Theatrhythm Dragon Quest

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Theatrhythm Dragon Quest
Theatrhythm Dragon Quest cover art.jpg
Cover art
Developer(s) indieszero
Publisher(s) Square Enix
Producer(s) Ichiro Hazama
Artist(s) Monster Octopus
Composer(s) Koichi Sugiyama
Series Dragon Quest
Platform(s) Nintendo 3DS
  • JP: March 26, 2015
Genre(s) Rhythm
Mode(s) Single-player, multiplayer

Theatrhythm Dragon Quest [lower-alpha 1] is a rhythm game developed by indieszero and published by Square Enix for the Nintendo 3DS. It was released in Japan on March 26, 2015, and was the first game of its type in the Dragon Quest series and the third Theatrhythm game after Theatrhythm Final Fantasy and Theatrhythm Final Fantasy: Curtain Call . [1]

Rhythm game genre of music-themed action video game

Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Doing so causes the game's protagonist or avatar to dance or to play their instrument correctly, which increases the player's score. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. While conventional control pads may be used as input devices, rhythm games often feature novel game controllers that emulate musical instruments. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.


indieszero Corporation, Ltd. is a video game development company headquartered in Musashino, Tokyo, Japan. It was founded on April 21, 1997, and has developed video games for other video game companies, including Nintendo, SEGA, and Square Enix.

Square Enix Japanese video game developer, publisher, and distribution company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling over 115 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.



Theatrhythm Dragon Quest features 65 musical pieces selected from the Dragon Quest series, all originally composed by Koichi Sugiyama. [2] Additional tracks were released as downloadable content via the Nintendo eShop. [3]

Dragon Quest, published as Dragon Warrior in North America until 2005, is a series of Japanese role-playing video games created by Yuji Horii and his studio Armor Project. The games are published by Square Enix, with localized versions of later installments for the Nintendo DS and 3DS being published by Nintendo outside of Japan. With its first title published in 1986, there are eleven main-series titles, along with numerous spin-off games. In addition, there have been numerous mangas, animes and novels published under the franchise, with nearly every game in the main series having a related adaptation.

Koichi Sugiyama Japanese music composer

Koichi Sugiyama is a Japanese composer, conductor, and orchestrator. He is also a council member of the Japanese Society for Rights of Authors, Composers, and Publishers (JASRAC), board member of the Japan Institute for National Fundamentals, and honorary chairman of the Japanese Backgammon Society. Sugiyama is best known for composing the music for the Dragon Quest video game series, which is published by Square Enix, along with several other Japanese anime, film, and television shows. A classically trained conductor, Sugiyama is considered a major inspiration for other Japanese game music composers, such as Nobuo Uematsu, and was once referred to as the "big boss of game music".

Downloadable content (DLC) is additional content created for a released video game. It is distributed through the Internet by the game's official publisher. Downloadable content can be of several types, ranging from aesthetic outfit changes to a new, extensive storyline, similar to an expansion pack. As such, DLC may add new game modes, objects, levels, challenges, or other features to a complete, already-released game. It is a form of video game monetization, enabling a publisher to gain additional revenue from a title after it has been purchased by offering DLC at low costs, frequently using a type of microtransaction system for payment.

There are three game modes: challenge mode, music-play and Casino. While tracks can be unlocked in challenge mode, [4] playable characters can be unlocked in Casino. [5]


Theatrhythm Dragon Quest was first announced at Jump Festa 2015 on December 10, 2014, with a playable demo. [6] A trial version was released on March 11, [7] and a smartphone app called Intro Quiz Battle was released on March 20, 2015. The app has players listen to songs from Dragon Quest games and answer questions about them until the app was shut down on April 30, 2015. [8]

Producer Ichiro Hazama mentioned in an interview that developers would monitor fan feedback as to what additional songs would be included as downloadable content. [9] The first collection of DLC was previewed a week before the game was released in March 2015 and featured five songs, one from each of the first five Dragon Quest games. [10] A second DLC song collection from Dragon Quests III through V was released in April 2015. [11] A fourth DLC packet of four songs was made available free of charge in May 2015. [12]


Famitsu scored Theatrhythm Dragon Quest a 35/40. [13] More than 76,000 copies were sold in its first week, making it the best-selling Nintendo 3DS game in that week. [14]

<i>Famitsu</i> periodical literature

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsū publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011 Enterbrain began releasing the digital version of the magazine exclusively on BookWalker weekly.

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  1. Shiatorizumu Doragon Kuesuto(シアトリズムドラゴンクエスト)