Clone Hero

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Clone Hero
CloneHero Logo.png
Developer(s) CH Team
Publisher(s) CH Team
Designer(s) Ryan Foster
Engine Unity
Platform(s) Microsoft Windows, macOS, Linux, Android
Release
  • Alpha: March 1, 2017
  • Full: November 29, 2022
Genre(s) Music, rhythm
Mode(s) Single-player, multiplayer

Clone Hero is a freeware music rhythm video game created by Ryan Foster, first released in alpha on March 1, 2017, receiving a full release on November 29, 2022. [1] The game is a clone of the Guitar Hero franchise with nearly identical gameplay. The main draw of the game is its ability to play community-made songs, which has resulted in a large fan community around the game as well as a resurgence in popularity for the genre.

Contents

Gameplay

Screenshot of guitar gameplay, showcasing notes on the highway; the hit window; song progression, star, and star power meters; point, star, and combo counters; and the combo multiplier. CloneHero Gameplay.jpg
Screenshot of guitar gameplay, showcasing notes on the highway; the hit window; song progression, star, and star power meters; point, star, and combo counters; and the combo multiplier.

Clone Hero, by design, features nearly identical gameplay to Guitar Hero, and uses GUI assets from Guitar Hero games. [2] Gameplay involves hitting colored notes in time to songs; Clone Hero allows players to use any PC-compatible controller from the Guitar Hero or Rock Band franchises, as well as a keyboard or any other input device. [3] Unlike the Guitar Hero series, by default there is no penalty for missing notes, aside from breaking a combo, making it impossible to fail a song, although there is an option to enable this.

For guitar, players must hold specific buttons that line up with combinations of five colored notes that are arranged on a track referred to as a "highway" or, as some players term it, a "fretboard", similar to that on an actual guitar. When the notes hit the bottom of the highway, the player must strum to hit the notes in time with the music. Notes can be singular, or multiple at a time, forming a chord. Notes can also be sustains (internally hold notes), in which the player must hold the matching button(s) after strumming, the duration of the hold being indicated by a line following the note or chord. There is also an "open strum" note, represented with a purple bar, which requires the player to strum without pressing any other buttons. In addition to normal notes, there are "HOPO"s ("hammer-ons" and "pull-offs") and "tap notes", which both do not require the player to strum them to hit them, with the difference between the two being that a string of HOPOs must begin with a strum, and the player must re-strum if they miss a note. Certain notes may also be part of a "star power phrase", marked by a series of notes with star outlines. Successfully playing the marked section will reward the player with star power, which can be used to double the combo multiplier for a limited time. The game also contains a mode which emulates the guitar gameplay of Guitar Hero Live , which is notably different from other games in the series, involving six guitar buttons instead of the standard five. [4]

For drums, gameplay is similar, involving one less possible note; players must hit a corresponding drum or cymbal when a note hits the bottom of the highway. There is also a bass drum note, represented by an orange bar, which unlike the guitar's open strum can be combined with other notes. Drums were not added until the Playable Test Builds of 1.0.

Unlike Guitar Hero games which each have a large built-in setlist, Clone Hero comes pre-bundled with only seventeen songs as of the v1.0 update, [5] including "Troopers of the Stars" by DragonForce, a composition made by the band specifically for Clone Hero. [6] The game instead largely relies on the ability to play community-made songs, called "charts". [2] [3] [6] [7] Unlike games in the Guitar Hero series, these songs do not need to be original compositions, and can instead be any audio file a member of the community wishes to turn into a playable chart. This allows for any song to be made playable in the game, but also leads to many humorous and/or non-musical audio files being turned into charts, [2] as well as the creation of many intentionally impossible charts. [7] The freedom offered by the game's system has also spawned many charts that are created as brutal challenges to other players, far beyond the difficulty of anything in the standard Guitar Hero series. [8] [9] [7] While Clone Hero includes the main four difficulty modes seen in Guitar Hero, the vast majority of charts are designed for Expert mode.

Development

Clone Hero started as a small project of Ryan Foster's in 2011, [2] then called GuitaRPG, built in the XNA engine and bearing simple, 2D graphics. [10] Around 2015, the game's name was changed to Guitar Game to reflect its forking away from the RPG style, and had been upgraded with pseudo-3D graphics made with 2D graphics with warped perspective. [11] The project was later moved to Unity, and received its final name change to Clone Hero. In 2017, the game had its first alpha release.

Setlist

Song titleArtistYearGenre
"Biology"Fox Vibes2017 Math Rock
"Coalescence & Segmentation"ExileLord2021"Suffering"
"Combat Mosh" Lich King 2012 Thrash Metal
"Crumbling Castle" King Gizzard & the Lizard Wizard 2017 Progressive Rock
"Embrace"APG2007 Alternative Metal
"Enact the Ending (2023 Redux)"Thousand Sun Sky2023 Progressive Metal
"Flamewall"Camellia2020 Symphonic Speed Metal
"Gone (feat. Rasmus Bom Andersen)"Jacob Rabin2020 Progressive Metal
"Good Grief Retreat" Belvedere 2021 Punk Rock
"i ws nvr yr grlfrnd"begin again2015 Pop Punk
"Moonhunter"Echoflesh2020 Progressive Rock
"No Known Suspects"Synovial2020 Progressive Metalcore
"The Palace of the Kantus"Hammer of Dawn2021 Technical Death Metal
"Revenge"Adrenalized2019 Hardcore Punk
"Stigma" Thousand Thoughts 2020 Alternative Metal
"Stop Saying We Sound Like Dragonforce"Fraser Edwards2020 Power Metal
"Troopers of the Stars" DragonForce 2019 Power Metal

Reception

Clone Hero made an appearance at Awesome Games Done Quick 2020, done by the Player Frif which had also did the Summer Games Done Quick 2022 event. [9] [12] The game has been praised for its large and thriving community, [3] as well as its gameplay which has been favorably compared to the original Guitar Hero games. [6]

Related Research Articles

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<i>Guitar Hero</i> (video game) 2005 music rhythm video game

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<i>UltraStar</i> 2023 video game

UltraStar is a clone of SingStar, a music video game by Polish developer Patryk "Covus5" Cebula. UltraStar lets one or several players score points by singing along to a song or music video and match the pitch of the original song. UltraStar displays lyrics as well as the correct notes similar to a piano roll. On top of the correct notes UltraStar displays the pitch recorded from the players. UltraStar allows several people to play simultaneously by connecting several microphones possibly to several sound cards. To add a song to UltraStar, a file with notes and lyrics is required, together with an audio file. Optionally a cover image, a backdrop image and a video may be added to each song. UltraStar comes preloaded with a short sample from Nine Inch Nails hit "Discipline" from The Slip album.

<i>Frets on Fire</i> 2006 video game

Frets on Fire (FoF) is a free, open-source music video game created by Finnish independent video game developer Unreal Voodoo. Players use the keyboard to play along with markers which appear on screen, with the aim to score points, achieve a high point multiplier, and complete a song. Frets on Fire was the winner of the Assembly 2006 game development competition.

Guitar Hero is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass, and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support single player modes, typically a Career mode to play through all the songs in the game, as well as competitive and cooperative multiplayer modes. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. Later titles in the series feature support for downloadable content in the form of new songs.

<i>Guitar Hero III: Legends of Rock</i> 2007 video game

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<i>Guitar Hero Mobile</i> series Rhythm video game series

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<i>Guitar Hero 5</i> 2009 video game

Guitar Hero 5 is a 2009 rhythm game developed by Neversoft and published by Activision. It is the fifth main installment and the ninth overall installment in the Guitar Hero series. The game was released internationally in September 2009 for the PlayStation 2, PlayStation 3, Wii and Xbox 360 consoles. Similar to the preceding title, Guitar Hero World Tour (2008), Guitar Hero 5 is geared towards playing in a four-person band experience, including lead and bass guitar, drums, and vocals. The game is available as a standalone title, allowing players to use existing compatible instrument controllers, and as a bundle that provides these controllers. Guitar Hero 5 adds several new features, such as drop-in/drop-out play, bands composed of any combination of available instruments, a Rockfest competitive mode consisting of several various scoring mechanisms, and both song-specific and general Challenges to unlock new avatars, clothing, and other extras in the game. Many of these changes were added to make the game a more social experience, allowing players across a range of skill levels to be able to play cooperatively and competitively against each other both locally and online. The PlayStation 2 version is based on Guitar Hero World Tour, using the same gameplay UI as Guitar Hero: Metallica (2009), Guitar Hero Smash Hits (2009), and Guitar Hero: Van Halen (2009), albeit with a different Rock Meter design.

<i>Guitar Hero Smash Hits</i> 2009 music rhythm game for PlayStation, Wii and Xbox

Guitar Hero Smash Hits is a 2009 rhythm game developed by Beenox and published by Activision. It is the eighth installment in the Guitar Hero series. The game features 48 songs originally featured in five previous games in the series—Guitar Hero, Guitar Hero II, Guitar Hero Encore: Rocks the 80s, Guitar Hero III: Legends of Rock, and Guitar Hero: Aerosmith—redesigning the songs to be based on master recordings and to include support for full band play first introduced to the series in Guitar Hero World Tour (2008). The game was released on the PlayStation 2, PlayStation 3, Wii, and Xbox 360 systems worldwide in June 2009.

<i>Guitar Hero: On Tour</i> 2008 video game series

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<i>Rock Band 3</i> 2010 music video game

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<i>Rocksmith</i> 2011 video game

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References

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