Sonic Triple Trouble 16-Bit

Last updated

Sonic Triple Trouble 16-Bit
Sonic Triple Trouble 16-Bit cover.png
Developer(s) Noah Copeland
Publisher(s) Noah Copeland
Designer(s) Noah Copeland
Series Sonic the Hedgehog (unofficial remake)
Engine GameMaker
Platform(s)
Release
  • Windows
  • August 2, 2022
  • macOS, Android
  • May 26, 2023
Genre(s) Platform
Mode(s) Single-player, multiplayer

Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [lower-alpha 1] in the style of the Sonic the Hedgehog games released for the Sega Genesis. The game retains the broad story of the original but set after the events of Sonic 3 & Knuckles . The player controls Sonic and Tails simultaneously, unlike in the original game, and must guide them through a series of levels. Abilities and power-ups from both the original and other Sonic games are included.

Contents

Copeland conceived Triple Trouble 16-Bit in 2017. Having little prior game development experience, Copeland taught himself various skills to create the remake. He drew inspiration from entries across the entire Sonic series, as well as fangames and other Genesis titles. The presentation was designed to be faithful to the Genesis hardware and its limitations. Although a significant amount of the remake was done by Copeland, he received help from numerous collaborators with different aspects of the game. Triple Trouble 16-Bit was released for Windows in August 2022 and for macOS and Android in May 2023. Critics praised its presentation, level design, and sense of authenticity.

Gameplay

SonicTTscreenshot.png
Sonic Triple Trouble 16-Bit screenshot.png
Sonic Triple Trouble 16-Bit (right) lets the player swap between Sonic and Tails during gameplay, a feature not found in the original game (left).

Sonic Triple Trouble 16-Bit is a remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble in the style of the Sonic the Hedgehog games released for the Sega Genesis. [2] Like the original, it is a platform game structured into a series of levels. [3] It retains the broad story of the original game but set after the events of Sonic 3 & Knuckles . [4] In the original, the player could only choose between Sonic and Tails and play as them individually. [3] In Triple Trouble 16-Bit, however, the player can swap between them during gameplay. [5] All of Sonic and Tails' abilities return from the original: [6] [7] both characters can perform a spin dash to accelerate forward and attack enemies; they can curl into a ball after launching off of a spring to protect themselves and attack enemies; Sonic can perform a strike dash, making him temporarily immune to enemy attacks; and Tails can fly. [7] The spin dash and Tails' flight have been altered to function closer to their equivalents in the Genesis Sonic games. [6] [7] [8] [9] Sonic can also perform the drop dash from Sonic Mania , [10] letting him transition from a jump into a spin dash, [11] and Tails can swim like in Sonic 3 & Knuckles. [9] [10] The elemental shield power-ups from Sonic 3 & Knuckles are present, [3] as is the gold shield from Sonic 3D Blast . [12] [13] The shields give various abilities to Sonic and defensive properties to both characters. [12] The rocket shoes and sea fox, power-ups from the original, are designated to single levels. [3] While all levels from the original return, [14] they have new enemies, mechanics, and layouts, [5] though elements of the original's level design are also reused. New mechanics have been added to the boss fights, [4] and the lives system can be replaced with an alternate system based on Sonic Origins . [15] [16] The special stages are in a pseudo-3d style, similar to some in the original, [3] but feature different gameplay. In them, the player must race against Fang the Sniper to obtain Chaos Emeralds. [3] [5]

Knuckles, Fang, and Metal Sonic are unlockable as player characters for use in free play mode, [3] [10] each having unique abilities. [3] Amy Rose is also playable in free play mode. The player can choose between her movesets from Sonic Origins , Sonic Superstars , and Sonic 3 A.I.R., [16] a fan-made remaster of Sonic 3 & Knuckles. [17] The free play characters are present in competition mode, which features races, fights, and cutscenes. Competition mode can either be played in single-player or with one other player. [3]

Development and release

Sonic Triple Trouble 16-Bit was directed and designed by Noah Copeland, [4] a film and video game composer from Texas. [18] [19] He conceived the idea while playing Sonic Chaos and Sonic Triple Trouble with a film crew in the summer of 2017. [2] [18] After having collaborated on three failed Sonic fangame projects as a music composer, Copeland wanted to lead his own Sonic fangame. He thought that remaking a preexisting Sonic game would be more practical than creating a new one. [20] Copeland discovered 16-bit-style renditions of Triple Trouble level artwork on the internet, [18] created by German artist Dee Liteyears, [2] and reached out to collaborate with her. [18] She had tried to kickstart a Triple Trouble remake herself, and was hoping that her art would inspire somebody to create one. [2]

Triple Trouble 16-Bit took five years to create. At the beginning, Copeland only had game development experience with a handful of game jam projects and fangame prototypes. [2] His past experiences collaborating on failed Sonic fangame projects motivated him to learn various skills, including programming, game design, and creating Genesis-style music. [20] The remake was developed with the GameMaker engine using a fan-made framework based on the Sonic series. [2] Created by Aleksander Norberg, [21] the framework provided Sonic's basic physics and movement. [2] Copeland originally intended to keep Triple Trouble's level design intact and focus on improving the artwork. [2] However, the difference in physics between the Game Gear and Genesis Sonic games resulted in him redesigning the levels to be in the style of the latter. [19] [22] The aim of the project shifted from a straightforward remake to "spiritually recreating" the original. [2] Copeland looked to both older and newer Sonic games for inspiration, including the 3D entries and other fangames, [19] and took note of the spectacle and variety of level mechanics he identified in the series. The level design of the Genesis Sonic titles and Sonic Mania was studied by Copeland, [22] with the balance of platforming gameplay and speed in Sonic 3 & Knuckles particularly influencing him. [19] Copeland intended for the game to be easier than the Genesis Sonic titles, specifically concerning their late-game difficulty, bottomless pits, and game over conditions, [20] and God of War (2018) inspired him to design the game without cuts or fades between levels. [2] Copeland also studied Genesis games outside of the Sonic series to ensure that Triple Trouble 16-Bit look and felt accurate to the limitations of the Genesis hardware. [20] To achieve this, limitations were self-imposed on the art, colors, and graphical effects. [19] Originally, Copeland intended to remake the soundtrack in CD quality, with 16-bit-style renditions being considered as an optional feature. [18] In the end, the music and sound effects were created using a tool named FMDrive, which replicates the sound of the Genesis. [19] While a significant amount of the game was done by Copeland, [19] numerous collaborators helped him, mainly with artwork, music composition, and translating the game into different languages. [21]

Triple Trouble 16-Bit was released for Windows on August 2, 2022, [14] [23] and for macOS and Android on May 26, 2023, [24] for free via Game Jolt. [25] On August 31, 2023, an update was released adding Amy Rose and super forms for all characters to free play mode, an alternative to the game's lives system based on Sonic Origins, and more language options. [15]

Reception

Critics highlighted Sonic Triple Trouble 16-Bit's sense of authenticity. [2] [4] [26] It surpassed TechRadar 's expectations for a Sonic fangame, who described it as “almost unfailingly authentic”. They appreciated the game for remaining exciting while staying faithful to the limitations of the Genesis hardware. [26] Time Extension considered Triple Trouble 16-Bit to be authentic not only to Genesis hardware limitations, but also in its mechanics, presentation, and inspiration from other Genesis titles. They said that its production value felt official, and remarked that the game “celebrates Sega history and retro gaming culture”. [2] MeriStation determined that Triple Trouble 16-Bit expanded upon the original game while retaining its spirit, and considered it a “superb reinterpretation”. [27] VG247 , while noting that Triple Trouble 16-Bit wasn't as polished as an official Sonic game, felt it came close to the quality of one. They concluded that the game would be nearing a 5-star VG247 score if it were official. [4] Hardcore Gaming 101 also concluded that Triple Trouble 16-Bit did not invalidate the original game, but rather that both were “equally valid works” modeled after the Genesis Sonic games. [3]

The level design was positively received. [2] [3] [4] [28] Time Extension and Hardcore Gaming 101 felt that the game successfully balanced moments of platforming and spectacle. [2] [3] Time Extension was also impressed by the levels' size and interactivity, [28] and VG247 wrote that old level design elements were reused inventively. [4] TechRadar considered the expanded levels to be an improvement. They remarked that, despite the levels being expanded, Triple Trouble 16-Bit preserved the “pleasantly compact feel” of the original. [26] The story's presentation was also praised. [2] [3] [4] Hardcore Gaming 101 admired how the game transitioned between levels "seamlessly" to present the story without interruption. [3] VG247 also appreciated the use of dialogue-free cutscenes for doing “more with less”. [4] Time Extension believed that the level transitions completed the experience, and that the game had a “heightened sense of continuity and storytelling”. [2] The soundtrack was received positively as well. [3] [4] [26] [27] Hardcore Gaming 101 and VG247 felt Triple Trouble 16-Bit successfully iterated on the original compositions, [3] [4] and TechRadar described the new compositions as “masterful”. [26]

Notes

  1. Released in Japan as Sonic & Tails 2 (ソニック&(アンド)テイルス 2, Sonikku ando Teirusu 2). [1]

Related Research Articles

<i>Sonic the Hedgehog 3</i> 1994 video game

Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.

<span class="mw-page-title-main">Knuckles the Echidna</span> Video game character

Knuckles the Echidna is a character from Sega's Sonic the Hedgehog series. He is a red anthropomorphic short-beaked echidna who is Sonic's secondary best friend and former rival. Determined and serious, but sometimes gullible, he fights his enemies using brute force and strength. His role is established as the guardian of the Master Emerald, a large gemstone which controls the series' integral Chaos Emeralds, and is the last living member of his tribe, the Knuckles clan.

Tails (<i>Sonic the Hedgehog</i>) Video game character

Miles Prower, better known by his nickname Tails, is a character from Sega's Sonic the Hedgehog series. Tails also appears in several spin-off games in which he stars, comic books, cartoons, and films. He is the first character to consistently appear by Sonic's side in the series as his best friend, appearing in nearly every mainline and spin-off since his debut. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. Prower is a two-tailed anthropomorphic fox, hence the nickname.

<i>Sonic & Knuckles</i> 1994 video game

Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.

<i>Knuckles Chaotix</i> 1995 platform video game

Knuckles' Chaotix is a 1995 platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. Gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.

<i>Sonic Spinball</i> 1993 pinball video game

Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.

<i>Sonic the Hedgehog: Triple Trouble</i> 1994 platform game

Sonic the Hedgehog: Triple Trouble is a 1994 platform game developed by Aspect and published by Sega for the Game Gear. It is the sequel to Sonic Chaos (1993) and features classic side-scrolling Sonic gameplay. The player controls either Sonic the Hedgehog or Miles "Tails" Prower as they venture to protect the powerful Chaos Emeralds from Doctor Robotnik, Knuckles the Echidna, and series newcomer Nack the Weasel. Sonic and Tails' unique abilities, as well as various power-ups, can assist the player in gameplay.

<i>Sonic Chaos</i> 1993 video game

Sonic Chaos is a 1993 platform game published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities.

<i>Sonic Gems Collection</i> 2005 compilation video game by Sega

Sonic Gems Collection is a 2005 compilation of Sega video games, primarily those in the Sonic the Hedgehog series. The emulated games span multiple genres and consoles—from the Sega Genesis to the Sega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded with demos of other Sonic games, videos, and promotional artwork spanning the history of the Sonic franchise. While its 2002 predecessor, Sonic Mega Collection, comprises popular Sonic games, Gems Collection focuses on more obscure games, such as Sonic CD (1993) and Sonic the Fighters (1996). Other non-Sonic games are included, but some, such as the Streets of Rage trilogy, are omitted in the Western localization.

<i>Sonic the Hedgehog 2</i> (8-bit video game) 1992 video game

Sonic the Hedgehog 2 is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik. Like the first Sonic the Hedgehog, players run through levels at high speeds while collecting rings and defeating enemies. Although it shares the same title with Sonic the Hedgehog 2 for the Sega Genesis and their releases coincided, the games have little in common and share no levels.

<i>Sonic the Hedgehog</i> Video game franchise

Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise.

<i>Sonic the Hedgehog 2</i> 1992 video game

Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.

<i>Sonic the Hedgehog 4: Episode I</i> 2010 video game

Sonic the Hedgehog 4: Episode I is a 2010 platform game developed by Dimps, with assistance from Sonic Team, and published by Sega. It is a sequel to Sonic & Knuckles (1994), following Sonic as he sets out to stop a returning Doctor Eggman. Like the Sonic the Hedgehog games released for the Sega Genesis, Episode I features side-scrolling gameplay, with movement restricted to a 2D plane. The player races through levels collecting rings while rolling into a ball to attack enemies. The game also features special stages in which the player collects Chaos Emeralds and online leaderboards comparing level completion times and high scores.

<i>Sonic After the Sequel</i> 2013 video game

Sonic After the Sequel is a 2013 platform video game created by Brazilian student Felipe Daneluz (LakeFeperd). It is an unofficial game based on the Sonic the Hedgehog series and set between the official games Sonic the Hedgehog 2 and Sonic the Hedgehog 3. Daneluz's second Sonic game, it follows Sonic Before the Sequel, which is set between the original Sonic the Hedgehog and Sonic the Hedgehog 2. Like its predecessor, After the Sequel stars Sonic the Hedgehog and his sidekick Tails in a quest to retrieve the Chaos Emeralds from Doctor Eggman.

<i>Sonic Mania</i> 2017 video game

Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.

Retro Engine Multiplatform game engine

The Retro Engine, also known as the Retro Software Development Kit, is a multiplatform game engine developed by Australian programmer Christian Whitehead, best known for its use in Sega's Sonic the Hedgehog series.

<i>Sonic P-06</i> Platform video game

Sonic the Hedgehog: Project '06, or simply Sonic P-06, is an upcoming platform game developed by Argentinian programmer Ian "ChaosX" Moris for Microsoft Windows. It is an unofficial remake of the 2006 video game Sonic the Hedgehog, originally developed by Sonic Team and published by Sega.

<i>Sonic Origins</i> 2022 video game compilation

Sonic Origins is a 2022 video game compilation. It features remasters of the first four platform games in Sega's Sonic the Hedgehog series—Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic the Hedgehog 3 & Knuckles (1994)—originally released for the Sega Genesis and the Sega CD. The games are playable in their original format and a new widescreen format that removes lives. Origins adds additional game modes and missions, which allow players to unlock content in a museum.

References

  1. Sanaetsuki (December 29, 2018). "「メガドライブ ミニ(仮称)」はどんなハードになるのか。既存のPnP型メガドライブをレビューしつつ考えてみた" [What kind of hardware will the "Mega Drive Mini (tentative name)" be? I thought about it while reviewing the existing PnP-type Mega Drive.]. 4Gamer.net (in Japanese). Archived from the original on May 3, 2024. Retrieved May 1, 2024.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Buehner, Abram (December 29, 2022). "The Making Of: Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot". Time Extension . Archived from the original on May 3, 2024. Retrieved February 19, 2024.
  3. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Chungus, Apollo (February 18, 2019). "Sonic the Hedgehog Triple Trouble". Hardcore Gaming 101 . Archived from the original on February 20, 2024. Retrieved February 19, 2024.
  4. 1 2 3 4 5 6 7 8 9 10 11 Donaldson, Alex (August 10, 2022). "Sonic Triple Trouble 16-bit is a free fan-game – and a worthy successor to Sonic Mania". VG247 . Archived from the original on May 3, 2024. Retrieved February 19, 2024.
  5. 1 2 3 Murray, Sean (August 6, 2022). "Sonic Triple Trouble Jumps From Game Gear To Genesis In Fan-Made Upgrade". TheGamer. Archived from the original on May 3, 2024. Retrieved April 30, 2024.
  6. 1 2 Sonic the Hedgehog Triple Trouble (game manual). Sega. 1994. p. 5.
  7. 1 2 3 Sonic Triple Trouble 16-Bit (game manual (Windows ver.)). Noah Copeland. 2022. p. 2.
  8. Sonic the Hedgehog 2 (game manual). Sega. 1992. pp. 5–6. Archived (PDF) from the original on January 12, 2024. Retrieved June 10, 2024.
  9. 1 2 Sonic 3 & Knuckles (game manual). Sega. 2011. p. 2. Archived (PDF) from the original on June 19, 2022. Retrieved June 10, 2024.
  10. 1 2 3 Heath, David (August 5, 2023). "The 15 Best Sonic Fan Games". Game Rant . Archived from the original on May 2, 2024. Retrieved April 30, 2024.
  11. Makuch, Eddie (March 11, 2017). "Sonic Mania Gameplay Trailer Reveals The New Green Hill Zone". GameSpot . Archived from the original on April 5, 2022. Retrieved June 13, 2024.
  12. 1 2 Sonic Triple Trouble 16-Bit (game manual (Windows ver.)). Noah Copeland. 2022. p. 3.
  13. Sonic 3D Flickies' Island (Sonic 3D Blast) (game manual). Sega. 2010. p. 3. Archived (PDF) from the original on June 29, 2022. Retrieved June 10, 2024.
  14. 1 2 Kennedy, Victoria (August 3, 2022). "Sonic Triple Trouble gets fan-made 16-bit makeover". Eurogamer . Archived from the original on May 3, 2024. Retrieved April 30, 2024.
  15. 1 2 McFerran, Damien (September 2, 2023). "The Superb 'Sonic Triple Trouble 16-Bit' Gets A Welcome Dose Of Amy Rose". Time Extension . Archived from the original on May 3, 2024. Retrieved April 30, 2024.
  16. 1 2 Donaldson, Alex (September 6, 2023). "Can't wait to play Sonic Superstars? One of the best Sonic games just got better - and it's free". VG247 . Archived from the original on May 1, 2024. Retrieved May 1, 2024.
  17. Donaldson, Alex (April 10, 2019). "Sonic 3 A.I.R. is the quality remaster that Sega probably won't release itself". VG247 . Archived from the original on May 3, 2024. Retrieved May 1, 2024.
  18. 1 2 3 4 5 Horowitz, Ken (March 23, 2018). "Interview: Noah Copeland (Sonic Triple Trouble Remake)". Sega-16. Archived from the original on May 3, 2024. Retrieved May 1, 2024.
  19. 1 2 3 4 5 6 7 Pavey, Vince (October 5, 2022). "When We Made… Sonic Triple Trouble 16-Bit". MCV/Develop . Archived from the original on May 3, 2024. Retrieved May 1, 2024.
  20. 1 2 3 4 Aki-at (September 6, 2022). "SEGAbits @ SAGE 2022: Interview with Noah Copeland on Sonic Triple Trouble 16-BIT – PART ONE". SEGAbits. Archived from the original on May 3, 2024. Retrieved May 1, 2024.
  21. 1 2 Noah Copeland (August 2, 2022). Sonic Triple Trouble 16-Bit (Windows). Scene: Credits.
  22. 1 2 Aki-at (September 7, 2022). "SEGAbits @ SAGE 2022: Interview with Noah Copeland on Sonic Triple Trouble 16-BIT – PART TWO". SEGAbits. Archived from the original on May 3, 2024. Retrieved May 1, 2024.
  23. "Sonic Triple Trouble 16-bit". Archived from the original on May 3, 2024. Retrieved May 1, 2024 via stt16bit.wixsite.com.
  24. "FINAL UPDATE! PC, Android, & Mac | Sonic Triple Trouble 16-bit". May 26, 2023. Archived from the original on May 1, 2024. Retrieved May 1, 2024 via YouTube.
  25. Wood, Rhys (October 16, 2023). "The best Sonic games ranked - 11 of the hedgehog's best adventures". TechRadar . Archived from the original on May 10, 2024. Retrieved June 15, 2024.
  26. 1 2 3 4 5 Gipp, Stuart (December 27, 2022). "Sonic fangames are quenching the thirst of fans already". TechRadar . Archived from the original on May 3, 2024. Retrieved February 19, 2024.
  27. 1 2 Alberto, Francisco (August 4, 2022). "Sonic Triple Trouble 16 bits, continuando el legado de los clásicos de Mega Drive" [Sonic Triple Trouble 16 bits, continuing the legacy of the Mega Drive classics]. MeriStation (in Spanish). Archived from the original on May 3, 2024. Retrieved February 19, 2024.
  28. 1 2 Yarwood, Jack (March 8, 2023). "Popular Fan Reboot Sonic Triple Trouble 16-Bit Coming Soon To Android And Mac". Time Extension . Archived from the original on May 3, 2024. Retrieved February 19, 2024.