Final Fantasy Adventure

Last updated

Final Fantasy Adventure
Final Fantasy Adventure Front Cover.jpg
North American cover art
Developer(s) Square
Publisher(s) Square
Director(s) Koichi Ishii
Designer(s) Goro Ohashi [1]
Artist(s) Koichi Ishii [1]
Writer(s) Koichi Ishii
Yoshinori Kitase [1]
Composer(s) Kenji Ito
Series Final Fantasy , Mana
Platform(s) Game Boy, SoftBank Mobile, i-mode, EZweb, Nintendo Switch
ReleaseGame Boy
  • JP: June 28, 1991
  • NA: November 1991 [2]
  • EU: 1993
  • NA: April 1998 (re-release)
SoftBank 3G
  • JP: August 16, 2006
i-Mode
  • JP: November 6, 2006
EZweb
  • JP: February 5, 2007
Nintendo Switch
Collection of Mana
  • JP: June 1, 2017
  • WW: June 11, 2019
Genre(s) Action role-playing
Mode(s) Single-player

Final Fantasy Adventure, originally released in Japan as Seiken Densetsu: Final Fantasy Gaiden(聖剣伝説 〜ファイナルファンタジー外伝〜, lit. The Legend of the Sacred Sword: Final Fantasy Gaiden ), and later released in Europe as Mystic Quest, is a Final Fantasy spinoff and the first game in the Mana series. Published by Square in 1991 on the Game Boy, it saw a North American re-release by Sunsoft in April 1998. [3]

Gaiden is a Japanese-language word meaning "side story" or "tale", used to refer to an anecdote or supplementary biography of a person. The use of gaiden is commonly used in popular Japanese fiction to refer to a spin-off of a previously published work that is neither officially considered a sequel nor a prequel. However, some gaiden are retold stories in the perspective of a different character, similar to that of a flashback.

Final Fantasy is a Japanese science fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs/JRPGs). The first game in the series was released in 1987, with 14 other main-numbered entries being released since then. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels.

<i>Mana</i> (series) video game series

The Mana series, known in Japan as Seiken Densetsu, is a medieval-fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began as a handheld side story to Square's flagship franchise Final Fantasy, though the Final Fantasy elements were subsequently dropped starting with the second installment, Secret of Mana, in order to become its own series. It has grown to include games of various genres within the fictional world of Mana, with recurring stories involving a world tree, its associated holy sword, and the fight against forces that would steal their power. Several character designs, creatures, and musical themes reappear frequently.

Contents

Originally being developed under the name Gemma Knights, features gameplay roughly similar to that of the original The Legend of Zelda , but with the addition of role-playing statistical elements. Along with Final Fantasy Mystic Quest , Final Fantasy Adventure was the first Final Fantasy game to be released in Europe. A remake, Sword of Mana , was released in 2003 changing the plot and many gameplay aspects. A second remake was released on mobile phones in Japan which improved the graphics and music of the original version. A third remake, Adventures of Mana , was released for iOS, Android, and PlayStation Vita on February 4, 2016.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

<i>Final Fantasy Mystic Quest</i> 1992 SNES game

Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as Final Fantasy USA: Mystic Quest in Japan, is a role-playing video game for the Super Nintendo Entertainment System. The game was released as a spin-off to Square's popular Final Fantasy series of video games. Final Fantasy Mystic Quest was first released in North America in 1992 and marketed as a "simplified role-playing game...designed for the entry-level player" in an attempt to broaden the genre's appeal. The game's presentation and battle system is broadly similar to that of the main series, but it differed in its inclusion of action-adventure game elements. Final Fantasy Mystic Quest was the first Final Fantasy game to be released in Europe.

Video game remake video game based on a game produced earlier

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game for newer hardware and contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game.

The story follows the hero and the young heroine as they attempt to thwart the Dark Lord of Glaive and his sorcerer assistant, Julius, from destroying the Tree of Mana and dooming their world. The game was released with many familiar elements of the Final Fantasy series, such as Chocobos, but these were later changed to feature common enemies and the gameplay style of the Mana series.

Final Fantasy Adventure was met with generally positive reviews at the time of its release. Over the course of time, reviewers have considered it one of the best action adventure games on the Game Boy. The game also spawned an entirely new game series, called the Mana series, which became a successful video game role-playing franchise.

Game Boy 1989 portable video game console

The Game Boy is an 8-bit handheld game console developed and manufactured by Nintendo. The first handheld in the Game Boy line, it was first released in Japan on April 21, 1989, then North America, three months later, and lastly in Europe, nearly a year after. It was designed by the same team that developed the Game & Watch and several Nintendo Entertainment System games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1.

Gameplay

Hero attacking an enemy with the sickle weapon Final Fantasy Adventure Screenshot.png
Hero attacking an enemy with the sickle weapon

The gameplay is similar to the original The Legend of Zelda for the NES: the world is viewed from a top-down camera angle, it is divided up into many different squares that can fit on the screen, and the main character can move up, down, left, and right across the screen. The player can interact with individuals within towns by gathering information and buying or selling items and equipment. A variety of enemies can be battled on a field screen to gain experience, GP, and items. Within dungeon areas, a number of puzzles may be present and required to be solved in order for the player to advance. The player can also save at any point. A number of weapons can be found throughout the game to maneuver through obstacles such as cutting through trees and thorns. [4]

Nintendo Entertainment System 8-bit video game console produced by Nintendo in 1983

The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and manufactured by Nintendo. It is a remodeled export version of the company's Family Computer (FC) platform in Japan, commonly known as the Famicom, which was launched on July 15, 1983. The NES was launched in the test markets of New York City and Los Angeles in 1985, with a full launch in the rest of North America and parts of Europe in 1986, followed by Australia and other European countries in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the Hyundai Comboy and distributed by Hyundai Electronics which is now SK Hynix; the Comboy was released in 1989.

Gold coin coin made from gold

A gold coin is a coin that is made mostly or entirely of gold. Most gold coins minted since 1800 are 90–92% gold, while most of today's gold bullion coins are pure gold, such as the Britannia, Canadian Maple Leaf, and American Buffalo. Alloyed gold coins, like the American Gold Eagle and South African Krugerrand, are typically 91.7% gold by weight, with the remainder being silver and copper.

Saved game piece of digitally stored information about the progress of a player in an electronic game

A saved game is a piece of digitally stored information about the progress of a player in a video game.

The main character possesses several statistics, including hit points, power, and stamina, which can all increase upon gaining an experience level. Magic spells, which expend the character's MP, can be used to heal oneself or damage enemies. These spells can only be found in certain locations or obtained from other characters at specific plot intervals. In addition, the protagonist has a power gauge that affects his attack strength—the higher the gauge, the stronger his attack will be. The speed at which it fills is directly affected by the character's will level. [5] The gauge will slowly fill up over time, but once the main character attacks, the gauge is emptied. When the gauge is completely filled up and the main character attacks with a weapon, he will perform a special attack. [4]

An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.

Will, generally, is that faculty of the mind which selects, at the moment of decision, a desire from among the various desires present. Will does not refer to any particular desire, but rather to the mechanism for choosing from among one's desires. Within philosophy the will is important as one of the distinct parts of the mind - along with reason and understanding. It is considered central to the field of ethics because of its role in enabling deliberate action.

One additional non-player character may occasionally accompany the main character in the story and can perform different activities to aid the main character in his quest. The game introduced the ability to kill townspeople, something that many role-playing video games of the time lacked. [6]

Plot

The Hero (named by the player, officially called Sumo) is a prisoner of the Dark Lord. One day, the Hero's friend informs him of the Dark Lord's goals, and he urges him to seek a Knight named Bogard. As the Hero escapes imprisonment, he learns that the Dark Lord is seeking a key to the Mana Sanctuary in order to control the Mana Tree, an energy source that sustains life. The Hero is befriended by the Heroine (named by the player, officially called Fuji) who is also seeking Bogard. The two find Bogard, who recommends that they seek out a man named Cibba. During their journey to meet Cibba, the Heroine is kidnapped. With the aid of a mysterious man, she is later rescued by the Hero. When they meet Cibba, he plays a message left by the Heroine's mother, who reveals that she is a descendant of the guardians of the Mana Tree and that her pendant is the key to it. The mysterious man, upon discovering that the heroine holds the pendant, reveals himself to be Julius, the Dark Lord's advisor, and kidnaps her. The Hero then attempts to rescue the Heroine, but he fails and is knocked off of Julius's airship. However, the Heroine gives the Hero the pendant just before he falls.

The Hero is then reunited with Amanda, an escapee from his prison, who steals the pendant in order to win her brother Lester's freedom. The mayor of Jadd, Davias, takes the pendant, but he transforms Lester into a parrot. The Hero and Amanda confront a Medusa for its tear, which will break the spell. They kill it, but Amanda is infected by the Medusa's attack, causing her to transform into one herself. The Hero reluctantly kills her, and uses her tears to break Lester's spell. Lester avenges Amanda's death by killing Davias, who reveals that he gave the pendant to the Dark Lord. The Hero confronts and defeats the Dark Lord; however, Hero discovers that the Heroine is under Julius' mind control and has opened the entrance to the Mana Tree. Julius reveals he is the last survivor of the Vandole empire, the empire who attempted to control the Mana Tree years ago, and handily defeats the Hero.

Realizing he is powerless to defeat Julius, the Hero learns from Cibba about a powerful sword called Excalibur. Cibba helps him find the Excalibur only to find a rusty Sword instead. He explains that the rusty sword is the Excalibur and would reveal its true strength to whoever it finds worthy. The Hero then raises Dime Tower to reach the Mana Sanctuary and meets a robot known as Marcie. After reaching the top, the tower begins to collapse and Marcie sacrifices himself by throwing the Hero across. After obtaining and passing the sword's trials, the Hero confronts and defeats Julius at the cost of the Mana Tree's life. The Heroine's mother reveals she is the current Mana Tree and before dying, asks the Heroine to succeed her position. The Heroine agrees and bids farewell to the Hero as she becomes the next Mana Tree and the Hero her guardian.

Development

Square trademarked Seiken Densetsu in 1989, [7] intending to use it for a game project subtitled The Emergence of Excalibur, and led by Kazuhiko Aoki for the Famicom Disk System. According to early advertisements, the game would consist of an unprecedented five floppy disks, making it one of the largest titles developed for the Famicom up until that point. Although Square solicited pre-orders for the game, Kaoru Moriyama, a former Square employee, affirms that management canceled the ambitious project before it advanced beyond the early planning stages. In October 1987, customers who had placed orders were sent a letter informing them of the cancellation and had their purchases refunded. The letter also suggested to consider placing an order on another upcoming Square role-playing game in a similar vein: Final Fantasy . [8]

After the release of the third Final Fantasy title in 1990, Square offered designer Koichi Ishii to direct a spin-off series game. [9] [10] It began development for the Game Boy under the working title Gemma Knights; eventually, Square revived the trademarked name and released the game as Seiken Densetsu: Final Fantasy Gaiden. [8] It was later released in Europe as Mystic Quest. Ishii suggested the basis of the game's story, while scenario writer Yoshinori Kitase helped write the game's script. [1] Ishii designed all of the characters himself, while Goro Ohashi was responsible for the development of the game system.

The Mana series, of which Final Fantasy Adventure was the first game, was the result of Koichi Ishii's desire to create a fictional world. In Ishii's opinion, Mana is not a series of video games, but rather a world which is illustrated by and can be explored through video games. [11] When working on the series, Koichi Ishii drew inspiration from abstract images from his memories of childhood, as well as movies and fantasy books that captivated him as a child. Ishii took care to avoid set conventions, and his influences are correspondingly very wide and non-specific. Nonetheless, among his literary influences, he acknowledges Tove Jansson's Moomin , Lewis Carroll's Alice's Adventures in Wonderland , and J. R. R. Tolkien's Lord of the Rings . [12]

Music

The Seiken Densetsu: Final Fantasy Gaiden Original Soundtrack(聖剣伝説 ファイナルファンタジー外伝 Original Soundtrack) was released in Japan on July 15, 1991. [13] Most of the tracks were composed by Kenji Ito, while track 16, "Chocobo Tanjou (Chocobo's Birth)", is credited to Square composer Nobuo Uematsu. Seiken Densetsu/Arranged Version Omoi wa Shirabe ni Nosete(聖剣伝説/アレンジ・ヴァージョン・想いは調べにのせて, "Holy Sword Legend/Arranged Version Let Thoughts Ride On Knowledge"), a set of arranged tracks was also released on September 30, 1991. [14] Both albums were compiled into Seiken Densetsu: Final Fantasy Gaiden Sound Collections, originally released in August 18, 1995. [15] The game's music was included in a 20th anniversary CD compilation of all of the Mana series games' soundtracks. [16] A second arranged album titled Tanoshī Baieru Heiyō Seiken Densetsu(楽しいバイエル併用 聖剣伝説, "Fun Together with Beyer: Holy Sword Legend") was released on December 10, 1998. The album was compiled by Yu Hong Ishikawa and Kushiro Negishi. [17]

Versions and merchandise

Release years by platforms
JPNAEU
Game Boy199119911993
Game Boy Advance 200320032004
Cellphones2006N/AN/A
PlayStation Vita, iOS, Android 2016

In 1998, Sunsoft obtained the license for it and re-released it along with the Final Fantasy Legend games. [3] This version was advertised as having Game Boy Color support, although the release was not enhanced in any way. [18] RPGamer reported in July 2004 that Square was polling die-hard customers, testing the feasibility of porting Final Fantasy Adventure to the Nintendo DS. [19] GamesRadar listed Final Fantasy Adventure as one of the titles they want in the 3DS Virtual Console. [20]

The game received a remake for the Game Boy Advance called Sword of Mana in 2003. The original version was remade again to mobile phones and released on August 16, 2006 for SoftBank's 3G network. [21] It was later ported onto i-Mode distribution service on November 6, 2006 and EZweb distribution service on February 5, 2007. [22] [23] The gameplay of the mobile phone version is closer to the original game's design, but featuring updated graphics and sound, an improved world map, and other minor changes. [24] The characters have been redesigned several times between each remake. [25] On September 16, 2015 a 3D remake was announced for PlayStation Vita, Android and iOS. [26] A port of the original game for the Nintendo Switch was released with ports of Secret of Mana and Seiken Densetsu 3 as part of the Seiken Densetsu Collection on June 1, 2017. [27]

Two guidebooks have been released in Japan: Seiken Densetsu: Final Fantasy Gaiden kiso chishiki-hen(聖剣伝説 ファイナルファンタジー外伝: 基礎知識編,lit. Holy Sword Legend Final Fantasy Supplementary Story Basic Knowledge) and Seiken Densetsu Final Fantasy Gaiden kanzen kōryaku-hen(聖剣伝説 ファイナルファンタジー外伝 完全攻略編,lit. Holy Sword Legend Final Fantasy Supplementary Story Advance Knowledge), each of which contains character illustrations and manga. The guidebooks were released on May 1991 and August 1991 respectively. [28] [29]

Other manga

Final Fantasy Adventure, is one of the video games featured in the manga titled Rock'n Game Boy, by Shigeto Ikehara and Published by Comic BomBom October 1989 to December 1991.

Reception

Reception
Review scores
PublicationScore
Famitsu 33 out of 40 [30]
IGN 9.0 out of 10 [18]
RPGFan92% [31]
RPGamer3.0 out of 5 [32]
Nintendojo8.7 out of 10 [33]

According to Square's publicity department, the game sold 700,000 units, with 500,000 of these sold in Japan. [34]

Final Fantasy Adventure was featured in Nintendo Power when it was re-released in the United States. [35] The game holds an aggregated score of 79.07% approval rating on Game Rankings based on seven reviews. [36] IGN praised the Game Boy re-release version noting its strong story, graphics, and music. They additionally praised the game's puzzle elements as innovative and drew comparisons to The Legend of Zelda: Link's Awakening , though noted that its role-playing gameplay did not blend well with its action-oriented nature. [18] RPGFan also praised the game stating it was "possibly the best thing that ever happened to Gameboy." [31] RPGamer praised the game's plot stating,"The story is one where you can relate to the characters and also the world around them." [32] Ndojo also gave similar praise to the game however noting it being vastly different from Final Fantasy stating, "If you’re expecting Final Fantasy in the traditional sense, you’re going to be disappointed. However, if you play the game for a while, you just might find that it’s equally entertaining in its own fashion." [33]

The game has been perceived very positively in the years following its initial release. [32] GameDaily named it alongside the other Game Boy Final Fantasy titles as definitive games for the system, describing it as providing "hours of role-playing excitement, whether you were waiting in a dentist's office or on the way to Grandma's house." [37] The sentiment was shared by gaming magazine Pocket Games, which ranked the titles together 8th out of the Top 50 games for the Game Boy, stating "every game in the series is a sprawling classic with well written scripts and solid characters." [38] Kotaku praised the original release of the game as a "really great action-RPG". [39] 1UP.com called the game ambitious for its time, writing that it represented an evolution of the overhead perspective action adventure genre. [40] They also rated the game as "Worth It!" in terms of buying and enjoying the original game in 2007, and noted it as the origins of the Mana series' many unique gameplay features. [41] [42] GamesRadar named it the 13th best Game Boy game ever made, noting that its interesting leveling system and large number of collectible items made up for a poor English translation. [43] Game Informer also praised the game's leveling system, though it did call it a "simplistic" title in comparison to its sequels. [44]

Related Research Articles

<i>Secret of Mana</i> video game

Secret of Mana, originally released in Japan as Seiken Densetsu 2,, is a 1993 action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.

<i>Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken</i> 2003 video game

Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken is an all-in-one television game created by Square Enix, based on the Dragon Quest video game series that connects to a person's television set and does not require a separate video game console. "Kenshin" is the Japanese word for "Swordmaster".

<i>Sword of Mana</i> 2003 video game

Sword of Mana, originally released in Japan as Shin'yaku: Seiken Densetsu, is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance. It is an enhanced remake of the original Game Boy game Final Fantasy Adventure, which was released as Seiken Densetsu in Japan and Mystic Quest in Europe. Final Fantasy Adventure is the first game in the Mana series, and Sword of Mana is the fifth released game in the series. Set in a high fantasy universe, the game follows an unnamed hero and heroine as they seek to defeat the Dark Lord and defend the Mana Tree from enemies who wish to misuse its power.

<i>Legend of Mana</i> 1999 Square Enix role-playing video game

Legend of Mana is a 1999 action role-playing game developed and published by Square for the PlayStation. It is the fourth game in the Mana series, following 1995's Trials of Mana. Set in a high fantasy universe, the game follows an unnamed hero as they restore the land of Fa'Diel by creating the world around them and completing a number of interrelated quests in order to restore the Tree of Mana.

1-Up Studio Inc., formerly Brownie Brown Inc., is a Japanese Nintendo-funded and -owned video game developer founded on June 30, 2000 in Tokyo, Japan. On February 1, 2013, the company announced that due to their recent co-development efforts with Nintendo, that they were undergoing a change in internal structure, which included changing the name of their company to 1-Up Studio.

<i>Trials of Mana</i> 1995 SNES game

Trials of Mana, originally released in Japan as Seiken Densetsu 3, is a 1995 action role-playing video game developed and published by Square for the Super Famicom. It is the sequel to the 1993 game Seiken Densetsu 2, and is the third installment in the Mana series. Set in a high fantasy world, the game follows three heroes as they attempt to claim the legendary Mana Sword and prevent the Benevodons from being unleashed and destroying the world. It features three lengthy main plotlines and six different possible main characters, each with their own storylines, and allows two players to play simultaneously. Trials of Mana builds on the gameplay of its predecessor with multiple enhancements, including the use of a time progression system with transitions from day to night and weekday to weekday in game time, and a wide range of character classes to choose from, which provides each character with an exclusive set of skills and status progression.

<i>Final Fantasy Legend II</i> video game

Final Fantasy Legend II, originally released in Japan as Sa・Ga2: Hihō Densetsu, is a role-playing video game developed by Square Co. for the Game Boy handheld console as the second game of their SaGa series. Initially released in December 1990 for Japanese audiences, the game was translated and released in North America in November 1991 by Square America Co, and again in 1998 by Sunsoft. Like its predecessor, the English version was re-branded as a Final Fantasy title due to the series' popularity in the Western territories. The game's development was headed by lead designer Akitoshi Kawazu, who had worked on the previous title, with a music staff consisting of Kenji Ito and Nobuo Uematsu. In 2009, an enhanced remake of the game was announced for the Nintendo DS titled SaGa 2 Hihō Densetsu: Goddess of Destiny, featuring three-dimensional graphics, new story elements, and an arranged soundtrack.

<i>Dawn of Mana</i> 2006 video game

Dawn of Mana is a 2006 action-adventure game for the PlayStation 2. It was developed and published by Square Enix. It is the eighth game of the Mana series and the third entry in the World of Mana subseries, following the release of Children of Mana nine months prior and Friends of Mana two months prior. Set in a high fantasy universe, Dawn of Mana follows a young hero, Keldric, as he journeys to close a portal to a land of darkness that has been opened in the base of the Tree of Mana and is corrupting the world.

<i>Children of Mana</i> 2006 action role-playing video game for the Nintendo DS

Children of Mana is a 2006 action role-playing game for the Nintendo DS handheld console. It was developed by Square Enix and Nex Entertainment, and published by Square Enix and Nintendo. It is the sixth game of the Mana series—following 2003's Sword of Mana—and the first entry in the World of Mana subseries. Set in a high fantasy universe, Children of Mana follows one of four young heroes as they combat an invasion of monsters and learn about the cataclysmic event that killed their families.

<i>One Piece: The Cursed Holy Sword</i> 2004 film

One Piece: Norowareta Seiken is a 2004 Japanese animated film directed by Kazuhisa Takenouchi and written by Yoshiyuki Suga. It is the fifth animated film in the One Piece series which mostly focuses on Roronoa Zoro.

Koichi Ishii, sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the Mana series. He joined Square in 1987, where he has directed or produced every game released in the Mana series. He has also contributed to several games in Square Enix's SaGa and Final Fantasy series, and created the well-known chocobo and moogle characters.

The Mana series, known in Japan as Seiken Densetsu, is a role-playing video game series from Square Enix, created by Koichi Ishii. The series began as a handheld side story to Square's flagship franchise Final Fantasy, although most Final Fantasy-inspired elements were subsequently dropped, starting with the second installment, Secret of Mana. It has since grown to include games of various genres within the fictional world of Mana. The music of the Mana series includes soundtracks and arranged albums of music from the series, which is currently composed of Final Fantasy Adventure and its remake Sword of Mana, Secret of Mana, Seiken Densetsu 3, Legend of Mana, Dawn of Mana, Children of Mana, Friends of Mana, Heroes of Mana, Circle of Mana, and Rise of Mana. Each game except for Friends and Circle has produced a soundtrack album, while Adventure has sparked an arranged album as well as a combined soundtrack and arranged album, Legend of Mana has an additional promotional EP, and music from Secret and Seiken Densetsu 3 were combined together into an arranged album. For the series' 20th anniversary, a 20-disc box set of previously-released albums was produced, as well as an album of arrangements by Kenji Ito, composer for several games in the series.

<i>Heroes of Mana</i> video game

Heroes of Mana is a 2007 real-time strategy game for the Nintendo DS. It was developed by Brownie Brown and Square Enix and published by Square Enix. It is the ninth game of the Mana series and the fourth entry in the World of Mana subseries, following the release of Dawn of Mana three months prior. Set in a high fantasy universe, Heroes of Mana follows a young soldier, Roget, as he journeys to defend several nations from the ruthless aggression of his own country in a series of battles.

Momotaro Densetsu is a role-playing video game series in Japan featuring the character Momotarō from Japanese folklore, as well as other Japanese folklore characters such as Kintarō, Urashima Tarō, and Princess Kaguya of The Tale of the Bamboo Cutter. The first game in franchise, Momotaro Densetsu: Peach Boy Legend, had shipped 1 million copies in Japan.

<i>Rise of Mana</i> 2014 video game

Rise of Mana is a Japanese action role-playing video game developed by Square Enix and Goshow for iOS, Android and PlayStation Vita. It was published by Square Enix in 2014 for mobile devices and 2015 for the Vita. It is the eleventh game in the Mana series, featuring a new narrative unconnected to other games in the series. The gameplay uses a similar action-based battle system to earlier Mana titles while using a free-to-play model in common with mobile titles. The story focuses on two characters, an angel and a demon, who are cast down to the mortal world in the midst of a battle and are forced to share a body in order to survive.

<i>Adventures of Mana</i>

Adventures of Mana is an action role-playing video game developed and published by Square Enix. It is a 3D remake of the 1991 Game Boy game Final Fantasy Adventure, the first game in the Mana series. It was released worldwide for Android and iOS on February 4, 2016; a PlayStation Vita version was also released on the same date in Japan, and in June 2016 in North America, South America and Europe. In addition to these releases, Square Enix has said that they are considering developing versions for PlayStation 4 and personal computers.

References

  1. 1 2 3 4 Square Co., Ltd. (8 June 1991). Seiken Densetsu: Final Fantasy Gaiden (in Japanese). Game Boy. Square Co., Ltd. Scene: staff credits. ストーリー/キャラクターデザイン いしい こういち — ゲームデザイン/シナリオ きたせ よしのり — ゲームデザイン/マップデザイン おおはし ごろう
  2. "Game Boy (original) Games" (PDF). Nintendo. Archived from the original (PDF) on June 15, 2011. Retrieved April 14, 2011.
  3. 1 2 "Sunsoft to Rerelease Square Game Boy Games". RPGamer. January 24, 1998. Archived from the original on January 31, 2009. Retrieved December 13, 2008.
  4. 1 2 聖剣伝説 ~ファイナルファンタジー外伝~ (in Japanese). Square Enix. November 2, 2007. Archived from the original on July 7, 2013. Retrieved June 9, 2013.
  5. Square Co., ed. (1991). Final Fantasy Adventure instruction manual. Square Co. p. 31.
  6. Vestal, Andrew (November 2, 1998). "Other Game Boy RPGs". GameSpot . CBS Interactive. Archived from the original on July 11, 2011. Retrieved November 18, 2009.
  7. 第2132844号. 商標出願・登録情報 (in Japanese). Industrial Property Digital Library. 28 April 1989. Archived from the original on 16 August 2010. Retrieved August 16, 2010.
  8. 1 2 Collette, Chris (November 15, 2003). "Elusions: Final Fantasy IV / Seiken Densetsu". Lost Levels. Archived from the original on June 14, 2007. Retrieved June 9, 2007.
  9. "97. Koichi Ishii". IGN . IGN Entertainment. Top 100 Game Creators Of All Time. Archived from the original on October 5, 2013. Retrieved November 23, 2013.
  10. Schaufelberger, Fredrik (2006). "Sanningen om Mana". LEVEL. Reset Media AB (6): 124–132.
  11. Morcos, Antoine (December 15, 2006). "Interview Children of Mana" (in French). JeuxFrance.com. Archived from the original on October 4, 2011. Retrieved June 15, 2007.
  12. RPGamer staff (October 6, 2006). "Children of Mana Interview". RPGamer. Archived from the original on December 8, 2014. Retrieved June 9, 2007.
  13. "聖剣伝説 ファイナルファンタジー外伝 Original Soundtrack" (in Japanese). iTunes. Archived from the original on May 29, 2014. Retrieved April 30, 2013.
  14. Mattich, Ryan (2004-05-26). "Seiken Densetsu ~ Let Thoughts Ride on Knowledge". RPGFan. Archived from the original on 2015-09-06. Retrieved 2009-08-10.
  15. "聖剣伝説 〈FF外伝〉 サウンド・コレク ションズ" (in Japanese). NTT Publishing Co., Ltd. Archived from the original on December 3, 2010. Retrieved April 30, 2013.
  16. Spencer (June 28, 2011). "20 Years Of Mana In One Super-Sized Sountrack". Siliconera. Crave Online. Archived from the original on January 10, 2014. Retrieved April 26, 2013.
  17. 楽しいバイエル併用 聖剣伝説 [楽譜] (in Japanese). Amazon. Retrieved April 27, 2013.
  18. 1 2 3 Sy, Dexter (June 9, 2000). "Final Fantasy Adventure". IGN . IGN Entertainment Inc. Archived from the original on October 18, 2012. Retrieved May 1, 2006.
  19. Adashek, Jeffrey (July 28, 2004). "Square Enix Polls Customers on Potential DS Ports". RPGamer. Archived from the original on November 6, 2006. Retrieved May 1, 2006.
  20. Henry Gilbert; Chris Antista; Carolyn Gudmundson; Brett Elston (Jan 19, 2010). "12 classic Game Boy and Game Boy Color games we want on 3DS". GamesRadar . Future plc. Archived from the original on October 10, 2012. Retrieved January 27, 2011.
  21. "スクウェア・エニックス、「聖剣伝説」が携帯電 話で復活 Vフォン「聖剣伝説 -ファイナルファンタジー外 伝-」" (in Japanese). Game Watch. August 16, 2006. Archived from the original on June 28, 2013. Retrieved April 27, 2013.
  22. "スクウェア・エニックスは、iモード向けのゲームとして 「MONOTONE」正式版、「聖剣伝説 -ファイナルファンタジー外伝-」 の配信を開始した。" (in Japanese). Game Watch. November 6, 2006. Archived from the original on January 10, 2014. Retrieved April 29, 2013.
  23. "スクウェア・エニックス、EZweb「聖剣伝説 -FF 外伝-」配信 Yahoo! ケータイ「聖剣伝説FoM」には新ランド 登場" (in Japanese). Game Watch. February 5, 2007. Archived from the original on June 28, 2013. Retrieved April 29, 2013.
  24. Baker, Michael (November 2, 2007). "RPGamer > Japandemonium". RPGamer. Archived from the original on February 1, 2009. Retrieved December 29, 2008.
  25. Spencer (February 13, 2007). "Manavolution: the original Seiken Densetsu characters over time". Siliconera. Archived from the original on November 1, 2007. Retrieved April 27, 2013.
  26. "New Final Fantasy Adventure Game Is A Remake For PS Vita And Smartphone". Siliconera. September 16, 2015. Archived from the original on January 30, 2016. Retrieved September 16, 2015.
  27. Barder, Ollie (2017-06-01). "The Switch Gets A New 'Secret Of Mana' Game Collection But Only In Japan". Forbes . Archived from the original on 2017-07-01. Retrieved 2017-07-27.
  28. 聖剣伝説 ファイナルファンタジー外伝〈基礎知識編〉 (in Japanese). Amazon. Retrieved June 19, 2013.
  29. 聖剣伝説 ファイナルファンタジー外伝〈完全攻略編〉 (in Japanese). Amazon. Retrieved June 19, 2013.
  30. 聖剣伝説 -ファイナルファンタジー外伝- [ゲームボーイ] [Seiken Densetsu -Final Fantasy Gaiden- (Game Boy)]. Famitsu (in Japanese). Enterbrain, Inc. Archived from the original on December 27, 2015. Retrieved April 29, 2015.
  31. 1 2 Gann, Patrick. "Final Fantasy Adventure". RPGFan. Archived from the original on May 13, 2008. Retrieved June 21, 2013.
  32. 1 2 3 Steiner, Rachel. "Final Fantasy Adventure - Retroreview". RPGamer. Archived from the original on January 10, 2014. Retrieved June 21, 2013.
  33. 1 2 "Final Fantasy Adventure". Nintendojo. Archived from the original on January 10, 2014. Retrieved July 15, 2013.
  34. "Final Fantasy III". Electronic Gaming Monthly . Ziff Davis (63): 172. October 1994.
  35. Shirk, Brian (September 14, 2009). "Forget World Of Mana–Remember The Series' Epic Beginning (Final Fantasy Adventure Review)". Venture Beat. Archived from the original on July 25, 2014. Retrieved April 26, 2013.
  36. "Final Fantasy Adventure". Gamerankings.com. Archived from the original on March 14, 2009. Retrieved June 20, 2013.
  37. "Retro Rewind: Game Boy". GameDaily . AOL. Archived from the original on April 1, 2008. Retrieved June 1, 2009.
  38. Staff (Summer–Fall 1999). "Top 50 Games". Pocket Games (1): 32.
  39. Schreier, Jason (August 24, 2012). "Ode To The Final Fantasy Games That Weren't Really Final Fantasy Games". Kotaku. Gawker Media. Archived from the original on January 28, 2013. Retrieved April 26, 2013.
  40. Parish, Jeremy (July 30, 2012). "What Happened to the Action RPG?". 1UP.com . IGN Entertainment Inc. Retrieved April 26, 2013.
  41. Parish, Jeremy (December 8, 2007). "Final Fantasy Series Roundup". 1UP.com . IGN Entertainment Inc. Retrieved March 9, 2013.
  42. Parish, Jeremy (May 4, 2009). "Retronautsploration: Let's Go on a Final Fantasy Adventure". 1UP.com . IGN Entertainment Inc. Retrieved April 26, 2013.
  43. GamesRadar Staff (April 16, 2012). "Best Game Boy games of all time: 13. Final Fantasy Adventure". GamesRadar . Future plc. Archived from the original on April 25, 2013. Retrieved April 26, 2013.
  44. Turi, Tim (October 3, 2012). "Square's Unsung Opus: Reflecting On The Secret Of Mana". Game Informer . GameStop. Archived from the original on December 14, 2012. Retrieved April 26, 2013.