Kirby and the Rainbow Curse | |
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Developer(s) | HAL Laboratory [lower-alpha 1] |
Publisher(s) | Nintendo |
Director(s) | Kazushige Masuda |
Producer(s) | Shigefumi Kawase Kensuke Tanabe |
Artist(s) | Teruhiko Suzuki |
Composer(s) | Shogo Sakai Megumi Ohara |
Series | Kirby |
Platform(s) | Wii U |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player, multiplayer |
Kirby and the Rainbow Curse, [lower-alpha 2] known in PAL regions as Kirby and the Rainbow Paintbrush, is a 2015 action-platform game developed by HAL Laboratory and published by Nintendo for Wii U. Part of the Kirby series and a follow-up game of the 2005 Nintendo DS title Kirby: Canvas Curse , [3] was released on January 22, 2015 in Japan, February 20, 2015 in North America, May 8, 2015 in Europe, and May 9, 2015 in Australia. The game supports the Kirby, Meta Knight, and King Dedede Amiibo.
Kirby and the Rainbow Curse carries on the style of gameplay from Canvas Curse, presenting the game with a unique modelling clay look. Players use the Wii U GamePad to help Kirby, who is stuck in a ball form, move across the level by drawing rainbow colored lines on the touchscreen to guide him. Making Kirby go through loops will speed him up, while touching him will put him into a spinning attack to use against enemies. For every 100 stars Kirby collects, Kirby can perform a Star Dash which increases his size, allowing him to charge through normally-indestructible blocks. [4] Similarly to Kirby's Epic Yarn , Kirby can gain various forms throughout the game, such as a submarine, a rocket, and a tank. [5] These forms help him progress through the game and provide certain elements that alter the gameplay. Up to three additional players using Wii Remotes can play as Bandana Waddle Dees, who can assist Kirby by carrying him around and attacking enemies. During the levels, an evil hand may try to capture Kirby, with only the Bandana Waddle Dees being able to damage it. [6] Each level contains several hidden treasure chests, some of which require solving a puzzle or clearing a timed room, which unlock viewable clay figures and music tracks, as well as diary pages detailing Elline's journey. The main story mode in Kirby and the Rainbow Curse has 28 levels, while Challenge Mode has 48. [7]
The game features amiibo support with the Kirby, King Dedede, and Meta Knight figures from the Super Smash Bros. series of amiibo. The Kirby figure allows Kirby to activate the "Star Dash" ability at any time, the King Dedede figure gives Kirby extra HP, and the Meta Knight figure gives him greater attack power during his touch-activated spinning attack. [8] [9] [10]
One day in Dream Land, as Kirby and Bandana Waddle Dee are seen playing together, a mysterious hole opens in the sky, draining all the color from Dream Land and stopping everything and everyone in its tracks. Elline, a paintbrush fairy from the land of Seventopia, goes through the portal in order to escape several "grab hands" and uses her powers to bring color back to Kirby and Bandana Waddle Dee. She reveals that her best friend, Claycia, suddenly became evil and has used the colors from Kirby's planet, Popstar, in order to create seven worlds, which are made from the colors of the rainbow. Wanting to stop Claycia and restore Planet Popstar's color, Kirby, Bandana Waddle Dee, and Elline set off to Seventopia. In this game, Kirby is "stuck" in a ball-like form similar to Kirby: Canvas Curse .
In the last world's final boss stage, it is revealed that Claycia had been possessed by an evil force known as the Dark Crafter, who has the urge to drain all of the color in a specific place. After pursuing and defeating the Dark Crafter, it finally dissipates into nothingness before exploding. Later, Kirby and his friends return to Dream Land and bring back all of the missing color into Planet Popstar.
The ending scene includes Claycia and Elline making a bushel of apples for Kirby to eat, alongside with the words "THE END", signaling the end of the game.
This section needs expansion. You can help by adding to it. (October 2014) |
When they first saw the Wii U GamePad, the developers realized they could incorporate asymmetric multiplayer into the new Kirby game and decided that, while Wii Remote players would have a more traditional running-and-jumping platformer experience, the GamePad player would draw "footholds". They decided to use the same line-drawing gameplay from Kirby: Canvas Curse. The polymer clay art style was chosen to create a more three-dimensional version of the DS game's painterly style, while the framerate of the animations was kept low so the game would look like it was made in claymation. Waddle Dees were chosen as the multiplayer characters because the developers felt that Meta Knight or King Dedede were not as well-suited to protect Kirby. [11] The game was first announced at E3 2014. [5] [12] [13]
Aggregator | Score |
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GameRankings | 75% [14] |
Metacritic | 73/100 [15] |
Publication | Score |
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4Players | 77/100 [16] |
Destructoid | 9/10 [17] |
Digital Trends | 3.5/5 [18] |
Edge | 8/10 [19] |
Electronic Gaming Monthly | 9/10 [20] |
Eurogamer | Recommended [21] |
Famitsu | 34/40 [22] |
Game Informer | 7.75/10 [23] |
GameRevolution | 3/5 [24] |
GameSpot | 5/10 [25] |
GamesRadar+ | 4/5 [26] |
GamesTM | 7/10 [27] |
GameTrailers | 7.5/10 [28] |
Giant Bomb | 2/5 [29] |
Hardcore Gamer | 4.5/5 [30] |
IGN | 8.0/10 [31] |
Nintendo Life | 7/10 [32] |
Nintendo World Report | 8/10 [33] |
Polygon | 8.5/10 [34] |
Shacknews | 8/10 [35] |
The Guardian | 4/5 [36] |
USgamer | 5/5 [37] |
VentureBeat | 82/100 [38] |
Kirby and the Rainbow Curse received mixed to positive reviews. It received an aggregated score of 75% on GameRankings based on 50 reviews [14] and 73/100 on Metacritic based on 72 reviews. [15]
Japanese gaming magazine Famitsu awarded Kirby and the Rainbow Curse a 34 out of 40, with one reviewer stating "Although guiding a character by drawing lines with the GamePad isn't a new mechanism in itself, the game deserves applause for making it more interesting to play. The visuals are cute and look like clay animation. The game is filled with a surprisingly diverse load of gimmicks so it excites in many ways. The game is packed with the true charm of action games." [22]
Giant Bomb's Dan Ryckert gave Kirby and the Rainbow Curse two stars out of five, comparing the title negatively to its DS predecessor. He felt that the levels were too simple and linear, and the collectibles were too easy to reach. He disliked that Kirby could not steal enemies' abilities like in Canvas Curse, and thought that the vehicles Kirby could turn into made certain levels "even more stripped-down." While he found the controls functional, the repetitive boss fights were frustrating due to the stylus' lack of precision. Ryckert preferred to play as a Waddle Dee, whose traditional control scheme afforded more reliable platforming and boss fighting than the "unreliable stylus paths" provided. However, Ryckert did find the clay-based art style "gorgeous." [29]
IGN's Marty Sliva found the game much more enjoyable, awarding it 8.0 out of 10. He appreciated the game's occasional difficulty and its variety, finding the vehicular stages enjoyable and the various world themes beautiful. Sliva thought that the visuals were "absolutely gorgeous," praising details like fingerprints in the clay and the stop-motion movements of the bosses, but was disappointed that he had to focus on the GamePad instead of an HDTV. He found that Waddle Dee multiplayer did not "add a whole lot to the experience," but it was "a nice experiment to test out." [31]
Nintendo Life's Jon Walgren gave Rainbow Curse seven stars out of ten. He found the game "charming" and its visuals to be "the prettiest [...] on Wii U so far," but was disappointed that the clay aesthetic did not influence the gameplay like the fabric did in Kirby's Epic Yarn. He thought the main campaign was easy, but the Challenge Mode and the search for collectibles provided a bit more difficulty. Like other reviewers, Walgren would have liked to see the game in high definition but found he had to focus on the GamePad's low-definition screen. Playing with others was "pleasant," but it was not the best local multiplayer experience on Wii U. [32]
Hardcore Gamer's Dermot Creegan gave the game a 4.5 out of 5, calling it a "constantly creative adventure that offers players something they won't find anywhere else." He praised the claymation aesthetic calling it "astoundingly beautiful," while also complimenting the number of collectibles and challenges. [30]
Nearly one month after its release in Japan, Kirby and the Rainbow Curse had sold roughly 58,000 units, with 83,000 copies sold by the end of June 2015. [39] [40]
Kirby is the titular character and protagonist of the Kirby series of video games developed by HAL Laboratory and published by Nintendo. He first appeared in Kirby's Dream Land (1992), a platform game for the Game Boy. Since then, Kirby has appeared in over 50 games, ranging from action platformers to puzzle, racing, and even pinball, and has been featured as a playable character in every installment of the Super Smash Bros. series (1999–present). He has also starred in his own anime and manga series. Since 1999, he has been voiced by Makiko Ohmoto.
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012.
Kirby: Canvas Curse, known in Europe as Kirby: Power Paintbrush, is a 2005 action-platform game developed by HAL Laboratory, published by Nintendo for the Nintendo DS. While Kirby: Canvas Curse is a platformer, it does not play like a traditional Kirby video game, as it solely requires the use of the stylus. A Wii U sequel, Kirby and the Rainbow Curse, was released on January 22, 2015, in Japan, February 20, 2015, in North America, May 8, 2015, in Europe, and May 9, 2015, in Australia. The game was later re-released for the Wii U's Virtual Console in Europe and Australia in December 2015, in Japan in February 2016, and in North America in October 2016.
Meta Knight is a fictional character and antihero in Nintendo's Kirby video game series created by Masahiro Sakurai and developed by HAL Laboratory. He first appeared in the 1993 video game Kirby's Adventure before appearing in multiple subsequent entries as either a boss or playable character. The character also appears in several Kirby comic books, in the 2001 anime series, and as a playable character in the Super Smash Bros. series. He has received mainly positive critical reception since his introduction. He was also the most controversial character in Super Smash Bros. Brawl, and has been banned from several tournaments due to his overwhelming dominance in competitive play.
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This is a list of characters from the Kirby franchise, who are featured in video games and other media across the franchise.
Kirby is an action-platform video game series developed by HAL Laboratory and published by Nintendo. The series centers around the adventures of Kirby as he fights to protect and save his home on the distant Planet Popstar from a variety of threats. The majority of the games in the series are side-scrolling platformers with puzzle-solving and beat 'em up elements. Kirby has the ability to inhale enemies and objects into his mouth, spitting them out as a projectile or eating them. If he inhales certain enemies, he can gain the powers or properties of that enemy manifesting as a new weapon or power-up called a Copy Ability. The series is intended to be easy to pick up and play even for people unfamiliar with action games, while at the same time offering additional challenge and depth for more experienced players to come back to.
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