Formation | 1968 |
---|---|
Founder | Margaret Strong |
Type | Non-profit |
Purpose | Study of play |
Location | |
Region served | United States |
The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. [1] It carries out this mission through six programmatic arms called "Play Partners":
Independent and not-for-profit, The Strong houses hundreds of thousands of historical materials related to play. These enable a multifaceted array of research, exhibition, and other interpretive activities that serve a diverse audience of adults, families, children, students, teachers, scholars, collectors, and others around the globe.
The Strong was founded by Margaret Woodbury Strong in 1968 as the "Margaret Woodbury Strong Museum of Fascination." [2] On her death the next year, the museum inherited her estate and collection of dolls, toys, and other everyday objects. It moved to a new building in downtown Rochester in 1982. [2] Market research in the 1990s led it to pivot toward more family-oriented programming, and in 2002 it acquired the National Toy Hall of Fame, which it renamed the Strong National Museum of Play on 2006. [2] The institution rebranded itself The Strong in 2010, housing The National Museum of Play and four additional Play Partners. [3] [4]
The Strong collects and preserves artifacts, documents, and other materials that illuminate the meaning and importance of play. The hundreds of thousands of objects in The Strong’s collections comprise the world’s most comprehensive assemblage of toys, games, dolls, electronic games, and other items related to play, many of which are on display in approximately 100,000 square feet (26,200m2) of exhibition space.
Woodbury School at The Strong offers a preschool program for three- and four-year-old children and an early kindergarten program for four- and five-year-old children. Both programs are Reggio Emilia-inspired, and therefore responsive to the children's interests. This curriculum approach encourages teachers and students to work together to plan curriculum and create projects. Guided by teachers who facilitate their explorations, children delve deeply into topics that fascinate them and stimulate their learning. [5]
The International Center for the History of Electronic Games collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of geography and culture.
The National Toy Hall of Fame recognizes toys that have demonstrated popularity over multiple generations and thereby gained national significance in the world of play and imagination. Each year it inducts honorees and showcases both new and historic versions of the classic objects of play.
On June 4, 2015, The Strong opened the doors to its World Video Game Hall of Fame. Its curator is Jon-Paul C. Dyson, who is The Strong's Vice President for Exhibit Research and Development [6] and the Director of the International Center for the History of Electronic Games. [7]
The First Class of the World Video Game Hall of Fame consists of six games: Tetris , Super Mario Bros. , Pac-Man , Doom , World of Warcraft and Pong . [8]
The Second Class consists of an additional six games: Space Invaders , Grand Theft Auto III , The Oregon Trail , Sonic the Hedgehog , The Legend of Zelda and The Sims . [9]
The Third Class includes Donkey Kong, Halo: Combat Evolved, Pokémon Red and Green and Street Fighter II. [10]
The Fourth Class includes Final Fantasy VII , John Madden Football , Spacewar! and Tomb Raider . [11]
Games become eligible for the World Video Game Hall of Fame by meeting four basic criteria. They must be iconic, have longevity, reach across international boundaries, and exert influence on the design and development of other games, other forms of entertainment, or popular culture and society. [12]
The Brian Sutton-Smith Library and Archives of Play is a multidisciplinary research repository devoted to the intellectual, social, and cultural history of play. In addition to housing the personal library and papers of eminent play scholar Brian Sutton-Smith, it holds a spectrum of primary and secondary resources, including scholarly works, popular and children’s books, professional journals, other periodicals, trade catalogs, comics, manuscripts, game design materials, personal papers, and business records.
The American Journal of Play is a peer-reviewed, interdisciplinary periodical for the discussion of the history, science and culture of play. It includes articles, interviews, and book reviews for a broad readership, including educators, scholars and designers.
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day.
Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.
Cabbage Patch Kids are a line of cloth dolls with plastic heads first produced by Coleco Industries in 1982. They were inspired by the Little People soft sculptured dolls sold by Xavier Roberts as collectibles. The brand was renamed 'Cabbage Patch Kids' by Roger L. Schlaifer when he acquired the exclusive worldwide licensing rights in 1982.
Candy Land is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1948. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to make choices; only following directions is required. About one million copies per year are sold.
Tiger Electronics Ltd. is an American toy manufacturer best known for its handheld electronic games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as Brain Warp and the Brain Shift. When it was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois. It has been a subsidiary of Hasbro since 1998.
Tonka is an American brand and former manufacturer of toy trucks. The company was founded in 1946 and operated as an independent manufacturer of popular steel toy construction type trucks and machinery, until its sale to Hasbro in 1991.
The Strong National Museum of Play is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Margaret Woodbury Strong, the museum opened to the public in 1982, after several years of planning, cataloguing, and exhibition development for the museum's new building in downtown Rochester.
The National Toy Hall of Fame is a U.S. hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status ; longevity ; discovery ; and innovation. Established in 1998 under the direction of Ed Sobey, it was originally housed at A. C. Gilbert's Discovery Village in Salem, Oregon, United States, but was moved to the Strong National Museum of Play in Rochester, New York, in 2002 after it outgrew its original home.
Playskool is an American brand of educational toys and games for preschoolers. The former Playskool manufacturing company was a subsidiary of the Milton Bradley Company and was headquartered in Chicago, Illinois. Playskool's last remaining plant in the aforementioned city was shut down in 1984, and Playskool became a brand of Hasbro, which had acquired Milton Bradley that same year.
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic games, including handheld electronic games, standalone arcade game systems, and exclusively non-visual products.
Lite-Brite is a toy that was originally marketed in 1967. It consists of a light box with small colored plastic pegs that fit into a panel and illuminate to create a lit picture, by either using one of the included templates or creating a "freeform" image on a blank sheet of black paper.
Ideal Toy Company was an American toy company founded by Morris Michtom and his wife, Rose. During the post–World War II baby boom era, Ideal became the largest doll-making company in the United States. Their most popular dolls included Betsy Wetsy, Toni, Saucy Walker, Shirley Temple, Miss Revlon, Patti Playpal, Tammy, Thumbelina, Tiny Thumbelina, and Crissy. The company is also known for selling the Rubik's Cube.
Irwin Toy Limited was a Canadian distributor and manufacturer of toys. It was Canada's oldest toy company and remained independent and family owned until 2001.
Maxie's World is an American animated children's television program produced by DIC Animation City. Distributed by Claster Television and Saban International and originally aired in first-run syndication in the United States from September 18, 1989 through October 30, 1989. It consists of one season, comprising a total of 32 episodes, each 15 minutes long. In the series' original run, Maxie's World alternated on weekdays with Beverly Hills Teens and It's Punky Brewster. The series was briefly rerun on USA Network in 1994.
Fisher-Price, Inc. is an American company that produces educational toys for infants, toddlers and preschoolers, headquartered in East Aurora, New York. It was founded in 1930 during the Great Depression by Herman Fisher, Irving Price, Helen Schelle and Margaret Evans Price.
Margaret Woodbury Strong was an American collector and philanthropist. Strong was an avid collector, especially of toys and her large collection formed the basis for the Strong National Museum of Play.
The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography. Located at The Strong in Rochester, New York, United States, it houses one of the world's largest, most comprehensive collections of electronic game platforms, games, and related materials, with more than 37,000 items.
Playthings was an American trade magazine focusing on the toy and game industry. It was founded in 1902 by editor Robert McCready and publisher Henry C. Nathan, and it was published in physical form by Sandow Media on a monthly basis until Fall 2010 when it became an insert section and was merged with Gifts & Decorative Accessories magazine. Playthings was also published online and supplemented by a weekly email newsletter, Playthings Extra. The magazine won multiple Jesse H. Neal Awards, and was generally regarded as the premier trade magazine of the American toy industry.
The World Video Game Hall of Fame is an international hall of fame for video games. The hall's administration is overseen by The Strong's International Center for the History of Electronic Games, and is located at The Strong National Museum of Play in Rochester, New York, United States. The museum began the International Center for the History of Electronic Games in 2009, announced the formation of the hall of fame in February 2015, and opened it on June 4, 2015. It is located in a dedicated part of the "ESL Digital Worlds: High Score" exhibit at the National Museum of Play; prior to an expansion of the museum in 2023 it was located in the museum's "eGameRevolution" exhibit. The Strong has also run the National Toy Hall of Fame since 2002.
George Rollie Adams, is an American educator, historian, author, and museum professional. As president and CEO of The Strong National Museum of Play in Rochester, New York, from 1987 through 2016, Adams led the development of the world's first collections-based history museum devoted solely to the study of play and its critical role in learning and human development and the ways in which play illuminates cultural history. During his tenure, The Strong became home to the world's most comprehensive collection of toys, dolls, board games, electronic games, and other artifacts and documents pertaining to the history of play. The Strong also acquired the National Toy Hall of Fame and established the International Center for the History of Electronic Games, World Video Game Hall of Fame, Brian Sutton-Smith Library and Archives of Play, Woodbury School, and American Journal of Play.