Super Smash Flash

Last updated
Super Smash Flash
Super Smash Flash logo.png
Logo for the original Super Smash Flash
Genre(s) Fighting
Developer(s) SSF2 Team
Publisher(s) McLeodGaming
Creator(s)Gregory McLeod
Platform(s) Microsoft Windows, macOS, Linux, Adobe Flash
First releaseSuper Smash Flash
August 21, 2006
Latest releaseSuper Smash Flash 2 Beta 1.3.1.2
February 14, 2022 [1]

Super Smash Flash is a series of fighting browser games published by McLeodGaming, led by Gregory McLeod under the alias Cleod9. It is based on the Super Smash Bros series. [2] The original Super Smash Flash is based specifically on Super Smash Bros. Melee . Its follow-up, also considered a reboot, is Super Smash Flash 2. The developer is currently working on an original crossover fighting game, Fraymakers .

Contents

Gameplay

Screenshot of Super Smash Flash 2, showing Mario, Kirby, Lloyd Irving and Ichigo Kurosaki fighting on the Battlefield stage. Super Smash Flash 2 Screenshot.png
Screenshot of Super Smash Flash 2, showing Mario, Kirby, Lloyd Irving and Ichigo Kurosaki fighting on the Battlefield stage.

Like in the official Super Smash Bros. games, the player's objective is to knock opponents off of the screen. Players are given a percentage counter instead of a health bar, which increases as they take damage. Each character is a well known video game character that are somewhat famous. Players will also have special moves with each button. A higher damage percentage means that attacks will send the player farther, which may ultimately lead to a KO. [3]

The games are not direct clones of the official games, as they feature adjusted mechanics and playable content, both stages and characters, not present in the original Super Smash Bros. series by virtue of being a fan made project.

In the original Super Smash Flash, characters only have a total of five attacks each, activated by pressing the "P" key along with an arrow key, and some characters had an extra attack while jumping. The reboot, Super Smash Flash 2, offers controls much more similar to those of the official games. Along with the option to use a keyboard like its predecessor, SSF2 adds support for external game controllers and other gaming devices that can be used for computers.

As with the official Super Smash Bros. games, both Super Smash Flash and Super Smash Flash 2 include several single-player modes, such as campaigns to defeat a series of computer-controlled opponents, events that have specific goals to clear, mini-games to test the player, etc. Players are awarded with numerous rewards and other collectibles by clearing single-player modes.

The original game features three single-player modes. In Regular Match, players can choose between Classic and Adventure Modes; once the whole roster has been unlocked, All-Star Mode becomes available. In Stadium, several mini-games and challenges are pitched to the player such as destroying eight targets using each character's own abilities in Target Test or defeating grey-shaded versions of the playable roster in Multi-Man Melee. In Training Mode, players can tune up their playing skills by setting several parameters of their own.

The reboot expands the single-player experience. Classic Mode, for instance, has a greater variety of opponents. All-Star Mode features a fixed order of opponents fought and more opponents per match. For Stadium, Target Test has been renamed Target Smash and features four selectable levels each with a set pattern for targets on each level, as well as a fifth specially designed level for each character that tests their own abilities to destroy the targets. [4] Multi-Man Melee is now called Multi-Man Smash and the player now confronts black-palette versions of Mario, Link, Kirby, and Pikachu, all of whom have very limited movesets and high stamina. A missing Stadium sub-mode from the official games that is absent from the original SSF gets reincorporated: Home-Run Contest, where the objective is to launch the Sandbag as far as possible by first racking up its damage, players are able to enable and disable a protective barrier that prevents the sandbag of getting out of the main platform, unless launched strong enough to break it. A new original Stadium sub-mode to be incorporated is Crystal Smash, where the objective is to destroy a multitude of crystals as quickly as possible. An Event Mode is also implemented, where players have to complete specific missions or defeat certain characters to accomplish the event; there is a total of 51 events to complete in the game.

Multiplayer

Both Super Smash Flash and Super Smash Flash 2 feature standard multiplayer battles, both against other players on the same machine and against computer-controlled characters with configurable difficulty levels.

The original game was very limited by its software Flash potential; aside from only one multiplayer mode (coined as Melee mode), matches were limited for only two human players per match; the other remaining two slots could be filled with CPU players only. The camera was only able to follow player one, leaving player two at a noticeable disadvantage.

SSF2 expanded the multiplayer mode by introducing four player-entries controlled by human players and a dynamic camera system. Version 0.9b introduced Special Smash, a mode similar to the official Super Smash Bros. games in which certain "game modifiers" like Mini (shrinks all characters), Slow (lowers the game speed), Turbo (which enables any attack to be cancelled on hit, directly taken with permission from fellow fan game Project M ), or Super Smash Flash (which recreates the quirky and glitchy engine of the original game like attacks hitting once per frame, applying no hitlag, characters become unable to hold onto ledges, etc.) can be applied to matches. [5] The Beta version introduced an original mode called Arena Mode, which enabled players to participate in some mini-games playing with the existing physics and characters in unorthodox-for-the-series ways using the Sandbag, much like Stadium on the single-player mode. There are currently two known sub-modes: The first is called Sandbag Soccer, in which players are pitched in an enclosed stage sorted to two teams, red and blue, and have to get the Sandbag into the opposing team's goal. The first team that reaches the number of goals set prior to the match wins. The other is called Sandbag Basketball and features a similar premise to the former, except players now have to get the Sandbag to pass through the opposing team's hoop to score. [4]

Ever since demo version 0.9b of SSF2, players can fight against opponents online through a proprietary system dubbed the "McLeodGaming Network". [5] [6] Connections use the proprietary Adobe RTMFP technology unless the "high latency" setting is chosen, which hands the players off to a server rather than using a P2P connection.

Playable characters

The original Super Smash Flash features 30 characters. These characters represent a wide variety of media, spanning not only video games but also manga, animated film, and fan-made creations. Like in the Super Smash Bros. series, a number of these characters must be "unlocked" through various means.

Super Smash Flash 2 Beta currently features 47 playable characters. As the game is still in development, this number is still subject to change. Fan-made newcomers from the previous game will not reappear due to the developers wanting to give a more professional tone to the game.

FighterFlashFlash 2 Franchise
Bandana Dee Dark Red x.svgYes check.svg Kirby
Black Mage Dark Red x.svgYes check.svg Final Fantasy
BladeYes check.svgDark Red x.svgMcLeodGaming
BlueYes check.svgDark Red x.svg
Bomberman Dark Red x.svgYes check.svg Bomberman
Bowser Dark Red x.svgYes check.svg Super Mario
Captain Falcon Yes check.svgYes check.svg F-Zero
Chibi-Robo Dark Red x.svgYes check.svg Chibi-Robo!
Cloud Yes check.svgDark Red x.svg Final Fantasy
Crono Yes check.svgDark Red x.svg Chrono
Donkey Kong Dark Red x.svgYes check.svg Donkey Kong
Falco Dark Red x.svgYes check.svg Star Fox
Fox Yes check.svgYes check.svg
Ganondorf Dark Red x.svgYes check.svg The Legend of Zelda
Goku Dark Red x.svgYes check.svg Dragon Ball
Ichigo Dark Red x.svgYes check.svg Bleach
Inuyasha Yes check.svgDark Red x.svg Inuyasha
Isaac Dark Red x.svgYes check.svg Golden Sun
Jigglypuff Yes check.svgYes check.svg Pokémon
Kirby Yes check.svgYes check.svg Kirby
Knuckles Yes check.svgDark Red x.svg Sonic the Hedgehog
Krystal Dark Red x.svgYes check.svg Star Fox
Link Yes check.svgYes check.svg The Legend of Zelda
Lloyd Yes check.svgYes check.svg Tales of Symphonia
Lucario Dark Red x.svgYes check.svg Pokémon
Luigi Yes check.svgYes check.svg Super Mario
Luffy Dark Red x.svgYes check.svg One Piece
Mario Yes check.svgYes check.svg Super Mario
Marth Dark Red x.svgYes check.svg Fire Emblem
Mega Man Dark Red x.svgYes check.svg Mega Man
Meta Knight Yes check.svgYes check.svg Kirby
Mewtwo Yes check.svgDark Red x.svg Pokémon
Mr. Game and Watch Yes check.svgYes check.svg Game and Watch
Mr. Incredible Yes check.svgDark Red x.svg The Incredibles
Naruto Yes check.svgYes check.svg Naruto
Ness Dark Red x.svgYes check.svg EarthBound
Pac-Man Dark Red x.svgYes check.svg Pac-Man
Peach Dark Red x.svgYes check.svg Super Mario
Pichu Dark Red x.svgYes check.svg Pokémon
Pikachu Yes check.svgYes check.svg
Pit Dark Red x.svgYes check.svg Kid Icarus
Rayman Dark Red x.svgYes check.svg Rayman
Ryu Dark Red x.svgYes check.svg Street Fighter
Samus Yes check.svgYes check.svg Metroid
Sandbag Dark Red x.svgYes check.svg Super Smash Bros.
Shadow Yes check.svgDark Red x.svg Sonic the Hedgehog
Sheik Yes check.svgYes check.svg The Legend of Zelda
Simon Dark Red x.svgYes check.svg Castlevania
Sonic Yes check.svgYes check.svg Sonic the Hedgehog
Sora Dark Red x.svgYes check.svg Kingdom Hearts
Super Sonic Yes check.svgThe Final Smash of Sonic Sonic the Hedgehog
Tails Yes check.svgYes check.svg
Waluigi Dark Red x.svgYes check.svg Super Mario
Wario Dark Red x.svgYes check.svg WarioWare
Yoshi Dark Red x.svgYes check.svg Yoshi
X Yes check.svgDark Red x.svg Mega Man
Young Link Yes check.svgDark Red x.svg The Legend of Zelda
Zelda Yes check.svgYes check.svg
Zero Yes check.svgDark Red x.svg Mega Man
Zero Suit Samus Dark Red x.svgYes check.svg Metroid

Development

Development of the original Super Smash Flash began around mid-2006, as Cleod9's first Flash game project on his then TI-89-centric website, McLeodGaming, after understanding Flash coding well enough to make a full-fledged game. Although known for being a difficult game, its gameplay was hardly like that of the original Super Smash Bros. games. Originally, the game was a combat-oriented platform game starring Sonic the Hedgehog fan-characters called "Blade" and "Blue" (whom would remain playable characters even in the final product), and the focus was to get through a large level with suspended platforms taking out flying robotic bees called Buzzers (enemies from the Sega Genesis game, Sonic the Hedgehog 2 ).[ citation needed ] The game was eventually reworked into a Super Smash Bros. fan game—then early called a "flash Smash engine" by Cleod9—where small updates began incorporating new content, be new playable characters, stages or items [2] It was based on Super Smash Bros. Melee as that was the current title in the official series at the time. As Cleod9's first big flash project, the game was considered "a great success for its time". [7] The game was completed within roughly half a year's time without any outside coding assistance, and was released August 21, 2006 on Newgrounds, a website known for its user-made Flash content. [8] It is currently the 15th most played game ever on Newgrounds.

Super Smash Flash 2

Logo for Super Smash Flash 2 Super Smash Flash 2 logo.png
Logo for Super Smash Flash 2

The success of Super Smash Flash soon led to high demand for a sequel. When McLeodGaming first started development on Super Smash Flash 2 in 2007, the game was planned to be a sequel to the original Super Smash Flash, with the incremental aesthetic and gameplay improvements. This plan was ultimately discarded in favor of making a fresh, new start to reboot the series. Despite the title, Super Smash Flash 2 is not actually a sequel; it is an entirely new game, and only retains the original name of the project because of how widely known the title has become throughout the fanbase. Although the game is not complete yet, pre-releases – also known as demos of the game – have been posted to their website for users and fans to see how far in development the game is. Various attempts to post minor updates to the game have also been posted to the "Smash Flash DOJO", one of several websites run by developers based on a similar Nintendo-run site for the Smash Bros. series, but each attempt has been abandoned. [9] Updates are also occasionally posted on the team's Facebook and Twitter pages.

There were two major turning points in the game's development. The first was on January 1, 2009, on the release of v0.4a. This was the point where the game began to sharply grow considerably more complex, leading to snags in development as the difficulty of adding new characters was stated by Cleod to have "increased exponentially" at this point. [10] The second turning point came with the following release, v0.7, on January 1, 2011. Initially thought to merely be an update that added content, Black Mage was included as a hidden character after playing ten battles. This was a shock to the fanbase, as he was the first character to be introduced who was not in the originally planned character roster. Directly related to knowledge of his surprise inclusion spreading among the general fanbase, McLeodGaming soon made an announcement that the oft-criticized planned roster had undergone a complete overhaul. [11]

The final demo, Super Smash Flash 2 Beta, was announced on January 25, 2015. It was notable for dropping both the version number and designating itself as a beta version rather than a demo. On May 29, 2017, Super Smash Flash 2 Beta was finally released after three years of development, it added various aspects to stand on its own as a game, both present in the official Super Smash Bros. titles, such as Classic Mode (primarily in the vein of the original Super Smash Bros. , but with added elements), and original to the game, such as Arena Mode. Updates to this version are designated with a separate version number starting at 1.0, with the latest update being Beta 1.3.1, which was released on August 12, 2021. [12]

Reception

Super Smash Flash garnered a mixed to positive critical reception. Though initially reviewed positively, later reviews such as one on FlashGN found the game to be "lacking control", and "simply a buggy and flawed attempt at recreating one of the best fighting games of all time." [13] Despite some poor reviews, Super Smash Flash earned a Newgrounds daily feature award, over 11 million views, and a four star rating, and later was categorized as making "Flash Portal History" for 2006. [14] The game has picked up several other minor awards. [15]

Super Smash Flash 2, though currently "a work in progress", has gained significantly more traction than its predecessor. It was featured in GamesRadar's "10 fan games that shouldn't be ceased or desisted" as #5 while still in its infancy, and gained a feature article on GoNintendo. [16] [17] Shortly before the release of version 0.9b, one writer for the video gaming website Polygon opined that "There's a low-fi pixel art aesthetic and a sense of freedom that makes Super Smash Flash 2 more appealing to me than the real thing." [18] Super Smash Flash 2's demos maintain over 400,000 plays a day on McLeodGaming alone, and peaked at over 1 million daily plays on January 20, 2013. [19] Notably, the game's work-in-progress v0.9a demo was featured as an indie game at the worldwide Super Smash Bros. tournament Apex 2013, and returned the following two years with subsequent updates. [20]

Related Research Articles

<span class="mw-page-title-main">Luigi</span> Video game character

Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario. Defined by his kind-hearted, yet cowardly demeanor, Luigi appears in many games throughout the Mario franchise, oftentimes accompanying his brother.

Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagonist Fox McCloud. Gameplay involves many adventures around the Lylat planetary system in the futuristic Arwing fighter aircraft, in other vehicles, and on foot. The original Star Fox (1993) is a forward-scrolling 3D rail shooter, but later games add more directional freedom.

<span class="mw-page-title-main">Fox McCloud</span> Fictional character and the protagonist of the Star Fox video game series

Fox McCloud is a fictional character and the chief protagonist of Nintendo's Star Fox series. He is an anthropomorphic fox created and designed by Shigeru Miyamoto and Takaya Imamura. He was introduced as a player character in the original 1993 video game Star Fox. In each game, to varying extents, the player controls Fox in his Arwing. He is the leader of the Star Fox team and is joined by his wingmates on various missions.

Roy (<i>Fire Emblem</i>) Video game character

Roy is a fictional character from Nintendo's Fire Emblem video game series who, alongside Marth, first appeared in the 2001 crossover fighting game Super Smash Bros. Melee as a representative character from the Fire Emblem series. He is the lead character of Fire Emblem: The Binding Blade; within the story, he is the son of Eliwood and heir presumptive of Pherae, who eventually becomes a major military leader. The inclusion of Roy and Marth in Melee is cited as one of the reasons Nintendo started localizing the series for international distribution. Roy continues to make recurring appearances in subsequent Fire Emblem media, such as a manga series and spinoff video games.

<span class="mw-page-title-main">King K. Rool</span> Video game character

King K. Rool is a fictional anthropomorphic crocodile and the main antagonist in Nintendo's Donkey Kong video game franchise, as well as the archnemesis of Donkey Kong and Diddy Kong. K. Rool is the villainous leader of a group of crocodilian raiders known as the Kremlings, who have crossed paths with the Kongs on many occasions. First appearing in the 1994 video game Donkey Kong Country for the Super Nintendo Entertainment System, he has been described as being "to Donkey Kong what Bowser is to Mario". He is depicted as unstable, adopting different personae and titles and utilizing a variety of weapons to his advantage. K. Rool resembles an overweight crocodile with an infected, bulging eye. The name "K. Rool" is a play on the word "cruel", a reference to his malevolent nature. He also appeared as a playable character in Super Smash Bros. series. In addition to video games, K. Rool has appeared in the manga adaption of Donkey Kong Country, the Donkey Kong Country animated series, comics and several pieces of Nintendo merchandise.

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

<i>Super Smash Bros. Brawl</i> 2008 fighting video game

Super Smash Bros. Brawl is a 2008 crossover fighting game developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.

<span class="mw-page-title-main">Little Mac</span> Main character of the Punch-Out video game series

Little Mac is a fictional boxer and the protagonist in Nintendo's Punch-Out!! series of video games. He first appeared in the Arcade game Punch-Out!!. He is the smallest and youngest of all the boxers in the games, being only 17 years old across all Punch-Out!! games. His signature attack is the "STAR Punch". His design was changed for the SNES Super Punch-Out!!, but reverted to his original design in the Wii title. In the NES and Wii games, Little Mac is accompanied by Doc Louis, his trainer.

<i>Super Smash Bros. Melee</i> 2001 video game

Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox and Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.

<i>Super Smash Bros.</i> (video game) 1999 video game

Super Smash Bros. is a 1999 crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. The first installment in the Super Smash Bros. series, it is a crossover between several different Nintendo franchises, including Mario, The Legend of Zelda, Star Fox, Yoshi, Donkey Kong, Metroid, F-Zero, Mother, Kirby, and Pokémon. It presents a cast of characters and locations from these franchises and allows players to use each character's unique skills and the stage's hazards to inflict damage, recover health, and ultimately knock opponents off the stage.

Super Mario Bros. Crossover is a fan-made crossover platform Flash video game launched on Newgrounds on April 27, 2010 by Exploding Rabbit. It is based mostly on the gameplay of Nintendo's Super Mario Bros. for the NES. The only major difference is the ability to control characters that debuted in other Nintendo Entertainment System games unrelated to the Mario series, plus the ability to use "skins" of levels and characters from other games and platforms. The latest version available (3.1.21) was released on December 27, 2013.

Pit (<i>Kid Icarus</i>) Fictional character

Pit is a fictional character and the protagonist of the Kid Icarus series. Debuting in Kid Icarus for the Nintendo Entertainment System in 1986, Pit would later appear in Kid Icarus: Of Myths and Monsters for the Game Boy in 1991, and Kid Icarus: Uprising for the Nintendo 3DS in 2012.

<i>Super Smash Bros. for Nintendo 3DS</i> and <i>Wii U</i> 2014 video games

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred together as Super Smash Bros. 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

<i>Project M</i> Mod of Super Smash Bros. Brawl

Project M is a mod of the 2008 fighting game Super Smash Bros. Brawl for the Wii, created by the community group known as the Project M Development Team. It is designed to retool Brawl to play more like its two predecessors, Super Smash Bros. (1999) and Super Smash Bros. Melee (2001), in response to fan objections to Brawl's physics, slower-paced gameplay, larger use of chance elements, and mechanics of certain attacks. Project M reintroduces Dr. Mario, Mewtwo, and Roy, who were present in Melee but were cut from Brawl due to time constraints. In addition, it features a new art style for in-game menus and allows players to choose certain characters individually when they are only accessible as transformations of other ones in Brawl.

Professional Super Smash Bros. competition involves professional gamers competing in the Super Smash Bros. series of crossover fighting games published by Nintendo. Organized tournament competition began in 2002 with Super Smash Bros. Melee, released for the GameCube in 2001; however, in the series' native Japan, there have been tournaments as early as 1999 with the original Super Smash Bros. for the Nintendo 64. Later tournaments have featured the other games in the series, with the two largest and most popular Smash Bros. scenes revolving around Melee and Super Smash Bros. Ultimate for the Nintendo Switch. Smaller scenes exist for the original game and Project M, a popular fan modification of Super Smash Bros. Brawl for the Wii, and to a lesser extent, Brawl itself. Major Smash Bros. tournaments include the GENESIS, Evolution Championship Series (EVO), Super Smash Con and The Big House annual series. Major League Gaming (MLG) has also previously included Smash Bros. games in its Pro Circuit.

<i>Super Smash Land</i> 2011 video game

Super Smash Land is a fan-made demake of Super Smash Bros. released on September 14, 2011, by Dan Fornace. The game features six playable characters and 11 stages. The game's visual design resembles the graphics for the Game Boy and was developed with GameMaker 7.

<i>Super Smash Bros. Ultimate</i> 2018 crossover fighting game

Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U (2014). The game follows the series' traditional style of gameplay, in which players control one of the various characters and use attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a single-player campaign and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games as well as newcomers. The roster ranges from Nintendo characters to those from third-party franchises.

<i>MultiVersus</i> Upcoming video game

MultiVersus is an upcoming free-to-play crossover fighting game developed by Player First Games and published by Warner Bros. Games for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game features characters from Warner Bros. Entertainment franchises.

References

  1. "SSF2 Hotfix Patch v1.3.1.2 Released – Super Smash Flash".
  2. 1 2 McLeod, Gregory. "McLeodGaming :: About". McLeodGaming. Archived from the original on 20 October 2012. Retrieved 5 November 2012.
  3. "Battling | Smash Flash DOJO!!!". Smash Flash DOJO!!!. McLeodGaming. Retrieved 24 August 2013.
  4. 1 2 "YouTube - McLeodGaming Direct - Super Smash Flash 2 Beta (1/25/15)". YouTube. Google, Inc. Retrieved 16 February 2015.
  5. 1 2 Neltz, András (23 July 2014). "The Smash Bros. Where You Can Play As Sora, Naruto, Ichigo, or Goku". Kotaku. Retrieved 4 August 2014.
  6. "McLeodGaming Network". McLeodGaming Network. McLeodGaming. Retrieved 4 August 2014.
  7. "McLeodGaming – View Topic – SSF2 General Discussion [v0.9]". McLeodGaming. Archived from the original on 27 March 2014. Retrieved 24 August 2013.
  8. "Game Projects | Greg McLeod". McLeod, Gregory. Archived from the original on 28 March 2014. Retrieved 26 March 2014.
  9. "Welcome to the Smash Flash DOJO!!!". Smash Flash DOJO!!!. McLeodGaming. Archived from the original on 5 July 2014. Retrieved 5 August 2014.
  10. "January 1, 2008 News (Happy New Year + v0.4a Released)". McLeodGaming (1 January 2009). McLeodGaming. Archived from the original on 18 February 2015. Retrieved 16 February 2015.
  11. "January 6th, 2011 News (v0.7 Update + Important Roster Info)". McLeodGaming (6 February 2011). McLeodGaming. Archived from the original on 18 February 2015. Retrieved 16 February 2015.
  12. "SSF2 v1.3.1 Release". Super Smash Flash. SSF2 Team. Retrieved 2 November 2021.
  13. Shawn. "FGN- 'Super Smash Flash Review'". Afro Ninja Productions. Archived from the original on 2 March 2012. Retrieved 5 November 2012.
  14. "Flash Portal History: 2006". Newgrounds, Inc. Archived from the original on 6 March 2013. Retrieved 24 August 2013.
  15. "Super Smash Flash EXE Software Informer: Awards". Informer Technologies, Inc. Retrieved 5 November 2012.
  16. RawmeatCowboy (13 January 2012). "Super Smash Flash 2 – fan-made game footage | GoNintendo – What are YOU waiting for?". GoNintendo. Retrieved 5 November 2012.
  17. Chiang, Oliver (19 February 2010). "10 fan games that shouldn't be ceased or desisted". GamesRadar . Retrieved 5 November 2012.
  18. Riendeau, Danielle (22 July 2014). "Fan-made Smash Bros. has better characters". Polygon. Vox Media. Retrieved 4 August 2014.
  19. "Facebook – Well, looks like we're going to have to amend Friday's post..." McLeodGaming. Retrieved 24 August 2013.
  20. "Indie Developers". Apex Series. Archived from the original on 28 March 2014. Retrieved 24 August 2013.