Star Fox: Assault

Last updated

Star Fox: Assault
Assaultbox.jpg
North American box art
Developer(s) Namco
Publisher(s) Nintendo
Director(s) Toshiyuki Nakanishi
Hideki Okazaki
Yutaka Yoshida
Producer(s) Tsuyoshi Kobayashi
Shigeru Miyamoto
Takaya Imamura
Artist(s) Yoshihiko Arawi
Writer(s) Yoshihiko Arawi
Ayumu Shindo
Kazuya Hatazawa
Composer(s) Yoshie Arakawa
Yoshinori Kawamoto
Series Star Fox
Platform(s) GameCube
Release
  • NA: 15 February 2005
  • JP: 24 February 2005
  • EU: 29 April 2005
  • AU: 16 June 2005
Genre(s) Rail shooter, third-person shooter
Mode(s) Single-player, multiplayer

Star Fox: Assault [lower-alpha 1] is a 3D scrolling shooter and third-person shooter video game developed by Namco and published by Nintendo for the GameCube. It is the fourth released title in the Star Fox series. The game was released on 15 February 2005 in North America, [1] on 24 February 2005 in Japan, on 29 April 2005 in Europe, [2] and on 16 June 2005 in Australia.

Contents

The game is set after the events of Star Fox Adventures , and follows Fox McCloud and his team attempting to save the Lylat System from the enemy insectoid beings called Aparoids. [3] It contains orchestral arrangements of music from Star Fox 64 as well as original tracks created specifically for the game.

When Assault was initially announced by Nintendo and Namco, it was also rumored that an arcade game was under development, [4] but it was never officially revealed to the public.

Gameplay

Fox helps destroy the Aparoids that have appeared on Sauria with his Arwing in a similar manner to previous titles. SauriaSFA.jpg
Fox helps destroy the Aparoids that have appeared on Sauria with his Arwing in a similar manner to previous titles.

The gameplay of Star Fox: Assault is divided into three distinctive types. The player can either fly an Arwing spacecraft, drive a Landmaster tank or perform certain tasks on foot. All three play types are available for use in the game's multiplayer mode, though the available gameplay types are restricted based on the chosen map.

Arwing missions are similar to those of the first two games in the series. The player flies in space or close to the ground and shoots down enemies. Some levels are on rails, while others allow full freedom of movement in a relatively small area. As in previous games, main character Fox's wing mates occasionally call for help when chased by enemies, requiring the player to save them. Additionally, in some levels, the player has the ability to hop in and out of the Arwing at will.

While in the Landmaster, the player has complete freedom to move about the level. They are free to shoot or run over enemies and assist their wing mates when necessary. Playing on foot essentially turns the game into a 3D third-person run 'n' gun shooter; the player starts armed with a standard blaster gun and can acquire a variety of other weapons scattered throughout each stage. In two shooting gallery levels, the player rides on the wing of an Arwing or a Wolfen fighter, shooting enemies on the ground and in the air with a plasma cannon.

The game features a number of weapons, such as the blaster, machine gun, Homing Launcher, sniper rifle and the hand grenade. [3] The game has a number of special items, including personal barriers which deflect enemy attacks. The usual rings seen in other Star Fox games that restore a vehicle's shield are also present. [3]

Whenever damage is taken from enemies or hazards, the shield or health meter depletes; depleting the meter completely will cause the vehicle to be destroyed or the player to lose a life. Lives are also lost from four mission failures. If the player runs out of lives, they will receive a game over and be sent back to the title screen.

Players can receive a bronze, silver, or gold medal for each stage based on their score upon completion. Collecting all silver medals throughout the game will unlock the NES port of the scrolling shooter arcade game Xevious as a bonus minigame. [3] In the Japanese version, collecting all bronze and gold medals will also unlock the Famicom games Battle City and Star Luster respectively. [5] [6]

Multiplayer

The game supports multiplayer for up to four players simultaneously. This mode starts off very limited, with only a few playable characters, weapons, items, and maps; but many more can be unlocked by either playing a certain number of multiplayer games or achieving certain accomplishments in-game. Players are able to fight on foot or in a vehicle (a Landmaster, Arwing, or Wolfen), though some stages prohibit certain modes of travel. Playable characters include all four members of the Star Fox team, along with unlockable characters Peppy and Wolf.

Multiplayer mode offers several stages for gameplay, including stages from the single-player mode, "Simple Maps" made from blocks in basic geometric shapes, and other new maps. There are also several modes for play available, which can force a certain weapon (sniper, rocket launcher, etc.) or change the style of play (capture the crown, etc.). Players can choose to enable or disable certain options, such as radar, special weapons, and Demon Launchers.

Players can wield all of the items and weapons featured in the single-player mode, along with special unlockable items and weapons. These include jet packs, which allow the characters to hover; the stealth suit, which temporarily makes characters invisible; and the Demon Sniper and Demon Launcher, which can eliminate an opponent or vehicle with one shot. [3]

Plot

Setting and characters

The game stars the members of Star Fox, a team of spacefaring mercenaries: Fox McCloud, Falco Lombardi, Slippy Toad and their newest member Krystal participate in combat missions, while Peppy Hare and ROB 64 provide tactical support from their mothership, the Great Fox. Star Fox frequently clash with rival mercenary group Star Wolf, made up of Wolf O'Donnell, Leon Powalski and new recruit Panther Caroso; former members Pigma Dengar and Andrew Oikonny have since been kicked out of the team. Other supporting characters include Cornerian commanding officer General Pepper and Slippy's scientist father, Beltino Toad.

The Star Fox team's primary opponents are the Aparoids, a race of cybernetic insectoid creatures. They are capable of controlling machines and life forms through an infection process known as "Aparoidedation". The Aparoids operate as a hive mind under the control of the Aparoid Queen, who believes that all things exist for the infestation and seeks to assimilate everything in the universe under her control.

Assault takes place one year after the events of Star Fox Adventures . The game is once again set in the Lylat System and sees the Star Fox team travelling to many different locations, such as their native planet Corneria, Star Wolf's base the Sargasso Hideout, the prehistoric planet Sauria, and the Aparoid Homeworld. Other planets are featured exclusively in the game's multiplayer mode.

Story

After the defeat of his uncle Andross, Andrew Oikonny assumes leadership of the planet Venom's remaining troops and begins a rebellion. General Pepper orders an attack on Oikonny's forces, hiring the Star Fox team to assist the Cornerian Army. During the battle, Oikonny's flagship is destroyed by an insectoid creature, which attacks the Star Fox team. After Fox destroys the creature, he recovers its damaged Core Memory unit and turns it over to Beltino for research. Beltino explains the creature is a member of a race of robotic insectoids called Aparoids, one of which ravaged the Cornerian fleet 17 years prior. Fearing an invasion, Beltino asks Star Fox to recover an undamaged Core Memory so that they might find a way to stop the Aparoids.

Lured by a false distress signal, the Star Fox team are deceived by Pigma, who tricks them into destroying a giant Aparoid so he can steal its Core Memory and sell it on the black market. Wishing to find Pigma, the team attack the base of his former cohorts, Star Wolf, and get them to reveal his hideout's location. However, by the time Team Star Fox arrive to Pigma's hideaway, he has already been infected by the Aparoids and they are forced to kill him. The Memory Unit Pigma had stolen is then sent to Beltino for analysis. While Star Fox prevents an Aparoid assault on Sauria, Corneria is left nearly defenseless, with the Aparoids breaching the planet and infecting General Pepper. The team returns to contain the threat, aided by the unexpected arrival of Star Wolf, who seek to eliminate their common enemy.

Beltino uses the Core Memory to locate the Aparoid Homeworld, and discovers their vulnerability to apoptosis. He creates a program which, if fired into the Aparoid Queen, will force all Aparoids to self-destruct. Star Fox and Star Wolf travel to the Aparoid Homeworld, only to discover the planet's core is blocked by a regenerative shield. With the Great Fox becoming infected, Peppy and ROB crash it into the shield to create an opening for the two teams to enter. While Star Wolf takes care of the remaining Aparoid forces, Fox and his allies reach the planet's core. The Aparoid Queen attempts to use the voices of Peppy, Pepper, Pigma and James McCloud to deceive them into joining her, but the team is undeterred. After a long battle, Fox launches the self-destruct program into the Queen, but she resists it and attempts to escape to create an antibody. The team deals the final blow to the Queen, killing her and causing the destruction of the planet and all the Aparoids. Successfully evacuating, the Star Fox team reunite with Peppy and ROB, who survived the crash via an escape pod and reveal the other infectees have been cured, including General Pepper. Satisfied, Fox thanks his friends as they head for home.

Development

The game was announced on 8 May 2002. It had a tentative release date of April 2003 for Japan, and would be developed by the same employees who worked on Ace Combat 2 at Namco. [4] New information about the game did not show up until a short video montage at E3 2003 in Los Angeles, which showcased the game's first-person perspective. [7] According to Electronic Gaming Monthly, the video was booed by viewers, and EGM itself said the video was "remarkably unimpressive". [8]

During development, the game had the working title: Star Fox Armada, [9] but eventually came to be known as Star Fox: Assault. [10] In 2003, the game was intended to be multiplayer-oriented, and the ground missions of the game had a control scheme similar to the on-foot multiplayer mode in Star Fox 64 . [11]

At E3 2004, EGM, the same magazine that wrote poorly about it a year before, wrote a follow-up that said the game looked "much better than...a year ago". [12] Assault was scheduled for a November 2004 release, but was delayed to the beginning of 2005. [13]

The game uses middleware provided by the Japanese company CRI Middleware as a game engine. [14] Yoshie Arakawa and Yoshinori Kanemoto provided Assault with a musical score and sound effects with the music performed by the Tokyo New City Orchestra. [15] Most of the score pieces use themes from Star Fox 64 , composed by Koji Kondo and Hajime Wakai.

Reception

Star Fox: Assault received "mixed or average" reviews, according to video game review aggregator Metacritic. [17] GameRankings gave the game an average score of 71%. [16] Some complaints were aimed at the control scheme during on-foot portions; IGN worded the complaint as "ground missions suffering from sloppy control". [20] GameSpot noted that the multiplayer portion of the game has little lasting value, an annoyance that IGN felt as well. IGN went on to say the design was too simplistic. [19] [20] However, IGN noted that being able to switch between the Arwing and Landmaster at will was a "welcome addition". In Electronic Gaming Monthly, two of the reviewers gave it an 8 out of 10. Play Magazine gave the game 8 out of 10. [16] Thunderbolt gave it 9 out of 10. [22] Kevin Gifford said that "the game is aimed less at the Mario club and more toward the hardcore crowd". EGM also noted that Assault had an epic feel, helped by a great soundtrack. [23]

The game became enough of a commercial success for it to be included in Nintendo's Player's Choice line, which also includes Star Fox 64 and Star Fox Adventures . [24]

Notes

  1. Japanese: スターフォックス アサルト, Hepburn: Sutā Fokkusu Asaruto

Related Research Articles

<i>GoldenEye 007</i> (1997 video game) 1997 first-person shooter video game

GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 James Bond film GoldenEye, the player controls the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon. They navigate a series of levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen.

<i>Perfect Dark</i> Nintendo 64 video game

Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.

Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagonist Fox McCloud. Gameplay involves many adventures around the Lylat planetary system in the futuristic Arwing fighter aircraft, in other vehicles, and on foot. The original Star Fox (1993) is a forward-scrolling 3D rail shooter, but later games add more directional freedom.

<span class="mw-page-title-main">Fox McCloud</span> Fictional character and the protagonist of the Star Fox video game series

Fox McCloud is a fictional character and the chief protagonist of Nintendo's Star Fox series. He is an anthropomorphic fox created and designed by Shigeru Miyamoto and Takaya Imamura. He was introduced as a player character in the original 1993 video game Star Fox. In each game, to varying extents, the player controls Fox in his Arwing. He is the leader of the Star Fox team and is joined by his wingmates on various missions.

<i>Jet Force Gemini</i> 1999 video game

Jet Force Gemini is a 1999 third-person shooter developed and published by Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde of drones led by an insectoid called Mizar. It features a single-player mode where the player must explore a galaxy and save Tribals, a race of survivors who have been enslaved and imprisoned by Mizar, and places strong emphasis on shooting large numbers of enemies while dodging their attacks. The game also includes a multiplayer mode where two to four players can compete in traditional deathmatch games.

<i>Star Fox 64</i> 1997 video game

Star Fox 64, known as Lylat Wars in the PAL regions, is a 1997 3D rail shooter video game developed and published by Nintendo for the Nintendo 64. It is the second installment in the Star Fox series and a reboot of the original Star Fox for the Super Nintendo Entertainment System.

<i>Star Fox</i> (1993 video game) Rail shooter game published by Nintendo

Star Fox, known as Starwing in PAL regions, is a rail shooter video game developed by Nintendo and Argonaut Software, and published by Nintendo for the Super Nintendo Entertainment System. The first entry in the Star Fox series, the story follows Fox McCloud and the rest of the Star Fox team defending their homeworld of Corneria against the invading forces of Andross.

<i>Star Fox Adventures</i> 2002 video game

Star Fox Adventures is a 2002 action-adventure game developed by Rare and published by Nintendo. The game had a long development cycle starting in 1997. Originally developed as Dinosaur Planet with Rare-created characters as the protagonists, Nintendo producer Shigeru Miyamoto convinced Rare to redesign the game as part of the Star Fox franchise. Its planned release on the Nintendo 64 was cancelled, with development ultimately shifting forward one hardware generation to the GameCube.

<i>Xevious</i> Vertical scrolling shooter arcade game released in 1983

Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.

<i>Star Fox 2</i> 2017 SNES video game completed in 1995

Star Fox 2 is a rail shooter game developed by Nintendo and Argonaut Software and published by Nintendo. Developed for the Super Nintendo Entertainment System (SNES), it was completed in 1995 but did not see an official release until 2017 on the Super NES Classic Edition.

<i>Turok 2: Seeds of Evil</i> 1998 video game

Turok 2: Seeds of Evil is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim Entertainment. It was released for the Nintendo 64 console in 1998 and ported to Microsoft Windows computers in 1999. Seeds of Evil is the second game in the Turok video game series and a sequel to Turok: Dinosaur Hunter. The game follows the story of a Turok and his efforts to stop a powerful alien entity from escaping the confines of his Lightship. A different game set in the same fictional universe, also titled Turok 2: Seeds of Evil, was released for the Game Boy Color alongside the Nintendo 64 game.

<i>Yoshi Touch & Go</i> 2005 video game

Yoshi Touch & Go, known in Japan as Catch! Touch! Yoshi!, is a video game that was developed and published by Nintendo for the Nintendo DS. It debuted in Japan on January 27, 2005, in North America on March 14, 2005, in Europe on May 6, 2005, and in Australia on May 19, 2005. As of August 2007, the game sold 197,337 copies in Japan. Yoshi Touch & Go was produced by Takashi Tezuka and directed by Hiroyuki Kimura. The game was released on the Wii U Virtual Console in 2015.

<i>Ratchet: Deadlocked</i> 2005 action platform game

Ratchet: Deadlocked is a 2005 third-person shooter platformer, developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2 as the fourth installment of the Ratchet & Clank series.

<i>Star Fox Command</i> 2006 shoot em up game

Star Fox Command is a shoot 'em up video game, the fifth game in the Star Fox series, published by Nintendo for the Nintendo DS in 2006. Star Fox Command was announced at the E3 2006 conference, under the name Star Fox DS. Command is the first Star Fox game for a handheld, and supports the Nintendo Wi-Fi Connection, making it the first online Star Fox game. The game was re-released for the Wii U Virtual Console service in 2015.

<i>Bionicle Heroes</i> 2006 video game

Bionicle Heroes is a 2006 video game published by Eidos Interactive and TT Games Publishing and based on Lego's Bionicle line of constructible action figures. The game was released in November 2006 on PlayStation 2, Xbox 360, GameCube, Microsoft Windows, Game Boy Advance, and Nintendo DS; a Nintendo Wii version was later released in April 2007. The home console and PC versions were developed by Traveller's Tales, while Amaze Entertainment developed the handheld versions. A version of the game for mobile phones, developed by Universomo, was also released. The home console and PC versions of the game are third-person shooters, while the Game Boy Advance version is a run 'n' gun shoot 'em up and the Nintendo DS version is a first-person shooter. The story of Bionicle Heroes, where the player seeks to liberate the island of Voya Nui and its inhabitants from the villainous Piraka, is not canon to the official Bionicle story.

<i>Perfect Dark</i> (Game Boy Color video game) Game Boy Color video game

Perfect Dark is a 2000 action game developed and published by Rare for the Game Boy Color. As a direct prequel to its Nintendo 64 counterpart, the game follows agent Joanna Dark as she completes her training at the Carrington Institute research centre and uncovers information against rival corporation dataDyne. The gameplay revolves around shooting opponents and completing objectives such as rescuing hostages or recovering items. The game also includes a multiplayer mode where two players may compete against each other in several deathmatch modes.

<i>Star Fox 64 3D</i> 2011 remake of Star Fox 64 for the Nintendo 3DS

Star Fox 64 3D is a 3D rail shooter video game co-developed by Nintendo EAD and Q-Games and published by Nintendo for the Nintendo 3DS. It is a remake of the 1997 video game Star Fox 64 for the Nintendo 64. It was released on July 14, 2011 in Japan, followed by other markets in September.

<i>Star Fox Zero</i> 2016 video game

Star Fox Zero is a 3D rail shooter video game developed by Nintendo and PlatinumGames for the Wii U. It is the sixth installment in the Star Fox series. Formally announced at E3 2015, the game was released in April 2016 to mixed critical reception, with the most polarizing aspect of the game being its control scheme. A standalone tower defense game, titled Star Fox Guard, was bundled with the game.

<i>Starlink: Battle for Atlas</i> 2018 video game

Starlink: Battle for Atlas is an action-adventure video game developed by Ubisoft Toronto and published by Ubisoft. It was released for the Nintendo Switch, PlayStation 4, and Xbox One on October 16, 2018, and for Microsoft Windows on April 30, 2019. The game also features optional toys-to-life elements. It received average to positive reviews, while not meeting sales expectations.

References

  1. "Rent Star Fox Assault Early". IGN. 27 January 2005. Retrieved 28 July 2006.
  2. "Star Fox Assault". Nintendo UK. Retrieved 20 July 2018.
  3. 1 2 3 4 5 Namco, ed. (2005). Star Fox Assault Instruction Booklet (PDF). Nintendo of America. pp. 7, 29, 34–35.
  4. 1 2 "Namco Brings GCN Support". IGN. 8 May 2002. Retrieved 12 September 2006.
  5. GameSpot Staff (15 January 2005). "New details, dates emerge on upcoming Nintendo titles for Japan". GameSpot . CBS Interactive. Archived from the original on 12 August 2020. Retrieved 14 January 2021.
  6. Bramwell, Tom (17 January 2005). "Ninty talks Star Fox extras, Harvest Moon sequel". Eurogamer . Retrieved 4 March 2024.
  7. "Arwing Landing Gallery – Star Fox Assault/06". Arwinglanding.net. Archived from the original on 7 February 2012. Retrieved 4 September 2006.
  8. "Electronic Gaming Monthly 169" (PDF). Electronic Gaming Monthly. Ziff Davis Media Inc. August 2003. p. 30. Retrieved 5 July 2023.
  9. "GC Soft / Star Fox: Armada". Nintendo. Archived from the original on 28 December 2008. Retrieved 3 August 2009.
  10. "Star Fox Title Change". IGN. 29 October 2004. Retrieved 28 July 2006.
  11. "Star Fox Assault Preview". IGN. 14 May 2003. Retrieved 31 January 2007.
  12. "Electronic Gaming Monthly" (181). Ziff Davis Media Inc. August 2004: 84.{{cite journal}}: Cite journal requires |journal= (help)
  13. "Star Fox Flies into Next Year". IGN. 13 August 2004. Retrieved 14 September 2006.
  14. "Middleware: CRI". MobyGames. Archived from the original on 15 April 2012. Retrieved 28 August 2006.
  15. "Game Credits for Star Fox Assault". MobyGames. Retrieved 14 September 2006.
  16. 1 2 3 4 5 "Star Fox: Assault Reviews". GameRankings. Archived from the original on 31 March 2008. Retrieved 28 August 2006.
  17. 1 2 "Star Fox: Assault Critic Reviews". Metacritic . CBS Interactive. Archived from the original on 25 June 2013. Retrieved 10 November 2014.
  18. "スターフォックス アサルト まとめ [ゲームキューブ] (Star Fox Assault summar [Game Cube])" (in Japanese). Famitsu . Retrieved 5 November 2018.
  19. 1 2 "Star Fox: Assault for GameCube Review". GameSpot. Retrieved 27 July 2006.
  20. 1 2 3 "Star Fox Assault Review". IGN. 3 February 2005. Retrieved 27 July 2006.
  21. Chandra (April 2005). "Star Fox: Assault". Cube . No. 43. pp. 50–53. Retrieved 19 July 2021.
  22. Kramer, Josh (31 January 2005). "Star Fox: Assault GC Review". Thunderbolt. Archived from the original on 24 March 2005. Retrieved 10 November 2014.
  23. "Star Fox: Assault GC Review". 1UP. Archived from the original on 15 March 2005. Retrieved 27 July 2006.
  24. "Star Fox Assault". Nintendo.com. Archived from the original on 6 July 2006. Retrieved 11 August 2006.