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Formerly | House House Games Pty Ltd [1] |
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Industry | Video games |
Founded | 5 August 2014 [1] |
Founders |
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Headquarters | Melbourne, Australia |
Website | househouse |
House House Pty Ltd [3] [1] is an independent video game developer based in Melbourne, Australia. [4] [5] They are known for their video games Push Me Pull You (2016) and Untitled Goose Game (2019). Untitled Goose Game cleared one million copies in its first three months on sale, according to publisher Panic. [6] The game went on to win Game of the Year at both the 23rd Annual D.I.C.E. Awards [7] in February 2020 and the 20th Game Developers Choice Awards [8] in March 2020. House House’s next project, the open-world co-operative adventure Big Walk, [9] was re-introduced during Day of the Devs: Summer Game Fest Edition on 6 June 2025 and is scheduled for release in 2026. [10] The indie studio comprises four people: Nico Disseldorp, Jake Strasser, Stuart Gillespie-Cook, and Michael McMaster. [11] The studio was incorporated as House House Pty Ltd on 5 August 2014 following early collaborations in Melbourne’s experimental game-jam scene. [12]
Their first video game, Push Me Pull You, released for PlayStation 4 on 3 May 2016 and for computer systems on 12 July 2016. [13] In 2017, a gameplay trailer for Untitled Goose Game went viral, which led to the company signing a publishing deal with Panic Inc. The 90-second prototype clip amassed more than two million Twitter views within its first week, sparking global media attention. [14] Panic’s role was limited to funding and marketing support while House House retained full intellectual-property rights. [15] The game was later released on 20 September 2019, to critical acclaim, on the platforms Nintendo Switch, Microsoft Windows and macOS, with ports for the PlayStation 4 and Xbox One which released on 17 December 2019. [16] [17] [18] Untitled Goose Game was a commercial success, topping the download charts for the Nintendo Switch in Australia, the United Kingdom, and the United States. [19] [20] Publisher co-founder Cabel Sasser confirmed on 31 December 2019 that total sales had passed one million copies. [3] The title’s “honk-to-stealth” conceit generated a flood of memes and mainstream press coverage, including a Time feature that called it a “viral phenomenon.” [21] At the 2019 Australian Game Developer Awards, the game won Game of the Year and Best Sound Design. [22]
In January 2020, House House confirmed they were giving 1% of all profits to the Pay the Rent movement, in recognition that they make their video games on "stolen Wurundjeri land." [23] [24]
The team announced Big Walk at The Game Awards in December 2023, describing it as “a cooperative walker-talker about getting lost with friends,” and later shifted the launch window to 2026 after further gameplay reveals at Day of the Devs 2025. [25] [26]
Year | Award | Category | Result |
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2020 | 23rd D.I.C.E. Awards | Game of the Year | Won |
2020 | 20th Game Developers Choice Awards | Game of the Year | Won |
2019 | Australian Game Developer Awards | Game of the Year; Best Sound Design | Won |
In January 2020, House House pledged to donate at least 1% of all future revenue to Indigenous organisations through Australia’s Pay the Rent movement. [27] Initial beneficiaries included the Wurundjeri Tribe Council, Warriors of Aboriginal Resistance, and the Seed Indigenous Youth Climate Network. [27]
Year | Title | Platform(s) | Publisher(s) |
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2016 | Push Me Pull You | Linux, macOS, PlayStation 4, Windows | House House |
2019 | Untitled Goose Game | macOS, Nintendo Switch, PlayStation 4, Windows, Xbox One | Panic Inc. |
2026 | Big Walk | macOS, Windows | Panic Inc. |
All House House titles are developed in the Unity engine, a choice the team credits for enabling rapid prototyping by a four-person staff. [28] For Big Walk the studio is experimenting with proximity voice chat, physical communication props, and a diegetic soundtrack by AKSFX, as detailed in its Day of the Devs 2025 presentation. [9]