Kirby Super Star | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Director(s) | Masahiro Sakurai |
Producer(s) | |
Designer(s) | Tsuyoshi Wakayama |
Programmer(s) | Shigenobu Kasai |
Composer(s) | Jun Ishikawa |
Series | Kirby |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player, multiplayer |
Kirby Super Star, [lower-alpha 1] released as Kirby's Fun Pak in PAL regions, is a 1996 anthology action-platform game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. It is part of the Kirby series of video games by HAL Laboratory. The game was advertised as a compilation featuring eight games: seven short subsections with the same basic gameplay, and two minigames.
The game was later released for the Wii and Wii U Virtual Consoles. Nintendo re-released Kirby Super Star in Japan, the United States and Europe in September 2017 as part of the company's Super NES Classic Edition. [1] The game was released on the Nintendo Switch Online service on December 12, 2019. An enhanced remake titled Kirby Super Star Ultra was released for the Nintendo DS in 2008 and 2009 to commercial and critical success, selling just under 3 million copies. [2] [3]
Kirby Super Star is a side-scrolling platform game. Similar to previous entries in the Kirby series, the player controls Kirby to complete various levels while avoiding obstacles and enemies. Kirby can walk or run, jump, swim, crouch, slide, and inhale enemies or objects to spit them out as bullets. He can fly for a limited time by inflating himself; while flying, Kirby cannot attack or use his other abilities, though he can release a weak puff of air. By eating certain enemies, Kirby can gain copy abilities, power-ups allowing him to take on the properties the enemy possessed. In Kirby Super Star, Kirby gains the ability to guard so he can defend himself from weak attacks.
If Kirby uses a copy ability, he can produce a Helper, a character that can be controlled automatically or by another player. Like Kirby, Helpers can float continuously, but can only use the copy ability they were based on. The player can also grant the Helper a different form or revert them into a power-up in an emergency. The player characters lose health if they are hit by enemies or hazards. If the Helper loses all their health, there is a short time for Kirby to grant it a new power before it disappears. If Kirby loses all of his health, the player will lose a life. Health can be replenished by eating food scattered across levels. Losing all lives results in a game over.
Kirby Super Star is split into seven smaller games, six primary and one supplemental, in addition to two minigames. While most retain the same game mechanics, they have different stories and objectives. Some games must be unlocked by playing others, and all must be finished to complete the game.
Kirby Super Star was developed in Japan by HAL Laboratory [5] and directed by Kirby creator Masahiro Sakurai. It was the third Kirby game he directed, following Kirby's Dream Land and Kirby's Adventure . [6] Although a Super Nintendo Entertainment System (SNES) title, the Kirby Super Star prototype was developed for the original Nintendo Entertainment System. According to Sakurai, although the prototype was for internal use only, it was almost complete and some of Kirby's animations were nearly identical in the final game. The prototype was used to test out ideas before implementing them in the final product; Sakurai said having the game operating on an internal build made it easier to develop ideas. [7] HAL president Satoru Iwata had little involvement with the game, and left development under Sakurai's supervision. [6]
For Kirby Super Star, Sakurai "had three pillars in mind. One was two-player cooperative gameplay and another was including actions similar to those in fighting games. The third was an omnibus format." [6] The addition of cooperative gameplay was something Shigeru Miyamoto requested. While Sakurai knew a SNES Kirby game would mean bigger, more detailed characters and graphics, he wanted to hear from Miyamoto before thinking about the foundation and other important aspects. Sakurai and Iwata traveled to Kyoto; there, Miyamoto told them he wanted cooperative gameplay, something uncommon in side-scrolling platform games. Miyamoto had dreamed of creating a cooperative game in his Super Mario franchise for many years, but was unable to until New Super Mario Bros. Wii in 2009 because of how fast the series' gameplay is. Kirby, on the other hand, is slower-paced, so Miyamoto figured it would be possible. Sakurai thought about it and came up with the idea to have a main player and an assisting one; this led to the conception of Helpers, which he thought opened the door for inexperienced players. [6]
As for why I made it an "omnibus," I did it because I thought we were seeing too many games that took too long to beat. At the time, more and more massive games kept hitting the market. And they all took a long time to finish. By creating an "omnibus" collection of quick-to-beat individual scenarios, each complete with their own unique gameplay, I thought I could provide a lot of content without causing players to grow tired of any one style.
As for including fighting game-like moves, Sakurai made enemies stronger. He did this because "[t]he main player would simply hurl blades and lay waste to opponents while the Helper just watched." [6] Additionally, he expanded copy abilities' possibilities so players could perform multiple actions by pressing the same button, similar to fighting games. [6] The game was also the first in the series in which Kirby's appearance changed depending on his copy ability. The omnibus format was chosen because Sakurai noted most SNES and some NES games were of considerable length, and prices were high. Kirby Super Star served as "the antithesis to that trend," with Sakurai hoping to create sections with different stories and gameplay that appealed to both experienced and inexperienced players. [6] [9] Spring Breeze, a remake of Kirby's Dream Land, was designed for beginners and is thus Super Star's first mode. The title is a quote from the Dream Land manual that "describe[s] Kirby as a youth who came with the spring breeze," and was chosen to signify its simplicity. [6] Originally, Sakurai was going to remove copy abilities to remain faithful to the original game while teaching beginners how to play, but ultimately did not. [6]
Development lasted three years, longer than usual for the era. This was partially due to the influence of Rare's Donkey Kong Country (1994), a game that incorporated computer-generated (CG) graphics. Sakurai was certain using CG would be beneficial, so the team redid the artwork about halfway through development. HAL's development schedule also lengthened development. Sakurai planned to include an additional game mode, Kagero Mansion, which was discarded due to time constraints. Kagero Mansion was a horror game with an emphasis on action and puzzle elements; it saw Kirby stuck in a mansion and unable to inhale. [6] HAL also planned to add a move that allowed Kirby to create an explosion from guarding, but cut the idea. [9] The game's working title was Kirby of the Stars: Active, which "suggest[ed] that the game was more proactive and had more active gameplay." [6] Mother series creator Shigesato Itoi came up with the final title, which Sakurai said "convey[s] how rich it is in content". [6]
Kirby Super Star was one of the last SNES games, released just three months before the launch of the system's successor, the Nintendo 64. [6] Publisher Nintendo released the game in Japan on March 21, 1996, [10] in North America on September 20, 1996, [11] and in Europe on January 23, 1997. [12] In Japan, the title is Kirby of the Stars: Super Deluxe, [6] while in Europe, it is Kirby's Fun Pak. [12] The Japanese packaging was designed to resemble a Paulownia wooden box, an idea that originated from Itoi. In Japan, expensive sake and silverware is often sold in Paulownia boxes; the team thought the packaging would convey that the game was special. [6] [9] While noting that it seems unrelated to the game, Sakurai commented that this cover illustrated the heart of Kirby Super Star and praised Itoi's idea. [13]
Kirby Super Star was rereleased on the Wii and Wii U via Nintendo's Virtual Console digital distribution service. The Wii version was released in Japan in October 2009 and in the West in May 2010, and the Wii U version was released worldwide in May 2013. [5] The game was also included in Kirby's Dream Collection (2012), a 20th anniversary compilation of Kirby titles for the Wii. [14] Kirby Super Star is also included in the Super NES Classic Edition . [1] Nintendo released the game on the Super Nintendo Entertainment System app via its Nintendo Switch Online subscription service on December 12, 2019. [15] A special version with the secret modes unlocked was later released on June 9, 2022. [16]
Aggregator | Score | |
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SNES | Wii | |
GameRankings | 86% [17] | N/A |
Publication | Score | |
---|---|---|
SNES | Wii | |
Electronic Gaming Monthly | 8.625/10 [18] | N/A |
Game Informer | 7.25/10 [19] | N/A |
GamePro | 5/5 [20] | N/A |
IGN | N/A | 8.5/10 [21] |
Nintendo Life | N/A | 9/10 [22] |
Kirby Super Star was both a critical and commercial success, selling over one million copies in Japan. [23] It received "favorable" reviews according to the review aggregation website GameRankings, [17] and is widely regarded as one of the best games of the franchise. [24] The four reviewers of Electronic Gaming Monthly applauded the large amount of content, simultaneous two-player mode, graphics, and Kirby's power-absorbing ability. [18] Captain Cameron of GamePro gave it a perfect 5 out of 5 in sound, control, and FunFactor, and a 4.5 out of 5 in graphics. He commented that "The perfect execution of the varied controls leads to simple-but-charming fun." [20] Reviewing the Virtual Console release, Nintendo Life praised the "impressive" musical score and "colorful" visuals. [22]
Electronic Gaming Monthly named Kirby Super Star a runner-up for Side-Scrolling Game of the Year (behind Guardian Heroes ). [25] Gamesradar ranked the game at number 19 in their "The Best SNES Game of All Time." [26] In 2018, Complex listed Kirby Super Star number 51 in its "The Best Super Nintendo Games of All Time." [27] IGN rated Kirby Super Star 47th on their "Top 100 SNES Games." They praised the game calling it an incredible game and having incredible value. [28]
This section needs additional citations for verification .(July 2023) |
Kirby Super Star was given an enhanced remake in the form of Kirby Super Star Ultra to celebrate the series' 15th anniversary. The remake features four new modes, three new minigames, and multiple additions to the base game including new sub-bosses and enemies. The remake was released in North America on September 22, 2008, to critical and commercial success, selling just under three million copies worldwide. [3]
Many of the music tracks in Kirby Super Star have been remixed in various games, such as the Super Smash Bros. series; the Nintendo 64 game, for instance, had a new version of the Gourmet Race theme as Kirby's theme song.
Meta Knight's battleship, the Halberd, would reappear in several games such as Kirby: Squeak Squad , Super Smash Bros. Brawl , Kirby's Epic Yarn , Super Smash Bros. for Wii U , Kirby: Planet Robobot , and Super Smash Bros. Ultimate .
A stage based on The Great Cave Offensive appears in Super Smash Bros. for Wii U. In reference to the scope of the mode of the same name, the arena is amongst the largest stages in the game's catalog, and thus supports up to eight players. It features a unique mechanic dubbed the "Danger Zones", stage hazards that instantly KO any fighter whose damage percentages exceed 100%. The stage was also included in Super Smash Bros. Ultimate.
In 2021, Charlie Rosen and Jake Silverman arranged the composition "Meta Knight's Revenge" for The 8-Bit Big Band. Their cover was subsequently nominated for and won the Grammy Award for Best Arrangement, Instrumental or A Cappella. [29]
Super Mario RPG: Legend of the Seven Stars is a 1996 role-playing video game developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was the final Mario game for the SNES. The game was directed by Chihiro Fujioka and Yoshihiko Maekawa, produced by Shigeru Miyamoto, and scored by Yoko Shimomura.
Kirby is the titular character and protagonist of the Kirby series of video games developed by HAL Laboratory and published by Nintendo. He first appeared in Kirby's Dream Land (1992), a platform game for the Game Boy. Since then, Kirby has appeared in over 50 games, ranging from action platformers to puzzle, racing, and even pinball, and has been featured as a playable character in every installment of the Super Smash Bros. series (1999–present). He has also starred in his own anime and manga series. Since 1999, he has been voiced by Makiko Ohmoto.
Kirby's Dream Land is a 1992 action-platform game developed by HAL Laboratory and published by Nintendo for the Game Boy. It is the first game in the Kirby series and marks the debut of Kirby. It introduced many conventions that would appear in later games in the series. The game follows Kirby as he goes through five levels to retrieve the Sparkling Stars and food of Dream Land from King Dedede.
Kirby's Adventure is a 1993 action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the Kirby series after Kirby's Dream Land (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions.
Kirby Air Ride is a 2003 racing video game starring Kirby, developed by HAL Laboratory and published by Nintendo for the GameCube.
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012.
Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.
Kirby's Dream Course is a 1994 miniature golf video game developed by HAL Laboratory and Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). A spin-off of the Kirby series and the first released for the SNES, players control the pink spherical character Kirby through a series of courses by launching him towards the goal hole at the end. Kirby can hit enemies to collect power-ups that grant him unique abilities, such as those that allow him to destroy certain obstacles or fly around the level.
Meta Knight is a fictional character and antihero in Nintendo's Kirby video game series created by Masahiro Sakurai and developed by HAL Laboratory. He first appeared in the 1993 video game Kirby's Adventure before appearing in multiple subsequent entries as either a boss or playable character. The character also appears in several Kirby comic books, in the 2001 anime series, and as a playable character in the Super Smash Bros. series. He has received mainly positive critical reception since his introduction. He was also the most controversial character in Super Smash Bros. Brawl, and has been banned from several tournaments due to his overwhelming dominance in competitive play.
Kirby 64: The Crystal Shards is a 2000 action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 (N64). It is the first Kirby game to feature 3D computer graphics and follows Kirby as he attempts to reassemble a sacred crystal shattered by Dark Matter. Gameplay is viewed from a 2.5D perspective and is similar to previous Kirby titles; the player traverses levels and obtains powers by eating enemies. Kirby 64 introduces Power Combos, the ability to mix powers to create more powerful ones. In a multiplayer mode, up to four players can compete in three minigames.
Super Mario is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. However, there have also been a number of Super Mario video games released on non-Nintendo gaming platforms. There are more than 20 games in the series.
This is a list of characters from the Kirby franchise, who are featured in video games and other media across the franchise.
Kirby is an action-platform video game series developed by HAL Laboratory and published by Nintendo. The series centers around the adventures of Kirby as he fights to protect and save his home on the distant Planet Popstar from a variety of threats. The majority of the games in the series are side-scrolling platformers with puzzle-solving and beat 'em up elements. Kirby has the ability to inhale enemies and objects into his mouth, spitting them out as a projectile or eating them. If he inhales certain enemies, he can gain the powers or properties of that enemy manifesting as a new weapon or power-up called a Copy Ability. The series is intended to be easy to pick up and play even for people unfamiliar with action games, while at the same time offering additional challenge and depth for more experienced players to come back to.
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Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.
Kirby Super Star Ultra is a 2008 anthology action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo DS. The game is an enhanced remake of Kirby Super Star, originally released for the Super Nintendo Entertainment System in 1996, to commemorate the Kirby series' 15th anniversary. The remake retains all game modes found in the original, and adds four major new ones, along with adding updated visuals and full-motion video cutscenes.
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Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros. even though Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.
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