Arcane Kids

Last updated
Arcane Kids
Industry Video games
FateUnknown
Headquarters,
USA
Key people
Ben Esposito

Russell Honor
Tom Astle
Jacob Knipfing
Yuliy Vigdorchik
Sylvia Forrest
Tom Lanciani
Evan Gonzalez
Arjun Prakash

Dan Spaulding

Contents

[1]
Number of employees
5 [2]  (2015)
Website https://arcanekids.com/

Arcane Kids is an independent video game studio based in Los Angeles, California. They are a collective of developers, largely known for creating surreal and humorous video games using the Unity engine. As of 2015, the group consisted of 5 members, including Ben Esposito, Russell Honor, Tom Astle, Jacob Knipfing, and Yuliy Vigdorchik. The name "Arcane Kids" was derived from a mysterious re-writable compact disc with the phrase inscribed on top of it, which was found lying in a patch of dirt.

The team first met in college at Ground Zero, an on-campus DIY music club at the Rensselaer Polytechnic Institute, where they decided to start developing video games for fun, forming a homemade arcade at the club where they, alongside other student developers, could showcase game projects. After creating and featuring several small games at the Arcane Kids Arcade, the group of students developed Zineth , an open-ended skating game, as a student project in experimental video game design. Zineth was released in 2012 for Windows and Macintosh PCs, and went on to win the award for Best Student Project in the Independent Games Festival at the Game Developers Conference. The following year, Arcane Kids revealed Perfect Stride , a skating game that was never officially released though did have an alpha, which depicts what would have happened if Tony Hawk had never performed the 900 skating move. In 2013, Arcane Kids released Bubsy 3D: Bubsy Visits the James Turrell Retrospective , an ironic tribute to Bubsy 3D . In 2015 Arcane Kids released Sonic Dreams Collection , an unofficial game based on Sega's Sonic the Hedgehog , and CRAP! No One Loves Me, a racing game that was commissioned by Fantastic Arcade. [3]

Arcane Kids has not released any games since 2016, and its members have since joined other studios, developed their own self-published indie projects, or left game development altogether. There has been no official announcement as to the studio's status.

History

Creation, Arcane Kids Arcade and Zineth (2010–2012)

Arcane Kids was first founded at the Rensselaer Polytechnic Institute by Ben Esposito, Russell Honor, and Yuliy Vigdorchcik, who met at Ground Zero, an on-campus DIY music venue. [4] After meeting each other, the group decided to uptake the development of video games, taking inspiration from D.I.Y. group Babycastles. [4] In 2010, the team formed the Arcane Kids Arcade, a homemade arcade at Ground Zero that was intended as a space for developers to showcase their games. [5] [6] According to the team in an online chat interview for Sex Magazine, the title "Arcane Kids" was an ominous phrase written on a rewritable compact disc that they had found lying on the ground. [2] The team began developing their own games for the arcade, in addition to featuring games from other developers on the campus, opting to try and develop a new game directly before each event at the venue, according to Honor. [5] Among these was Nudo, a platform-puzzle title described as "a platformer on top of a rubik's cube" [7] which was one of the first Arcane Kids games according to the team. [2] Esposito created the game in the summer of 2010 while visiting Madrid, with his colleague, Manuel Pardo, programming the game in Game Maker and assisting with level design. [8]

In 2012, Arcane Kids developed Zineth as a student thesis in experimental game design. The game is a cel-shaded 3D skate game, set in a futuristic world in which the entire world has been absorbed within a mobile game, brainwashing all of its inhabitants. [9] The title is a pun on the words "zine" (a slang term referring to a magazine) and "zenith"; [2] the player, controlling a magazine deliverer, flies throughout the desertlike setting and delivers magazines to people in order to show them what the real world is like. [9] An in-game cell phone is constantly present on-screen, having stemmed from the concept of a character who could "skate around in a big desert, [sic] while trying to play a cellphone game." [2] This cell phone is used to receive missions, as well as containing Twitter integration which can be used to tweet screenshots taken in-game, and a minigame titled Mirage Cat which was originally developed separately with the intent of being its own arcade game. [2] The phone mechanic also takes inspiration from online Flash-based titles and role-playing games such as Pokémon, with several upgrades that can be purchased using earned currency. [10] Jacob Kipfing, a developer who helped work on the game, cited many of the Dreamcast games from the early 2000s as large influencers, highlighting games such as Jet Set Radio and Rez as prime examples. [10] Zineth was released in August 2012 for Microsoft Windows and Macintosh PCs, with 7 people credited as having worked on the game (including fellow students who were part of the same class at the time). [2] By March 2013, it had been played more than 140,000 times. [10] Comparisons were drawn between the game and Jet Set Radio , a game with similar graphics and gameplay mechanics; despite this, the game's developers have stated that none of the team members working on the game had owned a Dreamcast or played Jet Set Radio, although Honor lamented that his knowledge of the game based on magazine coverage had undeniably had an impact on him. [10] It was eventually nominated in the Independent Games Festival at the 2013 Game Developers Conference, where it won the award for Best Student Project. [10] [11]

Perfect Stride and Bubsy 3D: Bubsy Visits the James Turrell Retrospective (2013–2015)

In 2013, Arcane Kids released Room of 1000 Snakes, a joke game developed by Esposito and Vigdorchik. [12] Lasting as little as 2 minutes long, the game follows an explorer who ventures within an ancient Egyptian tomb in order to "solve the mystery of the snakes" despite warning messages indicating the imminent dangers of the tomb. The explorer encounters a button and presses it, only to be assaulted by a barrage of snakes. [13] [14]

In the same year, Arcane Kids announced their next project, titled Perfect Stride . The game, an online, first-person skateboarding simulator where players can do skateboarding tricks and socialize, depicts what would have happened in an alternate universe in which pro skater Tony Hawk had never landed the 900 at the X Games and achieved widespread recognition. [15] [16] According to an anonymous developer under the moniker "lil_vertex", the setting is that of an apocalyptic universe where the stunt hadn't "triggered an explosion of corporate skateboarding." [2] They also claimed that it takes place within a metaphorical depiction of Yahoo! Geocities and served as a symbol of the "dying web," noting that the various pieces of architecture are representative of personal web pages. [2] Esposito and Honor further explained that in the wake of this, an immortal "time wizard" comes into power who uses his abilities to prevent anybody from dying. In the midst of this, the player's overarching goal is to venture through the various islands within the game's dystopian environment and find what is rumored to be the very last bullet to exist on Earth so it can be used to kill the Time Wizard once and for all. [15] Gameplay-wise, Perfect Stride takes inspiration from early movement exploits in first-person shooting games. [17] Making use of only the computer mouse, it utilizes a unique control scheme in which the player clicks the left and right buttons to build up force and moves the mouse in that direction to gain momentum. [15] Esposito found specific inspiration for this style of gameplay several years prior to the game's development while attempting to mod Half-Life 2 , where he mistakenly produced an unorthodox style of control that he felt would be interesting in a game of its own. [15] Esposito brought the idea to co-developer Honor, who took a full month in order to faithfully recreate the style of movement that Esposito had described. [15] A "rewind" feature allowing players to correct mistakes is also present in the game. This feature was included out of the developers' experiences with other games, and was considered necessary in order to make it fairly challenging. [15] The rewind gimmick is also tied into the game's plot; the player is unable to die at any point at all, as time freezes whenever they are about to and they are forced to rewind out of it. [15] The game is meant to simulate the social atmosphere of a real-life skate park, taking heed from early mods and online chat rooms, [4] and is intended to provide a laid-back multiplayer experience, with the team referring to it as a "lifestyle game". [2] An early access alpha version of the game was made available to backers of the Kickstarter campaign for L.A. Game Space in August 2013. [4] [15] [16] Due to its ambitious nature, [4] the game was said to still in development and planned for an eventual release via Steam, with intentions to include a level editor and a full-fledged multiplayer feature separate from the story mode but was never released. [15]

In September 2013, Arcane Kids released Bubsy 3D: Bubsy Visits the James Turrell Retrospective , a 3D platform game and an unofficial entry in the Bubsy series of games. Touted as an edutainment experience centered around modern art, it follows Bubsy the Bobcat as he endures a surreal spiritual experience while visiting the tribute exhibit for light artist James Turrell in Los Angeles. It is a facetious homage to Bubsy 3D , a 3D platform game in the series released for the PlayStation in 1996 which gained infamy for its negative reception, and attempts to inform the player about the modern art frontier using gameplay which mimics that of its inspirative predecessor; [4] Bubsy's controls are made to be similar to the original game's, and stages contain copious collectibles which exert little to no effect on the player's performance. It was released to celebrate the 18th anniversary of Bubsy 3D, and received considerable attention on the Internet for its strange content.

Sonic Dreams Collection, CRAP! No One Loves Me (2015–2017)

In August 2015 Arcane Kids released Sonic Dreams Collection , an unofficial game based on Sega's Sonic the Hedgehog that compiles four minigames presented as unfinished Sonic games, but later reveals itself to be a psychological horror game satirizing the contemporary Sonic fandom.

One month later, in September 2015, Arcane Kids released CRAP! No One Loves Me, a racing game that was commissioned by Fantastic Arcade. [3] In the game, players ride in coffins and race through stages set in the afterlife. [18]

In 2016, Ben Esposito released the horror game Tattletail , under a different publishing name, which generated significant mainstream appeal. [19]

Games

Related Research Articles

<span class="mw-page-title-main">Platformer</span> Video game genre

A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.

<i>Tony Hawks Pro Skater</i> 1999 video game

Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in the UK, Australia, New Zealand, and parts of Europe, is a 1999 skateboarding video game developed by Neversoft and published by Activision. It is the first installment in the Tony Hawk's series. It was released for the PlayStation on September 29, 1999 and was later ported to the Nintendo 64, Game Boy Color, Dreamcast, and N-Gage.

<i>Sonic the Hedgehog</i> (1991 video game) 1991 video game

Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.

A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.

<span class="mw-page-title-main">Accolade (company)</span> American video game company

Accolade, Inc. was an American video game developer and publisher based in San Jose, California. The company was founded as Accolade in 1984 by Alan Miller and Bob Whitehead, who had previously co-founded Activision in 1979. The company became known for numerous sports game series, including HardBall!, Jack Nicklaus and Test Drive.

<i>Sonic the Fighters</i> 1996 video game

Sonic the Fighters, also known as Sonic Championship on arcade versions outside Japan, is a fighting game developed by Sega AM2. First released in 1996 in arcades on Sega's Model 2 arcade system, Sonic the Fighters pits players in one-on-one battles with a roster of characters from the Sonic the Hedgehog series.

<i>Bubsy</i> Series of platforming video games

Bubsy is a series of platforming video games created by Michael Berlyn and developed and published by Accolade. The games star an anthropomorphic bobcat named Bubsy, a character that takes inspiration from Super Mario Bros. and Sonic the Hedgehog. The games were originally released for the Super NES, Mega Drive/Genesis, Game Boy, Jaguar, PC and PlayStation during the 1990s.

<i>Fighting Vipers</i> 1995 video game

Fighting Vipers is a 1995 fighting video game developed by Sega AM2. A 3D fighter, it uses the same game engine as AM2's Virtua Fighter 2 (1994) but features enclosed arenas and an armor mechanic, and was targeted more towards Western audiences, using a U.S. setting and more freeform styles of martial arts.

<span class="mw-page-title-main">Sega Technical Institute</span> Video game developer

Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several Sonic the Hedgehog games, before it was closed at the end of 1996.

<span class="mw-page-title-main">Bend Studio</span> American video game developer

Bend Studio is an American video game developer based in Bend, Oregon. Founded in 1992, the studio is best known for developing Bubsy 3D, the Syphon Filter series, and Days Gone. Since 2000, Bend Studio is a first-party developer for PlayStation Studios.

<i>Bubsy 3D</i> 1996 video game

Bubsy 3D is a 1996 platform game developed by Eidetic and published by Accolade. It is the first and only 3D game in the Bubsy series, and the fourth game in the series overall. The game was released for the PlayStation on November 25, 1996, in North America, with a later European release in August 1997. Bubsy 3D follows the series' titular character, an orange bobcat named Bubsy, who travels to the planet Rayon to stop the alien Woolies, and return safely to Earth.

<i>Top Skater</i> 1997 video game

Top Skater is an arcade skateboarding sports video game released by Sega in 1997, and built on the Sega Model 2 hardware. It was one of the first arcade games to feature a skateboard controller interface. The game was directed by Kenji Kanno.

<i>Bubsy in Claws Encounters of the Furred Kind</i> 1993 video game

Bubsy in: Claws Encounters of the Furred Kind, often shortened to Bubsy, is a platform game developed by Accolade and released for the Super Nintendo Entertainment System and Sega Genesis in 1993. It is the first entry in the Bubsy series of video games. The game's title is a play on words in reference to the film Close Encounters of the Third Kind, with the game revolving around Bubsy defending the planet's supply of yarn balls from alien invaders.

<i>Sonic Dreams Collection</i> 2015 video game

Sonic Dreams Collection is a 2015 art game developed by Arcane Kids for OS X and Windows. It is an unofficial game based on Sega's Sonic the Hedgehog franchise that compiles four minigames presented as unfinished Sonic games, but the game as a whole later reveals itself to be a psychological horror game satirizing the then-modern Sonic fandom, known for its peculiarities. They include the character creator Make My Sonic, the massively multiplayer online role-playing game Eggman Origin, the adventure game Sonic Movie Maker, and the virtual reality (VR) game My Roommate Sonic. They are described in-game as having been developed by a nonexistent Sega studio for the Dreamcast in the late 1990s.

<i>Bubsy 3D: Bubsy Visits the James Turrell Retrospective</i> 2013 video game

Bubsy 3D: Bubsy Visits the James Turrell Retrospective is a downloadable 3D platform video game developed by indie game developer Arcane Kids. Touted as an educational experience, it is a facetious spiritual successor to Bubsy 3D, an entry from the Bubsy series of video games, and was created as a tribute to the game for its 20th anniversary. The game follows Bubsy Bobcat as he travels through a nightmarish scenario upon visiting the real-life retrospective tribute of postmodern artist James Turrell. It was released in autumn 2013 – shortly after the domain name for Bubsy 3D's official website had expired. In 2017, in addition to making a downloadable version of the game available due to the fading support of the browser version of Unity, a remastered version of the game was made available with high-definition graphics and a new epilogue following Bubsy reminiscing over the events of the game and meeting his older self.

<i>Bubsy: The Woolies Strike Back</i> 2017 video game

Bubsy: The Woolies Strike Back is a platform game developed by Black Forest Games and published by UFO Interactive Games under the Accolade label. It was released for PlayStation 4 and Windows on 31 October 2017. The game is the fifth installment in the Bubsy series, and the first new entry in 21 years since Bubsy 3D.

<i>Zineth</i> 2012 video game

Zineth is a 3D skating freeware video game by independent developer Arcane Kids released for Microsoft Windows and Mac in 2012.

Perfect Stride is a semi-unreleased unfinished indie skateboarding video game developed by Arcane Kids and released in an alpha form in 2013.

<i>Tony Hawks Pro Skater 1 + 2</i> 2020 video game

Tony Hawk's Pro Skater 1 + 2 is a 2020 skateboarding video game developed by Vicarious Visions and published by Activision. It was released for PlayStation 4, Windows, and Xbox One on September 4, 2020, PlayStation 5 and Xbox Series X/S on March 26, 2021, and Nintendo Switch on June 25 of the same year. It is a remake of the first two games in the Tony Hawk's series: Tony Hawk's Pro Skater (1999) and Tony Hawk's Pro Skater 2 (2000), which were originally developed by Neversoft. It is the first major console game in the series since Tony Hawk's Pro Skater 5 (2015) and is Vicarious Visions' final work as a subsidiary of Activision before it was merged into Blizzard Entertainment on January 22, 2021.

<i>Lunistice</i> (video game) 2022 video game

Lunistice is a 3D platforming video game developed by A Grumpy Fox and published by Deck13 in 2022.

References

  1. "Zineth wins Best Student Game at IGF!! – Games and Simulation Arts and Sciences".
  2. 1 2 3 4 5 6 7 8 9 10 "Asher Penn". asherpenn.com.
  3. 1 2 "CRAP! No One Loves Me – Ben Esposito".
  4. 1 2 3 4 5 6 "Confessions of an online prankster: A good laugh with Ben Esposito - Kill Screen". 14 June 2016.
  5. 1 2 "Arcane Kids Arcade - Russell Honor".
  6. "Who Are the Arcane Kids?".
  7. "Nudo Game (2010)". herotwin.com.
  8. "Nudo – Ben Esposito".
  9. 1 2 "'Zines, Screens, and All In-Betweens - Unity". Unity.
  10. 1 2 3 4 5 "Zineth: A colorful celebration of speed, motion, Twitter and cell phone obsession". Polygon . 15 March 2013.
  11. "Cart Life wins big at the 15th annual Independent Games Festival Awards". Polygon . 27 March 2013.
  12. "Room of 1000 Snakes – Ben Esposito".
  13. "Room Of 1000 Snakes | Sawbuck Gamer | The Gameological Society". gameological.com. Archived from the original on 2019-05-06.
  14. O'Connor, Alice (10 November 2014). "Have You Played... Room of 1000 Snakes?". Rock, Paper, Shotgun.
  15. 1 2 3 4 5 6 7 8 9 "How Arcane Kids replaced Tony Hawk's 900 with a Time Wizard in Perfect Stride". Polygon . 22 June 2013.
  16. 1 2 Williams, Katie (29 May 2013). "Zineth developer's next project is Perfect Stride, a psychedelic skateboarding game". PC Gamer .
  17. "Perfect Stride". pstride.tumblr.com.
  18. "You'll be laughing all the way to hell in this Arcane Kids racing game". 29 September 2015.
  19. "Ben Esposito's web site". Torahhorse.com. Ben Esposito. Archived from the original on 2018-06-20. Retrieved 2017-01-18.
  20. "The Top 10 Video Games of 2015". 24 December 2015.