Cosmic Ark

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Cosmic Ark
Cosmic Ark (Cover).jpg
Developer(s) Imagic
Publisher(s) Imagic
Designer(s) Rob Fulop [1]
Platform(s) Atari 2600
Release1982
Genre(s) Action
Mode(s) Single-player, multiplayer

Cosmic Ark is an Atari 2600 game designed by Rob Fulop and published by Imagic in 1982. [2] The objective is to gather specimens from different planets in a spaceship which contains the survivors from the city of Atlantis. There are two versions of the cartridge. One allows the player to toggle the starfield display with the Black & White / Color TV switch. In the other the starfield cannot be disabled. [3]

Contents

Gameplay

First stage, showing the mothership fending off meteors Cosmic Ark 1 Atari 2600.jpg
First stage, showing the mothership fending off meteors
Second stage, showing a shuttle beaming up an alien Cosmic Ark 2 Atari 2600.jpg
Second stage, showing a shuttle beaming up an alien

In the first stage, the player must fend off meteor showers from all four sides of the screen by pushing the joystick to fire in the desired direction, similar to the 1980 arcade game Space Zap . The second stage requires the player to pilot a shuttle to a planet and use its tractor beam to pick up life forms. While near the planet's surface, planetary defenses will fire at the shuttle. If hit, one previously captured specimen will be freed, forcing the player to retrieve another. After a set period of time, a klaxon will warn of renewed meteor activity, and the player must return immediately to defend the ark. [4]

Cosmic Ark does not provide a set number of lives. Instead, the player's ark starts with 40 fuel units, which are lost with each meteor strike or shot fired, and gained by destroying a meteor or capturing a life form. Capturing both life forms from a planet before the warning klaxon will top off fuel reserves. If the ark runs out of energy, the next hit it takes will end the game. [4]

Like its predecessor, Atlantis, Cosmic Ark ends with the destruction of the Ark but the smaller shuttle ship escaping. This plot thread was not continued in other Imagic games. [1]

Development

According to Fulop, the game was created entirely as a feat of technical one-upmanship: to show off the impressive background starfield effect to Activision programmers David Crane and Bob Whitehead. [5] The starfield effect uses a bug in the Atari 2600 hardware. [1]

Reception

Richard A. Edwards reviewed Cosmic Ark in The Space Gamer No. 59. [6] Edwards commented that "Overall, it is difficult to praise Cosmic Ark, though it can be fun at first. It is doubtful that this game will be played enough to justify its price, so perhaps it should be passed by." [6]

Reviews

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References

  1. 1 2 3 Stilphen, Scott. "DP Interviews Rob Fulop". Digital Press.
  2. Hague, James. "The Giant List of Classic Game Programmers".
  3. "Cosmic Ark". AtariAge. Archived from the original on 2017-06-13. Retrieved 2017-11-08.
  4. 1 2 "Cosmic Ark Manual". archive.org. Imagic. 1982.
  5. Fulop, Rob (April 14, 2008). "Making Crane Cry — The Origin of Cosmic Ark". Archived from the original on December 27, 2009. Retrieved January 4, 2020.
  6. 1 2 Edwards, Richard A. (January 1983). "Capsule Reviews". The Space Gamer . Steve Jackson Games (59): 44.
  7. "Kultpower Archiv: Komplettscan Telematch 2/1983".
  8. "Electronic Fun with Computer & Games - Vol 01 No 04 (1983-02)(Fun & Games Publishing)(US)". February 1983.
  9. http://download.abandonware.org/magazines/Tilt/tilt_numero004/Tilt%20004%20-%20Page%20025%20(1983-03-04).jpg [ bare URL image file ]