Spark the Electric Jester

Last updated

Spark the Electric Jester
Spark the Electric Jester cover.png
Developer(s) Feperd Games
Publisher(s) Feperd Games
Designer(s) Felipe Daneluz
Composer(s)
  • Andy Tunstall
  • Falk Au Yeong
  • Funk Fiction
  • Michael Staple
  • Paul Bethers
  • James Landino
Engine Clickteam Fusion
Platform(s) Windows
ReleaseApril 10, 2017
Genre(s) Platform
Mode(s) Single-player

Spark the Electric Jester is a 2017 platform game created by Brazilian indie developer Felipe Daneluz. The player controls Spark on his journey to stop a mobilizing army of robots from taking over the world. Gameplay involves a mix of fast-paced platforming and melee combat over a series of differently themed levels. A variety of power-ups are distributed throughout, each characterized by a unique set of abilities for use in battle and traversal.

Contents

Daneluz previously created several fangames based on the Sonic the Hedgehog series. Spark the Electric Jester was conceived from combining elements of the Sonic and Kirby series in one of his fangames, Sonic After the Sequel . He also drew inspiration from the Mega Man X , Bayonetta , and Super Smash Bros. series. Aside from sound and programming, development was handled primarily by Daneluz while in college. After a successful 2015 Kickstarter campaign, Spark the Electric Jester was released for Windows on April 10, 2017, as his first commercial title. Critics felt the game was successful at iterating on its 16-bit-era inspirations and directed praise towards its gameplay and soundtrack. A sequel, Spark the Electric Jester 2 , was released in May 2019, followed by Spark the Electric Jester 3 in August 2022.

Gameplay

Spark attacking an enemy with a hammer Spark the Electric Jester screenshot.png
Spark attacking an enemy with a hammer

Spark the Electric Jester is a side-scrolling platform game. [1] The player must guide Spark through a series of differently themed levels containing an assortment of obstacles, robot enemies, and boss fights. [1] [2] Fast-paced gameplay is emphasized, [2] as Spark is capable of running at high speeds. [3] Running on inclines, walls, ceilings, and through vertical loops can affect his momentum. [1] [2] [4] Spark can also wall jump and perform a dash to both accelerate forward and parry enemies. [2] [4] They are fought with melee attacks, [2] of which three can be chained together into a combo. [4] Additionally, the player is capable of releasing charged shots. [3] Dealing attacks will prompt a blue meter, referred to as the "Static Bar", to rise. [5] Once full, it can be expended by releasing a charged shot, enhanced with power. [4] A variety of power-ups are distributed across the levels, [6] each characterized by a unique move set and cosmetic change to Spark. [1] [2] They endow the player with different attacks, traversal abilities, or both. [3] Some powers give the player a different special attack when the Static Bar is full. [2] [3]

Completing the game will unlock Fark, Spark's doppelgänger, as a playable character. [2] [3] Differences in his campaign include less health, altered level design, new boss fights, and a unique move set. [3]

Plot

The story begins with Spark, an anthropomorphic character of the Formie species, explaining his origins to the player. After obtaining a job as a circus performer, Spark was replaced with a robot bearing a close resemblance to himself. In the present day, Spark overlooks his city in discontent, lamenting the increasing presence of robots in his society. As the robots abruptly begin to attack the people of the city, Spark intervenes to stop them. After Spark defeats the robots throughout the city, he encounters his look-alike from the circus. The look-alike taunts him before running off, igniting a rivalry between the two. Spark subsequently travels across the planet to fight the mobilizing robot army, learning of their plans for world domination. He dubs his look-alike "Fark", a portmanteau of "Spark" and "fake". [7]

Spark is eventually introduced to a small group of friendly robots and an engineer named Doctor Armstrong. Armstrong explains that he created an autonomous robot to guard Megaraph, a towering robot production facility. The robot, dubbing himself Freom, developed a dogmatic personality and amassed an army through the dissemination of a computer virus. Armstrong also discovered that Fark's intended purpose was to masquerade as an ally of Freom and eventually betray him, but had been unsuccessful in doing so. Armstrong enlists Spark to infiltrate Freom's battle airships as well as Megaraph, where Spark can confront him. [7]

After defeating Fark in a final duel, Spark ascends up Megaraph and encounters Freom sitting atop a throne of machinery. Freom reveals his plan to launch the facility into the planet's orbital ring, bringing about a mass extinction. As Megaraph lifts off into space, Fark thrusts his staff into the sky to aid Spark from the surface. Brandishing the staff, Spark transforms into a more powerful form and pursues Freom up to Megaraph's peak. With his newfound strength, he is able to defeat Freom and thwart his plans. [7]

Development and release

The concept of Spark the Electric Jester originated from a power-up in Daneluz's Sonic After the Sequel (pictured). Sonic After the Sequel Cyan City screenshot.png
The concept of Spark the Electric Jester originated from a power-up in Daneluz's Sonic After the Sequel (pictured).

Spark the Electric Jester was created by Brazilian indie developer Felipe Daneluz. [8] He had previously immersed himself in Sonic the Hedgehog fangame development after having discovered the open-source game engine Sonic Worlds. [9] [10] The engine was developed by collaborators from the Sonic Fan Games HQ website for designing Sonic-style levels. [9] [11] Daneluz wanted to create a Sonic game since he was a child, [10] and was able to familiarize himself with the engine due to its accessibility to those lacking programming experience. [9] He used Multimedia Fusion 2 with Sonic Worlds to create three 2D Sonic fangames during his time as a game design student: [9] [10] Sonic Before the Sequel , Sonic After the Sequel , and Sonic Chrono Adventure . [9] The games were released between 2011 and 2013 and were downloaded over 120,000 times. [9] [12] [13] [14]

The concept of Spark the Electric Jester originated from a power-up in After the Sequel. [15] Based on the Beam power-up from the Kirby series, [16] :11:29–12:48 it gives Sonic a jester-like appearance and the ability to generate fireballs. [11] Daneluz was curious as to what the design would look like as its own unique character, [16] :11:29–12:48 with additional inspiration being drawn from Ristar . He found that initial reactions to Spark's design were poor and attempted to redesign him, but concluded that he just needed to be refined by a different artist. [17] Work on the game had begun by the time of Chrono Adventure's development. Daneluz intended for Spark the Electric Jester to be different from Sonic games, recounting the gameplay as initially slow, similar to Mega Man , and more mechanically simple than the final release. He found this early iteration to be boring and implemented Sonic elements, such as speed and vertical loops, as a result. [16] :13:01–16:15

A month-long Kickstarter campaign was launched in late July 2015, [18] accompanied by a demo containing three levels. [19] The fundraiser earned over US$9,000 from the contribution of 440 backers, surpassing its funding goal of $7,000. [6] [20] Daneluz claimed that a "majority of the game's initial development" was complete by the campaign's launch and planned to allocate funds towards the sound design and soundtrack. [21] The music was composed by Andy Tunstall, Falk Au Yeong, Funk Fiction (Pejman Roozbeh), and James Landino, all of whom had previously collaborated on Daneluz's fangames, [10] [22] as well as Michael Staple and Paul Bethers. [23] Alongside music composition, Landino served as the audio lead and helped manage the musicians. [24] Tunstall also served as a sound designer and drew the game's cover art. [25] [26] Otherwise, development was handled primarily by Daneluz while in college, [27] [16] :18:44-19:27 with Héctor Barreiro-Cabrera being responsible for the base code. [28] The game was also built atop Daneluz's code from his Sonic projects, initially in Multimedia Fusion 2 before later transitioning to Clickteam Fusion 2.5. [16] :20:09–20:41 Aside from the Sonic series, Spark the Electric Jester's biggest influences were Kirby Super Star and Mega Man X games, particularly ones in which Zero is playable. The Bayonetta and Super Smash Bros. series also served as inspiration. [15] The character of Fark was inspired by rival characters from multiple video game series, such as Zero, Kirby's Meta Knight, and Sonic the Hedgehog's Metal Sonic and Shadow, while Freom was based on Dragon Ball 's Frieza. [17]

Spark the Electric Jester was originally projected for an early 2016 launch on Windows and OS X platforms, [21] but would instead be released on April 10, 2017. [3] It was published under Daneluz's developer name, Feperd Games, [3] [29] for Windows via Steam as his first commercial title. [2] [16] :17:10–17:18 An update was released in June 2018, [30] including various fixes, a rewritten story, and the addition of hard modes. [31]

Reception

Amr Al-Aaser of Rock Paper Shotgun and Jed Whitaker of Destructoid felt that Spark the Electric Jester was successful in incorporating and iterating on its 16-bit-era inspirations. [2] [3] Al-Aaser commended the game for its variety of ideas in both its power-ups and level mechanics, and opined that it would "remix and refresh old ideas with its own, instead of being content to pay homage". [2] The power-ups were described as more in-depth than those in Sonic 3 & Knuckles by Whitaker, who accredited them towards elevating Spark the Electric Jester's quality to that of the 16-bit Sonic titles. While he characterized the first stage as "ugly" and "disjointed", Whitaker felt the game became better as he progressed, and summarized the level design as "great". [3] Al-Aaser enjoyed Fark's mechanics and thought that the two characters' different gameplay styles complemented each other. [2] Whitaker found Fark's campaign to be more difficult than Spark's, which he felt was lacking in challenge, and appreciated the game's amount of content. [3] The soundtrack was positively received by both publications. [2] [3] It was described as feel-good and "an absolute jam" by Al-Aaser, [2] and Whitaker believed it was of equal quality to the music found in 16-bit Sonic games. [3]

Sequels

A sequel, Spark the Electric Jester 2 , was released for Windows via Steam in May 2019 and for the Xbox One in September 2020. [32] Unlike its predecessor, the game features Fark as the protagonist and is a 3D platformer. [33] A third entry, Spark the Electric Jester 3, was released via Steam in August 2022 and is similarly a 3D platformer. [34] Spark the Electric Jester 3 was released for the Nintendo Switch on July 25, 2024, in North America, and in Europe and Australia on August 1, 2024. [35]

Related Research Articles

<span class="mw-page-title-main">Sonic the Hedgehog (character)</span> Video game character

Sonic the Hedgehog is a character created by the Japanese game developers Yuji Naka and Naoto Ohshima. He is the star of the Sonic the Hedgehog franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphic blue hedgehog who can run at supersonic speed. He races through levels, collecting rings and avoiding obstacles, as he seeks to defeat his archenemy, Doctor Eggman. He is accompanied by supporting characters, such as his sidekick Miles "Tails" Prower, self-proclaimed girlfriend Amy Rose, and friendly rival Knuckles the Echidna.

<i>Sonic Adventure</i> 1998 video game

Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.

<i>James Pond: Underwater Agent</i> 1990 video game

James Pond: Underwater Agent is a 1990 platform video game that was developed by British video game developer Millennium Interactive and published by Millennium Interactive and Electronic Arts for the Amiga, Atari ST, Acorn Archimedes, and Sega Genesis. It was the first in the James Pond series of games.

<i>Sonic the Hedgehog</i> (8-bit video game) 1991 video game

Sonic the Hedgehog is a 1991 platform game. It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Sega Master System and Game Gear consoles. Ancient—a studio founded by composer Yuzo Koshiro for the project—developed the game and Sega published it to promote the handheld Game Gear. The 8-bit Sonic is a side-scrolling game similar in style to the 16-bit game, but reduced in complexity to fit the 8-bit systems.

Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.

<i>Sonic the Hedgehog: Triple Trouble</i> 1994 platform game

Sonic the Hedgehog: Triple Trouble is a 1994 platform game developed by Aspect and published by Sega for the Game Gear. It is the sequel to Sonic Chaos (1993) and features classic side-scrolling Sonic gameplay. The player controls either Sonic the Hedgehog or Miles "Tails" Prower as they venture to protect the powerful Chaos Emeralds from Doctor Robotnik, Knuckles the Echidna, and series newcomer Nack the Weasel. Sonic and Tails' unique abilities, as well as various power-ups, can assist the player in gameplay.

<i>Sonic Chaos</i> 1993 video game

Sonic Chaos is a 1993 platform game published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities.

<i>Sonic the Hedgehog 4: Episode I</i> 2010 video game

Sonic the Hedgehog 4: Episode I is a 2010 platform game developed by Dimps, with assistance from Sonic Team, and published by Sega. It is a sequel to Sonic & Knuckles (1994), following Sonic as he sets out to stop a returning Doctor Eggman. Like the Sonic the Hedgehog games released for the Sega Genesis, Episode I features side-scrolling gameplay, with movement restricted to a 2D plane. The player races through levels collecting rings while rolling into a ball to attack enemies. The game also features special stages in which the player collects Chaos Emeralds and online leaderboards comparing level completion times and high scores.

<i>Sonic Dash</i> 2013 video game

Sonic Dash is a 2013 endless runner mobile game developed by Hardlight and published by Japanese game studio Sega. It is Hardlight's second Sonic the Hedgehog game, the first being 2012's Sonic Jump. The game was released in March 2013 for iOS, November 2013 for Android, and December 2014 for Windows Phone and Windows, along with an arcade release in November 2015 as Sonic Dash Extreme. It was initially released as a paid application, but was made free-to-play a month after its iOS release.

<i>Mighty No. 9</i> 2016 video game

Mighty No. 9 is a 2016 action platform video game developed by Comcept, in conjunction with Inti Creates, and published by Deep Silver. The game was crowdfunded through Kickstarter and incorporated heavy input from the public. Mighty No. 9 closely resembles the early Mega Man series in both gameplay and character design, on which project lead Keiji Inafune worked, and is considered a spiritual successor.

<i>Sonic After the Sequel</i> 2013 video game

Sonic After the Sequel is a 2013 platform video game created by Brazilian student Felipe Daneluz (LakeFeperd). It is an unofficial game based on the Sonic the Hedgehog series and set between the official games Sonic the Hedgehog 2 and Sonic the Hedgehog 3. Daneluz's second Sonic game, it follows Sonic Before the Sequel, which is set between the original Sonic the Hedgehog and Sonic the Hedgehog 2. Like its predecessor, After the Sequel stars Sonic the Hedgehog and his sidekick Tails in a quest to retrieve the Chaos Emeralds from Doctor Eggman.

<i>Freedom Planet</i> 2014 video game

Freedom Planet is a 2014 platform game developed and published by American video game designer Sabrina DiDuro, for her studio GalaxyTrail. The player controls one of three anthropomorphic animal protagonists: the dragon girl Lilac, the wildcat Carol, or the basset hound Milla. Aided by a duck-like alien named Torque, the girls attempt to defeat the evil Lord Brevon, who plans to steal the Kingdom Stone and conquer the galaxy. While the game focuses on fast-paced platforming, its levels are interspersed with slower action scenes.

<i>Five Nights at Freddys</i> (video game) 2014 video game

Five Nights at Freddy's (FNaF) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. The player controls Mike Schmidt, a night security guard at a family pizzeria. Schmidt must complete his shifts while avoiding the homicidal animatronic characters that wander the restaurant at night. The player has access to security cameras to monitor the animatronics throughout the shift, and a set of steel doors that can lock out the characters. Using the cameras and doors consumes the player's limited electricity, and draining all of the power causes these tools to become inoperable. If the player fails to keep the animatronics out of the office, they will be jumpscared and experience a game over.

<i>Sonic Boom: Fire & Ice</i> 2016 action-adventure game

Sonic Boom: Fire & Ice is an action-adventure platform game developed by Sanzaru Games and published by Sega for the Nintendo 3DS. It is part of the Sonic Boom spin-off franchise of the Sonic the Hedgehog series, along with the games Rise of Lyric and Shattered Crystal and a television series. Originally planned for a release in late 2015, Fire & Ice was released in North America and Europe in September 2016, and in Australia the following month. While the game received mixed reviews, it was seen as an improvement over Rise of Lyric and Shattered Crystal.

<i>Sonic Mania</i> 2017 video game

Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.

Retro Engine Multiplatform game engine

The Retro Engine, also known as the Retro Software Development Kit, is a multiplatform game engine developed by Australian programmer Christian Whitehead, best known for its use in Sega's Sonic the Hedgehog series.

<i>Sonic P-06</i> Platform video game

Sonic the Hedgehog: Project '06, or simply Sonic P-06, is an upcoming platform game developed by Argentine programmer Ian "ChaosX" Moris for Microsoft Windows. It is an unofficial remake of the 2006 video game "Sonic the Hedgehog", originally developed by Sonic Team and published by Sega.

<i>No Straight Roads</i> 2020 video game

No Straight Roads is a 2020 action-adventure game developed by Malaysian independent studio Metronomik, and published by Sold Out Ltd. The focus is on an indie rock duo who battle an EDM empire to free Vinyl City from their control with the power of rock. The game combat involves listening to the music, knowing when enemies attack and when to strike. It was released on August 25, 2020, for the Nintendo Switch, PlayStation 4, Windows, and Xbox One after three years of development. An updated version, No Straight Roads: Encore Edition was released on October 21, 2021.

<i>Spark the Electric Jester 2</i> 2019 video game

Spark the Electric Jester 2 is a 2019 platform game created by Brazilian indie developer Felipe Daneluz. It is a 3D sequel to Daneluz's previous 2D game Spark the Electric Jester, released in 2017. The player controls Spark's robotic counterpart, Fark, on his quest to find Doctor Armstrong. Fark must be guided through various levels and may engage enemies in combat. While fast-paced platforming is emphasized, levels are approachable in multiple ways.

References

  1. 1 2 3 4 "Spark the Electric Jester PC - Encyklopedia Gier" [Spark the Electric Jester PC - Games Encyclopedia]. Gry-Online (in Polish). Archived from the original on April 30, 2022. Retrieved May 7, 2022.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Al-Aaser, Amr (January 30, 2018). "Spark the Electric Jester is more than mere homage". Rock Paper Shotgun . Archived from the original on December 25, 2018. Retrieved December 23, 2018.
  3. 1 2 3 4 5 6 7 8 9 10 11 12 13 Whitaker, Jed (May 15, 2017). "Review: Spark the Electric Jester". Destructoid . Archived from the original on September 17, 2021. Retrieved December 23, 2018.
  4. 1 2 3 4 Khan, Jahanzeb (July 30, 2015). "Spark the Electric Jester is a Shockingly Fine Platformer". Hardcore Gamer. Archived from the original on May 2, 2022. Retrieved May 2, 2022.
  5. Feperd Games (April 10, 2017). Spark the Electric Jester (Windows) (1.5 ed.). Level/area: Tutorial (Spark's Story). Spark: Hit the dummy with normal attacks. A blue bar will fill up. That's your static bar, you build it up by attacking. Once the bar is full, use a charged shot.
  6. 1 2 Ai-Dail-le-fort (September 2, 2015). "Spark The Electric Jester : Un nouveau Sonic-like financé sur Kickstarter" [Spark The Electric Jester : A new Sonic-like funded on Kickstarter]. Jeuxvideo.com (in French). Archived from the original on May 8, 2022. Retrieved May 7, 2022.
  7. 1 2 3 Feperd Games (April 10, 2017). Spark the Electric Jester (Windows) (1.5 ed.).
  8. Tarason, Dominic (September 5, 2022). "Spark The Electric Jester 3 refines Sonic-style 3D platforming to an art". PC Gamer . Archived from the original on October 5, 2022. Retrieved April 29, 2024.
  9. 1 2 3 4 5 6 Sillis, Ben (March 19, 2014). "The fan made Sonic trilogy you have to play". Red Bull . Archived from the original on March 24, 2014. Retrieved June 4, 2022.
  10. 1 2 3 4 Balzani, Louis (August 9, 2012). "SAGE 2012: Sonic Before (and After) the Sequel". TSSZ News. Archived from the original on August 14, 2012. Retrieved June 4, 2022.
  11. 1 2 ExServ (June 8, 2017). "Sonic Before et After the Sequels" [Sonic Before and After the Sequels]. Gamekult (in French). Archived from the original on August 13, 2022. Retrieved April 9, 2022.
  12. "Sonic Before The Sequel - Release Trailer". December 15, 2011. Archived from the original on August 18, 2022. Retrieved August 17, 2022 via YouTube.
  13. Neltz, András (June 20, 2013). "There's a New Sonic Out on PC. It's a Fangame and It Looks Amazing". Kotaku . Archived from the original on June 24, 2022. Retrieved August 17, 2022.
  14. "Sonic Chrono Adventure - Release Trailer". December 15, 2013. Archived from the original on August 18, 2022. Retrieved August 17, 2022 via YouTube.
  15. 1 2 RK128 (December 21, 2016). "Interview with LakeFeperd on Spark the Electric Jester & Sonic Before/After the Sequel". 3WIREL!. Archived from the original on August 14, 2017. Retrieved June 4, 2022.{{cite web}}: CS1 maint: numeric names: authors list (link)
  16. 1 2 3 4 5 6 "Interview with the Creator of 'Spark The Electric Jester 2' (LakeFeperd)". May 26, 2019. Archived from the original on June 4, 2022. Retrieved June 4, 2022 via YouTube.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  17. 1 2 LakeFeperd (July 3, 2017). "Spark the Electric Jester: Artbook". Archived from the original on January 17, 2021. Retrieved February 4, 2019 via Imgur.
  18. Khan, Jahanzeb (July 28, 2015). "Spark Surges Onto Kickstarter with Electrifying Demo". Hardcore Gamer. Archived from the original on June 3, 2022. Retrieved May 2, 2022.
  19. Parlock, Joe (July 29, 2015). "Spark the Electric Jester, a 2D Sonic-inspired platformer, is on Kickstarter". Destructoid . Archived from the original on June 4, 2022. Retrieved June 4, 2022.
  20. Jarod (March 31, 2017). "Spark The Electric Jester". Gamekult (in French). Archived from the original on June 5, 2022. Retrieved June 5, 2022.
  21. 1 2 Priestman, Chris (July 29, 2015). "Genesis-Style Platformer Spark The Electric Jester Should Be Out Early 2016". Siliconera . Archived from the original on June 4, 2022. Retrieved June 4, 2022.
  22. Penwell, Chris (October 28, 2020). "An Interview with James Landino". GameGrooves. Archived from the original on November 1, 2020. Retrieved June 5, 2022.
  23. "Spark: The Electric Jester (Original Game Soundtrack)". Rare Drop. April 25, 2017. Archived from the original on July 13, 2022. Retrieved June 6, 2022 via Bandcamp.
  24. Landino, James. "Spark: The Electric Jester". Archived from the original on May 28, 2022. Retrieved June 4, 2022 via jameslandino.com.
  25. Wong, Alistair (May 6, 2019). "Spark The Electric Jester 2 Brings Back Sonic Adventure-Style Stages With Flashier Combat". Siliconera . Archived from the original on April 30, 2022. Retrieved August 11, 2022.
  26. "We got ourselves a cover art guys!". Spark the Electric Jester Dev Diary. February 12, 2016. Archived from the original on July 5, 2019. Retrieved June 4, 2022 via Tumblr.
  27. Feperd Games (April 10, 2017). Spark the Electric Jester (Windows) (1.5 ed.). Scene: Credits (Spark's Story). Game developed by: Felipe Ribeiro Daneluz "LakeFeperd"
  28. Feperd Games (April 10, 2017). Spark the Electric Jester (Windows) (1.5 ed.). Scene: Credits (Spark's Story). Base coding by: Héctor "Damizean" Barreiro-Cabrera
  29. "高速3Dアクション『Spark the Electric Jester 2』「壁やループ、天井を走ったりと、360度どこにでも行くことができます」【注目インディーミニ問答】" [High-speed 3D action "Spark the Electric Jester 2" "You can go anywhere in 360 degrees, including running on walls, loops, and ceilings" [Featured Indie Mini Q&A]]. GameSpark (in Japanese). June 2, 2019. Archived from the original on June 25, 2022. Retrieved May 14, 2024.
  30. "Spark the Electric Jester: Builds, patches, and notes". SteamDB. Archived from the original on April 18, 2023. Retrieved June 29, 2024.
  31. Feperd Games (June 14, 2018). "Spark - Update 1.5 Coming Soon!". Archived from the original on June 25, 2022. Retrieved February 4, 2019 via Steam.
  32. Romano, Sal (September 7, 2020). "Spark the Electric Jester 2 now available for Xbox One". Gematsu. Archived from the original on October 10, 2022. Retrieved December 3, 2022.
  33. Tarason, Dominic (May 3, 2019). "Spark The Electric Jester 2 speeds towards a May 16th launch". Rock Paper Shotgun . Archived from the original on June 25, 2022. Retrieved August 17, 2022.
  34. Cunningham, James (August 14, 2022). "Gotta Go Even Faster For Spark the Electric Jester 3 Launch". Hardcore Gamer. Archived from the original on August 15, 2022. Retrieved January 7, 2024.
  35. Hagues, Alana (July 15, 2024). "Spark The Electric Jester 3 Is A High-Speed Indie Platformer Dashing To Switch This Month". Nintendo Life. Retrieved July 25, 2024.