Sonic Dreams Collection | |
---|---|
Developer(s) | Arcane Kids Cyborgdino [1] |
Publisher(s) | Arcane Kids |
Designer(s) |
|
Composer(s) | Ben Esposito |
Series | Sonic the Hedgehog (unofficial) |
Engine | Unity |
Platform(s) | OS X, Windows |
Release | August 10, 2015 |
Genre(s) | Parody, art |
Mode(s) | Single-player |
Sonic Dreams Collection is a 2015 art game developed by Arcane Kids for OS X and Windows. It is an unofficial game based on Sega's Sonic the Hedgehog franchise that compiles four minigames presented as unfinished Sonic games, but the game as a whole later reveals itself to be a psychological horror game satirizing the then-modern Sonic fandom, known for its peculiarities. They include the character creator Make My Sonic, the massively multiplayer online role-playing game Eggman Origin, the adventure game Sonic Movie Maker, and the virtual reality (VR) game My Roommate Sonic. They are described in-game as having been developed by a nonexistent Sega studio for the Dreamcast in the late 1990s.
The game originated from concepts several individuals made during a Sonic-themed Valentine's Day event on the game-sharing website Glitch City. It was released as freeware on August 10, 2015, accompanied by a satirical press release claiming the contents were discovered in a Dreamcast software development kit Arcane Kids purchased on eBay in 2013. Sonic Dreams Collection quickly caught the attention of many video game journalists, who were intrigued by its absurd nature and content. They characterized the game as scary and bizarre, but considered it a work people should be interested in playing and noted its commentary on the series' fandom. Geek.com went on to name Sonic Dreams Collection the best game of 2015.
In Sonic Dreams Collection, the player selects one of four single-player parody minigames based on the Sega game franchise Sonic the Hedgehog . [2] [3] Though unofficial, the minigames are presented as real, unfinished Sonic games for the Dreamcast developed by MJSTUDIO, a nonexistent Sega development studio, in the late 1990s. [4] [5] They are listed in the order they are said to have been developed in, with a fictional development history provided. [6]
Sonic Dreams Collection is a fan’s game. We’re not making fun of the fans necessarily, just celebrating the weirdness of it. Sonic fans kind of hated it for that. I hate any kind of brand that uses anti-corporate language to promote a corporation.
Ben Esposito on how Sonic Dreams Collection was targeted at the Sonic fandom. [12]
Sonic Dreams Collection was developed by Arcane Kids, an indie game developer known for releasing joke video games like Bubsy 3D: Bubsy Visits the James Turrell Retrospective (2013) and the unreleased [13] Pokémon Millennial Edition (2014). [14] [15] According to designer Ben Esposito, the development team treated the game as a work of art. They conceived and designed it to celebrate and satirize the Sonic the Hedgehog series' then-modern fandom, known for its peculiarities. [12] The title references the names of Sonic compilations such as Sonic Mega Collection (2002) and Sonic Gems Collection (2005). [16]
The minigames in Sonic Dreams Collection were developed separately during the game-sharing website Glitch City's "Sonic is My Boyfriend" Valentine's Day event; [17] Sonic Movie Maker, for example, was created by former Electronic Arts employee Arjun Prakash. [18] Afterward, Prakash and two Arcane Kids members decided to merge the games they made (Sonic Movie Maker, Make My Sonic, and My Roommate Sonic) to form Sonic Dreams Collection. Development lasted for another three months, progressing through weekly sessions on Glitch City with the help of other contributors. [17] Despite his significant contributions, Prakash did not receive much credit for his involvement. [18] Arcane Kids later issued an apology. [19]
Sonic Dreams Collection was released on August 10, 2015 [4] as freeware for OS X and Windows computers on the website hedgehog.exposed. [14] The site contained a press release in which Arcane Kids claimed to have discovered the game's contents in a Dreamcast software development kit they purchased on eBay in 2013 and posted them online as a protest against Sega's apparent attempts to keep their existence a secret. [4] The press release does disclaim that Sonic Dreams Collection is a parodical work, discounting any affiliation with Sega. [20] To download the game, visitors have to type in the password "grandpa". [14]
Sonic Dreams Collection quickly caught the attention of video game journalists for its absurd content and intention to lampoon the series' fandom. [15] [21] [22] A day after release, VG247 called it a "piece of gaming history." [22] Kill Screen declared it 2015's 13th best game [23] and Geek.com named it the year's top game. [16] Kill Screen wrote that although inappropriate, Sonic Dreams Collection provided a thoughtful homage to the series' fandom; [23] Geek.com found it took what was good about Bubsy 3D: Bubsy Visits the James Turrell Retrospective and "expands on it in glorious ways." [16] Esposito has said some Sonic fans were offended by the game because they felt it was ridiculing them. [12]
Summarizations of the game ranged from a "horror show" (VG247) [22] to "surprisingly polished" ( Destructoid ). [5] The Daily Dot questioned why the game even existed and wrote it took the Sonic fandom's weirdness to a new level, [21] and Polygon 's authors expressed concern they were not allowed to write about its contents. [24] Upon learning about it, Eurogamer 's writer said he thought it was "an innocent enough NeoGAF post" that turned into "something much more sinister." [25] Eurogamer and Kotaku were lost for words in describing Sonic Dreams Collection's content, with Kotaku describing the whole experience as haunting. [4] [25] VG247 did not describe the game in detail, believing readers needed to play it themselves to understand. They also disagreed with The Daily Dot's comment about the peculiarities of the fandom, saying Sonic Dreams Collection "isn’t even scraping the surface of the places those people go." [22] In addition to mocking the fandom, Engadget found the game served as a comment of the state of the Sonic franchise and its sullied reputation. [3]
Journalists characterized Sonic Dreams Collection's minigames as unsettling and bizarre; [4] [24] [23] Destructoid wrote they ranged from "creepy sexual fan service and Sonic community parody to something truly nightmare-inducing." [5] Of its games, writers were most intrigued by Sonic Movie Maker. [15] [21] PC Gamer called it the highlight of the game, [15] while Kotaku, Polygon, and Destructoid were left in shock from playing it. [5] [24] [4] Polygon—which produced walkthroughs of all four minigames—described Make My Sonic as random, [26] Eggman Origin as scary, [8] Sonic Movie Maker as horrifying, [24] and My Roommate Sonic as "tak[ing] things to the next level". [10] Engadget wrote players would finish Sonic Dreams Collection within minutes but that they would likely come back, finding it "uncanny at recreating both the vibe of crude fan art and Sega's turn-of-the-century zeitgeist, that sense that the Dreamcast would usher in a brave new era for the blue hedgehog and his friends." [3]
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[MJSTUDIO] believed that Sonic was versatile enough for every genre, even sci-fi. Make My Sonic was meant to create and upload avatars for use with every Dreamcast through SEGANET. Sadly, no future games supported this level of creativity. [Version 3.2] Added Twitter support
Internal notes suggest that SEGA executives pulled the plug after learning about some of Sonic Movie Maker's darker subplots. [Version 1.2] Added Twitter video upload support
My Roommate Sonic was a flawless first step into Virtual Reality. The Sega VR headset was never released, so this game too was buried.