Cosmic Avenger | |
---|---|
Developer(s) | Universal Nuvatec (ColecoVision) [1] |
Publisher(s) | Arcade Universal ColecoVision Coleco (NA) CBS Electronics (EU) |
Series | Cosmic |
Platform(s) | Arcade, ColecoVision |
Release | Arcade
|
Genre(s) | Scrolling shooter |
Mode(s) | 1-2 players alternating turns |
Arcade system | 8106 [3] |
Cosmic Avenger [lower-alpha 1] is a scrolling shooter developed by Universal and released as an arcade video game in July 1981. [2] It is part of the first wave shooters with forced horizontal scrolling which followed Konami's Scramble and Super Cobra from earlier in the year. It was released the same month as Vanguard . The final installment in Universal's Cosmic series, [2] players take control of the Avenger space fighter and, as in Scramble, use bullets and bombs against enemy air and ground forces. The world is one continuous level made up of different areas.
The game was ported to ColecoVision as one of its August 1982 launch titles in North America. The ColecoVision version was more successful than the arcade original, garnering mostly positive reception from critics who praised the action, visuals, and sound effects. Ports to the Atari 2600 and Intellivision were in development and advertised, but not released.
Players take control of the Avenger fighter craft, guiding it across horizontally scrolling terrain and dodging obstacles. The main objective is earning points by destroying alien forces. [4] [5] The game is divided into three sections, each with its own terrain and obstacles. There is no intermission between sections; the game scrolls into the new terrain seamlessly. The game can be played by one or two players, alternating turns as each player's ship is destroyed. [5]
A joystick moves the ship in four directions, and buttons fire lasers and bombs to destroy spaceships, anti-aircraft missiles, tanks, and UFOs. A radar display at the top of the screen shows incoming enemies. The ship does not require a constantly depleting fuel supply to be replenished, which allows players to focus solely on the enemies. The enemies have specific behavior patterns and can crash into each other. As the game progresses, enemies act more aggressively and fire at a faster rate. An "X station" occasionally appears on the ground; if hit, it destroys all enemies visible on the screen.
If the player's ship is hit by enemy fire, crashes against the terrain, enemies or any explosion radius, a life is lost and they will be respawned into the nearest checkpoint reached. Once all lives are lost, the game is over, although players can insert coins to continue playing without having to restart from the beginning.
Publication | Score |
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AllGame | (ColecoVision) [6] |
Arcade Express | (ColecoVision) 9 / 10 [7] |
TeleMatch | (ColecoVision) 3 / 6 [8] |
Tilt | (ColecoVision) [9] |
Cosmic Avenger was first released in arcades by Universal in July 1981 as one of the first games with forced horizontal scrolling in the wake of Scramble and Super Cobra by Konami [2] and following the May 1981 release of Sega's horizontally and vertically scrolling Space Odyssey. [10] The game runs on Universal's 8106 arcade board. [3]
The ColecoVision port from Nuvatec was one of the console's North American launch titles in August 1982, with a European release in 1983. [1] Coleco announced and advertised versions of Cosmic Avenger for both the Atari 2600 and Intellivision, but neither was released for unknown reasons. [11] [12] The original arcade release of Cosmic Avenger did not become a hit, but found success and a larger audience as one of the launch titles for ColecoVision, like some of the lesser known arcade games that gained popularity on the console such as Universal's Lady Bug . [13] [14]
The ColecoVision version of Cosmic Avenger was reviewed in Video magazine in its "Arcade Alley" column where it was described as "great fun" and as a game that "packs more than enough excitement in its three screens to satisfy any lover of arcade-style action games". Although reviewers noted that the game is "not as free-ranging as [those] in which the ship can scroll left as well as right", it was praised for its "beautiful graphics", and it was suggested that Cosmic Avenger might herald the coming of a "scrolling shootout" trend in home video games. [15] : 26 In September 1982, Arcade Express reviewed the ColecoVision version and scored it 9 out of 10. [7] Creative Computing Video & Arcade Games said in 1983 that "although Cosmic Avenger was not terribly popular in the arcades, Coleco's adaptation will do well in the home market" and a "nice addition" to the console's library. [13]
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout which had already appeared on the Atari 8-bit family and Atari VCS in 1979 and 1981 respectively.
The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist.
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.
Zaxxon is an isometric shooter arcade video game, developed and released by Sega in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki also developed the game.
Scramble is a horizontally scrolling shooter arcade video game released in 1981. It was developed by Konami and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels, and it established the foundation for a new genre.
Miner 2049er is a platform game developed for the Atari 8-bit family of home computers by Bill Hogue and released by his company, Big Five Software, in 1982. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms while avoiding or defeating enemy mutants. At a time when "climbing games" such as Donkey Kong had four screens, Miner 2049er had ten.
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1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
Venture is a fantasy-themed action game released as an arcade video game in 1981 by Exidy. Each level consists of a playable, overhead map view. Upon entering one of the rooms shown on the map, the game zooms in until the room fills the screen. As a round smiley-face named Winky, the goal is to collect the treasure in each of the rooms. Winky can shoot arrows at enemies which turn into slowly disintegrating corpses when hit. Corpses are deadly to the touch. Each room has a different layout, treasure, and enemies, and some rooms have special features, such as moving walls.
Smurf: Rescue in Gargamel's Castle is a 1982 video game published and developed by Coleco for the ColecoVision and Atari 2600. The game is based on the television series The Smurfs. In the game, the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle.
Atlantis is a fixed shooter video game released by Imagic in July 1982 for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot, Solar Storm, and Shootin' Gallery for Imagic. Atlantis was ported to the Atari 8-bit family, VIC-20, Intellivision, and the Magnavox Odyssey 2. The game was inspired by Taito's 1981 Colony 7 arcade game.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemies while collecting fuel and not crashing.
Super Cobra is a horizontally scrolling shooter developed by Konami, originally released as an arcade video game in 1981. It was published by Konami in Japan in March 1981 and manufactured and distributed by Stern in North America on June 22. It is the spiritual sequel to the Scramble arcade game released earlier in 1981. Super Cobra contains eleven distinct sections, versus six in Scramble, and is significantly more difficult, requiring maneuvering through tight spaces early in the game.
Vanguard is a scrolling shooter arcade video game developed by TOSE. It was released by SNK in Japan and Europe 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
Lady Bug is a maze chase video game produced by Universal and released for arcades in 1981. Its gameplay is similar to Pac-Man, with the primary addition to the formula being gates that change the layout of the maze when used, adding an element of strategy to the genre. The arcade original was relatively obscure, but the game found wider recognition and success as a launch title for the ColecoVision console.
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Looping is an action game developed and published in arcades in 1982 by Video Games GmbH in Europe and Venture Line in North America. The player controls a plane across two phases in order to reach a docking station by destroying a terminal base or a rocket base to open a gate while avoiding obstacles along the way.