Mega Man X | |
---|---|
Genre(s) | Action, Platform, role-playing, edutainment, Run 'n gun |
Developer(s) | Capcom Minakuchi Engineering |
Publisher(s) | Capcom |
Platform(s) | |
First release | Mega Man X 17 December 1993 |
Latest release | Mega Man X DiVE 24 March 2020 |
Parent series | Mega Man |
Mega Man X [a] is a series of action-platform games released by Capcom. It is a sub-series of the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game was released on 17 December 1993 in Japan on the Super Famicom and the following month on the Super NES in North America. Most of the sequels were ported to Microsoft Windows. The gameplay introduces new elements to the Mega Man franchise in the form of Mega Man's successor X including his new skills and power-ups in the form of armors while retaining the ability to decide which boss to fight first.
Set 100 years after the original games, the story follows X, the last creation of Dr. Light whose free-willed programming and intelligence allows for countless other free-willed androids called reploids to be produced. When these reploids begin to go "Maverick" and start to rebel against the humans under the command of Sigma, X decides to make up for his creations by joining the Hunters. Throughout the series, he is partnered by his superior Zero, who becomes a playable character from Mega Man X3 onwards. A third character named Axl, joins the group from Mega Man X7 onwards. For the remake Mega Man Maverick Hunter X , the antagonist Vile debuted as a playable character. While at first Zero possess the same skills as X, he becomes a swordsman in Mega Man X4 .
The video games have also inspired several spin-offs that deal with other villains while several manga adaptations have been produced. Critical reception to the Mega Man X series was generally positive for its faster-paced action in comparison to the original series, but the continuous release of installments led to criticism about Mega Man X lacking innovations. A sequel series titled Mega Man Zero followed, and focused on its titular character while several crossovers involving X and other characters from the series have been produced.
The plot focuses on "X", a mechanical being created by Dr. Thomas Light. He is a new type of robot with the ability to think, feel, and make his own decisions. Recognizing the potential danger of this model, Light sealed X away in a diagnostic capsule for over 30 years of testing. [1] X's capsule is uncovered by an archaeologist named Dr. Cain almost 100 years after X's creation. Excited by the possibilities X presented, Cain disregarded the warnings Light had logged in the capsule and created a legion of robots that replicated X's free will; these robots were called "Reploids" ("Repliroids" (レプリロイド) in Japan). [2]
A number of Reploids turned against humans led by the rebellious Reploid Sigma. These Reploids are dubbed "Mavericks" ("Irregulars" (イレギュラー) in Japan), and a force called the Maverick Hunters ("Irregular Hunters" (イレギュラーハンター)) was formed to combat them. The Maverick Hunters were led by Sigma until he, too, became a Maverick and declared war against the humans, thus starting the Maverick War. [3] X takes it upon himself to join the Maverick Hunters under his superior Zero. Throughout the series, X and Zero battle against the Mavericks to stop their plots to destroy the human race. [4] Sigma continues using his power and a virus to create more conflicts with the Maverick Hunters and attempt to destroy the planet in the process. [5] While X and Zero also gain new allies, in Mega Man X7 they work with the missing Maverick, Axl, who becomes their partner. In the latest game, Mega Man X8, it is revealed New Generation Reploids are doomed to become Sigma copies with the original Sigma dying in the process in his final showdown with the Hunters. [6]
After the series reached an unresolved cliffhanger, a game entitled Mega Man X Dive was released by Capcom Taiwan in which a human plays Mega Man X, until due in part to some corrupted data known as Maverick Data, he/she gets transported into the Deep Log, a massive database with data on every Mega Man game. The player must progress through the scrambled code of the Maverick Wars, Elf Wars, and the Game Of Destiny, to destroy the Maverick Data causing the slow corruption of the Deep Log. [7] In contrast to the Mega Man Zero and ZX sequel series, the spin-off Mega Man X: Command Mission instead is set in a future where X is a veteran Maverick Hunter dealing with rebellions. [8] Capcom expressed their desire to portray X and Zero as stronger versions in this spin-off of their previous incarnations even if they come across as out-of-character to the audience. [9]
1993 | Mega Man X |
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1994 | Mega Man X2 |
1995 | Mega Man X3 |
1996 | |
1997 | Mega Man X4 |
1998–1999 | |
2000 | Mega Man X5 |
Mega Man Xtreme | |
2001 | Mega Man Xtreme 2 |
Mega Man X6 | |
2002 | |
2003 | Mega Man X7 |
2004 | Mega Man X: Command Mission |
Mega Man X8 | |
2005 | Mega Man Maverick Hunter X |
2006 | Mega Man X Collection |
2007–2017 | |
2018 | Mega Man X Legacy Collection |
Mega Man X Legacy Collection 2 | |
2019 | |
2020 | Mega Man X DiVE |
2021–2022 | |
2023 | Mega Man X DiVE Offline |
An interactive movie game known as Rockman X Interactive was in development between December 1995 and 1996; [56] it would have featured several new characters and reportedly greatly influenced the direction of Super Adventure Rockman , [56] another interactive movie which released in 1998. [57] A copy of the design documents were once being sold on Yahoo! Auctions Japan, but were later taken down due to concerns about how the seller obtained them. [56]
In 2010, Armature Studio, a development studio founded by the creators of Metroid Prime , were developing a first-person shooter trilogy titled Maverick Hunter , which was intended to build on the mythology of Mega Man X. However, it was cancelled by Capcom after six months of development due to it being considered a "significant gamble" for the company. [58] The game was one of the several cancelled Mega Man games of the 2010s, which also included Legends 3 , Online, Universe and Star Force 4. [59] [60]
Rockman XZ: Time Rift was first revealed in September 2020 on NebulaJoy's official website, which included the game's logo. [61] It was a crossover game between the X and Zero series for mobile phones, in a similar vein to X DiVE. Shortly after footage of the game leaked online, [62] it was announced that the title was cancelled in August due to the underperformance of Devil May Cry: Pillar of Combat. [63]
The original Mega Man series on the NES consisted of 2D platform games that focus on run-and-gun gameplay. Mega Man X uses the same basic principles as its precursors but with many added options. [64] [65] [66] X has, by default beginning with X2, the ability to dash along the ground, cling to walls, jump off walls, and dash jump to cover greater distance than a normal jump. This all gives X more mobility than his original series counterpart. At certain times, the player can pilot vehicles including in an attack mech and an attack hovercycle. [67]
X is also able to locate capsules and tanks that permanently upgrade his armor. These upgrades are all either hidden or require an exceptional feat to reach. [68] Upgrades common to each game are increased maximum hit points, "sub-tanks" which can be filled with surplus health pick-ups and then used at any time to refill the character's hit points, and the ability to charge weapons earned from bosses, which gives them an enhanced secondary fire mode. In later games, there are multiple armor types available that can either be mixed and matched, or completed for additional armor set bonuses. [67]
Mega Man X3 is the first game in the series which allows the player to play as X's ally Zero, although his playability is more limited compared to later games in the series. [69] He relies on his saber almost exclusively starting in X4. [70] Zero is more melee-oriented than X by using a "Z-Saber" sword. Rather than acquiring weapons from the bosses (with the exception of his Giga Attack), Zero learns special techniques that do not require ammo such as the "Hienkyaku" air-dash and "Kuuenbu" double-jump. [70] However, Zero cannot upgrade any of his body parts in this game. [70] In X6 and X7, the player can rescue Reploids to replenish health and acquire upgrades not otherwise available. [71] In X7, the playable character Axl is introduced. Axl utilizes two guns known as Axl Bullets. In X8, a tag system is introduced, along with a new Double Attack feature, where the two selected characters can attack at the same time. [72]
Mavericks serve like a boss. The stage boss Mavericks are based on various types of organisms (usually animals, but plants and fungi are also represented) instead of being humanoid, as were most of the bosses in the classic series, although their attacks and names are usually based on mechanical or chemical phenomena or laws of physics like in the original games. Defeating a Maverick allows X to use that Maverick's signature weapon. [73] Each boss is particularly weak to one special weapon, so the player may complete the stages in an order that best exploits these weaknesses. [74]
Mega Man X was developed by a team at Capcom which had worked on the long-running Mega Man series for the NES. Lead artist Keiji Inafune (credited as a planner as Inemuryar) recounted that the development of Mega Man X required a lot of brainstorming for its storyline and content where the team's goal was to branch out from original Mega Man games while still maintaining their fundamentals. [20] In the original Mega Man series, Inafune typically designed the protagonist while his protégé Hayato Kaji handled the supporting characters. However, their roles were reversed for Mega Man X. [20] Inafune and Kaji worked simultaneously on the various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time when role-playing video games were becoming extremely popular. Inafune felt that Mega Man had always represented a classic action game formula in which the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept. [20]
The development team additionally wanted the world of Mega Man X to be much more sophisticated than in the first Mega Man series. They wanted to accomplish this with Zero's "hardcore" personality and the game's antagonist Sigma. As stated by Inafune, the original series' villain Dr. Wily had "a side to him you couldn't really hate". Sigma, however, was written as a once-good character suffering an "unforeseen error" that leads him to be completely evil. [75] Starting with Mega Man X2, Inafune wanted to use a computer virus as a plot device, something he considered a more interesting idea than a tangible villain. This led to the creation of the Sigma Virus seen in Mega Man X3 onwards. [76]
Originally, the Mega Man X3 team had no plans to provide a sequel until their superiors from Capcom aimed to try the X series on new hardware. The team aimed to make Zero different from X, he was remade as a proper samurai-like warrior who wields a Z-Saber instead of shooting like X. In order to get the approval to make Zero playable, the developers gave him special moves based on the Street Fighter fighting game series to compensate for lacking X's powers. In particular, Capcom struggled in the beginning with the number of backgrounds they had to draw, but were pleased with results. There were twice as many sprite animation patterns to create. [77] Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway". They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white. [20]
Ever since the series started, Inafune wanted to add Dr. Wily to the story leading to the twist of Mega Man X4 that reveals he created Zero to set the climax of the series. [78] Mega Man X5 was originally intended to be the final game in the Mega Man X series. According to Keiji Inafune, he had little to do with the title and told the staff his idea. [20] Much to the dismay of Inafune, Capcom decided to publish Mega Man X6 the following year, in which Zero survived his fight from X5. [79] Suetsugu believed that the navigator Alia might be the most fitting heroine in the series in contrast to the tragic Iris from Mega Man X4. [80] Alia stood out as the only female character, which Suetsugu did not mind since the game is aimed towards a young demographic. As the idea of having a calm woman as navigator proved difficult to execute, the other navigator Roll Caskett from Mega Man Legends was used as a reference. [81]
Kitabayashi explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. [82] The development team took into account the less-than-favorable reception for Mega Man X6, but instead of simply trying to make the next game new and fresh with 3D graphics, they decided to focus on "getting 3D right". [82] The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like the new younger character of the group, and that's why I wanted to put him in there." [82] However, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. [20] The game's main illustrator, Tatsuya Yoshikawa, was an assistant in X7 and took a bigger role. He was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of Revoltech figures. Similar to his previous work in X7, Yoshikawa wanted the designs to pander to his feelings about the first Mega Man X game while still following his own ideas too. [83] The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities. [84]
In Maverick Hunter X, the player can unlock an OVA called The Day of Sigma that details the events leading up to the first level, including Sigma turning Maverick; [85] it was produced by Xebec (who also produced MegaMan NT Warrior and Mega Man Star Force ) [86] [87] and later included in the Legacy Collection. [88] Characters from the X series also appeared in the Mega Man animated series in the episode "Mega X", which was a pitch at an X cartoon that never got off the ground. [89] [90]
Several tie-in manga adaptations have been released, mainly serialized in Kodansha's children's magazine Comic BomBom , its quarterly special issues and its sister magazine Deluxe BomBom. An adaptation of the first four games in the series by Yoshihiro Iwamoto ran from 1994 to 1998 and was collected into 12 volumes. [91] An original story featuring elements from the first Mega Man X game called Irregular Hunter Rockman X by Shigeto Ikehara ran from 1994 [92] to 1995 and was collected into two volumes. The magazine also published several one-shots, including one based on the Mega Mission carddass series by Hitoshi Ariga [93] and an original self-contained story called Team X Shutsujin seyo!! by Daisuke Inoue. [94] Yoshihiro wrote an alternative ending to Mega Man X5 in 2018. [95]
The character of X appeared in the obscure Brazilian comic Novas Aventuras de Mega Man (translated as The New Adventures of Mega Man), where he is Classic Mega Man and Roll's younger brother; the comic rather notoriously implies that all three characters are attracted to each other in a sexual manner. [96] Similarly, the fourth and final issue of the Dreamwave Productions comic series included a short story with Mega Man X at the end of the issue, where X travels back in time to get help from Classic Mega Man and Dr. Light; the intention was to publish a comic based on Mega Man X, however Dreamwave shut down before any issues were released. [97]
Characters from Mega Man X appeared twice in the Archie Comics series; the first time was during the Dawn of X arc, and the second time was during the Sonic the Hedgehog crossover Sonic and Mega Man 2: Worlds Unite. [89] Writers noted that prior to his introduction, many fans sent them messages expressing a desire to see X portrayed as a darker character. They decided not to start with the Command Mission incarnation, which depicted X as more of a leader. [98]
X and Zero have appeared in other video games. In Dead Rising , the protagonist, a photographer named Frank West can unlock and wear an X outfit. [99] Zero also appears as a hidden character in Tatsunoko vs. Capcom: Ultimate All-Stars and as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds , Ultimate Marvel vs. Capcom 3 , Marvel vs. Capcom: Infinite , and Teppen . [100] [101] For Marvel vs. Capcom: Infinite , X was included due to his significant popularity with Western audiences alongside Zero. [102] [103] They also appeared in the two role-playing games Project X Zone and Project X Zone 2 . [104] [105]
Game | GameRankings | Metacritic |
---|---|---|
Mega Man X | 89% [106] | |
Mega Man X2 | 82% [107] | |
Mega Man X3 | 71% [108] | |
Mega Man X4 | 75% (SSAT) [109] 74% (PS) [110] | |
Mega Man X5 | 76/100 [111] | |
Mega Man X6 | 65/100 [112] | |
Mega Man X7 | 58/100 [113] | |
Mega Man X: Command Mission | 67/100 (GCN) [114] 69/100 (PS2) [115] | |
Mega Man X8 | 68/100 [116] | |
Mega Man Maverick Hunter X | 82% [117] | 79/100 [118] |
Several websites retrospectively held Mega Man X as a successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES. [119] [120] [121] [122] IGN named it the twelfth-best on its own top 100 SNES games list in 2011. [123] The sequel Mega Man X2 was often praised for providing the player with new content GameSpot editors Christian Nutt and Justin Speer were appreciative of Capcom's attempt at expanding Mega Man X2 over its predecessor in all aspects. [124] By the release of Mega Man X4, critics praised the added option to play through the game as either X or Zero, noting that the drastic differences in the way the characters played the same levels added to the game's replay value. [125] [126] [127] The English voice acting was still criticized for poor performances. [128] [129] Mega Man X5 was generally well-received as an appealing sidescroller, although several sites commented that it did not contribute new major ideas to the franchise. [121] [130] [131] The next two games have been critcized for a harsh difficulty caused by poor design, [132] [133] as well as recycled narrative. [134] [135] With the transition to 3D graphics, the general consensus was that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed. [136] [137] [138] The latest game, Mega Man X8, was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7, making it a much more appealing game than its previous two predecessors. [139] [140] [141]
Mega Man X was a commercial success. The SNES version sold 1.165 million copies worldwide as of 2001 [update] , [142]
IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create a "unique cadre of fans". [143] The story is notable for being more violent than the predecessors with stages and bosses also looking scarier [144] [145] [146] [147] Capcom producer Kazuhiro Tsuchiya played the first Mega Man X in his youth, enjoying the successor to the first Mega Man character, X, due to he having new unique skills, helping to popularize the "golden age of action games". [148] X's characterization was often praised for coming across as a unique tragic hero similar to Hayao Miyazaki's works as well as dystopian works in general, compared to Ghost in the Shell , Casshan , [149] as well as other famous gaming icons like 2B from Nier Automata , and Raiden from Metal Gear , who question the nature of his missions. Alexander expressed feeling guilty upon completing the game as the final narration highlighted X's depression over the chaos of war. [150] His popularity led to criticism in Mega Man X7 for being the first and only time to have him unlockable and the player having to use his replacement Axl instead. [151] [152] [153]
Meanwhile, Zero stood out mainly in his debut as playable character due to having own iconic techniques. [154] Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the X series became so popular and that his own popularity within gamers earned him his own video game series. [155] When compared with Zero, X was often seen as the less compelling character, with Zero being the more memorable of the two. [156] [157] [158] The villain Sigma Sigma was praised for his backstory, resulting in the story of Mega Man X having unclear morality. [159] Patrick Lee of The A.V. Club, however, stated that Sigma is "exactly the sort of boogeyman anti-progress allegories are built around". Saying that he is the "first piece of technology the Mega Man series suggests was a mistake to create", he says that Sigma runs contrary to the previous, optimistic themes of the series, which suggest that technology is ultimately beneficial to mankind, and that robots are "morally neutral tools". [160] He described this "more cynical worldview" as "anti-technology scaremongering." [160]
Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション), is a 2004 role-playing video game developed by Capcom for the PlayStation 2 and GameCube. The game is a spin-off of the Mega Man X franchise. It was released in Japan on July 29, 2004, with releases in North America and PAL regions following in September and November.
Sigma is the main antagonist of the Mega Man X video game series. Created by Dr. Cain, Sigma was considered the finest of the Reploids and was the first leader of the Maverick Hunters, peacekeeping androids who defend humans against their renegade counterparts. Although he was once respectable, Sigma unexpectedly goes berserk during Mega Man X and rebels against humankind after coming into contact with the Maverick Virus. He defects to the Mavericks and assumes the role of their leader. Due to the virus integrated into his circuits, he can survive seemingly anything, and constantly returns to menace the world.
Zero is a fictional character present throughout much of Capcom's Mega Man franchise. He is an android and the final creation of the original series' antagonist, Dr. Wily. Zero debuts in the Mega Man X series as an elite member of the Maverick Hunters, an organization dedicated to defending humanity from rogue Reploids known as Mavericks. Zero also acts as a mentor and longtime friend to X, the main protagonist of the X series. He is also the titular main protagonist of the Mega Man Zero series, and has a supporting role in other series in the franchise, such as the Mega Man ZX series. He has also appeared in crossover video games as a guest character.
X is a character and protagonist of Capcom's Mega Man X video game series, known as Rockman X in Japan. First appearing in the 1993 Super NES video game Mega Man X, X is an android member of the Maverick Hunters, a special police force tasked with defending humans and Reploids against criminal Reploids known as Mavericks. X has made additional appearances in the Mega Man franchise, including printed adaptations of the series, an original video animation called Day of Sigma which explores his early days as a Hunter, and as a supporting character in the Mega Man Zero and Mega Man ZX video game series which star his Hunter comrade Zero. X has also appeared in multiple crossover video game series outside of the franchise.
Mega Man X is a 1993 action-platform game developed and published by Capcom for the Super Nintendo Entertainment System. It was the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off to the original Mega Man series that began on the Super NES's predecessor, the Nintendo Entertainment System. Mega Man X was released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the original Mega Man series, Mega Man X is set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, renegade activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonist X, an android member of a military task force called the "Maverick Hunters". With the help of his partner Zero, X must thwart the plans of Sigma, a powerful Maverick leader wishing to bring about human extinction.
Mega Man X2, known as Rockman X2 (ロックマンX2) in Japan, is a 1994 action-platform game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.
Mega Man X3, known as Rockman X3 (ロックマンX3) in Japan, is a 1995 action-platform game released by Capcom for the Super Nintendo Entertainment System (SNES). The game was originally released in Japan on December 1, 1995, and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear on the SNES. Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called "Reploids". Like their human creators, some Reploids involve themselves in destructive crime and are labelled as "Mavericks". After twice defeating the Maverick leader Sigma, the heroes X and Zero must battle a Reploid scientist named Dr. Doppler and his utopia of Maverick followers.
Mega Man X5, known as Rockman X5 (ロックマンX5) in Japan, is a 2000 action-platform game and the fifth main installment in the Mega Man X series. Developed by Capcom, it was first released for the PlayStation in Japan on November 30, 2000, and in North America and PAL territories the following year. In 2002, the game was ported to Microsoft Windows as retail packages in both Japan and North America.
Mega Man X6, known as Rockman X6 (ロックマンエックス6) in Japan, is a 2001 action-platform game developed and published by Capcom. The sixth main entry in the Mega Man X series, it was first released on the PlayStation in Japan on November 29, 2001, and was later made available in both North America and Europe.
Mega Man X7, known as Rockman X7 (ロックマンX7) in Japan, is a 2003 action-platform game developed by Capcom for the PlayStation 2 console. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Mega Man X7 was first released in Japan on July 17, 2003, with North American and European releases following in October 2003 and March 2004 respectively. The European version features a redrawn logo also used for future releases in the region. It was also as part of Mega Man X Legacy Collection 2 on July 24, 2018 for the worldwide release and July 26, 2018 for Japan, whose Windows version was released internationally via Steam along with PlayStation 4, Xbox One and Nintendo Switch.
Mega Man X8, known as Rockman X8 (ロックマンX8) in Japan, is a 2004 action-platform game developed by Capcom for the PlayStation 2. It is the eighth game in the Mega Man X series. It was first released in North America on December 7, 2004. The PS2 version, as well as a Windows iteration, were released in Japan and Europe the following year. On December 16, 2015, it was released on PlayStation Network in Japan. It was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in July 24, 2018 worldwide and July 26, 2018 in Japan as a part of Mega Man X Legacy Collection 2.
Mega Man Zero is a 2002 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance. It is the first installment in the Mega Man Zero series, the fifth series in Capcom's Mega Man video game franchise. The game is set 100 years after the events of the Mega Man X series and follows Zero, a Reploid awakened from his sleep to aid a human scientist named Ciel and her resistance force in a fight against the utopia of Neo Arcadia.
Mega Man Xtreme is a 2000 action-platform game developed by Capcom for the Game Boy Color handheld console. It is a spin-off title in the Mega Man X series of video games that originated on the Super Nintendo Entertainment System. Mega Man Xtreme takes place within the series timeline during the 22nd century, in which a group of "Maverick" androids called the "Shadow Hunters" hack into the world's "Mother Computer" system, destabilize all of the networks, and allow other Mavericks to cause rampant destruction all over the world. The heroic "Maverick Hunter" X is tasked with going into cyberspace to relive his past missions and put a stop to the group's plans.
Mega Man Xtreme 2 is a 2001 action-platform game developed and published by Capcom for the Game Boy Color. It is a spin-off title in the Mega Man X series and a follow-up to Mega Man Xtreme, which was released the previous year. Mega Man Xtreme 2 is set in the 22nd century between the events of Mega Man X3 and Mega Man X4. The DNA souls of robots known as "Reploids" are being stolen and used to create an army of undead "Mavericks". The "Maverick Hunters" X and Zero quickly spring into action with the help of their young ally Iris.
Mega Man X4, originally released in Japan as Rockman X4 (ロックマンX4), is a 1997 action-platform game developed and published by Capcom. It is the fourth game in the Mega Man X series and the second game in the series to be released on the Sega Saturn and PlayStation. The two versions were released simultaneously in Japan in 1997. A North America release followed sometime thereafter, while Europe received only the PlayStation version in 1997. Mega Man X4 allows the player to choose between the two mechanoid "Reploids" protagonists at the beginning of the game: X, who uses an arm cannon; or Zero, who wields a sword.
Mega Man Legacy Collection is a series of video game compilations based on Capcom's Mega Man franchise. Each compilation features several playable video games from one of the Mega Man sub-series and adds new gameplay features and bonus content such as concept artwork. These compilations were developed internally at Capcom and were released between 2015–2023 for Nintendo Switch, PlayStation 4, Windows, and Xbox One, with the exception of the original Legacy Collection which was developed by Digital Eclipse and also released on Nintendo 3DS.
Mega Man Maverick Hunter X is a 2005 action-platform game that was developed and published by Capcom for the PlayStation Portable (PSP); it is a remake of the 1993 video game Mega Man X, which was originally released for the Super NES and is the first game in the eponymous series. Players control an advanced, mechanical being called X through eight stages as he faces enemy forces and obtains new powers to defeat the strongest bosses. An alternative mode allows the player to control the villain Vile, who has his own weapons.
It is an unfortunate fact that human life is short and fleeting, and I fear that I will not have the time to ensure the safety of the X project. That is why I have decided to seal him away. Perhaps he will be discovered in the far-flung future, and will fight valiantly to achieve peace for all people. Yes... I firmly believe that this will come to pass. But, I am not without worry. I fear that X will be swept up in the war we call "progress". I urge the people of the future to remember that X is my... the world's hope.
Narration: 21XX. Robots with the ability to think and act for themselves have been created. They are dubbed "Reploids". The age of humankind and robots working and living together had begun. As robot society spread and prospered, there was in increase in criminal incidents involving Reploids. To combat this new wave of crime, a special investigation and security organization consisting entirely of Reploids was founded. They are the Maverick Hunters.
X: Don't waste your energy talking, Zero. We've gotta fix you up. / Zero: There's ... no time for that... Sigma is close... Very close... / X: Zero... / Zero: Go now... Maverick Hunter X...
Sigma: Hee hee hee. My plan to keep Repliforce and the Maverick Hunters at each other's throats worked perfectly! ... Double did a good job as a spy! / X: Why you...! / Sigma: Hee hee hee. Repliforce are the fools this time! Now all that's left is to destroy Earth with the very weapon they made!
Lumine: To protect ourselves from damage during the accident, we had to copy a sturdy Sigma Body. We new generation Reploids enjoy complete and total immunity to all viruses... So even copying something as dangerous as Sigma provides no risk. / X: Who are you? / Lumine: I'm Lumine. I'm the director in charge of the Elevator, and of the Jakob Project. As another part of the project, an advanced generation of Reploids is dispatched to the moon surface in order to work on the project.
Redips: Your mission is to infiltrate Giga City and halt the activities of Epsilon's organization, the Rebellion. I'm afraid the team that went in before you has likely perished. You are our final hope. If you fail this mission, then we... We will have no choice but to launch an indiscriminate assault on Giga City. The whereabouts of Epsilon are unknown. But, we're getting an energy reading from a certain area of ruins. Survey the ruins first.
Originally slated for release only on the Saturn, X4 is also now coming to the PlayStation.