[[Nobuteru Yūki]] (final design)
[[HACCAN]] (2020)"}},"i":0}}]}" id="mwBQ">Fictional character
Angela | |
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Mana character | |
![]() Angela in Trials of Mana (1995) | |
First appearance | Trials of Mana (1995) |
Designed by | Koichi Ishii (concept) Nobuteru Yūki (final design) HACCAN (2020) |
Angela (Japanese: アンジェラ, Hepburn: Anjera) is a character in the 1995 video game Trials of Mana . She is one of its six protagonists, able to be selected as either the main character or a supporting character to one of the others. She is the princess of the kingdom of Altena, which is in perpetual springtime due to her mother's magic. When she discovers that her mother intends to sacrifice her to maintain this springtime, she flees, traveling to get guidance from the Priest of Light. She is connected to the character Duran, who was intended by the design team to have more romantic elements featured, which were excluded due to a lack of room in the game. Her design was created by Nobuteru Yūki and Koichi Ishii, featuring long purple hair and a red bunny suit. She is voiced in Japanese by Rumi Okubo in the remake.
Angela was created for Trials of Mana , her design finalized by manga and anime artist Nobuteru Yūki based on concept art by Koichi Ishii.[ citation needed ] She was designed to be a slightly more adult take on the character Primm from Secret of Mana , though featuring the worries an adult woman might have. [1] When designing her, Ishii wanted to give her a strong princess design, but also wanted to depict her as lonely. To do this, he evoked the character Non Go from Majokko Megu-chan . He felt that a bunny suit suited this kind of character. [1] Her design in the remake was created by the artist HACCAN. [2] Her design was originally contrasted to another female character in the game, Riesz, who was intended to be depicted as a "chubby, healthy girl" while Angela would be depicted as "slender but sexy." However, Riesz was later changed to be similarly sexy and slim. [3] Initially, she was intended to have a "subtle romantic" attraction between Angela and the character Duran, which ultimately had to be left out due to a lack of space. [3] In the remake, scenes between Angela and Duran were added. [4] Trials of Mana producer Masaru Oyamada described Angela as a more mature character, though still having childlike qualities. [5] [6] Ishii noted that she behaves selfishly and teases people to get attention, explaining that her inability to get affection or attention from her mother contributed to this behavior. [7] She is voiced in Japanese by Rumi Okubo in the remake. [8]
Angela appears in the video game Trials of Mana for the Super Famicom as one of its six protagonists, appearing alongside characters Duran, Hawkeye, Charlotte, , Kevin, and Riesz. Players are able to choose from one of these six characters as their main character; if Angela is not chosen as the main character, she can instead be selected as one of the player's other two party members that can be encountered later on. If not selected as one of these three characters, she is not involved in the main story.
Angela is the princess of the kingdom of Altena, which is covered in ice except for the citadel, which is set in spring due to magic by her mother, Valda. Angela lacked attention and upbringing from her mother growing up, leading to her being lonely. She is also unable to use magic, a rarity among Altenans. Due to the mana supply of the world beginning to fade, winter begins to creep into the citadel, Valda, on the suggestion of the Crimson Wizard, invades other nations to steal their Mana Stones to use a spell to get the mana from these crystals, and eventually, infinite mana from the Sword of Mana. Due to the power of the spell, it requires the user to sacrifice themselves, leading her to have Angela be sacrificed instead. Angela, having overheard this, unintentionally uses magic to teleport out of the kingdom into snowy fields before collapsing due to the cold. She is nursed back to health, and travels to seek the advice of the Priest of Light.
Angela has appeared in other video games in playable and non-playable roles. She is a playable character in Circle of Mana , whereas she makes cameos in Final Fantasy Brave Exvius and Super Smash Bros. Ultimate .
Angela has generally been a popular character among certain fans, noted by Inside Games writer Shingema as being popular for being sexy. [8] Angela was named the second-best protagonist in Trials of Mana. [9] In an Inside Games poll, readers voted Angela the second-best Trials of Mana female character, losing to the winner, Riesz, by one vote. [10] Another poll asked readers who they chose to play as, and who they chose as a companion. Angela was in fifth place of the six characters for the former, but in third place for the latter. Despite coming short of Riesz's popularity, Inside Games writer Gamachi Gen appreciated the progress Angela made in her popularity. [11] Inside Games writer "Crossing Ryujin Bridge" praised her animations and sex appeal, calling the execution "extremely wonderful" while noting that her costumes were a hot topic among fans. [12] RPGFan staff praised Angela's English voice acting as the best in the remake alongside Hawkeye, also commenting on how fun it was for Angela to be so sassy and rude. They noted how they were amused by how she spent much of her time as a partner character complaining or wanting to sleep. They felt that, while the original game had Angela as one of the worst characters due to magic being weak and being unable to modify her and her opponents' stats, she is one of the strongest in the remake. [13]
Siliconera writer Jenni Lada noted how useful she was as a character due to her versatility in basically any team build. Lada also appreciated the backstory behind Angela and how heartbreaking it is, talking about how, despite coming off like an "attention-seeking brat," her backstory justified it since her mother was emotionally distant and she was unable to learn magic, causing her to seek bad attention since she was unable to get good attention. [14] Despite Inside Games writer Shingema identifying Riesz as his favorite character in Trials of Mana, he ultimately switch to being an Angela fan after playing the Trials of Mana remake. He discussed how she has changed from the Super Famicom version to the remake, comparing her design glowup to one that a female classmate might experience after summer vacation. He felt that her art from the Super Famicom version evoked 90s heroines in anime such as Slayers and Tenchi-Muyo! While discussing her voice actress, Rumi Okubo, he praised her for giving her a cute voice without being overtly sexy, suggesting that she was portraying her as a modern-day girl. He also suggested that her sexy design and personality contributed to her characterization, noting her willingness to touch upon certain sexual topics that Riesz and Charlotte would not. [8]
Final Fantasy Adventure, known in Japan as Seiken Densetsu: Final Fantasy Gaiden or simply Seiken Densetsu, and later released in Europe as Mystic Quest, is a 1991 action role-playing game developed and published by Square for the Game Boy. It is a spin-off of the Final Fantasy series and the first game in the Mana series.
The Mana series, known in Japan as Seiken Densetsu, is an action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began in 1991 as Final Fantasy Adventure, a Game Boy handheld side story to Square's flagship franchise Final Fantasy. The Final Fantasy elements were subsequently dropped starting with the second installment, Secret of Mana, in order to become its own series. It has grown to include games of various genres within the fictional world of Mana, with recurring stories involving a world tree, its associated holy sword, and the fight against forces that would steal their power. Several character designs, creatures, and musical themes reappear frequently.
Secret of Mana, originally released in Japan as Seiken Densetsu 2, is a 1993 action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.
Sword of Mana, originally released in Japan as Shin'yaku: Seiken Densetsu, is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance. It is an enhanced remake of the first game in the Mana series, the Game Boy game Seiken Densetsu: Final Fantasy Gaiden, which was released as Final Fantasy Adventure in North America and as Mystic Quest in Europe. Sword of Mana was the fifth release in the series. Set in a high fantasy universe, the game follows an unnamed hero and heroine as they seek to defeat the Dark Lord and defend the Mana Tree from enemies who wish to misuse its power.
Legend of Mana is a 1999 action role-playing game developed and published by Square for the PlayStation. It was the fourth game released in the Mana series, following 1995's Trials of Mana. Set in a high fantasy universe, the game follows an unnamed hero as they restore the land of Fa'Diel by creating the world around them and completing a number of interrelated quests in order to restore the Tree of Mana.
Trials of Mana, also known by its Japanese title Seiken Densetsu 3, is a 1995 action role-playing game developed and published by Square for the Super Famicom. It is the sequel to the 1993 game Secret of Mana, and is the third installment in the Mana series. Set in a high fantasy world, the game follows three heroes as they attempt to claim the legendary Mana Sword and prevent the Benevodons from being unleashed and destroying the world. It features three main plotlines and six different possible main characters, each with their own storylines, and allows two players to play simultaneously. Trials of Mana builds on the gameplay of its predecessor with multiple enhancements, including the use of a time progression system with transitions from day to night and weekday to weekday in game time, and a wide range of character classes to choose from, which provides each character with an exclusive set of skills and status progression.
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Koichi Ishii, sometimes credited as Kouichi Ishii, is a video game designer best known for creating the Mana series. He joined Square in 1987, where he has directed or produced every game released in the Mana series. He has also contributed to several games in Square Enix's Final Fantasy and SaGa series, and created the well-known chocobo and moogle characters.
The Mana series, known in Japan as Seiken Densetsu, is a role-playing video game series from Square Enix, created by Koichi Ishii. The series began as a handheld side story to Square's flagship franchise Final Fantasy, although most Final Fantasy-inspired elements were subsequently dropped, starting with the second installment, Secret of Mana. It has since grown to include games of various genres within the fictional world of Mana. The music of the Mana series includes soundtracks and arranged albums of music from the series, which is currently composed of Final Fantasy Adventure and its remake Sword of Mana, Secret of Mana, Trials of Mana, Legend of Mana, Dawn of Mana, Children of Mana, Friends of Mana, Heroes of Mana, Circle of Mana, and Rise of Mana. Each game except for Friends and Circle has produced a soundtrack album, while Adventure has sparked an arranged album as well as a combined soundtrack and arranged album, Legend of Mana has an additional promotional EP, and music from Secret and Trials were combined into an arranged album. For the series' 20th anniversary, a 20-disc box set of previously-released albums was produced, as well as an album of arrangements by Kenji Ito, composer for several games in the series.
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Riesz is a character in the 1995 video game Trials of Mana. She is one of its six protagonists, able to be selected as either the main character or a supporting character to one of the others. She is the princess of the kingdom of Laurent who seeks to rescue her brother Elliot and the kingdom from those who invaded it. She is connected to the character Hawkeye, who was intended by the design team to have more romantic elements featured, but were excluded due to a lack of room in the game. Her design was created by Nobuteru Yūki and Koichi Ishii, featuring long blonde hair and a green dress, with her different designs inspired by Norse mythology. She is voiced by Mikako Komatsu in the remake.
Charlotte is a character in the 1995 video game Trials of Mana. She is one of its six protagonists, able to be selected as either the main character or a supporting character to one of the others. She is connected to the character Kevin, who was intended by the design team to have more romantic scenes featured, but were excluded due to a lack of room in the game. Her design was created by Nobuteru Yūki and Koichi Ishii, and in the Trials of Mana remake, she was designed by HACCAN and voiced by Sumire Morohoshi in Japanese.
Kevin is a character in the 1995 video game Trials of Mana. He is one of its six protagonists, able to be selected as either the main character or a supporting character to one of the others. He is the prince of the kingdom of Ferolia, leaving after learning the truth of his father's nature. He is connected to the character Charlotte, who was intended by the design team to have romantic elements featured with him, which were excluded due to a lack of room in the game. Her design was created by Nobuteru Yūki and Koichi Ishii, his design inspired by Goku from Dragon Ball.