Spewer | |
---|---|
Developer(s) | Edmund McMillen Eli Piilonen |
Publisher(s) | Newgrounds |
Composer(s) | Danny Baranowsky |
Platform(s) | Browser |
Release | May 4, 2009 |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Spewer is a 2009 browser-based puzzle-platform game. It uses liquid physics through regurgitation as its core mechanic. Taking the role of a mysterious test subject, code named "Spewer", the player must vomit their way through over 60 levels while learning new abilities, changing forms and piecing together their purpose in the game. It is also a part of The Basement Collection .
The player navigates through five chapters and a bonus chapter as Spewer, a small creature that navigates through single-screen levels by utilizing its own vomit as a platform. Spewer can also walk, jump, and swim. The amount of vomit available to the player is represented by a meter, which can be replaced by Spewer eating food or its own vomit. [1] [2] There are four types of vomit in addition to normal vomit which are accessed by eating pills: white vomit that floats, allowing the player to swim in mid air, red vomit that pushes the player off objects at a faster speed with more power, black vomit hardens to become platforms, and yellow vomit that melts and burns objects. [3] A level editor is included, allowing players to create their own custom levels. [4]
Spewer was developed by Edmund McMillen and Eli Piilonen and released on Newgrounds on May 4, 2009.[ citation needed ] A group of four people developed Spewer: Edmund McMillen created the art assets for the game, and Eli Piilonen was the programmer. These two also handled game design elements together. In addition, Jordan Fehr worked on the sound effects and Daniel Baranowsky provided the music. [1]
Macintosh gaming magazine MacLife 's Arvind Srinivasan described the game as "incredibly addictive", [5] stating that the game managed to hold his attention during the full 60 levels, Spewer was awarded the magazine's Editors' Choice award. [5] Independent video game developer Derek Yu stated the game is the most mature title which McMillen has developed in terms of design. [6]
A browser game is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Alternative names for the browser game genre reference their software platform used, with common examples being Flash games, and HTML5 games.
Aquaria is a side-scrolling action-adventure game designed by Alec Holowka and Derek Yu, who published the game in 2007 as an independent game company Bit Blot. The game follows Naija, an aquatic humanoid woman, as she explores the underwater world of Aquaria. Along her journey, she learns about the history of the world she inhabits as well as her own past. The gameplay focuses on a combination of swimming, singing, and combat, through which Naija can interact with the world. Her songs can move items, affect plants and animals, and change her physical appearance into other forms that have different abilities, like firing projectiles at hostile creatures, or passing through barriers inaccessible to her in her natural form.
Derek Yu is an American independent video game designer, video game artist, and blogger. Yu has designed and co-designed several award-winning games, most famously Spelunky, Aquaria, and Eternal Daughter. He is also notable as a blogger and custodian of the influential TIGSource blog/community about independent video games. He has been called an "indie superstar" and a "genuine icon" of the video game industry.
Aether is a video game designed by Edmund McMillen and Tyler Glaiel and published by Armor Games, released on September 3, 2008. Players control a lonely boy and an octopus-like monster that the boy encounters, solving puzzles on different planets to restore them from monochrome to color. The pair travel through space by swinging on clouds and asteroids with the monster's elongated tongue, searching other planets for life to which the boy can relate. It is also a part of The Basement Collection.
Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to Meat Boy, a 2008 Flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. A Wii version was in development but was ultimately cancelled.
Don't Look Back is a platform game playable through Adobe Flash and designed by Terry Cavanagh. The game is a modern interpretation of the Greek legend of Orpheus and Eurydice.
Edmund Charles McMillen is an American video game designer and artist. He is known for his Adobe Flash games with unconventional visual styles. His works include 2010's side-scroller Super Meat Boy, 2011's roguelike game The Binding of Isaac, and its 2014 remake The Binding of Isaac: Rebirth.
Gish is a 2004 platform game developed and published by Chronic Logic. After eight months in development, it was released in May 2004 to a positive reception. A sequel, Gish 2, was canceled. The game became open-source software in May 2010 and received a 15th-anniversary update in January 2020.
Desktop Dungeons is a single-player roguelike-like puzzle video game developed and published by QCF Design. Released in November 2013, the game underwent a lengthy public beta phase, during which it was available to customers who pre-ordered the game. In the game, players navigate a dungeon filled with monsters before battling a final dungeon boss. The game has qualities of a puzzle as players must find the best methods to use items, spells, and upgrades to reach the final boss without losing too much of their character's health. Desktop Dungeons has been compared to a roguelike but with condensed gameplay. Desktop Dungeons received an award for Excellence in Design at the 2011 Independent Games Festival. The game is available for Windows, Mac, Linux, iOS, and Android. A video game remake titled Desktop Dungeons: Rewind was announced in 2022 and released April 18, 2023.
The Binding of Isaac is a roguelike video game designed by independent developers Edmund McMillen and Florian Himsl. It was released in 2011 for Microsoft Windows, then ported to OS X, and Linux. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of the 6 other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.
Indie Game: The Movie is a 2012 documentary film made by Canadian filmmakers James Swirsky and Lisanne Pajot. The film is about the struggles of independent game developers Edmund McMillen and Tommy Refenes during the development of Super Meat Boy, Phil Fish during the development of Fez, and also Jonathan Blow, who reflects on the success of Braid.
Nicalis, Inc. is an American video game developer and publisher based in Santa Ana, California. The company focuses primarily on indie games and has developed and published both original games as well as ports of existing games. Nicalis was founded in 2007 by Tyrone Rodriguez, a game designer and former game journalist. In 2017, Nicalis announced that they had acquired SuperVillain Studios and Cowboy Color.
The Basement Collection is a compilation of Edmund McMillen's Flash games released on August 31, 2012. The games were remade with added features and music tracks.
The Binding of Isaac: Rebirth is a roguelike indie game designed by Edmund McMillen and developed and published by Nicalis. Rebirth was released for Linux, Microsoft Windows, OS X, PlayStation 4 and PlayStation Vita in November 2014, for Xbox One, New Nintendo 3DS and Wii U in July 2015, for iOS in January 2017 and for Nintendo Switch in March 2017. The PlayStation 5 and Xbox Series X/S versions were released in November 2021.
Mikengreg is an independent video game development team of Mike Boxleiter and Greg Wohlwend. Their games include Solipskier, Gasketball, and TouchTone. The two met in a game development class at Iowa State University and later began to collaborate on the Adobe Flash game Dinowaurs. When the project was funded, they founded Intuition Games with other college friends in Ames, Iowa, where they worked on small Flash games such as Gray, Liferaft, and Fig. 8 for Flash game sites such as Kongregate. Dinowaurs was one of the first games signed for the Kongregate platform. Their other games involved controlling the weather, influencing individuals in a riot, and riding a bicycle. Boxleiter and Wohlwend worked on several additional games that were put on hiatus.
The End Is Nigh is a platform action-adventure video game developed by Edmund McMillen and Tyler Glaiel. It was released on July 12, 2017 on Microsoft Windows via Steam. Ports of the game were released on August 15, 2017, on macOS, December 12, 2017, for Linux and Nintendo Switch and on April 30, 2019, for PlayStation 4. The game has been described as a spiritual successor to McMillen's Super Meat Boy.
The Legend of Bum-bo is a 2019 indie roguelike deck-building puzzle video game developed by designer Edmund McMillen and programmer James Interactive. The game was released for Microsoft Windows via Steam in November 2019 and Android by The Label in December 2020, and for Nintendo Switch, PlayStation 5, Xbox Series X/S by Nicalis in June 2022. The game is a prequel to McMillen's previous roguelike video game The Binding of Isaac.
Adult Swim Games is the video game publishing division of Adult Swim, a brand of The Cartoon Network, Inc..
Eli Piilonen, also known under the pseudonym 2DArray, is a Nebraska-based American video game developer working as lead designer at indie studio Messhof. Piilonen is however mainly known for his earlier, independent work on browser games such as Spewer, the art game The Company of Myself, its prequel Fixation and the roguelike Not The Robots. The Company of Myself and to a lesser extent its prequel Fixation have frequently been cited as an early art game that successfully explores issues of mental health.