Golem | |
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Developer(s) | Highwire Games |
Publisher(s) | Highwire Games, Perp Games |
Director(s) |
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Artist(s) |
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Composer(s) | Martin O'Donnell |
Engine | Unreal Engine 4 |
Platform(s) | PlayStation 4 |
Release | November 15, 2019 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Golem is a video game developed by Highwire Games and published by Perp Games for the PlayStation 4 video game console, specifically for the PlayStation VR virtual reality headset. It was released on November 15, 2019. [1]
Golem is the debut game from independent studio Highwire Games. [2] Based in Seattle, the studio was founded in 2015 by former Bungie employees Martin O'Donnell and Jaime Griesemer, alongside Jared Noftle, co-founder of Airtight Games. [3] [4] Vic Deleon, another former Bungie employee, left 343 Industries to join the development team as world art director and Travis Brady of Valve joined as character art director. [3]
Golem was developed for the PlayStation 4 and makes use of the PlayStation VR virtual reality headset. [2] The game was developed using Unreal Engine 4. [3] Highwire approached Epic Games' Seattle-based studio for assistance on developing the virtual reality game. [3]
O'Donnell, who serves as the game's composer, launched a Kickstarter campaign to crowdfund a "musical prequel" to Golem, titled Echoes of the First Dreamer. [5]
Golem was first announced in December 2015 at the PlayStation Experience. [2] The game was scheduled to launch on 13 March 2018, [6] but had since been delayed for further polishing. On 19 August, Highwire games confirmed a new Fall 2019 release window. [7]
The game received mixed reviews, according to review aggregator Metacritic, with an average of 59/100 based on 19 reviews. [8]
Golem was nominated for "Outstanding Achievement in Original Music Composition" at the 23rd Annual D.I.C.E. Awards, [9] and won the award for "Best Dialogue for an Indie Game" at the 2020 G.A.N.G. Awards, whereas its other nomination was for "Best Sound Design for an Indie Game". [10] [11]