Far Cry 4

Last updated

Far Cry 4
Far Cry 4 box art.jpg
Cover art featuring antagonist Pagan Min
Developer(s) Ubisoft Montreal [a]
Publisher(s) Ubisoft
Director(s)
Producer(s) Cedric Decelle
Programmer(s)
  • Cedric Decelle
Artist(s)
Writer(s)
Composer(s) Cliff Martinez
Series Far Cry
Engine Dunia 2
Platform(s)
ReleaseNovember 18, 2014
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Far Cry 4 is a 2014 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is the successor to the 2012 video game Far Cry 3 , and the fourth main installment in the Far Cry series. Set in the fictional Himalayan country of Kyrat, the game follows Ajay Ghale, a young Kyrati-American, who becomes caught in a Civil war between Kyrat's Royal Army, controlled by the tyrannical king Pagan Min, and a rebel movement called the Golden Path. The gameplay focuses on combat and open world exploration; players battle enemy soldiers and dangerous wildlife using a wide array of weapons. The game features many elements found in role-playing games, such as a branching storyline and side quests. The game also features a map editor and both cooperative and competitive multiplayer modes.

Contents

Announced in May 2014, development on Far Cry 4 began immediately after the shipment of Assassin's Creed III in late 2012. The team originally intended to develop a direct sequel to Far Cry 3 that continues the narrative, but the idea was later scrapped and the team decided to develop a new setting and story for the game. Certain aspects of Far Cry 4 were inspired by the Nepalese Civil War, and the design of the game's antagonist Pagan Min was inspired by Japanese films Ichi the Killer and Brother . Troy Baker was hired to portray Pagan Min. The game's competitive multiplayer was created by Red Storm Entertainment while the Shangri-La segments in the campaign were handled by Ubisoft Toronto.

Far Cry 4 was released worldwide for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One in November 2014. It received mostly positive reviews, with critics praising the open-world design, visuals, soundtrack, and characters as well as new gameplay additions and the wealth of content. However, some reviewers disliked the story and found the game too similar to its predecessor. The game sold over 10 million units by March 2020. Several releases of downloadable content were subsequently published. A spin-off title, Far Cry Primal , was released in February 2016. A successor, Far Cry 5 , was released in March 2018.

Gameplay

Far Cry 4 is a first-person action-adventure game. Players assume control of Ajay Ghale, a Kyrati-American who is on a quest to spread his deceased mother's ashes in the fictional country of Kyrat. Ajay may utilize various short and long-range firearms, including pistols, revolvers, shotguns, assault rifles, submachine guns, bows, a flamethrower, rocket launchers, grenade launchers, and sniper rifles. More powerful versions of these weapons become available after considerable progress through the game. Throwable weapons include fragmentation grenades, Molotov cocktails, and throwing knives. [2] The game allows players to take cover to avoid gunfights and to perform melee takedowns from above or up-close. [3] Unlike previous installments in the series, Far Cry 4 gives players the ability to kick objects and the ability to hide the corpses of enemies. [4]

In Far Cry 4, players have the ability to ride on elephants. Far Cry 4 gameplay screenshot 1.jpg
In Far Cry 4, players have the ability to ride on elephants.

Players can use a variety of methods to approach missions. For instance, players can utilize stealth to evade enemies and complete objectives without being noticed, or they also have the option to assault enemies with firearms and vehicles. The player character is equipped with a digital camera, which allows him to mark and highlight all visible enemies, animals, and loot. Players are also able to ride on elephants, [5] which serve as tank-like offensive weapons. [6] Players can throw bait towards enemies, which attracts nearby wildlife that is hostile to both the player and enemies. Players can also hunt and skin animals. [7]

The game features an open world environment that is free for players to explore. It features several environments, including forests, rivers, and mountains. [8] To allow players to travel between places faster, the game features various vehicles, including buggies, trucks, and water vehicles like speedboats. Players can drive and shoot at the same time and can enable auto-drive, in which the game's artificial intelligence takes over the role of controlling the vehicle and guides players to their objectives. [9] Players can also hijack other vehicles while driving. The Buzzer, an aerial, gyrocopter-like vehicle, is introduced in the game, allowing players to gain a tactical advantage from the air. [10] Parachutes, wingsuits, and grappling hooks are also featured in the game; these items help players swing across cliffs and quickly navigate the environment. [11] Parts of the game take place in Shangri-La, a mystical dreamland where players battle demons as the Kyrati warrior Kalinag. While in Shangri-La, players are accompanied by an injured tiger which serves as their companion. Players can issue commands to the tiger, which assists them in battle. [12] [13]

The game world is divided into two halves: North and South Kyrat. Players start in South Kyrat and are free to explore it almost immediately, but can only unlock North Kyrat over the course of the story. The map is progressively opened by liberating bell towers, freeing them from Pagan Min's influence and allowing the Golden Path to expand. These towers help players reveal new areas and mark new locations of interest on the map. [14] The world is scattered with outposts controlled by Pagan Min, which can be infiltrated by players. Four larger outposts, or fortresses, can also be found, and feature stronger defenses and more difficult combinations of enemies. If players successfully liberate these outposts, they will serve as fast-travel points, allowing quick navigation through the game's world. Additional missions and quests also become available. [15] There are many side-missions that can be completed, including hostage rescues, bomb disposal quests, and hunting missions. The collected animals' parts can then be used for crafting new pouches and belts. [16] [17]

Like its predecessors, the game features some role-playing elements. Players can earn experience points by completing missions and defeating enemies, and these experience points can then be spent on performance boosts and upgrades. There are two sets of abilities for players to choose from, called The Tiger and The Elephant. The Tiger upgrades mainly improve players' offensive abilities, while The Elephant upgrades improve players' defensive skills. A variety of random events and hostile encounters take place throughout the game; for example, the player may unexpectedly be attacked by an eagle, be hit by a car, or witness an animal attack. Players can accumulate karma by performing kind actions towards the rebels, such as by assisting them in battles when they are attacked by wildlife or enemies. Doing so will give players discounts when purchasing new items at trading posts, and will allow players to call in support and back-up from members of the Golden Path. [7] [18] Players can also gain experience by collecting items like masks, propaganda posters, and prayer wheels. [14] There is also an Arena mode, in which players battle human enemies and animals for additional experience points and rewards. [19]

Multiplayer

Far Cry 4 features a co-operative multiplayer mode known as "Guns for Hire", which supports up to two players. The mode is separated from the game's campaign, and players are free to explore the game's world, defeat enemies, and infiltrate outposts with their companion. [20] In addition to the co-operative mode, players can gain access to several competitive multiplayer modes which have an asymmetrical structure. Players play as either a Rakshasa or a Golden Path member. The Rakshasa are equipped with bows and arrows and have the ability to teleport and summon wildlife to assist them and gain transparency, while Golden Path members are equipped with guns and explosives, and have access to armored vehicles. [21] Known as "Battles of Kyrat", players fight against each other in three modes, called Outpost, Propaganda, and Demon Mask. [22] Far Cry 4 also contains a Map Editor that allows users to create and share custom content. Similar to that of Far Cry 3, players can create their maps by customizing landscapes, and by placing buildings, trees, wildlife, and vehicles. [23] However, the Map Editor did not support competitive multiplayer levels at launch. [24] Multiplayer support was added to the game on February 3, 2015. [25]

Synopsis

Premise

The game follows Ajay Ghale, a young Kyrati-American who returns to his native country of Kyrat (a fictional Himalayan country derived from the Kirat ethnicities of Nepal and northern India) to spread his deceased mother's ashes. Kyrat was once an autonomous state in the Himalayas ruled by a royal family before being engulfed in a series of civil wars. Ajay finds the country in a state of conflict between Kyrat's Royal Army, led by the country's eccentric and tyrannical King Pagan Min, and the Golden Path, a rebel movement fighting to free Kyrat from Min's oppressive rule. The choices Ajay makes will determine the fate of Kyrat. [26]

Plot

After the death of his mother Ishwari, Ajay Ghale (James A. Woods) returns to his home country of Kyrat to carry out Ishwari's final wish by returning her ashes to Lakshmana. However, his mission is interrupted when the bus he is traveling on is attacked by the Royal Army and he is greeted by Pagan Min (Troy Baker), the country's eccentric and violent king. Min apologizes, brutally kills a soldier for shooting the bus, and acts warmly toward Ajay before kidnapping him and his tour guide and taking them to a dinner party at Lieutenant Paul De Pleur's mansion. After his guide is taken to be interrogated, Ajay flees with the aid of Sabal (Naveen Andrews), a commander in the Golden Path, a rebel movement established by Ajay's father, Mohan Ghale. Ajay is not able to leave the country as the Royal Army has taken control of Kyrat's only airport and sealed the borders.

Troy Baker SDCC 2019 (48378614692) (cropped).jpg
MyleneDinhRobic.WikiFr.jpg
Troy Baker and Mylène Dinh-Robic voice two of the game's antagonists.

In the twenty-odd years since Ishwari and Ajay fled Kyrat, the rebellion has stagnated, with the Golden Path now fighting for their very existence. As the son of Mohan Ghale, Ajay becomes a symbol for the Golden Path to rally around. After freeing a group of hostages and liberating territory held by Pagan, the Golden Path plan on breaking Pagan's stranglehold on power by targeting his three regional governors: Paul "De Pleur" Harmon (Travis Willingham), who oversees opium production and runs Pagan's torture chambers; Noore Najjar (Mylène Dinh-Robic), who runs poaching and prostitution rings and who became a victim of Pagan's cruelty herself after he kidnapped her family; and Yuma Lau (Gwendoline Yeo), Min's adopted sister and trusted general who is obsessed with uncovering the secrets of the mystical realm of Shangri-La.

However, the Golden Path's newfound momentum is threatened by deep divisions between its commanders, Sabal, who favors traditional values, and Amita (Janina Gavankar), who argues for progress, which includes relying heavily on producing drugs for export. Ajay is forced to intervene on several occasions, with his decisions influencing the direction the Golden Path takes. The first governor to fall is De Pleur, after Noore helps Ajay find a way to infiltrate De Pleur's stronghold, allowing the rebellion to capture him. Amita and Sabal later task Ajay with confronting and killing Noore. She dies in her fighting arena, either with Ajay killing her, or with Noore committing suicide upon learning Pagan had her family executed years beforehand.

As the Golden Path secures Kyrat's southern provinces, Ajay is contacted by Willis Huntley (Alain Goulem), a CIA agent who offers intelligence for the rebels and pages from his father's diary in exchange for killing Yuma's lieutenants. After Ajay kills several of them, Huntley admits they were in fact CIA assets, and that he was sent to clean up after the CIA as the agency did not see Pagan as a threat anymore. Huntley betrays Ajay to Pagan just as the Golden Path prepares to push into Northern Kyrat.

Ajay ends up in Yuma's mountain prison, where he is drugged and suffers terrifying hallucinations, but manages to escape. In the process, he finds out that Yuma has started despising Pagan, primarily because of his affection toward Ajay's late mother. [b] The Golden Path pushes into the north, and while Ajay attempts to reconnect with another faction of the rebels, Pagan, aware of Yuma's plotting against him, betrays Yuma to the Golden Path. Ajay is drawn into a confrontation with her and prevails, but tensions between Amita and Sabal reach new heights, and Ajay is forced to make a final decision as to who will lead the Golden Path. Whichever leader he chooses then sends Ajay to kill the other to prevent them from starting another civil war, and Ajay can choose to either kill them as ordered or let them go. With the Golden Path now united under a single leader, Ajay joins them for an attack on Pagan's fortress and pushes on alone to Pagan's palace while the Golden Path holds off the military.

Endings

Ajay encounters Pagan, who chastises him for fleeing at the start of the game, claiming that he only ever intended to help Ajay. Pagan offers Ajay a final decision: shoot him now or listen to him. If Ajay shoots Pagan, the game ends immediately and the credits roll. If Ajay instead chooses to listen, Pagan reveals that Mohan sent Ishwari to spy on Pagan in the early days of the Golden Path, but they fell in love and had a daughter together: Lakshmana, Ajay's half-sister. Mohan killed Lakshmana for Ishwari's betrayal, and Ishwari killed him in turn before leaving the country with the infant Ajay. Pagan shows Ajay to a shrine containing Lakshmana's ashes, and Ajay places Ishwari's ashes inside. Pagan then boards a helicopter and departs peacefully, leaving the country in Ajay's hands. The player can choose to shoot down Pagan's helicopter as it flies away, killing Pagan in the process.

In the aftermath, the Golden Path seizes control of Kyrat. The final ending depends on which leader Ajay ultimately sided with. If Amita is placed in charge, she turns Kyrat into an authoritarian drug state, forcing villagers into work in factories and drug fields, and conscripting children into the group as soldiers to bolster their ranks against the remnants of the Royal Army; Ajay also learns that she has had her sister, Bhadra, taken away, "never to come again". If Sabal is placed in charge, Kyrat becomes a patriarchal fundamentalist theocracy where all of Amita's supporters are executed, women are denied fundamental political rights, and Bhadra is anointed as a religious symbol for the country to rally around. The player has the choice to kill the Golden Path's leader or leave them alive.

An Easter egg ending can be found at the beginning of the game. To trigger it, Ajay must simply wait at the dinner table in Pagan's mansion; when Pagan returns, he thanks Ajay for being a "gentleman" and leads him to Lakshmana's shrine, telling Ajay of his family history. After Ajay plants his mother's ashes at the shrine, Pagan invites Ajay to join him to "finally shoot some goddamn guns". [27]

Development

The game's development was led by Ubisoft Montreal, which took over the development of the Far Cry franchise after the release of Far Cry: Instincts in 2005. Additional development was handled by four other in-house Ubisoft studios, Ubisoft Toronto, Red Storm Entertainment, Ubisoft Shanghai, and Ubisoft Kyiv. [28] The Montreal studio worked on the game's campaign, the Toronto studio worked on the Shangri-La segments of the campaign, Red Storm handled the development of the competitive multiplayer, the Shanghai studio worked on the hunting missions, and the Kyiv studio developed the game's PC version. [29] Development of the game began in late 2012, after the shipment of Assassin's Creed III . The game's creative director is Alex Hutchinson, who had previously worked on Maxis's Spore as well as Assassin's Creed III. [30] The game runs on an upgraded version of the Dunia 2 engine that was used in Far Cry 3. [31] [32] [33]

Gameplay design

When brainstorming ideas for the new Far Cry game, the development team originally planned on developing a direct sequel to Far Cry 3. The sequel would be set on the same tropical island, would expand upon the protagonist's story, and would bring back characters, such as Far Cry 3's secondary antagonist, Vaas Montenegro. However, after four days, the team found that a sequel was not what they wanted to achieve. As a result, they decided to scrap the idea and build a brand new game with a new setting and a new set of characters. The team adapted a "we want it all" approach, in which they hoped to experiment with all kinds of ideas. [34] Some team members hoped that the game would allow players to fly, which led to the game's verticality. [35] The game's director also hoped that players would be able to ride a rampaging elephant, in a place with "exotic mountainsides" and "unique culture". This led to the concept of a mountainous setting and the introduction of elephants in the game. [36] The developers aimed for players to consider Far Cry 4 a standalone experience, and therefore they avoided bringing back any characters from Far Cry 3 except for Willis and Hurk. The decision to bring the two back was made because the team thought that they should provide some references to previous games in the series, as all of the games are set in the same universe even though they are not directly related. [37]

Some of the gameplay elements were directly taken from Far Cry 3. Exotic locations, hunting, and the freedom for players to complete missions through different approaches were maintained in Far Cry 4. The team hoped that by incorporating and expanding upon these ideas, while introducing new features, they could make Far Cry 4 an evolution for the series. As a result, the size of the game's outposts became larger and players were given more options to customize their weapons. [38] The team also realized that players spent a lot of time interacting with the open world of Far Cry 3, and decided to put more effort and resources into the world's design and add more quests to the game. [29]

Setting and characters

The game's setting, Kyrat, is a fictional country in the Himalayas region. When building Kyrat, the developers merged elements from real-world regions including India, Nepal and Tibet, but exaggerated those elements. The map's size is similar to that of Far Cry 3, but is more dense, diverse, and features more varied environments. The developers hoped that players could experience a sense of exploration when traveling between different terrains. [39] The team also hoped that the new location could be believable while remaining interesting for players. As a result, they created an identity for Kyrat by doing such things as adding different signboards to the game and creating a fictional mythology and religion for Kyrat. The game's world was also designed to accommodate new features such as the helicopter and the grappling hook. In an effort to make the world feel real, the team added improvements to the design of side-quests. Instead of simply being activities for players to complete, the quests are narrative-driven, which was done to increase the connection between them and the world. [37] In order to increase the credibility of the game's world, the studio sent a team to Nepal to experience and record the local culture, [40] so that they could bring those ideas back to the studio. According to the developer, the trip changed the game's design; the focus shifted from the game's civil war, which is inspired by the real-world Nepalese Civil War, [41] to developing unique and interesting characters. [42]

One of the game's most critically acclaimed characters is its major antagonist Pagan Min, a foreign interloper who usurps the rule of Kyrat by its royal family and names himself after the historical Burmese king within series lore. The team hoped that players would be "shocked, amazed and intrigued" by him in every encounter. Min has a complex relationship with the playable character, Ghale, as the team wanted players to guess Min's intentions and add a layer of mystery to him. [29] The team originally hoped to have a villain that had a "punk-rock mentality", but the idea was abandoned as the team thought that the concept was not original. The pink costume Min wears throughout the game was inspired by Beat Takeshi, a character from Brother , and Kakihara, a character from Ichi the Killer . Min is designed to be sadistic yet confident, and the team hired Troy Baker to provide the voice for Min, as they thought that Baker's voice is charismatic enough to suit Min. [43] [44] According to Baker, Ubisoft gave him a script for the audition but he chose not to follow it, and instead decided to threaten to cut off the face of an assistant using Min's tone. The interviewer was very pleased with Baker's performance and decided to sign him for the job. [45] As for Ghale, he was designed to be "thin", and his backstory was designed to be revealed as players progressed through the game's story. [35] According to the game's narrative director, Mark Thompson, Ghale learns the history and culture of Kyrat along with players. The developers also hoped that Ghale could be an accessible character for players. [46]

In hindsight, the team considered the story of Far Cry 3 "great", even though they thought that it was separated from the game's world. In order to increase players' agency and make the story feel more connected to the world for players, the team introduced a branching storyline that required players to make choices that would lead to different results and alter the game's ending. [47] The team hoped that by adding choices, they could add additional depth and meaning to the game's campaign. Thompson added that they twisted the story of Far Cry 3 for Far Cry 4, and made outsiders the villains instead of the heroes. The team considered it a "risk", but they wanted to try something different. [48]

The Shangri-La section features a color scheme that is different from Kyrat. It is mostly made up of gold, red, orange, white and blue. Far Cry 4 Shangri-La screenshot.jpg
The Shangri-La section features a color scheme that is different from Kyrat. It is mostly made up of gold, red, orange, white and blue.

For the Shangri-La mission, the team wanted to have a structure similar to Far Cry 3's mushroom missions; a game within a game. [35] The Shangri-La missions are not related to Kyrat, but play an important role in the game's narrative. When creating these segments, the team put a lot of emphasis on the use of colors. They hoped that the artistic vision for Far Cry 4 would not feature any resemblance to other typical shooter games. It was originally designed to be a small open world but was later converted into a linear experience due to time constraints and huge creative differences between developers. The team later decided to simplify it, and re-imagined it into an "ancient, natural world". It is made up of five different colors. The main color of Shangri-La is gold; the developers thought that using gold as the foundation added "warmth" to the dreamland. Meanwhile, red was used heavily to add a sense of strangeness, as well as for establishing a tie to the game's narrative and story. Orange was used as a color of interaction, while white was used to add purity to the world. Blue is the last of Shangri-La's main colors and represents danger and honor. [49]

Multiplayer

Ubisoft promised that Far Cry 4 would have much more of a multiplayer element than Far Cry 3. [50] Some elements that were scrapped for Far Cry 3 due to time constraints were featured in Far Cry 4, such as the "Guns for Hire" co-operative multiplayer mode. [29] Building a cooperative experience was the team's goal starting from the beginning of the game's development. Originally intended to be a separate mode, it was later made to be seamlessly integrated into the main campaign. [47] The game's competitive multiplayer was designed to give players freedom, allowing players to progress and defeat enemies in a variety of different ways. Red Storm Entertainment also considered players' feedback from the multiplayer aspect of Far Cry 3, and decided to include vehicles in the game. The company chose an asymmetrical structure for this mode so that players could have different experiences in different matches, as well as to make matches feel more chaotic. [51] The developers originally planned to feature female playable characters, but the plan was scrapped due to animation problems. [52] Ubisoft announced a 'Keys to Kyrat' offer for players that owned a copy of the game for the PlayStation 3 or PlayStation 4. It allows those owners to send out game keys to up to ten other people who do not own a copy of the game. Players who are offered a key can join the person that sent them the key and play the cooperative mode for two hours. [53]

Music

Cliff Martinez was hired to work on the game's soundtrack. A two-disc edition was released that contained 30 tracks heard in the game, and a deluxe edition was released that contained 15 extra tracks. The album was released just before the release of the game and received positive reviews. Particular praise was directed towards the usage of traditional Nepalese instruments which, combined with electronic samples, suggested high octane action and mystical wondering. [54]

Release

With Far Cry 3 being a commercial success, Ubisoft considered the Far Cry series one of their most important brands, and they hinted that a sequel was in development in June 2013. [55] On October 3, 2013, Martinez mentioned that he was working on the soundtrack for the game. [56] In March 2014 the game's setting and features were leaked. [57] The game was officially announced on May 15, 2014, and the first gameplay footage was revealed during Electronic Entertainment Expo 2014. [58] The game's cover art, which shows the light-skinned Pagan Min resting his hand on a dark-skinned person, caused controversy and accusation of racism. Hutchinson later responded and clarified by saying that Pagan Min is not a white person and that the other person depicted is not the game's protagonist. [59] [60] Hutchinson added that the reaction of the community regarding the cover art was "uncomfortable". [61]

In addition to the standard version, a Limited Edition of the game is able to be purchased. This edition features additional in-game missions and an Impaler Harpoon Gun. The Limited Edition was a free upgrade for players who pre-ordered the game. [62] A Kyrat Edition was also announced and it contains a collector's box, a poster, a journal, a map of Kyrat, a figurine of Pagan Min, and the missions from the Limited Edition. [63] Players can also purchase a season pass for the game, which grants them access to additional content, including a new competitive multiplayer mode, a mission called "the Syringe", the missions from the Limited Edition, and the two other pieces of downloadable content. [64] Far Cry 4: Arena Master, developed by Ludomade, was released alongside the game itself, as a companion app for the iOS and Android. [65]

Far Cry 4 was released worldwide on November 18, 2014, for PlayStation 3, PlayStation 4, Windows, Xbox 360 and Xbox One. [66] The PlayStation 4, Windows, and Xbox One versions feature higher visual fidelity, such as having a higher texture resolution and more animal fur. [37] The game was supported by downloadable content upon launch. The first DLC, Escape From Durgesh Prison, featuring a new mission set during the main campaign, was released on January 13, 2015. It can be played solo or with another player. [67] [68] The Overrun DLC, which added new maps, a new vehicle, and a new mode to the game's competitive multiplayer, was released on February 10, 2015, for the consoles, and February 12, 2015, for PC. [69] The Hurk Deluxe Pack was released on January 28, 2015, and added several story missions and weapons. [70] The last downloadable content, Valley of the Yetis, features a new region and new story missions which can be played solo or co-operatively with another player. Valley of the Yetis was released on March 10, 2015, in North America and March 11, 2015, in Europe. [71] The game was made available on Amazon Luna on November 23, 2020. [72]

Reception

Far Cry 4 received "generally favorable" reviews, according to review aggregator Metacritic. [73] [74] [75]

The game's story received mixed responses. Chris Carter from Destructoid praised the personality of Ajay Ghale, which is "less in-your-face" than that of Far Cry 3's protagonist Jason Brody. He also praised the villain, Pagan Min, who he considered took the spotlight every time he appeared in the game. [76] Nick Tan, from Game Revolution , also praised Min's personality, but he complained that the character appeared too seldom in the game. [79] Shacknews reviewer, Steven Wong, however, thought most characters are multilayered and interesting. As the examples he gives Pagan Min's chief interrogator, Pagan Min himself, and the main character's mother. [87] Josh Harmon from Electronic Gaming Monthly thought that the characters in this game had more depth and that the choices made by players throughout the game were meaningful. [77] Aoife Wilson from Eurogamer thought that the game's characters were memorable, but was disappointed by the story. [78] JeuxVideo reviewer liked neither plot nor the characters, as they wrote: "If the main plot left us a little hungry [...], it is quite sad to note that our Nemesis Pagan also disappointed us" and "The key characters of this episode are unfortunately a little too caricatured and predictable". [84] Edwin Evans-Thirlwell, writing for GamesRadar , thought that the story grew tiresome as players progressed, even though some of its characters were interesting. He further criticized the game's writing, which he thought was lackluster. [81] Mike Splechta from GameZone praised the game's voice acting and applauded its storyline, calling it "much more satisfying". [82]

The game's setting received positive responses. Carter thought that the vertical nature of the game's map created obstacles for players when they were traveling between places. However, he praised the interesting lore and wildlife found within the world, as well as the game's long draw distance. [76] Harmon had similar comments, praising the game's graphics and Kyrat's culture. Harmon thought that the hilly landscape of the game's world gave players a sense of exploration, and hence made traversal enjoyable. [77] Wilson thought, however, that the game's setting was not as compelling as the tropical setting of Far Cry 3. [78] Furthermore, she thought that most of the time vast territories in Far Cry 4 are similar everywhere. Nevertheless, she praised the Shangri-la section, which, according to her, was one of the exceptions. She also notes that what the game "may lack in looks", "it makes up for by being positively stuffed with things to do". [78] Matt Bertz from Game Informer praised the game's setting, which he thought was vibrant, varied and rich. [46] Ludwig Kietzmann from Joystiq praised the content found within the world, and thought that the world itself was absorbing and interesting. [85] ShackNews reviewer Steven Wong liked that as the player travels from southern to northern territories, the music and soldiers change from Indian to Chinese. [87]

The game's design also received acclaim. Carter from Destructoid thought that the fortress and the outpost system provided players with a sense of accomplishment and success, and he considered having the freedom to use different ways to approach and complete missions one of the greatest parts of the game. In addition, Carter applauded the game's driving mechanics and the auto-drive feature, which he considered a significant improvement for the series. [76] However he criticized the upgrade system, which he thought was directly converted from Far Cry 3 and was uninspiring. Electronic Gaming Monthly's Harmon thought that the introduction of the helicopter was dull. Mitch Dyer, from IGN , praised the game's economy system, which he thought was satisfying. He added that it gives players motivation to complete side-quests. [83] GameSpot 's reviewer calls the game's economy "excellent" and enjoys the fact that it forces you to upgrade your wallet, so it can hold more money, and to craft a bigger backpack. [80] Justin McElroy of Polygon praised the introduction of the grappling hook and the vertical map design, which he thought had allowed players to develop a strategy before taking action. He also praised the game for allowing players to use multiple approaches toward a single objective. [86] GameSpot's reviewer writes that after liberating an outpost and leaving it, the game may inform the player that it is already under another attack, when the player comes back to defend it and leaves again, he meets the same message that the outpost is under attack. [80]

The game's multiplayer mode received a mixed response. Carter compared the competitive multiplayer to that of Tomb Raider , and called it "skippable". He considered the cooperative multiplayer a fun addition to the game but was disappointed by its limitations. He also added that the game would still be a strong title without these multiplayer elements. [76] Bertz from Game Informer also found the multiplayer shallow and poorly-executed. He also criticized the lack of a large player pool and dedicated servers. [46] Evans-Thirlwell of GamesRadar thought that the cooperative multiplayer was fun to play, but the asymmetrical competitive multiplayer was easy to forget. [81] In contrast, GameZone's Splechta thought that the competitive multiplayer mode was "a surprise" for him. [82] Dyer echoed a similar statement, and he thought that it had successfully captured the scale and freedom offered by both the game's co-op and campaign. [83] JeuxVideo wrote about multiplayer in the game: "You will understand that exploring Kyrat is honestly funny for two, assuming we are not likely to get tired in the long run". [84]

Harmon thought that Far Cry 4 was an improvement over Far Cry 3, but he thought that the game felt and played too similarly to Far Cry 3, and he added that the game was unambitious. Bertz thought that Ubisoft Montreal's vision for Far Cry 4 is not as bold as its predecessors, and also thought that the experience delivered by Far Cry 4 did not stray far away from Far Cry 3. [46] Tan also noted that the game's open world design felt not only similar to Far Cry 3, but also other Ubisoft franchises like Assassin's Creed and Watch Dogs . [79] Evans-Thirlwell thought that the experience offered by Far Cry 4 was hollow as it had failed to innovate or reinvent its wheel. [81] Dyer thought that the game was not ambitious, but the experience delivered was still gratifying and rewarding. [83]

Sales

Ubisoft expected the game to sell at least six million copies in its first year of release. [88] Far Cry 4 became the fastest-selling game and the most successful launch in the series in the first week of release. [89] Far Cry 4 was the second best selling game in the United Kingdom for all-formats during the week of its release, only behind Grand Theft Auto V . [90] It was also the sixth best selling game in the US according to The NPD Group. [91] As of December 31, 2014, the game has shipped seven million copies. [92] The game sold more than 10 million copies during the eighth generation of video game consoles. [93]

Awards

YearAwardCategoryResultRef
2014 Game Critics Awards Best of E3 2014Best Action GameNominated [94]
Best PC GameNominated
Best of Gamescom 2014 Best Console Game Sony PlayStationNominated [95]
Best Action GameNominated
The Game Awards 2014 Best ShooterWon [96]
201417th Game Developers Choice Awards Best TechnologyNominated [97]
11th British Academy Video Games Awards Artistic AchievementNominated [98]
Game DesignNominated
MusicWon
Performer (Troy Baker as Pagan Min)Nominated
StoryNominated
18th Annual D.I.C.E. Awards Game of the Year Nominated [99]
[100]
[101]
Action Game of the Year Nominated
Outstanding Achievement in Character (Pagan Min)Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Original Music Composition Nominated
Outstanding Achievement in Sound Design Nominated
Outstanding Technical Achievement Nominated
2014 NAVGTR awardsGame of the YearNominated [102]
Art Direction, ContemporaryWon
Direction in a Game CinemaNominated
Game Design, FranchiseNominated
Graphics, TechnicalNominated
Sound Editing in a Game CinemaNominated
Use of Sound, FranchiseNominated
Game, Franchise ActionNominated
SXSW Gaming Awards Excellence in Visual AchievementWon [103]
[104]
Excellence in SFXNominated

Notes

  1. Additional work by Ubisoft Toronto, Red Storm Entertainment, Ubisoft Shanghai, and Ubisoft Kyiv. [1]
  2. The Escape from Durgesh Prison downloadable content takes place at this point in the story.

Related Research Articles

<i>Far Cry</i> (video game) 2004 video game

Far Cry is a 2004 first-person shooter game developed by Crytek and published by Ubisoft. It is the first installment in the Far Cry franchise. Set on a mysterious tropical archipelago, the game follows Jack Carver, a former American special forces operative, as he searches for journalist Valerie Constantine, who accompanied him to the islands but went missing after their boat was destroyed by mercenaries. As Jack explores the islands, he begins to discover the horrific genetic experiments being conducted on the local wildlife and must confront the mad scientist behind them.

<i>Far Cry 2</i> 2008 video game

Far Cry 2 is a 2008 first-person shooter developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. A top-down shooter version for mobile phones was developed and published by Gameloft. It is the second mainline entry in the Far Cry series. Set in a fictional African country engulfed in civil war, the storyline follows a mercenary who is assigned to kill the Jackal, a weapons dealer inflaming the conflict. The player navigates the open world, completing missions for factions and allies called Buddies while managing their health and equipment. A competitive multiplayer mode allows players to fight in teams or as individuals.

Far Cry is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, Far Cry, was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay. In the present, the franchise consists of six mainline games, a standalone expansion, and several spin-offs; additionally, the first game, initially developed for Microsoft Windows, saw a number of ports to video game consoles, which changed several elements and are therefore considered standalone releases.

<i>Far Cry 3</i> 2012 video game

Far Cry 3 is a 2012 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is the third main installment in the Far Cry series after Far Cry 2. The game takes place on the fictional Rook Islands, a tropical archipelago which can be freely explored by players. Gameplay focuses on combat and exploration. Players can use a variety of weapons to defeat human enemies and hostile wildlife, and the game features elements found in role-playing games such as skill trees and experience. After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates, and escape from the island and its unhinged inhabitants.

<i>Assassins Creed</i> Video game series

Assassin's Creed is a historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of the medieval Iran (Persia).

<i>Assassins Creed: Brotherhood</i> 2010 video game

Assassin's Creed: Brotherhood is a 2010 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the third major installment in the Assassin's Creed series, and the second chapter in the "Ezio Trilogy", as a direct sequel to 2009's Assassin's Creed II. The game was first released on the PlayStation 3 and Xbox 360 in November and December 2010 and was later made available on Microsoft Windows in March and June 2011. A remastered version of Brotherhood, along with Assassins's Creed II and its sequel, Assassin's Creed: Revelations, was released as part of The Ezio Collection compilation for the PlayStation 4 and Xbox One on November 15, 2016, and for the Nintendo Switch on February 17, 2022.

<span class="mw-page-title-main">Ubisoft Toronto</span> Canadian video game developer and Ubisoft studio

Ubisoft Toronto Inc. is a Canadian video game developer and a studio of Ubisoft based in Toronto. The studio was established under Jade Raymond in September 2010. Games developed by Ubisoft Toronto include Tom Clancy's Splinter Cell: Blacklist, Far Cry 5, Starlink: Battle for Atlas, Far Cry 6, and Watch Dogs Legion.

<i>Watch Dogs</i> (video game) 2014 video game

Watch Dogs is a 2014 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the first installment in the Watch Dogs series. The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. Set within a fictionalized version of the Chicago metropolitan area in 2013, the single-player story follows grey hat hacker and vigilante Aiden Pearce's quest for revenge after the killing of his niece. An online multiplayer mode allows up to eight players to engage in cooperative and competitive gameplay.

<i>Tom Clancys Splinter Cell: Blacklist</i> 2013 video game

Tom Clancy's Splinter Cell: Blacklist is a 2013 stealth action-adventure video game developed by Ubisoft Toronto and published by Ubisoft. The game is the sequel to Splinter Cell: Conviction and the seventh installment of the Splinter Cell series. Players control Sam Fisher, a highly trained operative working for the Fourth Echelon, in a mission to stop the Engineers, a group of terrorists which is trying to coerce the United States into recalling all of its troops stationed abroad. The gameplay is similar to its predecessors, with players tasked with completing objectives and defeating enemies. Blacklist marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in Pandora Tomorrow.

<i>ZombiU</i> 2012 video game

ZombiU is a 2012 first-person survival horror video game developed by Ubisoft Montpellier and published by Ubisoft. It was released for the Wii U as one of its launch games in November 2012. In the game, the player assumes control of a human survivor amid a 2012 zombie apocalypse. Featuring a permadeath system, it uses the Wii U GamePad extensively to scan the environment and maintain the survivor's inventory. The game was released under the name Zombi for PlayStation 4, Windows, and Xbox One in August 2015. The port, handled by Straight Right, adds new melee weapons and removes the multiplayer feature.

<span class="mw-page-title-main">Vaas Montenegro</span> Video game antagonist

Vaas Montenegro is a character from Ubisoft's Far Cry video game franchise. He first appears as the secondary antagonist of the 2012 title Far Cry 3, and was extensively featured in promotional material for the game. Vaas is depicted as a capricious and mentally unstable character who antagonizes Far Cry 3's main character Jason Brody, and also serves as his dark psychological mirror. Vaas is later revealed to be a drug-addicted wayward member of the local community of the Rook Islands, the setting of Far Cry 3, who betrayed his people and aligned himself with the crime boss Hoyt Volker. Outside of Far Cry 3, Vaas' appearances include a live-action web series prequel called The Far Cry Experience, the virtual reality title Far Cry VR, and as the player character in Vaas: Insanity, a downloadable content (DLC) expansion for the 2021 title, Far Cry 6.

<i>Assassins Creed IV: Black Flag</i> 2013 video game

Assassin's Creed IV: Black Flag is a 2013 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sixth major installment in the Assassin's Creed series. Its historical timeframe precedes that of Assassin's Creed III (2012), but its modern-day sequences succeed III's own. Black Flag was originally released for PlayStation 3, Xbox 360, and Wii U in October 2013 and a month later for PlayStation 4, Windows, and Xbox One. It was later ported to the Nintendo Switch as part of The Rebel Collection alongside Assassin's Creed Rogue in December 2019. The game was released for Google Stadia in September 2021.

<i>Tom Clancys Rainbow Six Siege</i> 2015 video game

Tom Clancy's Rainbow Six Siege is a 2015 online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. The game puts heavy emphasis on environmental destruction and cooperation between players. Each player assumes control of an attacker or a defender in different gameplay modes such as rescuing a hostage, defusing a bomb, and taking control of an objective within a room. The title has no campaign but features a series of short, offline missions called, "situations" that can be played solo. These missions have a loose narrative, focusing on recruits going through training to prepare them for future encounters with the "White Masks", a terrorist group that threatens the safety of the world.

<i>Far Cry Primal</i> 2016 video game

Far Cry Primal is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the ninth installment in the Far Cry series. Set during prehistoric times, the game follows the story of Takkar, who starts off as an unarmed hunter but will rise to become the leader of a tribe, using his special gift of taming animals. Primal adapts the traditional Far Cry formula to its prehistoric setting, replacing modern firearms with primitive weapons like spears, clubs, and bows and arrows, and allowing players to summon animal companions during battles. Everyday survival is a key aspect of the gameplay, as players have to watch out for both natural predators and rival tribesmen.

<i>Watch Dogs 2</i> 2016 video game

Watch Dogs 2 is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sequel to 2014's Watch Dogs and the second installment in the Watch Dogs series. It was released for the PlayStation 4, Xbox One and Windows in November 2016 and for Stadia in December 2020. Set within a fictionalized version of the San Francisco Bay Area, the game is played from a third-person perspective and its open world is navigated on-foot or by vehicle. Players control Marcus Holloway, a hacker who works with the hacking group DedSec to take down the city's advanced surveillance system known as ctOS. There are multiple ways to complete missions, and each successful assignment increases the follower count of DedSec. Cooperative multiplayer allows for competitive one-on-one combat and connecting with other players to neutralize a player who is causing havoc.

<i>Eagle Flight</i> 2016 virtual reality simulation video game

Eagle Flight is a virtual reality simulation video game developed by Ubisoft Montreal and published by Ubisoft. It was released for Microsoft Windows and PlayStation 4 in late 2016. Players must have a virtual reality headset, such as the Oculus Rift, PlayStation VR, or HTC Vive, in order to play the game.

<i>Far Cry 5</i> 2018 video game

Far Cry 5 is a 2018 first-person shooter, developed by Ubisoft Montreal and Ubisoft Toronto and published by Ubisoft. It is the successor to 2014's Far Cry 4, and the fifth main installment in the Far Cry series. Set in Hope County, a fictional region of Montana, United States, the game revolves around the Project at Eden's Gate, a doomsday cult that has taken over the county at the command of its charismatic and powerful leader, Joseph Seed. Players control an unnamed junior deputy sheriff who becomes trapped in Hope County and must work alongside various resistance factions to liberate the region from the despotic rule of the Seeds and Eden's Gate. Gameplay focuses on combat and exploration; players battle enemy soldiers and dangerous wildlife using a wide array of weapons. The game features many elements found in role-playing games, such as a branching storyline and side quests. The game also features a map editor, a co-operative multiplayer mode, and a competitive multiplayer mode.

Watch Dogs is an action-adventure video game franchise published by Ubisoft, and developed primarily by its Montreal and Toronto studios using the Disrupt game engine. The series' eponymous first title was released in 2014, and it has featured three games in total, the most recent being 2020's Watch Dogs: Legion. Several tie-in books and comic book miniseries set in the games' universe have also been published.

<i>Far Cry 6</i> 2021 video game

Far Cry 6 is a 2021 first-person shooter game developed by Ubisoft Toronto and published by Ubisoft. It is the sixth main instalment in the Far Cry series and the successor to 2018's Far Cry 5. The game is set on the fictional Caribbean island of Yara, ruled as a dictatorship by "El Presidente" Antón Castillo who is raising his son Diego to follow in his rule. Players take on the role of guerilla fighter Dani Rojas, attempting to topple Castillo and his regime. Gameplay focuses on combat and exploration; players fight enemy soldiers and dangerous wildlife using a wide array of weapons and gadgets. The game features many elements found in role-playing games, such as a levelling-up system and side quests. It also features a cooperative multiplayer mode.

Pagan Min (<i>Far Cry</i>) Video game antagonist

Pagan Min is a fictional character from Ubisoft's Far Cry video game franchise. He first appears as the primary antagonist of the 2014 title, Far Cry 4, and was extensively featured in promotional material for the game. In Far Cry 4, he is a foreign interloper who usurped the rule of Kyrat, a fictional Himalayan country, following a protracted series of civil wars. As the self-styled King of Kyrat, Min is opposed by the Golden Path, a rebel movement fighting to liberate Kyrat from Min's rule. The character has made further appearances in downloadable content (DLC) for the 2021 title, Far Cry 6, as well as its comic book tie-in Far Cry: Rite of Passage, and the 2023 animated series Captain Laserhawk: A Blood Dragon Remix.

References

  1. Steinman, Gary (May 15, 2014). "Far Cry 4 – Welcome to Kyrat". UbiBlog. Ubisoft. Archived from the original on October 18, 2014. Retrieved October 21, 2014.
  2. "Far Cry 4 – The Gun Show". YouTube . GameSpot. November 23, 2014. Archived from the original on March 22, 2016. Retrieved August 25, 2015.
  3. Wong, Steven (November 18, 2014). "Far Cry 4 Review: Surviving War and Wildlife". Shacknews . Archived from the original on September 10, 2015. Retrieved August 25, 2015.
  4. Purchase, Robert (June 10, 2014). "Far Cry 4 gameplay footage shows co-op, grapple hook, kicking". Eurogamer . Archived from the original on September 10, 2015. Retrieved August 25, 2015.
  5. Buffa, Christopher (November 19, 2014). "How to Ride Elephants in Far Cry 4 – Elephant Rider Skill". Prima Games . Archived from the original on November 5, 2015. Retrieved November 5, 2015.
  6. Prescott, Shaun (October 15, 2014). "Far Cry 4 hands-on: roaming free in Kyrat". PC Gamer . Archived from the original on July 26, 2015. Retrieved August 25, 2015.
  7. 1 2 Chalk, Andy (November 12, 2014). "Far Cry 4 101 trailer is all you need to know about Ubisoft's upcoming shooter". PC Gamer . Archived from the original on July 26, 2015. Retrieved August 25, 2015.
  8. Fiebing, Tate (August 15, 2014). "Gamescom 2014: Far Cry 4 Glimpse Into Kyrat Trailer Rewind Theatre". IGN . Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  9. Evans-Thirlwell, Edwin (December 2, 2014). "Moving targets: the scattergun politics of Far Cry 4". Eurogamer . Archived from the original on September 5, 2015. Retrieved August 25, 2015.
  10. Bertz, Matt (June 11, 2014). "Taking Down A Fortress With A Friend In Far Cry 4". Game Informer . Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  11. Elia, Thomas (December 16, 2014). "The Many (Minor) Missteps of Far Cry 4". Hardcore Gamer. Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  12. Kietzmann, Ludwig (August 18, 2014). "Far Cry 4: Crouching tiger, hidden Blood Dragon". Joystiq . Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  13. Oglivie, Tristan (August 14, 2014). "Gamescom 2014: 5 Reason Far Cry 4 Looks Like A Trip Worth Taking". IGN . Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  14. 1 2 LeJacq, Yannick (November 24, 2014). "Tips for playing Far Cry 4". Kotaku . Archived from the original on August 10, 2015. Retrieved August 25, 2015.
  15. Roberts, David (October 14, 2014). "10 ways to stay alive in Far Cry 4's deadly world". GamesRadar . Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  16. Sayed, Rashid (September 10, 2014). "Far Cry 4 Interview: World Size, Crafting, Side Quests And More". Gaming Bolt. Archived from the original on October 2, 2015. Retrieved August 25, 2015.
  17. Martin, Matt (October 6, 2014). "Far Cry 4: karma and chaos in Kyrat". VG247 . Archived from the original on December 8, 2015. Retrieved August 26, 2015.
  18. Wilson, Aoife (October 14, 2015). "Why Ajay Ghale isn't the real star of Far Cry 4". Eurogamer . Archived from the original on September 7, 2015. Retrieved August 25, 2015.
  19. Makuch, Eddie (September 17, 2014). "Far Cry 4's Arena Mode Is a Gladiator-Style, Humans vs. Animals Affair". GameSpot . Archived from the original on September 6, 2015. Retrieved August 25, 2015.
  20. Belair, Kim (June 9, 2015). "Far Cry 4 Co-op Modes Detailed". PlayStation Blog . Archived from the original on December 8, 2015. Retrieved August 25, 2015.
  21. Matulef, Jeffery (June 13, 2014). "Here's how Far Cry 4 co-op works if you don't have the game". Eurogamer . Archived from the original on August 22, 2015. Retrieved August 25, 2015.
  22. Sykes, Tom (October 31, 2014). "Far Cry 4's PvP multiplayer mode mixes magic with elephants, guns with stealth". PC Gamer . Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  23. Kish, Mary (November 28, 2014). "Far Cry 4 Level Editor – Trick Jumps, Death Pits and Noah's Ark". GameSpot . Archived from the original on September 18, 2015. Retrieved August 26, 2014.
  24. Phillips, Tom (November 14, 2014). "Far Cry 4 map editor doesn't support competitive multiplayer". Eurogamer . Archived from the original on August 11, 2015. Retrieved August 26, 2015.
  25. Hilliard, Kyle (February 3, 2015). "Far Cry 4 Update Adds Co-op Custom Maps". Game Informer . Archived from the original on October 19, 2015. Retrieved November 3, 2015.
  26. Pereira, Chris (May 20, 2014). "Far Cry 4 story details emerge". GameSpot . Archived from the original on August 29, 2015. Retrieved August 26, 2015.
  27. Good, Owen. (November 15, 2014). "How to finish Far Cry 4 in less than 30 minutes" Archived November 17, 2014, at the Wayback Machine . Polygon . Retrieved June 24, 2015.
  28. Steinman, Gary (May 15, 2014). "Far Cry 4 – Welcome To Kyrat". Ubisoft. Archived from the original on October 18, 2014. Retrieved August 25, 2015.
  29. 1 2 3 4 Takahashi, Dean (October 14, 2014). "How Ubisoft aims to dominate open-world shooters with Far Cry 4 (interview)". VentureBeat . Archived from the original on March 9, 2016. Retrieved August 25, 2015.
  30. Hanson, Ben (June 25, 2014). "History Lessons: The Road From Assassin's Creed III To Far Cry 4". Game Informer . Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  31. Florian, Glaser (November 30, 2014). "Far Cry 4 Benchmarked". Notebookcheck.net. Archived from the original on June 26, 2022. Retrieved April 21, 2022.
  32. Burnes, Andrew (November 17, 2014). "Far Cry 4 Graphics, Performance & Tweaking Guide". Nvidia. Archived from the original on April 12, 2022. Retrieved April 21, 2022.
  33. Bierton, David (December 18, 2014). "Last-gen revisited: Far Cry 4". Eurogamer. Archived from the original on October 19, 2021. Retrieved April 21, 2022.
  34. Nunneley, Stephany (October 15, 2014). "Far Cry 3.5 was a thing – for about four days, says Ubisoft". VG247 . Archived from the original on August 15, 2015. Retrieved August 25, 2015.
  35. 1 2 3 Steinman, Gary (October 14, 2014). "Why Far Cry 4 Isn't Just Far Cry 3.5". Ubisoft. Archived from the original on September 11, 2015. Retrieved August 25, 2015.
  36. Campbell, Colin (October 14, 2014). "I played Far Cry 4 for five hours, and here's what I think of the game so far ..." Polygon . Archived from the original on August 17, 2015. Retrieved August 25, 2015.
  37. 1 2 3 Reynolds, Matthew (August 29, 2014). "Far Cry 4 interview: Alex Hutchinson on Kyrat, Pagan Min and co-op". Digital Spy . Archived from the original on September 6, 2015. Retrieved August 25, 2015.
  38. Moser, Cassidee (August 8, 2014). "Far Cry 4 Creative Director Discusses The Returning Elements of Far Cry 3". IGN . Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  39. "Far Cry 4 interview with creative director Alex Hutchinson at E3 2014". PC Gamer . June 11, 2014. Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  40. Reynolds, Matthew (August 7, 2014). "Exclusive: Far Cry 4 behind-the-scenes trailer sees developers visit a Hindu temple". Digital Spy . Archived from the original on August 8, 2014. Retrieved October 21, 2015.
  41. Khan, Zarmena (August 24, 2014). "Far Cry 4 Inspired by Nepalese Civil War According to Ubisoft". PlayStation LifeStyle . Archived from the original on August 28, 2014. Retrieved August 25, 2014.
  42. Reeves, Ben (June 18, 2014). "Far Cry 4: To Nepal And Back: How Ubisoft Montreal Created A New Country". Game Informer . Archived from the original on August 22, 2015. Retrieved August 25, 2015.
  43. Reeves, Ben (June 13, 2014). "Far Cry 4: The Face Of Evil: A Look At Ubisoft's Controversial Villain". Game Informer . Archived from the original on March 25, 2016. Retrieved August 25, 2015.
  44. Haywald, Justin (September 26, 2014). "Exploring Far Cry 4's Sadistic, Complicated Villain Pagan Min". GameSpot . Archived from the original on August 28, 2015. Retrieved August 25, 2015.
  45. Pereira, Chris (July 2, 2015). "Far Cry 4's Crazy Pagan Min Audition Involved Threat of Cutting Someone's Face Off". Archived from the original on August 22, 2015. Retrieved August 25, 2015.
  46. 1 2 3 4 5 Bertz, Matt (November 18, 2014). "Far Cry 4 review: A Golden But Familiar Path". Game Informer . Archived from the original on November 20, 2014. Retrieved November 18, 2014.
  47. 1 2 Ray Corriea, Alexa. "Far Cry's new creative director talks story, co-op and scope". Polygon . Archived from the original on September 12, 2015. Retrieved August 25, 2015.
  48. Hanson, Ben (June 16, 2014). "Embracing Chaos: Far Cry 4's New Approach To Narrative". Game Informer . Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  49. Tach, Dave (March 16, 2015). "Painting Shangri-La". Polygon . Archived from the original on August 12, 2015. Retrieved August 25, 2015.
  50. Makuch, Eddie (May 16, 2014). "Far Cry 4 will have "a lot more multiplayer" than Far Cry 3". GameSpot . Archived from the original on September 4, 2015. Retrieved August 26, 2015.
  51. "Far Cry 4:The Making of PvP (Battles of Kyrat)". GameTrailers . December 4, 2014. Archived from the original on September 24, 2015. Retrieved August 25, 2015.
  52. Phillips, Tom (June 12, 2014). "Far Cry 4 "almost" had female co-op characters". Eurogamer . Archived from the original on September 11, 2015. Retrieved August 26, 2015.
  53. Sayers, Simon (October 20, 2014). "Far Cry 4 PlayStation exclusive 'Keys to Kyrat' offer 'unlimited sessions'". PlayStation Universe. Archived from the original on February 2, 2017. Retrieved August 26, 2015.
  54. Puga, Lauren (November 3, 2014). "Composer Cliff Martinez Officially Working On Far Cry 4 Soundtrack". IGN . Archived from the original on September 17, 2015. Retrieved August 26, 2015.
  55. Goldfarb, Andrew (June 20, 2013). "Ubisoft: More Far Cry Games Are Coming". IGN . Archived from the original on September 24, 2015. Retrieved August 26, 2015.
  56. Suszek, Mike (October 8, 2013). "'Drive' composer Cliff Martinez mentions work on Far Cry 4". Joystiq . Archived from the original on September 24, 2015. Retrieved August 26, 2015.
  57. Phillips, Tom (March 21, 2014). "Far Cry 4 set in the Himalayas, has ridable elephants". Eurogamer . Archived from the original on September 24, 2015. Retrieved August 26, 2015.
  58. Dyer, Mitch (May 15, 2015). "Far Cry 4 Announced for 2015". IGN . Archived from the original on August 12, 2015. Retrieved August 26, 2015.
  59. O'Brien, Lucy (May 20, 2014). "Far Cry 4 Creative Director Addresses Box Art Controversy". IGN . Archived from the original on August 15, 2015. Retrieved August 26, 2015.
  60. Pereira, Chris (May 20, 2014). "Far Cry 4 creative director comments on controversial box art". GameSpot . Archived from the original on September 14, 2015. Retrieved August 26, 2015.
  61. Matulef, Jeffery (June 24, 2014). "Don't judge Far Cry 4 by its cover, says game director". Eurogamer . Archived from the original on September 10, 2015. Retrieved August 26, 2015.
  62. Cowan, Danny (October 3, 2014). "Far Cry 4 Limited Edition adds extra missions, bonus monkeys". Joystiq . Archived from the original on September 24, 2015. Retrieved August 26, 2015.
  63. Hilliard, Kyle (July 6, 2014). "Far Cry 4 Kyrat Edition Includes Pagan Min Statue". Game Informer . Archived from the original on July 15, 2014. Retrieved August 26, 2015.
  64. Makuch, Eddie (October 20, 2014). "$30 Far Cry 4 Season Pass Announced, Includes Multiplayer Mode and Yeti Missions". GameSpot . Archived from the original on September 7, 2015. Retrieved August 26, 2015.
  65. Schulenberg, Thomas (November 22, 2014). "Far Cry 4 Arcade Poker, Arena Master apps now in the wild". Engadget . Archived from the original on April 15, 2018. Retrieved April 15, 2018.
  66. Puga, Lauren (November 3, 2014). "Composer Cliff Martinez Officially Working on Far Cry 4 Soundtrack". IGN . Archived from the original on December 23, 2017. Retrieved December 23, 2017.
  67. Saed, Sherif (January 13, 2015). "Far Cry 4's Escape from Durgesh Prison DLC is now available". VG247 . Archived from the original on September 10, 2015. Retrieved August 26, 2015.
  68. Makuch, Eddie (January 13, 2015). "Far Cry 4 Permadeth DLC Available Now". GameSpot . Archived from the original on September 5, 2015. Retrieved August 26, 2015.
  69. Martin, Michael (February 10, 2015). "Far Cry 4 Overrun DLC Out Now". IGN . Archived from the original on July 31, 2015. Retrieved August 26, 2015.
  70. Hillier, Brenna (January 28, 2015). "Far Cry 4 Hurk Deluxe DLC now available". VG247 . Archived from the original on September 10, 2015. Retrieved August 26, 2015.
  71. "Far Cry 4 Valley of the Yetis DLC hits in March". GamesRadar . February 28, 2015. Archived from the original on September 24, 2015. Retrieved August 26, 2015.
  72. New on Ubisoft+: Far Cry 4, November 23, 2020, archived from the original on December 18, 2022, retrieved December 18, 2022
  73. 1 2 "Far Cry 4 for PC Reviews". Metacritic. Archived from the original on November 22, 2014. Retrieved November 18, 2014.
  74. 1 2 "Far Cry 4 for PlayStation 4 Reviews". Metacritic. Archived from the original on November 19, 2014. Retrieved November 18, 2014.
  75. 1 2 "Far Cry 4 for Xbox One Reviews". Metacritic. Archived from the original on November 12, 2014. Retrieved November 18, 2014.
  76. 1 2 3 4 5 Carter, Chris (November 21, 2014). "Review: Far Cry 4". Destructoid . Archived from the original on November 18, 2014. Retrieved November 21, 2014.
  77. 1 2 3 Harmon, Josh (November 19, 2014). "EGM Review: Far Cry 4". November 19, 2014. Electronic Gaming Monthly. Archived from the original on September 23, 2015. Retrieved January 10, 2015.
  78. 1 2 3 4 Wilson, Aoife (November 14, 2014). "Far Cry 4 review". Eurogamer . Archived from the original on November 16, 2014. Retrieved November 14, 2014.
  79. 1 2 3 Tan, Nick (November 21, 2014). "Far Cry 4 review". Game Revolution . Archived from the original on January 24, 2015. Retrieved November 21, 2014.
  80. 1 2 3 VanOrd, Kevin (November 17, 2014). "Far Cry 4 Review". GameSpot . Archived from the original on February 16, 2023. Retrieved September 28, 2022.
  81. 1 2 3 4 Evans-Thirlwell, Edwin (November 14, 2014). "Far Cry 4 review". GamesRadar . Archived from the original on November 18, 2014. Retrieved November 14, 2014.
  82. 1 2 3 Splechta, Mike (November 14, 2014). "Far Cry 4 review". GameZone. Archived from the original on November 20, 2014. Retrieved November 14, 2014.
  83. 1 2 3 4 Dyer, Mitch (November 14, 2014). "Far Cry 4 Review". IGN . Archived from the original on November 20, 2014. Retrieved November 20, 2014.
  84. 1 2 3 Panthaa (November 17, 2014). "Test - Far Cry 4". Jeuxvideo.com . Archived from the original on December 2, 2022. Retrieved December 2, 2022.
  85. 1 2 Kietzmann, Ludwig (November 22, 2014). "Far Cry 4 review: Home despot". Joystiq . Archived from the original on February 19, 2015. Retrieved January 9, 2015.
  86. 1 2 McElroy, Justin (November 21, 2014). "Far Cry 4 review: Such Great Heights". Polygon . Archived from the original on November 22, 2014. Retrieved November 21, 2014.
  87. 1 2 3 Wong, Steven (November 18, 2014). "Far Cry 4 Review: Surviving War and Wildlife". Shacknews. Archived from the original on September 10, 2015. Retrieved September 28, 2022.
  88. Eddie Makuch (October 30, 2014). "Far Cry 4 Goes Gold, Ubisoft Expecting 6 Million Sales in First Year". GameSpot . Archived from the original on February 13, 2015. Retrieved February 13, 2015.
  89. David Scammell (November 24, 2014). "Far Cry 4 is the fastest-selling game in the series so far". VideoGamer.com. Archived from the original on February 13, 2015. Retrieved February 13, 2015.
  90. Orry, James (November 24, 2014). "UK Video Game Chart: GTA 5 is the UK's No.1 ahead of Far Cry 4". VideoGamer.com. Archived from the original on July 5, 2015. Retrieved August 26, 2015.
  91. Moriarty, Colin (December 11, 2014). "Xbox One: The Best Selling Console In The US (And UK) In December". IGN . Archived from the original on September 10, 2015. Retrieved August 26, 2015.
  92. "Ubisoft® reports third quarter 2014–15 sales" (PDF). Ubisoft. February 13, 2015. Archived (PDF) from the original on February 13, 2015. Retrieved February 13, 2015.
  93. Valentine, Rebekah (May 14, 2020). "Ubisoft prepares for rebound with five AAA titles planned for this fiscal year". Gameindustry.biz . Archived from the original on May 21, 2020. Retrieved May 15, 2020.
  94. Futter, Mike (June 24, 2014). "E3 2014 Game Critics Awards Nominations Announced". Game Informer . Archived from the original on June 24, 2014. Retrieved July 30, 2014.
  95. Maiberg, Emanuel (August 16, 2014). "Evolve Wins Best of Gamescom 2014 Award, Other Winners Announced". GameSpot . Archived from the original on September 29, 2015. Retrieved July 30, 2014.
  96. Makuch, Eddie (November 20, 2014). "2014 Game Awards Nominees Announced". GameSpot . Archived from the original on December 4, 2014. Retrieved July 30, 2015.
  97. Pitcher, Jenna (March 4, 2015). "Middle-earth: Shadow of Mordor Wins 17th Annual Game Developers Choice Awards GOTY". IGN . Archived from the original on August 3, 2015. Retrieved July 30, 2015.
  98. Karmali, Luke (March 4, 2015). "BAFTA Games Awards 2015 Nominees Revealed". IGN . Archived from the original on July 31, 2015. Retrieved July 30, 2015.
  99. Crecente, Brian (February 6, 2015). "Middle-earth: Shadow of Mordor snags 8 DICE awards, Dragon Age named year's best". Polygon . Archived from the original on October 23, 2016. Retrieved July 30, 2015.
  100. Skipper, Ben (January 14, 2015). "DICE Awards 2015 nominations announced – Destiny, Far Cry & Shadow of Mordor up for GOTY". IGN . Archived from the original on July 26, 2015. Retrieved July 30, 2015.
  101. "18th Annual D.I.C.E. Awards Finalists" (PDF). D.I.C.E. Awards. Academy of Interactive Arts & Sciences. Archived (PDF) from the original on January 26, 2021. Retrieved March 1, 2017.
  102. "Winners for NAVGTR Awards". National Academy of Video Game Trade Reviewers. Archived from the original on June 26, 2015. Retrieved March 18, 2015.
  103. S. Good, Owen (March 15, 2015). "Dragon Age: Inquisition wins another game-of-the-year award". Polygon . Archived from the original on August 12, 2015. Retrieved July 30, 2015.
  104. Makuch, Eddie (January 23, 2015). "Game of the Year Nominees Revealed for SXSW Gaming Awards". GameSpot . Archived from the original on July 2, 2015. Retrieved July 30, 2015.