Media Molecule

Last updated

Media Molecule Ltd.
Company type Subsidiary
Industry Video games
Predecessor Lionhead Studios
Founded4 January 2006;18 years ago (2006-01-04) [5]
Founders
Headquarters,
England
Key people
  • John Beech (creative director)
  • David Smith (technical director)
  • Siobhan Reddy (studio director)
Products
Financial data
RevenueDecrease2.svg £10.5 million [6]  (2019)
Decrease2.svg £1.1 million [6]  (2019)
Decrease2.svg £1.1 million [6]  (2019)
Total assets Increase2.svg £71.2 million [6]  (2019)
Total equity Increase2.svg £36.0 million [6] (2019)
Number of employees
135 (2023)
Parent PlayStation Studios (2010–present)
Website mediamolecule.com

Media Molecule Ltd. is a British video game developer based in Guildford, Surrey. Founded in 2006 by Mark Healey, Alex Evans, David Smith, and Kareem Ettouney, [lower-alpha 1] Sony Computer Entertainment acquired the firm in 2010. It became part of SCE Worldwide Studios (now PlayStation Studios). The company is best known for developing the LittleBigPlanet series, 2013's Tearaway , and 2020's Dreams for PlayStation consoles.

Contents

Before the company's formation, the co-founders, led by Healey, developed Rag Doll Kung Fu , whilst working at Lionhead Studios. They left Lionhead in 2005 and presented an early precursor of LittleBigPlanet to Sony. Sony was interested, so in January 2006 they secured their funding from Sony for six months and Media Molecule was incorporated. The studio signed a deal with Sony Computer Entertainment Europe in June. This allowed Media Molecule to create LittleBigPlanet for the PlayStation 3, with Sony owning the intellectual property. Soon after, LittleBigPlanet began production; it was released in October 2008 to critical acclaim. Sony acquired Media Molecule for an undisclosed sum two years later.

In 2011, the developer released a sequel, LittleBigPlanet 2 . LittleBigPlanet spawned a series of games developed by other studios, often in collaboration with Media Molecule. The studio developed 2013's Tearaway and its extended remake, Tearaway Unfolded . In 2016, they opened a small studio in Brighton, East Sussex. Dreams was released in February 2020. The studio has won numerous awards, including Studio of the Year from the 2008 Spike Video Game Awards. Media Molecule's philosophy is to have as few employees as achievable.

History

Background (2005–2006)

Alex Evans Cropped.jpg
Alex Evans
Kareem Ettouney cropped 1.jpg
Kareem Ettouney
Evans, Ettouney, Healey, and David Smith (not pictured) founded Media Molecule.

Four former Lionhead Studios' employees—Alex Evans, Kareem Ettouney, Mark Healey, and David Smith—founded Media Molecule, incorporating it on 4 January 2006. [5] [7] [8] [9] Chris Lee and Mags Hardwick are also among the founding team. [7] [lower-alpha 1] Evans and Smith were both technical directors until 2020 when Evans left; [21] [25] Healey was the creative director whilst Ettouney was the art director. [25] [26] Healey left the company on 17 April 2023. [27]

Before the founding of Media Molecule, Evans and Healey worked at Bullfrog Productions for its co-founder Peter Molyneux. [25] [28] [29] Molyneux later went on to co-found Lionhead Studios, with Evans and Healey being two of its first employees. [29] [30] Soon after, the co-founders, led primarily by Healey, developed Rag Doll Kung Fu in their spare time whilst working at Lionhead Studios. [10] [13] [25] Healey demonstrated the game at the 2005 Game Developers Conference (GDC). Valve employees were in the audience [31] [32] because the firm was interested in the game. They were looking for a "low risk, low cost" third-party game to test on Steam; it became the first non-Valve game to be released on the platform in October 2005. [31] [32] [33]

Also in 2005, whilst at Lionhead, the co-founders were working a game called The Room using clay tubes and portals. [16] [31] [34] In retrospect, the founders noted it had similarities to 2007's Portal. [35] They also demonstrated it at GDC 2005. [16] [31] [34] The founders met with Valve who were interested in hiring them to develop The Room or another game idea, but nothing came of it. [16] [35] Evans noted if they had, Portal may not have been developed. [35] [31] [34] The founders left Lionhead Studios in December 2005 and met with Sony Computer Entertainment (SCE) regarding a game idea. [10] [7]

LittleBigPlanet, formation, and Sony deal (2006–2008)

Harrison was described by Evans as "completely key and pivotal" to LittleBigPlanet's early days. [36] Reddy is the studio director at Media Molecule.

They pitched an early precursor of what LittleBigPlanet was to become dubbed Craftworld to Phil Harrison, the head of development for Sony Worldwide Studios. [10] [16] [17] [37] [38] Craftworld was a physics-based 2D side-scrolling game similar to LittleBigPlanet. Its main character was Mr. Yellowhead, who would later become Sackboy. [7] [37] [39] Evans said that the pitch, which he described as "pretty vague", was "meant to be a 30-minute pitch for our idea for a game called Craftworld that soon turned into a three-hour brainstorming session". [10] [16] Despite this Sony were interested, partly because of Harrison's enthusiasm for the game, according to Smith. [37] [40] In January 2006, they secured their funding from Sony for six months. They set up their office, incorporated Media Molecule, and started pre-production of the game. [5] [10] [16] [7] Evans described the company's formation as a combination of the boost from Rag Doll Kung Fu, some new ideas bubbling in his head, and the new wave of consoles around the corner. [13] In March, they moved into a studio in Guildford, Surrey; around this time Siobhan Reddy, the studio director, joined Media Molecule. [11] Reddy is occasionally regarded as the fifth co-founder. [22] [23]

On 1 June 2006, Media Molecule announced they had signed an exclusive deal with SCE. [12] [41] [42] This agreement allowed Media Molecule to create an original game exclusively for the PlayStation 3. [12] [13] [9] [41] [42] The deal included SCE owning the intellectual property and that LittleBigPlanet would be available only on PlayStation consoles. [38] Evans said, "SCE have proven to be the perfect partner for us. They immediately understood both our ambition for the game as well as our development style." [12] [41] [42] Pre-production was extended until August when Media Molecule met with Sony executives, including Harrison, to decide whether to greenlight the game's production. [43] Harrison described the pitch for production as the best meeting he had ever had. Media Molecule then started full development. [43] In 2019, Harrison reaffirmed this sentiment, citing Evan's different approach. Instead of using PowerPoint, he wrote his own interactive 'PowerPoint' so that the game was playable through the presentation. [44] Harrison said this demonstrated their innovative thinking and the way Media Molecule wanted to challenge conventions impressed him. [44]

"The green-light meeting in August: I would summarise it by saying in my career I've probably seen close to 1000 game pitches. This is the best meeting I have ever had. It was the best presentation of a vision executed perfectly, which was fun, which was playable, and showed the potential of where this could go. I must admit I floated out of that meeting room thinking that this was just the most fantastic opportunity that was in front of us."

Phil Harrison, describing the LittleBigPlanet's green-light meeting in August 2006. [43]

Phil Harrison announced LittleBigPlanet at the Game Developers Conference on 7 March 2007, in San Francisco; [7] only upon arrival did Healey and others realise they were a part of his keynote with Healey. He noted that, "Sony were very, very much behind the game, much more than we had previously thought." [45] [46] [47] The keynote included a demonstration by Healey, Evans, Harrison, and Peter Smith (senior producer on LittleBigPlanet) showing core gameplay elements throughout a game level and explaining players could create their own levels with tools provided to them within the game. [45] [46] [48] LittleBigPlanet was one game that Sony considered fit their "Game 3.0" concept of user-generated content. [45] Harrison originally suggested having LittleBigPlanet a free-to-play with downloadable content (DLC) along with a mechanism to monetise user-generated content to reward the best creators for their innovation. [16] [43] [49] After viewing GDC 2007, Kenneth Young joined the studio in 2007 as their audio and music lead after being infatuated by LittleBigPlanet, Healey, and Evans. [50] [51] [52] Some time before its release, the development of a sequel began. [19] In July, Media Molecule had 28 employees. [53] LittleBigPlanet was released between 27 October 2008 and 5 November across different regions. [54] [55] [56] LittleBigPlanet was critically acclaimed by critics, [57] winning over 90 awards including the Award for Artistic Achievement at the 5th British Academy Video Games Awards. [58] [59]

LittleBigPlanet 2, new games, and Sony acquisition (since 2009)

By January 2009, Media Molecule had 34 employees. [14] A month later, it announced LittleBigPlanet for the PlayStation Portable at the Destination PlayStation meeting. SCE Studio Cambridge had been the primary developer, alongside Media Molecule. [60] [61] [62] [63] [64] They released it in November to positive critical reviews. [65] [66] It was announced on 2 March 2010 that SCE had purchased Media Molecule for an undisclosed sum. [67] [68] [69] [70] Shuhei Yoshida, president of SIE Worldwide Studios, praised the studio's innovation and noted they had "world-class credentials". [67] [69] Evans added that, "Since Media Molecule's inception, we've had a uniquely close relationship with SCE. Over the years they have consistently shown their dedication to Creative Gaming and Media Molecule, not only through their support of the company, but their willingness to take risks and embrace our often unusual approach and ideas." [68] [69] It brought the total number of developers at SCE Worldwide Studios to fifteen. [69] In May 2010, the company officially announced a sequel entitled LittleBigPlanet 2; [71] [72] they released it in January 2011 to critical acclaim. [73] [74] In June, it was confirmed that LittleBigPlanet PS Vita was not being developed by Media Molecule but by Double Eleven, Tarsier Studios and XDev. [75] [76]

Development of Tearaway began in May 2011. [8] In July at Gamelab 2011 in Barcelona, Reddy announced that Media Molecule were stepping away from LittleBigPlanet to focus on new game ideas. [77] [78] [79] [80] Media Molecule added on Twitter that they would always be involved in LittleBigPlanet to some degree. [79] [80] In July at a Develop conference, the co-founders said they were still involved with LittleBigPlanet 2 pointing to the upcoming PlayStation Move level pack as an example of their on-going work. [81] [82] Healey remarked that, "It's a bit like, if you think of LittleBigPlanet as having a child, Sackboy was our child, you get to the stage where they want to leave home, It's kind of like that." [81] [82] Evans elaborated by saying that Media Molecule is no longer a "single-threaded company" and noted developing similar games all the time would become stale. [81] [82] In January 2012, Media Molecule had spent £4.1 million on research and development on new, innovative games aiming to reduce the reliance on the LittleBigPlanet brand name. [83]

In August 2012, they announced Tearaway led by Smith and Rex Crowle, with 15 developers working on it. [84] The rest of the studio was working on another project— Dreams —which was in the research and development phase. [84] Around this time, Media Molecule had over 40 employees. They released Tearaway in November 2013 for the PlayStation Vita. [85] In March 2015, Young left Media Molecule to become a game audio freelancer, though he continued working on Unfolded. [86] [52] Two years later, Media Molecule and Tarsier Studios released Tearaway Unfolded , an expanded remake of Tearaway for the PlayStation 4. [87] [88] Crowle and LittleBigPlanet programmer, Moo Yu, founded Foam Sword in November 2015 and released their debut title Knights and Bikes in August 2019. [89] [90]

Whilst Media Molecule may have moved away from LittleBigPlanet , they have collaborated with other studios and contributed to new games. This includes: 2009's LittleBigPlanet, [62] [63] 2010's Sackboy's Prehistoric Moves , [91] [92] 2012's LittleBigPlanet Karting , [93] [94] and 2014's LittleBigPlanet 3 . [95] [96]

The venue of Media Molecule's satellite studio in Brighton, East Sussex Media Molecule Brighton.jpg
The venue of Media Molecule's satellite studio in Brighton, East Sussex

In October 2016, Media Molecule opened Media Molecule Brighton a 'satellite' (small) studio in Brighton, East Sussex. [97] [98] [99] They opened this workspace to accommodate a group of developers who had been commuting to and from their headquarters, allowing them to reduce travel times. [98] [99] The venue where the office is located is called the "Lighthouse" and hosts offices for other organisations like Culture24. [97]

The company announced Dreams , a sandbox video game with a game creation system, at Sony Interactive Entertainment's press conference at E3 2015. [100] In April 2019, the game was made available via early access, a first for a Sony game. [101] In December 2019, Sony announced a February 2020 release date [102] which it met. [103]

In September 2020, Evans announced he was leaving after serving for 13 years as a technical director at the studio, saying he wanted a break from game development. [104] He has since joined Nvidia as a researcher. [105] In December 2022, Ettouney announced he was leaving the company in January 2023. [106]

In April 2023, Media Molecule announced that it would stop supporting Dreams in September of the same year. [107] Their future game will not be related to Dreams. [107] John Beech was announced as the new creative director after Healey's departure. [108]

In October 2023, it was reported that Media Molecule had laid off about 20 employees. The company confirmed that layoffs had occurred, but not state how many people were affected. [109] This was alongside about 900 layoffs across PlayStation Studios including the closure of London Studio. [110] Media Molecule was reportedly near to being closed instead of London Studio. [111] [112]

Philosophy

Media Molecule aims to have as few employees as possible. In 2006, Evans said that Media Molecule wants to stay as small as possible whilst being able to produce a AAA game, aiming to keep the number of employees below thirty. [13] Healey said, "I am really intent on keeping us a small focused team. I've had enough of working on big, bloated teams, you get too much deadwood in those situations. Everyone at Media Molecule matters." [13] Healey added there are always tensions between people in development, [113] however, once there are too many they can cause tensions comparing it to being in a soap opera. [113] Media Molecule had 135 employees in 2023, before layoffs occurred in October. [114]

Other game developers have adopted this policy, most notably Hideo Kojima of Kojima Productions. [115] [116] After visiting Media Molecule in 2016, when he was re-establishing the company, Kojima modelled the new studio around Media Molecule, wanting "a small, intimate type of studio". [116] [117] [118] [119] Kojima praised the high number of female employees and the relaxed atmosphere comparing it to a family. [116] [119] [120] [121] He set a limit of one hundred employees at Kojima Productions, similar to Media Molecule. [117] [118] [122]

Games

YearGame titlePlatform(s)NotesRef(s).
PS3 PS4 PSP PS Vita
2008 LittleBigPlanet YesNoNoNo [55]
2009 LittleBigPlanet NoNoYesNoPrimarily developed by SCE Studio Cambridge [62] [63] [64]
2010 Sackboy's Prehistoric Moves YesNoNoNoCo-developed alongside Supermassive Games and XDev [91] [92] [123] [124] [125] [126]
2011 LittleBigPlanet 2 YesNoNoNo [73]
2012 LittleBigPlanet Karting YesNoNoNoDeveloped by United Front Games and San Diego Studio with Media Molecule in a supporting role [93] [94] [127]
2013 Tearaway NoNoNoYes [85]
2014 LittleBigPlanet 3 YesYesNoNoDeveloped by Sumo Digital with Media Molecule being a contributor in the early stages of development [95] [96]
2015 Tearaway Unfolded NoYesNoNoCo-developed alongside Tarsier Studios [87] [88]
2020 Dreams NoYesNoNo [103]

LittleBigPlanet (2008–2014)

As the creator of the LittleBigPlanet series Media Molecule developed the first two games—LittleBigPlanet (2008) and LittleBigPlanet 2 (2011) for the PlayStation 3—in addition to co-developing the PlayStation Portable version of the same name (2009) with SCE Studio Cambridge, the primary developer. [62] [63] [64] It is a series of puzzle platformer games that follow Sackboy a small, brown, anthropomorphic, humanoid creature made of fabric with a zip fastener and button eyes across a variety of levels. [128] [129] [130] The series features user-generated content, allowing players to create levels which can be shared and played by others online. [45] [46] [54] [55] [128] The three games have collectively sold 8.5 million units. [128] Sackboy has featured in every LittleBigPlanet game and is a mascot for the PlayStation brand. [128] In 2011, Media Molecule stepped away from the LittleBigPlanet series. [77] Despite this, they have collaborated and contributed with other studios for other games in the series, including Sackboy's Prehistoric Moves (2010), [91] [92] LittleBigPlanet Karting (2012), [93] [94] and LittleBigPlanet 3 (2014). [95] [96]

Tearaway (2013–2015)

Media Molecule created the Tearaway series and developed Tearaway (2013) for the PlayStation Vita and co-developed Tearaway Unfolded (2015), an expanded remake of the earlier game, for the PlayStation 4 with Tarsier Studios. [85] [87] [88] Tearaway is a platform-adventure game that follows Iota or Atoi through a world made of paper. [131] The game utilises the PlayStation Vita's numerous sensors and inputs when interacting with the in-game environment like the rear touchpad, touchscreen, and cameras. [85] [132] Both games received "generally favourable reviews" according to review aggregator Metacritic. [133] [134]

Dreams (2020–2023)

Dreams is a game creation system allowing players to create and share their own levels similar to that of LittleBigPlanet. Players can create games from a range of different genres including point-and-click adventures, puzzle-platformers, and shoot'em ups. [103] Players interact with the game's world by controlling an "imp", similar to a mouse cursor, to create new items and characters. [135] Released in February 2020, it received "generally favourable reviews" according to review aggregator Metacritic. [103] [136] In April 2023, Media Molecule announced that it would stop supporting the game in September of the same year. [107]

Awards

YearAwardCategoryResultRef(s).
2008 Spike Video Game Awards Studio of the YearWon [137]
2009 Develop Award Best Independent DeveloperWon [138]
Best New StudioWon [138]
BAFTA Children's Award Video GameWon [139]
BAFTA Games Award Artistic AchievementWon [140]
Golden Joystick Award Family Game of the YearWon [141]
2011 Develop Award FamilyWon [142]
2012 BAFTA Games Award Game InnovationWon [143]
Artistic AchievementNominated [144]
2014Mobile & HandheldWon [145]
FamilyWon [146]
Artistic AchievementWon [147]
2016Young Game Designers: Industry HeroWon [148]

Notes

  1. 1 2 3 Alex Evans, Kareem Ettouney, Mark Healey, and David Smith are the principal founders of the company, while Chris Lee (entitled the "man with the business plan") and accountant Mags Hardwick were also part of the founding team. [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] Smith stated in an interview that, "I am one of the original four or five or six [co-founders], it depends on how you count us." [21] Some sources erroneously name Siobhan Reddy as a co-founder; [22] [23] [24] she joined a few months after the company's incorporation. [7] [11]

Related Research Articles

The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA).

<span class="mw-page-title-main">Kojima Productions</span> Japanese video game developer

Kojima Productions Co., Ltd. is a Japanese video game development studio founded in 2015 by Hideo Kojima, creator of the Metal Gear series. It is the spiritual successor to a production team inside Konami also known as Kojima Productions originally founded in 2005. The independent Kojima Productions has a slightly altered Japanese name and is based in Shinagawa, Tokyo.

<i>LittleBigPlanet</i> (2008 video game) 2008 video game

LittleBigPlanet is a 2008 platform game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3, and is the first game of the LittleBigPlanet franchise. The level editor is the main focus of the game, allowing the player to create levels and publish them online. The player controls Sackboy, a customizable ragged doll with the ability to create. Story mode consists of pre-made levels built around Sackboy's basic control scheme, and they are grouped into areas, each centering around a theme; the story revolves Sackboy helping various Creator Curators around LittleBigPlanet before facing the Collector, who has been kidnapping and stealing creations.

<span class="mw-page-title-main">Winnie Waldron</span> Musical artist

Winnie Waldron is an American music producer for video games, a producer for radio, a radio script editor / adapter, a manuscript editor and a radio host.

<i>LittleBigPlanet 2</i> 2011 puzzle-platform game

LittleBigPlanet 2 is a puzzle-platform video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. The game was released in North America on 18 January 2011, in mainland Europe on 19 January 2011, in Australia and New Zealand on 20 January 2011 and the UK and Ireland on 21 January 2011.

<span class="mw-page-title-main">Sackboy</span> Fictional video game character

Sackboy is a fictional character and main protagonist of the LittleBigPlanet video game series published by Sony Interactive Entertainment. Introduced in the 2008 video game LittleBigPlanet, Sackboy is a small, anthropomorphic, humanoid doll-like character made of burlap sack with a brown knit pattern by default, with a zip fastener and button eyes. Sackboy was originally designed to be a "blank canvas" for LittleBigPlanet players, and is fully customisable using costumes which are either in-game unlockable content, or purchased as downloadable content (DLC) from the PlayStation Store. Sackboy was jointly created by the founding members of British game studio Media Molecule. Scottish composer Kenneth Young provided the vocal effects for the character from 2008 to 2014.

<i>LittleBigPlanet</i> (2009 video game) 2009 video game

LittleBigPlanet is a puzzle-platform game for the PlayStation Portable developed by SCE Studio Cambridge in conjunction with Media Molecule and published by Sony Computer Entertainment. An addition to the LittleBigPlanet franchise made for the PSP, featuring a brand new story mode. It was released on 17 November 2009 in North America and 20 November 2009 in PAL regions. The game's servers have been shut down since July 30, 2016.

<i>LittleBigPlanet</i> Puzzle platform video game series

LittleBigPlanet is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series put a strong emphasis on user-generated content and are based on the series' tagline "Play, Create, Share". The tagline represents the three core elements of the series: playing alone or with others locally or online, creating new content using the in-game creation tools, and sharing creations and discoveries online with other players.

<i>LittleBigPlanet PS Vita</i> 2012 puzzle-platformer

LittleBigPlanet PS Vita is a puzzle platform video game developed by Double Eleven, Tarsier Studios and XDev Studio Europe for the PlayStation Vita handheld game console. It is the fourth game of the LittleBigPlanet franchise; a series of puzzle platformers centered on user-generated content. The game was announced in January 2011 along with the reveal of the PlayStation Vita console, then known as the Next Generation Portable (NGP), and the first details of the game were revealed on 6 June 2011 at the Electronic Entertainment Expo. It was released on 19 September 2012 in Europe, 20 September 2012 in Japan and Australia, and 25 September 2012 for the North American markets.

<i>LittleBigPlanet Karting</i> 2012 kart racing video game

LittleBigPlanet Karting is a kart racing video game developed by United Front Games and San Diego Studio, in conjunction with series creators Media Molecule for the PlayStation 3. It is the fifth game of the LittleBigPlanet franchise, and the third LittleBigPlanet game to be released on the console. The game was published by Sony Computer Entertainment and was released in November 2012.

<i>Tearaway</i> (video game) 2013 video game

Tearaway is a platform adventure video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation Vita. It was announced at Gamescom on 15 August 2012 and released on 20 November 2013 in Australia, on 22 November in Europe, North America and India, and 5 December 2013 in Japan. The game is inspired by papercraft and Rex Crowle's drawings and doodles left around Media Molecule's office.

<i>LittleBigPlanet 3</i> 2014 puzzle-platform video game

LittleBigPlanet 3 is a puzzle-platform game developed by Sumo Digital and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main LittleBigPlanet series, and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity.

<span class="mw-page-title-main">Kenneth Young (Scottish composer)</span> Scottish composer

Kenneth Young, also known as Kenneth C. M. Young or Kenny Young, is a Scottish freelance audio director, composer, sound designer and writer. He is best known for his award-winning work on the audio experiences in Media Molecule's LittleBigPlanet and Tearaway video game franchises, and the music of Sony Japan Studio's Astro Bot games.

<i>Dreams</i> (video game) Sandbox video game and game creation system

Dreams is a game creation system video game developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4 in February 2020. Players can create and play user-generated content in the forms of games, audiovisual experiences and game assets, which can be shared or remixed to be used in other players' creations.

Supermassive Games Ltd is a British video game developer based in Guildford, Surrey. The studio is best known for developing horror games such as Until Dawn for Sony Interactive Entertainment, The Dark Pictures Anthology for Bandai Namco Entertainment, and The Quarry for 2K Games.

<i>Sackboy: A Big Adventure</i> 2020 video game

Sackboy: A Big Adventure is a 2020 platform game developed by Sumo Digital and published by Sony Interactive Entertainment. A spin-off of the LittleBigPlanet series, it follows Sackboy, and features 3D platforming as opposed to 2.5D in previous entries. It was released for PlayStation 4 and PlayStation 5 in November 2020 and Windows in October 2021.

References

  1. "Media Molecule - Office Design". www.officedesign.co.uk. Archived from the original on 15 September 2019. Retrieved 14 September 2019.
  2. "Siobhan Margaret REDDY". Companies House . Archived from the original on 18 December 2019. Retrieved 23 November 2019.
  3. "BAME in Games July BBQ Meet @ Media Molecule". interests.me. Archived from the original on 18 December 2019. Retrieved 23 November 2019.
  4. "Office Guildford PDF - Office Design" (PDF). Archived (PDF) from the original on 18 December 2019. Retrieved 25 November 2019.
  5. 1 2 3 "Certificate of Incorporation - Media Molecule" (PDF). Companies House . 4 January 2006. Archived from the original on 15 September 2019. Retrieved 15 September 2019.
  6. 1 2 3 4 5 "Media Molecule - Full Accounts" (PDF). Companies House . Government of the United Kingdom. 22 November 2019. pp. 9–10. Archived from the original on 21 December 2019. Retrieved 21 December 2019.
  7. 1 2 3 4 5 6 7 8 Media Molecule staff. "History". Media Molecule. Archived from the original on 17 September 2019. Retrieved 9 June 2019.
  8. 1 2 3 Leone, Matt (18 November 2013). "Making Tearaway: Start to finish". Polygon . Vox Media. Archived from the original on 18 August 2019. Retrieved 18 November 2019.
  9. 1 2 3 Boyer, Brandon (21 September 2006). "Media Molecule Cooking Exclusively For PS3". Gamasutra . UBM Technology Group. Archived from the original on 14 November 2013. Retrieved 18 December 2019.
  10. 1 2 3 4 5 6 Simons, Iain (2007). Inside Game Design . United Kingdom: Laurence King (published 27 September 2007). ISBN   978-1856695329 . Retrieved 14 December 2007.
  11. 1 2 3 Dealessandri, Marie (4 July 2019). "'We love starting again!' – Why Media Molecule remade Dreams from scratch". MCV/Develop . Biz Media. Archived from the original on 18 December 2019. Retrieved 25 October 2019.
  12. 1 2 3 4 "Media Molecule sign exclusive deal with Sony Computer Entertainment Europe". Media Molecule. 21 September 2006. Archived from the original on 31 July 2012. Retrieved 14 December 2007. The company was founded in January this year by Alex Evans, Mark Healey, Dave Smith and Kareem Ettouney.
  13. 1 2 3 4 5 6 Boyer, Brandon (10 November 2006). "Q&A: The Organic Chemistry Of Media Molecule". Gamasutra . UBM Technology Group. Archived from the original on 13 January 2019. Retrieved 14 December 2007.
  14. 1 2 Woodward, David (20 January 2009). "Media Molecule". Director . Institute of Directors. Archived from the original on 14 December 2010. Retrieved 27 January 2011.
  15. Kim, Tom (7 November 2008). "In Depth: Media Molecule On LBP 's Genesis And Future". Gamasutra . UBM Technology Group. Archived from the original on 12 November 2014. Retrieved 17 November 2019.
  16. 1 2 3 4 5 6 7 8 Parkin, Simon (20 July 2011). "Develop: LittleBigPlanet Was Originally Free-To-Play Reveals Media Molecule". Gamasutra . UBM Technology Group. Archived from the original on 8 November 2019. Retrieved 8 November 2019.
  17. 1 2 Yin-Poole, Wesley (20 July 2011). "Media Molecule". Eurogamer . Gamer Network. Archived from the original on 18 September 2019. Retrieved 16 November 2019.
  18. Stanislao, Manuel (19 January 2013). "Media Molecule: non solo LittleBigPlanet" [Media Molecule: not just LittleBigPlanet]. Eurogamer (in Italian). Gamer Network. Archived from the original on 23 December 2019. Retrieved 23 December 2019.
  19. 1 2 Waters, Darren (24 October 2008). "Game on for British developers". BBC News . Archived from the original on 18 September 2019. Retrieved 8 March 2020.
  20. Lewis P (20 July 2011). "MM: 1.5 million new users came to LBP after PSN outage". VG247 . videogaming247. Archived from the original on 14 December 2019. Retrieved 8 March 2020.
  21. 1 2 Stuart, Keith (6 June 2014). "A day in the life of Media Molecule – as it happened". The Guardian . ISSN   0261-3077. Archived from the original on 26 April 2017. Retrieved 16 November 2019.
  22. 1 2 Dougherty, Scott (19 February 2013). "From Donkey Kong to power list: Siobhan makes big impact in UK". The Sydney Morning Herald . Fairfax Media. Archived from the original on 25 October 2019. Retrieved 25 October 2019.
  23. 1 2 Wen, Alan (17 July 2019). "From LittleBigPlanet to Dreams: Media Molecule and the future of DIY gaming". TechRadar . Archived from the original on 25 October 2019. Retrieved 17 November 2019.
  24. Lawrence, Jenny (3 November 2016). "Celebrate 10 years of Media Molecule with a very special LBParty!". PlayStation Blog . Sony Interactive Entertainment. Archived from the original on 19 July 2017. Retrieved 17 November 2019.
  25. 1 2 3 4 "From The Archive: When Media Molecule interviewed Ralph Baer". MCV/Develop . Biz Media. 8 December 2014. Archived from the original on 18 December 2019. Retrieved 18 December 2019.
  26. Handrahan, Matthew (25 October 2019). "Media Molecule wants Dreams games published "to other devices and beyond"". GamesIndustry.biz . Gamer Network. Archived from the original on 18 December 2019. Retrieved 18 December 2019.
  27. Square, Push (17 April 2023). "Media Molecule Co-Founder Exits Following Dreams' Live Support Stoppage". Push Square.
  28. Elliott, Phil (19 June 2008). "Alex Evans - Part One". GamesIndustry.biz . Gamer Network. Archived from the original on 18 December 2019. Retrieved 18 December 2019.
  29. 1 2 "Revisiting Bullfrog: 25 Years On". Retro Gamer . No. 110. Bournemouth: Imagine Publishing. December 2012. pp. 60–67. ISSN   1742-3155.
  30. Yin-Poole, Wesley (12 May 2016). "Lionhead: The inside story". Eurogamer . Gamer Network. Archived from the original on 21 May 2016. Retrieved 18 December 2019.
  31. 1 2 3 4 5 "MM: 1.5 million new users came to LBP after PSN outage". VG247 . videogaming247. 20 July 2011. Archived from the original on 14 December 2019. Retrieved 14 December 2019.
  32. 1 2 Sassoon, Alex (20 July 2011). "A close look at Little Big Planet's Media Molecule". GameSpot . CBS Interactive. Archived from the original on 14 December 2019. Retrieved 14 December 2019.
  33. Sinclair, Brendan (13 October 2005). "Rag Doll Kung Fu now playing". GameSpot . CBS Interactive. Archived from the original on 14 December 2019. Retrieved 14 December 2019.
  34. 1 2 3 Kelly, Neon (20 July 2011). "How LBP creators nearly robbed the world of Portal". VideoGamer. Archived from the original on 14 December 2019. Retrieved 14 December 2019.
  35. 1 2 3 "LittleBigPlanet: The Very Big Interview, with Media Molecule". Kikizo. 30 September 2008. Archived from the original on 6 September 2019. Retrieved 14 December 2019.
  36. Bowden, Mike (26 June 2008). "Phil Harrison's influence on LittleBigPlanet was "pivotal"". VG247 . videogaming247. Archived from the original on 15 December 2019. Retrieved 15 December 2019.
  37. 1 2 3 "Little Big Planet [PS3 – Beta / Prototype]". Unseen64. 4 April 2008. Archived from the original on 8 November 2019. Retrieved 8 November 2019.
  38. 1 2 Rory Cellan-Jones (10 March 2009). "A Little Big Business". BBC News . Archived from the original on 3 April 2011. Retrieved 11 October 2010.
  39. "From YellowHead to Sackboy". Media Molecule. 8 November 2010. Archived from the original on 8 November 2019. Retrieved 8 November 2019.
  40. Bramwell, Tom (2 July 2008). "Media Molecule's David Smith talks LittleBigPlanet". Eurogamer . Gamer Network. Archived from the original on 8 November 2019. Retrieved 8 November 2019.
  41. 1 2 3 "Media Molecule Sign Exclusive Deal With Sony Computer Entertainment Europe". GamesIndustry.biz . Gamer Network. 21 September 2006. Archived from the original on 8 November 2019. Retrieved 8 November 2019.
  42. 1 2 3 "Media Molecule signs exclusive deal with Sony Computer Entertainment Europe". Media Molecule. 1 June 2006. Archived from the original on 19 August 2010. Retrieved 8 November 2019.
  43. 1 2 3 4 Purchese, Robert (20 July 2011). "Sony wanted LittleBigPlanet free-to-play". Eurogamer . Gamer Network. Archived from the original on 18 September 2019. Retrieved 8 November 2019.
  44. 1 2 Barnett, Brian (20 November 2019). "Why LittleBigPlanet Was the Best Game Pitch This Ex-Sony Exec Ever Saw – IGN Unfiltered". IGN . Ziff Davis. Archived from the original on 26 November 2019. Retrieved 16 December 2019.
  45. 1 2 3 4 Gibson, Ellie (7 March 2007). "GDC: Phil Harrison's Keynote Speech". GamesIndustry.biz . Gamer Network. Archived from the original on 20 August 2019. Retrieved 18 November 2019.
  46. 1 2 3 Purchese, Robert (7 March 2007). "GDC: LittleBigPlanet announced". Eurogamer . Gamer Network. Archived from the original on 5 December 2019. Retrieved 18 November 2019.
  47. Mark Healey (17 July 2008). "My LittleBig Game". Edge . Future. Archived from the original on 6 June 2012. Retrieved 20 October 2008.
  48. "GDC 2007 LittleBigPlanet first demonstration", YouTube , 13 January 2011, archived from the original on 5 September 2019, retrieved 18 November 2019
  49. Pearson, Dan (20 July 2011). "LBP was almost a downloadable, free-to-play title". GamesIndustry.biz . Gamer Network. Archived from the original on 5 December 2019. Retrieved 18 November 2019.
  50. Tong, Sophia (18 January 2011). "Sound Byte: Meet Little Big Planet 2's Audio Lead - Kenny Young". GameSpot . CBS Interactive. Archived from the original on 14 April 2014. Retrieved 5 November 2019.
  51. Menhorn, Jack (23 April 2014). "Audio Interviewing Audio: Tomoya Kishi and Kenneth Young". Designing Sound. Archived from the original on 18 February 2020. Retrieved 1 March 2020.
  52. 1 2 "Biography". Kenny Young. Archived from the original on 17 June 2020. Retrieved 17 June 2020.
  53. Waters, Darren (25 July 2008). "Media Molecule hits little big time". BBC News . Archived from the original on 28 August 2019. Retrieved 8 March 2020.
  54. 1 2 Cocker, Guy (27 October 2008). "LittleBigPlanet Review". GameSpot . CBS Interactive. Archived from the original on 9 September 2019. Retrieved 16 December 2019.
  55. 1 2 3 Roper, Chris (13 October 2008). "LittleBigPlanet Review". IGN . News Corporation. Archived from the original on 16 December 2019. Retrieved 18 December 2019.
  56. Suttner, Nick (29 October 2008). "LittleBigPlanet (PS3)". 1Up.com . IGN. Archived from the original on 13 November 2008. Retrieved 16 December 2019.
  57. "LittleBigPlanet". Metacritic . Archived from the original on 18 September 2019. Retrieved 16 December 2019.
  58. Rory Cellan-Jones (11 March 2009). "Three Baftas for Call of Duty 4". BBC News . Archived from the original on 13 March 2009. Retrieved 18 December 2019.
  59. Schilling, Mark (2 March 2010). "Sony acquires Media Molecule". Variety . Penske Media Corporation. Archived from the original on 12 July 2021. Retrieved 8 March 2020.
  60. Crecente, Brian (24 February 2009). "LittleBigPlanet, Rock Band, Assassin's Creed Coming to PSP". Kotaku . G/O Media. Archived from the original on 17 November 2019. Retrieved 8 March 2020.
  61. Miller, Greg (24 February 2009). "MEGATON: Major Franchises Assault PSP". IGN . News Corporation. Archived from the original on 17 November 2019. Retrieved 8 March 2020.
  62. 1 2 3 4 Brian Crecente (24 February 2009). "LittleBigPlanet, Rock Band, Assassin's Creed Coming to PSP". Kotaku . G/O Media. Archived from the original on 17 September 2019. Retrieved 18 December 2019.
  63. 1 2 3 4 Miller, Greg (24 February 2009). "MEGATON: Major Franchises Assault PSP". IGN . News Corporation. Archived from the original on 18 February 2014. Retrieved 25 February 2009.
  64. 1 2 3 Orry, James (26 February 2009). "Sony Cambridge is the primary developer of LBP PSP". VideoGamer.com. Resero Network. Archived from the original on 17 March 2020. Retrieved 17 March 2020.
  65. Miller, Greg (17 November 2009). "LittleBigPlanet PSP Review". IGN . News Corporation. Archived from the original on 12 July 2021. Retrieved 8 March 2020.
  66. "LittleBigPlanet PSP". Metacritic . CBS Interactive. 2009. Archived from the original on 9 October 2019. Retrieved 8 March 2020.
  67. 1 2 "Sony Computer Entertainment Acquires Media Molecule Studios" (PDF). 2 March 2010. Archived from the original (PDF) on 1 January 2011. Retrieved 27 January 2011.
  68. 1 2 "Sony Computer Entertainment Acquires Media Molecule". Sony Interactive Entertainment . Archived from the original on 17 September 2019. Retrieved 11 June 2019.
  69. 1 2 3 4 "Sony acquires Media Molecule". MCV/Develop . Biz Media. 2 March 2010. Archived from the original on 17 September 2019. Retrieved 11 June 2019.
  70. "Sony buys Media Molecule". The Telegraph . Telegraph Media Group. 3 March 2010. Archived from the original on 6 March 2010. Retrieved 18 December 2019.
  71. Reilly, Jim (7 May 2010). "LittleBigPlanet 2 Confirmed (For Real This Time)". IGN . News Corporation. Archived from the original on 12 July 2021. Retrieved 8 March 2020.
  72. Barker, Sammy (10 May 2010). "LittleBigPlanet 2 Formally Announced For Release This Year". Push Square . Gamer Network. Archived from the original on 18 July 2017. Retrieved 8 March 2020.
  73. 1 2 Miller, Greg (4 January 2011). "LittleBigPlanet 2 Review". IGN . News Corporation. Archived from the original on 18 September 2019. Retrieved 22 December 2019.
  74. "LittleBigPlanet 2 PlayStation 3". Metacritic . CBS Interactive. 2011. Archived from the original on 2 May 2019. Retrieved 8 March 2020.
  75. Yin-Poole, Wesley (27 June 2011). "Who's making LittleBigPlanet Vita?". Eurogamer . Gamer Network. Archived from the original on 18 September 2019. Retrieved 21 March 2020.
  76. Sterling, Jim (12 September 2012). "Review: LittleBigPlanet PS Vita". Destructoid . Enthusiast Gaming. Archived from the original on 7 March 2021. Retrieved 21 March 2020.
  77. 1 2 Purchese, Robert (1 July 2011). "MM "stepping away" from LittleBigPlanet". Eurogamer . Gamer Network. Archived from the original on 16 November 2019. Retrieved 22 December 2019.
  78. "Media Molecule "stepping away" from LBP". Edge. Future plc. 1 July 2011. Archived from the original on 3 July 2011. Retrieved 21 March 2020.
  79. 1 2 Makuch, Eddie (1 July 2011). "Media Molecule 'stepping away' from Little Big Planet - Report". GameSpot . CBS Interactive. Archived from the original on 25 February 2020. Retrieved 21 March 2020.
  80. 1 2 Michael, McWhertor (1 July 2011). "LittleBigPlanet Creators 'Stepping Away' from Series to Pursue 'New Ideas'". Kotaku . G/O Media. Archived from the original on 21 March 2020. Retrieved 21 March 2020.
  81. 1 2 3 Yin-Poole, Wesley (20 July 2011). "Media Molecule: "It's time to expand"". Eurogamer . Gamer Network. Archived from the original on 18 September 2019. Retrieved 21 March 2020.
  82. 1 2 3 Barker, Sammy (20 July 2011). "Media Molecule Talk Candidly About Leaving LittleBigPlanet Behind". Push Square . Gamer Network. Archived from the original on 21 March 2020. Retrieved 21 March 2020.
  83. Dutton, Fred (7 January 2012). "Media Molecule focusing on "new, risky innovations"". Eurogamer . Gamer Network. Archived from the original on 8 September 2015. Retrieved 22 December 2019.
  84. 1 2 Robinson, Martin (16 August 2012). "Media Molecule working on second project". Eurogamer . Gamer Network. Archived from the original on 17 November 2019. Retrieved 22 December 2019.
  85. 1 2 3 4 Krupa, Daniel (20 November 2013). "Tearaway Review". IGN . Ziff Davis. Archived from the original on 22 December 2019. Retrieved 22 December 2019.
  86. Barker, Sammy (1 March 2015). "Tearaway Unfolded Will Send You a Message This Summer on PS4". Push Square . Gamer Network. Archived from the original on 18 July 2017. Retrieved 17 June 2020.
  87. 1 2 3 Krupa, Daniel (2 September 2015). "Tearaway Unfolded Review". IGN . Ziff Davis. Archived from the original on 22 December 2019. Retrieved 22 December 2019.
  88. 1 2 3 Sarkar, Samit (1 March 2017). "PlayStation Plus games for March 2017 include Tearaway, Severed (correction)". Polygon . Vox Media. Archived from the original on 17 January 2018. Retrieved 22 December 2019.
  89. Wawro, Alex (5 November 2015). "Foam Sword is the new studio from a pair of Media Molecule vets". Gamasutra . UBM Technology Group. Archived from the original on 17 May 2020. Retrieved 16 June 2020.
  90. Wallace, Chris (17 March 2020). ""You get to see how it affects people and their relationships. That's a benefit of the industry that we're in" – Foam Sword on Knights and Bikes". MCV/Develop . Biz Media. Archived from the original on 16 June 2020. Retrieved 16 June 2020.
  91. 1 2 3 "Supermassive Games - LittleBigPlanet 2- Level Kits". Supermassive Games . 2012. Archived from the original on 5 May 2019. Retrieved 14 September 2019.
  92. 1 2 3 "Sackboy's Prehistoric Moves". PlayStation . Sony Interactive Entertainment. Archived from the original on 5 November 2019. Retrieved 5 November 2019.
  93. 1 2 3 Siobhan Reddy (22 March 2012). "LittleBigPlanet Karting is Coming to PS3!". PlayStation Blog . Sony Interactive Entertainment. Archived from the original on 7 September 2019. Retrieved 18 May 2015.
  94. 1 2 3 Makuch, Eddie (7 August 2012). "Little Big Planet Karting arrives Nov. 6". GameSpot . CBS Interactive. Archived from the original on 5 November 2019. Retrieved 5 November 2019.
  95. 1 2 3 Holmes, Mike (26 June 2014). "Media Molecule involved with LittleBigPlanet 3". Gamereactor . Gamez Publishing A/S. Archived from the original on 5 September 2019. Retrieved 26 June 2014.
  96. 1 2 3 Scammell, David (23 October 2014). "LittleBigPlanet 3 has been in development for 3 years". VideoGamer. Gamer Network. Archived from the original on 23 May 2017. Retrieved 23 November 2019.
  97. 1 2 3 "Lighthouse - Who's Here". Lighthouse. Archived from the original on 5 May 2019. Retrieved 16 December 2019.
  98. 1 2 "Introducing Mm Brighton!". Media Molecule. 21 October 2016. Archived from the original on 9 June 2019. Retrieved 16 December 2019.
  99. 1 2 Barker, Sammy (24 October 2016). "Media Molecule Opens Satellite Studio in Brighton". Push Square . Gamer Network. Archived from the original on 17 July 2017. Retrieved 16 December 2019.
  100. Sheridan, Connor (16 June 2015). "LittleBigPlanet devs share their Dreams on PlayStation 4". GamesRadar . Future Publishing. Archived from the original on 8 August 2019. Retrieved 22 December 2019.
  101. Frank, Allegra (20 February 2019). "Dreams enters 'early access' on PS4 this spring". Polygon . Vox Media. Archived from the original on 17 November 2019. Retrieved 22 December 2019.
  102. Heppe, Abbie (10 December 2019). "The full version of Dreams will launch on PS4 next February". PlayStation Blog . Sony Interactive Entertainment. Archived from the original on 10 December 2019. Retrieved 22 December 2019.
  103. 1 2 3 4 Cardy, Simon (13 February 2020). "Dreams Review". IGN . Ziff Davis. Archived from the original on 26 May 2020. Retrieved 15 June 2020.
  104. Dealessandri, Marie (4 September 2020). "Media Molecule co-founder Alex Evans steps down". GamesIndustry.biz . Gamer Network. Archived from the original on 23 September 2020. Retrieved 22 November 2020.
  105. "Alex Evans Research". Nvidia . Archived from the original on 30 January 2021. Retrieved 6 May 2021.
  106. Ivan, Tom (9 December 2022). "Media Molecule co-founder and art director Kareem Ettouney is stepping down". Video Games Chronicle . Retrieved 10 December 2022.
  107. 1 2 3 "Sony ending support for Dreams in September". Polygon . 11 April 2023. Retrieved 11 April 2023.
  108. Kerr, Chris (26 May 2023). "Media Molecule's new creative director is veteran designer John Beech". Game Developer. Retrieved 30 May 2023.
  109. Square, Push (24 October 2023). "Media Molecule Confirms Report of Layoffs, Has Begun Consultation Process". Push Square. Retrieved 24 October 2023.
  110. "PlayStation is Laying off 900 People". GamingBolt. Retrieved 17 March 2024.
  111. Square, Push (4 March 2024). "Sony's London Studio, Media Molecule Were Reportedly 'Highest on the List' for Closure". Push Square. Retrieved 17 March 2024.
  112. "Media Molecule Was Close to Being Shuttered as Part of PlayStation Layoffs – Rumour". GamingBolt. Retrieved 17 March 2024.
  113. 1 2 Sheffield, Brandon (23 June 2008). "Paris GDC: Media Molecule On Making LittleBigPlanet". Gamasutra . UBM Technology Group. Archived from the original on 14 December 2019. Retrieved 14 December 2019.
  114. Square, Push (24 October 2023). "Media Molecule Confirms Report of Layoffs, Has Begun Consultation Process". Push Square. Retrieved 24 October 2023.
  115. Sliva, Marty (26 January 2017). "Hideo Kojima, Death Stranding, and Building the Studio". IGN . Ziff Davis. Archived from the original on 12 January 2020. Retrieved 16 January 2020.
  116. 1 2 3 Barker, Sammy (24 May 2016). "Hideo Kojima Modelling New Studio on Media Molecule". Push Square . Gamer Network. Archived from the original on 17 July 2017. Retrieved 16 January 2020.
  117. 1 2 Holmes, Mike (23 May 2016). "Kojima on why he's modelling his studio on Media Molecule". Gamereactor . Gamez Publishing A/S. Archived from the original on 16 January 2020. Retrieved 16 January 2020.
  118. 1 2 "Kojima's new studio is modeled on Media Molecule and won't go over 100 employees". PCGamesN . Network N. 24 May 2016. Archived from the original on 2 February 2017. Retrieved 16 January 2020.
  119. 1 2 Prell, Sam (23 May 2016). "Hideo Kojima is modeling his new studio after LittleBigPlanet dev Media Molecule". GamesRadar+ . Future Publishing. Archived from the original on 12 July 2021. Retrieved 16 January 2020.
  120. Goldfarb, Andrew (19 February 2016). "DICE 2016: Why Kojima Hopes to Keep His New Studio Small". IGN . Ziff Davis. Archived from the original on 10 January 2020. Retrieved 16 January 2020.
  121. "Kojima's new studio inspired by Media Molecule". MCV/Develop . Biz Media. 24 May 2016. Archived from the original on 16 January 2020. Retrieved 16 January 2020.
  122. "Hideo Kojima's World Tour: Building Games & Studios". Gamereactor . Gamez Publishing A/S. 24 May 2016. Archived from the original on 16 January 2020. Retrieved 16 January 2020.
  123. Guanio, Daniel (25 January 2011). "Sackboy's Prehistoric Moves". Gamereactor . Gamez Publishing A/S. Archived from the original on 12 July 2021. Retrieved 8 March 2020.
  124. Bradford, Matt (23 June 2012). "Sackboy's Prehistoric Moves review". GamesRadar+ . Future plc. Archived from the original on 24 February 2014. Retrieved 8 March 2020.
  125. Caoili, Eric (6 January 2012). "Media Molecule invests millions to stop relying on LittleBigPlanet". Gamasutra . United Business Media. Archived from the original on 12 November 2014. Retrieved 8 March 2020.
  126. "LittleBigPlanet: Sackboy's Prehistoric Moves". GameSpy . IGN. 2010. Archived from the original on 24 September 2014. Retrieved 8 March 2020.
  127. Goldfarb, Andrew (2 May 2012). "LittleBigPlanet Karting: A Platformer on Wheels". IGN . News Corporation. Archived from the original on 18 September 2019. Retrieved 8 March 2020.
  128. 1 2 3 4 Yin-Poole, Wesley (9 November 2012). "The rise of Sackboy, the mascot PlayStation has been searching for". Eurogamer . Gamer Network. Archived from the original on 24 February 2020. Retrieved 24 February 2020.
  129. LittleBigPlanet (2008) developed by Media Molecule published by Sony Computer Entertainment
  130. LittleBigPlanet 2 (2011) developed by Media Molecule published by Sony Computer Entertainment
  131. Leone, Matt (18 November 2013). "Making Tearaway: Start to finish". Polygon . Vox Media. Archived from the original on 17 November 2019. Retrieved 1 March 2020.
  132. Groth-Andersen, Magnus (20 November 2013). "Tearaway (Review)". Gamereactor. Archived from the original on 1 March 2020. Retrieved 1 March 2020.
  133. "Tearaway PlayStation Vita". Metacritic . CBS Interactive. Archived from the original on 12 July 2019. Retrieved 1 March 2020.
  134. "Tearaway Unfoleded PlayStation 4". Metacritic . CBS Interactive. Archived from the original on 16 September 2019. Retrieved 1 March 2020.
  135. Purchese, Robert (27 October 2015). "Watch: What you actually do in Media Molecule's new game Dreams". Eurogamer . Gamer Network. Archived from the original on 22 December 2015. Retrieved 21 December 2015.
  136. "Dreams PlayStation 4". Metacritic . CBS Interactive. 2020. Archived from the original on 11 June 2020. Retrieved 15 June 2020.
  137. Haas, Pete (15 December 2008). "Spike 2008 VGA Results". CINEMABLEND. Archived from the original on 9 April 2019. Retrieved 14 September 2019.
  138. 1 2 "Develop Winners 2009". GamesIndustry.biz. 15 July 2009. Archived from the original on 14 December 2017. Retrieved 14 September 2019.
  139. "BAFTA - Children's Video Game in 2009". awards.bafta.org. Archived from the original on 27 September 2018. Retrieved 14 September 2019.
  140. "2009 Games Artistic Achievement | BAFTA Awards". awards.bafta.org. Archived from the original on 27 September 2018. Retrieved 14 September 2019.
  141. "Golden Joystick Award Winners 2009". BBC Newsbeat. 30 October 2009. Archived from the original on 15 November 2018. Retrieved 14 September 2019.
  142. "2012 Games Family | BAFTA Awards". awards.bafta.org. Archived from the original on 27 September 2018. Retrieved 14 September 2019.
  143. "2012 Game Innovation | BAFTA Awards". awards.bafta.org. Archived from the original on 27 September 2018. Retrieved 14 September 2019.
  144. "2012 Games Artistic Achievement | BAFTA Awards". awards.bafta.org. Archived from the original on 28 April 2019. Retrieved 14 September 2019.
  145. "2014 Mobile & Handheld Games | BAFA Awards". awards.bafta.org. Archived from the original on 4 February 2019. Retrieved 14 September 2019.
  146. "2014 Games Family | BAFTA Awards". awards.bafta.org. Archived from the original on 4 February 2019. Retrieved 14 September 2019.
  147. "2014 Games Artistic Achievement | BAFTA Awards". awards.bafta.org. Archived from the original on 4 February 2019. Retrieved 14 September 2019.
  148. "Media Molecule - BAFTA Young Game Designers". ygd.bafta.org. Archived from the original on 13 March 2019. Retrieved 14 September 2019.