceeds to scan his ship before heading back to the base. Barr chases it through the valleys, where he locates the base. He manages to complete his mission and escape the base before it's destroyed. His ship, however, gets caught in the data beam and he is pulled up through it.

Regaining consciousness, he pilots the ship through several pieces of debris and destroys an awaiting alien ship. His ship is badly damaged in the process and crashes into the alien mothership. With no means of escape, he searches the ship and engages the leader in battle, finally defeating him on the bridge. He then accidentally activates the ship terraforming ability, changing its coordinates from Earth to Mars. With this Mars is transformed into a second Earth, providing humanity a new home.

Ports

In March 1994, Argonaut Software was signed as a third-party developer by Atari Corporation to develop games for the Atari Jaguar platform. [4] A port of Creature Shock for the Atari Jaguar CD was announced at Spring ECTS '94 and SCES '94 as one of the first upcoming titles for the add-on and was also planned to be published by Virgin Interactive. [5] [6] [7] [8] [9] The port was first showcased at E3 1995 and was slated for an August/Q3 1995 release, [10] [11] [12] [13] [14] but development on the port was cancelled after the poor reception of a video demo showcased at Autumn ECTS '95 and several delays. [15] [16] [17]

Version differences

The PC and CD-i versions feature mouse support, and the CD-i version also supports the use of the CD-i light gun. All other versions of the game are compatible with standard controllers only.

The PC and 3DO versions include three FMV exploration levels and two rail shooter levels. The CD-i and PlayStation versions and the Japanese release of the Saturn version contain only the three FMV exploration levels.

Two versions were released for the Saturn: the Japanese release, which is similar to the PlayStation version, and the North American release, which is labeled as a "Special Edition". The Special Edition features slightly enhanced visuals and some options which do not appear in other versions of the game, but its main feature is two exclusive rail shooter levels with polygon graphics. These levels appear in the place of the PC version's two rail shooter levels, but bear no resemblance to them. They have a number of glitches; for instance, level 3 sometimes fails to end when the boss is defeated. Presumably due to space limitations, the Special Edition splits the final level into two levels, one on each disc. Sound disappears at set intervals during cutscenes in both Saturn versions.

Reception

While hailed for its elaborate and beautiful artwork, the gameplay was razed. IGN stated in their 2 out of 10 review, "track-based shooters with lots of prerendered cut-shots are the bane of our existence. Woe to the hapless gamer who actually pays his hard earned money for these dogs. I warn you now: avoid Creature Shock like your life depends on it." [19] Next Generation deemed Creature Shock "positive proof that a good game must consist of more than just flashy graphics and loud sound effects." They judged the game's limited level of interactivity to be utterly backwards, pointing out that the gameplay resembles the 1987 game After Burner . [20]

GamePro gave the 3DO version a negative review, saying that despite the variety of gameplay styles, the gameplay feels routine due to the lack of multiple weapons. He also criticized that the cursor moves too slowly to keep up with enemies even when the player's technique is flawless. [22] Reviewing the Saturn "Special Edition", GamePro called it "a poor man's Cyberia ", saying that the game has imaginative visuals but grainy full motion video, a cursor that tends to get lost in the graphics, and a general lack of excitement and fun. [23] Next Generation said in a brief review that it "features great rendered graphics but drags with a low grade, point-and-click shooting interface." [21]

Notes

  1. The heading indicates the PlayStation version is being reviewed, but the review refers to a "polygon shooter level", something only found in the Saturn "Special Edition" of the game.

Related Research Articles

<span class="mw-page-title-main">Atari Jaguar</span> Home video game console

The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processorsTom and Jerryin addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.

<i>Area 51</i> (1995 video game) 1995 video game

Area 51 is a light gun arcade game released by Atari Games in 1995. It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.

<i>Primal Rage</i> 1994 arcade video game

Primal Rage is a fighting game developed and released by Atari Games to arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven large beasts that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. The game sold more than 1.5 million copies.

<i>Rayman</i> (video game) 1995 video game

Rayman is a side-scrolling platform video game developed and published by Ubisoft as the first installment of the Rayman series. It was originally released in September 1995 for MS-DOS, Windows, Atari Jaguar, Sega Saturn, and Sony PlayStation. The player controls Rayman, a hero who must restore balance to his colourful world from the evil Mr. Dark.

<i>Magic Carpet</i> (video game) 1994 video game

Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.

<i>Tempest 2000</i> 1994 video game

Tempest 2000 is a tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar in North America on 13 April, 1994. It was released in Europe on 27 June and in Japan on 15 December of the same year, with the Japanese release being published by Mumin Corporation. Part of Atari Corp.'s 2000 series, it is a remake by Jeff Minter of Dave Theurer's 1981 arcade game Tempest, which used Atari's QuadraScan vector color display technology.

<i>Batman Forever: The Arcade Game</i> 1996 video game

Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.

<i>Alien vs Predator</i> (Atari Jaguar game) 1994 video game

Alien vs Predator is a 1994 first-person shooter developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It was also distributed in Japan by Mumin Corporation, where it became a pack-in game for the console. It is the first entry in the Alien vs. Predator franchise developed by Rebellion. Taking place in a simulation depicting the fall of the Golgotha training base camp, the game offers three playable scenarios: Alien, Predator, or a human of the Colonial Marines. The player is presented with a series of interconnected sublevels and ships to progress through. Each character has different objectives, abilities, weapons, and disadvantages.

<i>Alien Storm</i> 1990 video game

Alien Storm (エイリアンストーム) is a beat 'em up shooter released as an arcade video game by Sega in 1990. It was ported to the Genesis/Mega Drive and Master System. The Mega Drive version was re-released on Wii's Virtual Console in 2007 and was also included on Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The game was also re-released on the Nintendo Switch Online + Expansion Pack in 2022.

<i>Crime Patrol</i> (video game) 1993 live-action video game

Crime Patrol is a live-action LaserDisc video game released by American Laser Games in 1993. American Laser Games released a sequel, Crime Patrol 2: Drug Wars later that year.

<i>Iron Man and X-O Manowar in Heavy Metal</i> 1996 video game

Iron Man / X-O Manowar in Heavy Metal is a video game published by Acclaim Entertainment and developed by Real Sports and Realtime Associates for the PlayStation, Sega Saturn, Game Boy, Game Gear, and DOS in 1996. It is a one or two-player side-scrolling arcade game in which the player battles various villains from Marvel Comics' Iron Man and Valiant Comics' X-O Manowar comic book series. It was met with negative reviews which criticized it for dull gameplay and outdated graphics.

<i>Demolition Man</i> (video game) 1994 video game

Demolition Man is a pair of action video games based on the film of the same name. Acclaim Entertainment published the 16-bit version, which features run and gun gameplay, for the Super NES, Sega Genesis and Sega CD. Virgin Interactive released a completely different game for the 3DO that combined several distinct gameplay styles. In both games, the player controls John Spartan, the main character from the film, as he attempts to find and defeat his nemesis, Simon Phoenix.

<i>Soulstar</i> 1994 video game

Soulstar is a hybrid rail shooter/third-person shooter video game developed and originally published by Core Design for the Sega CD in Europe in April 1994, then in North America by Time Warner Interactive in September, and later in Japan by Victor Entertainment on December 22.

<i>Defender 2000</i> 1995 video game

Defender 2000 is a side-scrolling shoot 'em up video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar on December 1995. Part of Atari Corp.'s 2000 series, it is a remake by Jeff Minter of Eugene Jarvis and Larry DeMar's 1981 arcade game Defender, which drew inspiration from Space Invaders and Asteroids.

<i>Baldies</i> 1995 video game

Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to PC, PlayStation, and Sega Saturn. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN) on PC.

<i>Hover Strike</i> 1995 video game

Hover Strike is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar first in North America in April 1995, then in Europe on May of the same year and later in Japan around the same period, where it was published instead by Messe Sansao. Taking place in a future where the Terrakian Pirates have seized control of a colonized foreign planet, players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and obliterate the invading alien forces from the surface of the planet before the Federation armada arrives.

<i>Shockwave Assault</i> 1994 video game

Shockwave Assault is a science fiction combat flight simulation video game developed by Advanced Technology Group and published by Electronic Arts for various home video game consoles and PCs. The player takes control of a futuristic fighter plane to defeat extraterrestrial ships and tripods.

<i>Attack of the Mutant Penguins</i> 1995 video game

Attack of the Mutant Penguins is a 1995 tower defense video game developed by Sunrise Games and originally published by Atari Corporation for the Atari Jaguar. It was one of the last releases for the platform before Atari merged with JTS Corporation. A port titled Mutant Penguins was released in 1996 by GameTek for MS-DOS. The plot follows Bernard and Rodney, intergalactic freelance heroes sent out to defend Earth against an alien race disguised as penguins with human outfits capable of transforming into their mutant form. The player dispatch the alien penguins in a variety of ways across 20 stages set on various locations before they reach and trigger a weighing scale-like doomsday weapon. The good penguins also aid the player to counteract the aliens' weight on the scale and fight against them.

<i>Robinsons Requiem</i> 1994 video game

Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.

<i>Blue Lightning</i> (1995 video game) 1995 video game

Blue Lightning is a 1995 combat flight simulator video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar CD. It is a remake of Epyx's 1989 Atari Lynx title of the same name, and one of the pack-in games for the Jaguar CD. In the game, the player assume the role of a rookie fighter pilot from the Blue Lightning squadron, taking control of multiple military aircraft across various missions to stop general Drako, who betrayed the United Nations and gained power of military organizations through corruption to expand his organized crime empire all over the world.

References

  1. "SEGA SATURN Soft > 1996". GAME Data Room. Archived from the original on 2018-09-23. Retrieved 2018-09-23.
  2. "PlayStation Soft > 1996". GAME Data Room. Archived from the original on 2018-08-17. Retrieved 2018-09-23.
  3. "AllGamesGuide: Creature Shock". Archived from the original on 2012-07-20. Retrieved 2007-01-07.
  4. "ATARI ANNOUNCES TOTAL OF 86 DEVELOPERS, PUBLISHERS AND LICENSEES FOR JAGUAR". Nine Lives. March 7, 1994. Archived from the original on 2018-07-25. Retrieved 2018-09-23.
  5. "Scene - Erste CD-ROM-Titel für Jaguar". Mega Fun (in German). No. 21. CT Computec Verlag GmbH & Co. KG. June 1994. p. 24. Archived from the original on 2018-07-22. Retrieved 2018-09-23.
  6. "Dossier - CES - Jaguar: Living On The Edge". Player One (in French). No. 44. Média Système Édition. July 1994. p. 56.
  7. "Warpzone - Jaguar - Angekündigte Jaguar-Spiele". Video Games (in German). No. 32. Future-Verlag. July 1994. p. 32. Archived from the original on 2018-08-04. Retrieved 2018-09-23.
  8. "CVG News - Jag attack... eyes down". Computer and Video Games . No. 154. Future Publishing. September 1994. p. 9.
  9. Houng, Michel (December 1994). "Test PC CD-ROM - Creature Shock - La galerie des horreurs". Génération 4 (in French). No. 72. Computec Media France. pp. 112–119. Archived from the original on 2017-07-10. Retrieved 2018-09-23.
  10. Hans Reutter (July 11, 2020). Atari Jaguar @ E3 1995 - Atari Explorer Online (2min 14sec). YouTube . Archived from the original on 2021-12-14. Retrieved 2020-07-12.
  11. "News - Jaguar Plugs into the CD revolution - Jaguar CD games in development". Edge . No. 20. May 1995. pp. 14–15.
  12. "Feature - XT Generation Report - Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40.
  13. "Breaking - Jaguar Plugs into the CD revolution - Jaguar CD games in development". Next Generation . No. 6. Imagine Media. June 1995. pp. 18–19.
  14. "Electronic Entertainment Expo Special Report - Jaguar on the Prowl". GamePro . No. 83. IDG. August 1995. p. 37.
  15. "Release Liste". Video Games (in German). No. 46. Future-Verlag. August 1995. p. 43. Archived from the original on 2018-09-14. Retrieved 2018-09-23.
  16. Gore, Chris (August 1995). "The Gorescore - Industry News You Can - Upcoming Jaguar Software Titles". VideoGames - The Ultimate Gaming Magazine . No. 79. L.F.P., Inc. p. 14.
  17. "Atari Jaguar - Creature Shock". atarimania.com. Archived from the original on 2018-09-11. Retrieved 2018-09-11.
  18. James, Jeff (February 1995). "It's Not a Bug, it's a Creature" (PDF). Computer Gaming World . No. 127. pp. 128, 130. Archived (PDF) from the original on 2015-09-23. Retrieved August 7, 2015.
  19. 1 2 "IGN PlayStation Review". 21 November 1996. Archived from the original on 2007-03-10. Retrieved 2007-01-07.
  20. 1 2 "Creature Shock". Next Generation . No. 4. Imagine Media. April 1995. p. 91.
  21. 1 2 "Every Sega Saturn Game Played, Reviewed, and Rated". Next Generation . No. 25. Imagine Media. January 1997. p. 63.
  22. Captain Squideo (May 1996). "ProReview: Creature Shock". GamePro . No. 92. IDG. p. 68.
  23. Scary Larry (July 1996). "ProReview: Creature Shock". GamePro . No. 94. IDG. p. 72.