Dragon Quest IV: Chapters of the Chosen | |
---|---|
Developer(s) |
|
Publisher(s) |
|
Director(s) | Koichi Nakamura |
Producer(s) | Yukinobu Chida |
Designer(s) | Yuji Horii |
Programmer(s) | Kan Naito Manabu Yamana |
Artist(s) | Akira Toriyama |
Writer(s) | Yuji Horii |
Composer(s) | Koichi Sugiyama |
Series | Dragon Quest |
Platform(s) | |
Release | February 11, 1990 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Dragon Quest IV: Chapters of the Chosen, [lower-alpha 1] titled Dragon Warrior IV when initially localized to North America, [lower-alpha 2] is a role-playing video game, the fourth installment of the Dragon Quest video game series developed by Chunsoft and published by Enix, and the first of the Zenithian Trilogy. It was originally released for the Famicom on 11 February 1990 in Japan. A North American NES version followed in October 1992, and would be the last Dragon Quest game localized and published by Enix's Enix America Corporation subsidiary prior to its closure in November 1995, as well as the last Dragon Quest game to be localized into English prior to the localization of Dragon Warrior Monsters in December 1999. The game was remade by Heartbeat for the PlayStation, which eventually was available as an Ultimate Hits game. The remake was ported by ArtePiazza to the Nintendo DS, released in Japan November 2007 and worldwide in September 2008. [8] A mobile version based on the Nintendo DS remake was released in 2014 for Android and iOS.
Dragon Quest IV differs from the rest of the series by breaking up the game into five distinct chapters, each of which focuses on a different protagonist or protagonists. The first four are told from the perspective of the Hero's future companions and the fifth one, from the Hero's perspective, brings all the characters together as they start their journey to save the world. [9] The remake adds a sixth chapter.
Dragon Quest IV offered several new features over the first three titles, while carrying on many of those introduced in the previous games. [9] Similar features included are the day and night cycles, the ability to travel via ship and a flying vehicle (this time, a hot air balloon), and the three levels of keys. They are Thief, Magic and Ultimate (originally localized as Final). There are also travel doors, which allow the party to move a great distance on the world map with little travel. Unlike the Hero in Dragon Warrior III , the Hero of Dragon Quest IV is not required to be in the party at all once the wagon becomes available. Despite this, the Hero is again the character that possesses the most powerful healing and attack spells. Many spells, weapons, armor, and shops (including the vault/bank) function the same as in past games.
In addition to the new chapter-based storylines, an artificial intelligence system called "Tactics" was implemented that allowed the player to provide strategies to the party members (who become NPCs in the final chapter), such as prioritizing damage, healing or MP conservation, while maintaining full control of the Hero. Dragon Quest V: Hand of the Heavenly Bride , Dragon Quest VI: Realms of Revelation and the remakes of IV allow tactics to be set for characters individually rather than using one tactics mode for all characters, as well as including the "Follow Orders" Tactics mode, which allows other characters to be controlled manually. [10] This "Tactics" system is seen as a precursor to Final Fantasy XII 's "Gambits" system. [11] The wagon, first introduced in this game, allows the player to choose which characters are used in battle. The wagon can also be seen in Dragon Quest V,Dragon Quest VI, and Dragon Quest Monsters: Caravan Heart (JP release only). The first casino appears in this installment as a place to play several mini-games (slot machine, poker, and the Monster Betting that was introduced in Dragon Warrior III ) using tokens that could be traded for special items. Searching drawers and inside of jars was first introduced in this game as a means to find items. Small Medals, later Mini Medals, were introduced as a new item to search for and trade for special unique items from a secluded king.
Saving the game was made easier by allowing one to save a game in a House of Healing, rather than talking to a king. [10] Also, the save ("Confession" in the DS remake) and EXP point to the next level-up ("Divination" in the DS remake) are now separate commands. Returning to the format of the original North American Dragon Warrior, programmers allowed users to open a door using a command appearing in the top level of the menu (rather than requiring users to search through various characters' inventories for the key as in some previous games). The only requirement was that at least one character in the party needed to have an appropriate key in his or her inventory. Since this command was added, an unlocked door was added in this game, as well as large Castle Doors. However, this command was eliminated in later games and the remake, in which doors can be opened by attempting to walk through them.
In the original version, the game is divided into five chapters. The first four provide back-story for the Hero's party members, while the fifth follows the Hero themself as they meet up with the other characters.
Chapter One follows the soldier Ragnar McRyan, who is tasked by the King of Burland to find children who have gone missing from a nearby town, befriending a Cureslime named Healie who aspires to become human. Ragnar finds and defeats the monster responsible for the abductions and returns the children to their homes. In doing so, he learns the monsters were looking for the Legendary Hero, who is supposedly still a child, in order to kill them. Ragnar decides to leave his home and set out on a quest to protect them. [10]
Chapter Two follows the tomboyish Princess Alena and her two friends and mentors, tutor Borya and chancellor Kiryl, as she travels to prove her strength. [10] Partway through her journey, Alena's father loses his voice after speaking of a dream he had depicting the end of the world. After restoring his voice, she travels to the town of Endor to enter a fighting tournament. She defeats all of the combatants except a warrior named Psaro the Manslayer, who fails to appear. After the victory, she returns to her home castle to find all the inhabitants have gone missing, so she sets out to find out what happened to everyone.
Chapter Three follows the merchant Torneko, a humble merchant working in a weapon shop in his hometown with his wife and young son. His dream is to own his own shop and be the world's greatest merchant. As he travels and performs favors at the towns he visits, Torneko eventually obtains permission to purchase a shop in Endor. Torneko is soon able to obtain the funds to purchase the shop and move his family to Endor. After establishing a successful business with his wife, he hears about a set of legendary weapons, which he sets out to find by funding the construction of an underground passageway to a neighboring continent.
Chapter Four follows the dancer Maya and the fortuneteller Meena, two sisters seeking revenge for the murder of their father by his former student Balzack. By teaming up with a former student of their father, Oojam, they manage to plot a way into the Palais de Léon and find the man responsible. They attempt to avenge their father's murder by defeating Balzack but are quickly defeated by Balzack's master, the Marquis de Léon, and are thrown in the dungeon. Oojam sacrifices himself to allow the sisters to escape the castle. They then decide to flee the continent and head for Endor, where they hope to learn more about their new foe and about the Legendary Hero, whom they became aware of during their travels.
Chapter Five follows the game's protagonist, known as "the Hero". [10] It begins with the Hero's hometown being attacked by monsters, led by Psaro the Manslayer. The Hero manages to escape, and is joined by the main characters of the previous chapters. Together, they accomplish various deeds, such as defeating Marquis de Léon and Balzack, as well as collecting various pieces of Zenithian Armor, equipment that can only be worn by the one chosen to save the world. Later, they spy on Psaro and discover that Estark, the Ruler of Evil, has been awakened. They then travel to Estark's palace and defeat him just as Psaro's followers discover him.
In the town of Strathbaile, the heroes have a dream that explains Psaro's plan. [12] Developing a deep hatred of humanity after the death of his elven girlfriend, Rose, at the hands of humans, Psaro plans to become the next Ruler of Evil using the power of evolution he obtained from the "Armlet of Transmutation". The party then complete the set of Zenithian armor to permit entry into the Zenithian Castle. There, they meet the Zenith Dragon, who guides them to Nadiria, where Psaro is undergoing his evolution into the new Ruler of Evil. There, they defeat his generals before challenging him. After fighting a continually evolving form of Psaro, he is vanquished.
The PlayStation and DS remakes include a sixth chapter that acts as an alternate ending. This chapter focuses on the heroes working with Psaro to avenge the death of Rose, and finally put the world back in order. Throughout this chapter, Rose is revived and the party is able to defeat her true killer, the Dark Priest Aamon, one of Psaro the Manslayer's subordinates who intended to take the secrets of evolution for himself and usurp him, setting all plans in motion that drove Psaro to his insanity.
According to Yuji Horii, he wanted to have something the player went around collecting as the previous Dragon Quest games had crests and orbs respectively. However, he did not want to do the same thing over again by forcing the player to collect a certain number of items before they beat the game; mini medals instead have nothing to do with clearing the game. [13] [14] The promotional illustrations for the Japanese version was drawn by famed manga artist Akira Toriyama, whom provided the artwork for the previous games in the series and would continue to do so for every future installment. [15]
Unlike all the other games up to this point, the changes in this version were not as radical. Among them were the usual religious/violence censorship, new graphics for the opening copyright and ending credits, and the betting in the Casino was slightly modified to allow more money being won during a bet.
Dragon Quest IV was remade for the PlayStation on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using Dragon Quest VII's 3D graphics engine. The characters, towns, world maps, sound, battles and enemies all received updates. The character sprites were updated to match the original artwork for the characters in the original Dragon Quest IV Manual and artwork. With this remake came several new features. Among these features were a new chapter in which Psaro is available as a party member (as well as a prologue chapter), an intra-party talk command similar to Dragon Quest VII, and the ability to turn off the artificial intelligence for party members to allow for direct control of their attacks (except UC Party Members).[ citation needed ] The game sold over one million copies in Japan by the end of 2001. [16]
Enix America originally planned to bring the remake to North America in 2002 and had even advertised this upcoming release on the back cover to the US instruction manual for Dragon Warrior VII, but it was later canceled due to Heartbeat closing its video game development operations before the localization and translation could be completed. [17] [18] It was later explained that the cost and time that a different company would need to invest to complete the translation prevented Enix from passing this to another developer, as Heartbeat was the most familiar with their own design. [19]
Dragon Quest IV was later re-released for the Nintendo DS in Japan in November 2007. The game has been remade into a 2D/3D hybrid, similar to the PlayStation version. [20] This release has kept many of the enhancements from the PlayStation, such as the slightly altered immigrant town, but has received enhanced upgrades to smooth the graphics further, and improved sound. This release also allows players to take manual control of all of their party members in the final two chapters. [12]
Shortly after the Japanese release, several people editing the Japanese ROM file discovered a near complete English translation along with Spanish, French, German, and Italian translations already inside the Japanese game. [21] On April 9, 2008, Square Enix applied for a trademark to the title "Chapters of the Chosen", and speculation began that this was the new subtitle to Dragon Quest IV for an American release. [22]
On April 18, 2008, Dragon Quest IV: Chapters of the Chosen was found to have a rating of E10+ by the ESRB, for Alcohol Reference, Animated Blood, Mild Fantasy Violence, Mild Language, Simulated Gambling, and Suggestive Themes. [23] An official release date of September 16, 2008 was finally established on the official North American site. [4] The game was released in Europe under the title Dragon Quest: Chapters of the Chosen, omitting the number IV in a similar fashion to the European version of Dragon Quest VIII. [8]
This version of the game contains an entirely new translation of the script. [12] It was claimed in Nintendo Power that the new translation has changed the names of many of the main characters, weapons and towns to be closer to, or include their original Japanese names, while adding several new localizations. [12] This version also uses the new spell naming convention first used in Dragon Quest VIII , such as the spell Beat from Dragon Warrior IV becoming Whack. [12] The western translations have been slightly changed in places where the Japanese version included sexual components, and the Japanese version's party talk feature was completely excised from the western versions. [12]
The Nintendo DS English translation includes 13 regional dialects for the various areas, [24] including Burland now being Scottish, and Zamoksva being Russian. [12] Simon Carless of Gamasutra feels that the use of dialects can help some people to understand different cultures, saying, "It has the potential to nurture cross-language and cross-cultural understanding in a very intelligent manner." [25]
A version based on Nintendo DS remake was released in Japan on April 17, 2014 for Android and iOS. [26] [27] It was released internationally on August 7, 2014. [28] [29] The Android version of the game features cloud saving, autosaves, a quick save feature, and a pause feature for ease of use on the mobile platform. This version also reintroduces the party talk feature removed from the international Nintendo DS releases, being translated into the appropriate language. It also replaced the orchestrated music with the synthesized MIDI music in the title screen, which is performed by the Tokyo Metropolitan Symphony Orchestra. However, the synthesized music is entirely remastered in the iOS and Android versions, other than the synthesized music in the DS version.
A five volume manga called Dragon Quest: Princess Alena was released. It followed the story of Chapter 2, Alena's adventure, [30] [31] but begins to divert during the events in the Birdsong Tower. From this point forward, it introduces several new characters, including the evil Evil Leather Dominatrix Woman, and new locations, including an Arctic location and a haunted house. This story ends with Alena fighting Psaro and defeating him before he goes on with the Golden Bracelet to perfect the secret of evolution.
As with every Dragon Quest, Koichi Sugiyama composed the music and directed all the associated spinoffs. The song heard during gameplay depends on a number of factors. A specific track is always played for towns, another for caves or dungeons, another while the party is mounted on the hot air balloon, for instance. Lastly, while out in the world, each of the first four acts has its own theme song, as does the Hero—in act five, the theme song played depends on who is the first character in the formation.
The original Dragon Warrior IV was one of the few NES games to feature a crescendo during the battle music, a gradual increase in volume from soft to loud. This technique was rare for an NES game. However, the PlayStation and Nintendo DS versions do not feature the crescendo in the battle music. This level of detail can be found in the NES version's soundtrack, as well as the 2014 Android and iOS mobile releases.
Dragon Quest IV ~The People Are Shown the Way~ Symphonic Suite is a compilation of music from Dragon Quest IV. The first print of the album was in 1990, the London Philharmonic version came out a year later, and a reprint of the original was released in 2000. [32] In 1991, Enix released a set of videos featuring Koichi Sugiyama conducting the London Philharmonic Orchestra performing the soundtrack in Warwick Castle, along with clips of acting.
Aggregator | Score | |||
---|---|---|---|---|
DS | iOS | NES | PS | |
Metacritic | 80/100 [33] | 86/100 [34] |
Publication | Score | |||
---|---|---|---|---|
DS | iOS | NES | PS | |
1Up.com | B+ [35] | |||
AllGame | [36] | [37] | ||
Computer and Video Games | 8.1/10 [38] | |||
Destructoid | 8/10 [39] | |||
Eurogamer | 8/10 [40] | |||
Famitsu | 34/40 [41] | 37/40 [41] | 32/40 [42] | |
Game Informer | 7/10 [43] | |||
GamePro | 4/5 [44] | |||
GameSpot | 8/10 [45] | |||
GameSpy | 4/5 [46] | |||
GamesRadar+ | 4.5/5 [47] | |||
GameZone | 8.3/10 [48] | |||
IGN | 8/10 [49] | |||
Jeuxvideo.com | 16/20 [50] | |||
Nintendo Power | 7.5/10 [51] | |||
Nintendo World Report | 8/10 [52] | |||
Official Nintendo Magazine | 78% [53] | |||
TouchArcade | [54] | |||
Electronic Games | 85% [55] |
Publication | Award |
---|---|
Famitsu Best Hit Game Awards | Best Game of the Year, Best RPG [56] |
Nintendo Power | NES Game of the Year (2nd), Best Challenge [57] |
Upon release in Japan, the game sold out 1.3 million cartridges and grossed ¥14 billion ($98 million at the time, or $229 million adjusted for inflation) within one hour of its release. [58] By 1992, it had sold 3 million units in Japan. [59] The original Famicom version went on to sell 3.1 million units, becoming the fourth best-selling game of the system, below its predecessor Dragon Quest III. [60] The original game sold a worldwide total of 3.18 million copies, including 3.1 million in Japan and 80,000 in the United States, [61] grossing several hundred million dollars by 1993 [62] ($700 million adjusted for inflation).
The PlayStation version of Dragon Quest IV was the fourth best-selling game in Japan in 2001 with over 1 million copies sold, and has sold nearly 1.2 million copies as of December 26, 2004. [63] [64] [65] [66] As of August 8, 2008, the DS remake has sold 1.15 million units in Japan, [67] and 1.46 million copies worldwide as of May 31, 2009. [68]
Dragon Quest IV was awarded "Best Game Grand Prize" and "Best RPG Game" in Famitsu magazine's 1990 Best Hit Game Awards. [56] It was also awarded "Best Challenge" and 2nd place "Best Overall Game" (NES) in 1993 by Nintendo Power . [57] [69]
In 1997 Electronic Gaming Monthly editors ranked Dragon Warrior IV the 58th best console video game of all time, calling it "easily the best RPG ever released for the NES - in the U.S. or Japan." They particular cited the epic length of the game's quest. [70] In August 2008, Nintendo Power ranked Dragon Quest IV the 18th best Nintendo Entertainment System video game, describing it as the peak of the NES' Dragon Quest series and praising it for its innovative five-act story that made it one of their favourite old-school role-playing games. [71] Readers of Famitsu voted the game as the 14th best game of all time in a 2006 poll. [72] In particular, critics noticed with interest that the game's third chapter, Torneko's, departed largely from standard RPGs by making the only goal to collect money and by allowing players to have Torneko simply working in an in-game store. [10]
Dragon Quest IV: Chapters of the Chosen was a nominee for Best RPG on the Nintendo DS in IGN's 2008 video game awards. [73] Critics pointed out that the game may feel outdated, especially to players not accustomed to Dragon Quest games, but that some of the characters, such as Ragnar, make the game stand out of the recent JRPGs. "Ragnar McRyan is in no way a character designed off the back of some intense Japanese schoolgirl demographic focus testing", wrote Eurogamer's Simon Parkin, pleased. [40]
Dragon Quest IV is the first game in the series to spawn spin-offs. The merchant Torneko (also known as Taloon in the NES version) was popular enough to star his own series, in which he finds himself in quests in order to expand his store. These games are the Torneko no Daibouken sub-series (translated as Torneko's Great Adventure), roguelike and random dungeon games produced by Enix (and Square Enix) and developed by Chunsoft. The success of the games later inspired the creation of the Mystery Dungeon series.
Ragnar, Healie, and Torneko all later appear as cameos in Dragon Quest VIII: Journey of the Cursed King in the Monster Arena. Torneko later cameos in Dragon Quest Yangus as a merchant. In the Dynasty Warriors spin-off Dragon Quest Heroes: The World Tree's Woe and the Blight Below , Alena, Kiryl, Maya, and Psaro appear as playable characters; they are joined by Torneko and Meena in Dragon Quest Heroes II , and the compilation port Dragon Quest Heroes I·II for Nintendo Switch also includes Ragnar as a console-exclusive character for Heroes II. The male version of the protagonist also appeared as a playable character in the 2018 crossover fighting game Super Smash Bros. Ultimate via downloadable content. [74] He is fully voiced for the first time by Takeshi Kusao.
Final Fantasy IV, titled Final Fantasy II in its initial North American release, is a 1991 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. The fourth main installment of the Final Fantasy series, the game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class — although at a few points in the story, a dark knight will choose the path of a paladin, or a summoner will evolve to a new tier of spellcasting.
Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.
Dragon Quest, previously published as Dragon Warrior in North America until 2005, is a series of role-playing games created by Japanese game designer Yuji Horii, character designer Akira Toriyama, and composer Koichi Sugiyama and published by Square Enix. Since its inception, development of games in the series have been outsourced to a plethora of external companies until the tenth installment, with localized remakes and ports of later installments for the Nintendo DS, Nintendo 3DS, and Nintendo Switch being published by Nintendo outside of Japan. With its first game published in 1986, there are eleven main-series games, along with numerous spin-off games. In addition, there have been numerous manga, anime and novels published under the franchise, with nearly every game in the main series having a related adaptation.
The Slime series is a spinoff series of games from Dragon Quest featuring its Slime character. Three games have been released, the second of which, Dragon Quest Heroes: Rocket Slime, has been released in North America.
Dragon Quest VII: Fragments of the Forgotten Past is a 2000 Japanese role-playing video game developed by Heartbeat and ArtePiazza, and published by Enix for the PlayStation. The game was produced by Yuji Horii, who has presided over the Dragon Quest series since its inception. Artwork and character designs were once again provided by Dragon Ball creator Akira Toriyama, the artist responsible for all previous Dragon Quest games. It was released in North America in 2001 under the title Dragon Warrior VII. The game received a remake on the Nintendo 3DS in Japan in 2013, released in English under the title Dragon Quest VII: Fragments of the Forgotten Past in 2016. A version of the game for Android and iOS was released in Japan in 2015.
Dragon Quest II: Luminaries of the Legendary Line, titled Dragon Warrior II when initially localized to North America, is a role-playing video game developed by Chunsoft and published by Enix in 1987 for the Nintendo Entertainment System as a part of the Dragon Quest series. Enix's U.S. subsidiary published the American release, Dragon Warrior II, for the Nintendo Entertainment System in 1990. Dragon Quest II is set one hundred years after the events of the first game.
Dragon Quest, titled Dragon Warrior when initially localized to North America, is a role-playing video game developed by Chunsoft and published by Enix for the Nintendo Entertainment System. It was originally released in Japan in 1986 and by Nintendo in North America in 1989. It is the first game in the Dragon Quest video game series. Dragon Quest has been ported and remade for several video game platforms, including the MSX, MSX2, PC-9801, Super Famicom, Game Boy Color, mobile phones, and Nintendo Switch as of 2019. The player controls the hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. Dragon Warrior's story became the second part in a trilogy, with several spinoff anime and manga series.
Dragon Quest III: The Seeds of Salvation, titled Dragon Warrior III when initially localized to North America, is a 1988 role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the Dragon Quest series and was first released for the Family Computer (Famicom) in Japan and later for the Nintendo Entertainment System (NES) in North America. The game saw an enhanced remake for the Super Famicom in 1996 and the Game Boy Color in 2001, and a port to mobile phones and the Wii in 2009 and 2011. A version of the game for Android and iOS was released in Japan on September 25, 2014, and worldwide as Dragon Quest III: The Seeds of Salvation on December 4, 2014. It was the first time the game was given an official English subtitle. Later in 2021, another remake of the game titled Dragon Quest III HD-2D Remake, based on Octopath Traveler's style, was announced during the franchise's 35th anniversary livestream, and later confirmed in the June 2024 Nintendo Direct to release in November that same year for Microsoft Windows, Xbox Series X/S, PlayStation 5 and Nintendo Switch.
Dragon Quest VI: Realms of Revelation, known in Europe & Australia as Dragon Quest VI: Realms of Reverie, is a role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy. It was released in Japan in December 1995, developed by Heartbeat; whereas the previous Dragon Quest games were developed by Chunsoft. In 2011, a remake of the game, along with Dragon Quest IV and Dragon Quest V, was released worldwide for the Nintendo DS, making this the first time the game was released in English. Another version of the game for Android and iOS devices was released in Japan in June 2015.
Dragon Quest VIII: Journey of the Cursed King is a role-playing video game developed by Level-5 and published by Square Enix for the PlayStation 2. It was released in Japan in 2004, in North America in 2005, and in PAL regions in 2006. It is the eighth installment of the Dragon Quest series and it is the first English version of a Dragon Quest game to drop the Dragon Warrior title. A version of the game for Android and iOS was released in Japan in December 2013, and worldwide in May 2014.
Dragon Quest V: Hand of the Heavenly Bride is a role-playing video game and the fifth installment in the Dragon Quest video game series, second of the Zenithian Trilogy. Originally developed by Chunsoft and published by Enix Corporation, Dragon Quest V was the first title in the series to be released for the Super Famicom video game console in Japan in September 1992. Dragon Quest V was the first game in the series to not be released in America due to programming issues at the time.
Torneko: The Last Hope is a 1999 role-playing video game for the PlayStation. The game was co-developed by Chunsoft and Matrix Software and published by Enix. In Japan, the game was ported to the Game Boy Advance in 2001.
Mystery Dungeon, known in Japan as Fushigi no Dungeon, is a series of roguelike role-playing video games. Most were developed by Chunsoft, now Spike Chunsoft since the merging in 2012, and select games were developed by other companies with Chunsoft's permission. The series began when co–creator of Dragon Quest, Koichi Nakamura, was inspired by Seiichiro Nagahata's experience with Rogue, who is also a fellow developer from the company, and a desire to create an original series. It began on the Super Famicom, progressing to almost all of Nintendo's and Sony's home and handheld consoles, WonderSwan, Dreamcast, Windows, and mobile devices.
Dragon Warrior Monsters 2, known in Japan as Dragon Quest Monsters 2, is a role-playing video game published by Enix for the Game Boy Color. It is the second Dragon Warrior Monsters game for the Game Boy Color and features two different versions of the same game, Cobi's Journey and Tara's Adventure. Both games were remade in 2002 for the PlayStation in a compilation game called Dragon Quest Monsters 1+2 and released only in Japan. The Nintendo 3DS version combined both games into one and was released only in Japan in 2014 with the title Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key. The 3DS version was later brought to iOS, Android on August 6, 2020, in Japan.
Dragon Quest Characters: Torneko's Great Adventure 3 – Mystery Dungeon is a 2002 role-playing video game developed by Chunsoft and Matrix Software and published by Enix for the PlayStation 2. It is part of the Dragon Quest and Mystery Dungeon series and contains randomly generated dungeons and uses turn-based action combat. The game was also made for the Game Boy Advance in 2004 as Torneko's Great Adventure 3 Advance.
Torneko is a character in the 1990 video game Dragon Quest IV, one of its heroes. He also appears as the star of multiple games in the Mystery Dungeon series, being used for the first entry to make the series more appealing by using a recognizable brand. He is among the most recurring characters in the Dragon Quest series.
Alena is a character in the 1990 video game Dragon Quest IV, one of its main characters. She is the star of the second chapter, going out to explore the world and become a strong warrior with her retainers Kiryl and Borya, before discovering her kingdom wiped out. She later joins with the protagonist of the game in their quest to defeat the leader of the monsters, Psaro, and save the world. Her design was created by Akira Toriyama, and she is voiced in Japanese by Shoko Nakagawa. She is a fan favorite Dragon Quest IV character, noted as a strong female character by multiple critics, one from RPGFan noting how rare this was on the NES.
Enix's role-playing video game Dragon Quest IV (DQIV), features eight permanent player characters in the Nintendo Entertainment System version, and nine in the PlayStation and Nintendo DS versions. The chapter structure of DQIV results in a new set of characters being controlled in each chapter; it is not until the fifth chapter that the Hero becomes the controllable protagonist.
Ragnar McRyan, known in Japan as Ryan is a character in the 1990 video game Dragon Quest IV. He is one of multiple characters who assist the game's Hero in their battle against the monster Psaro. He stars in chapter 1, allying with the monster Healie to rescue children kidnapped by Psaro's minions. He was the first playable character in the NES version of the game. He has appeared in multiple other games, including the Itadaki Street and Dragon Quest Heroes series.
The degree of anticipation for the games was unprecedented. On its first day in stores, 1.3 million copies of "Dragon Quest 4" sold out in an hour, despite a price tag of 11,050 ($75) yen, higher than for any other Nintendo game.
The "Dragon Quest" sequels grossed several hundred million dollars apiece.