Guitar Hero Mobile | |
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Genre(s) | Rhythm |
Developer(s) | MachineWorks Northwest LLC, Glu Mobile |
Publisher(s) | Hands-On Mobile |
Parent series | Guitar Hero |
Guitar Hero Mobile is a series of rhythm video games in the Guitar Hero series, adapting the normal console-based gameplay which uses a guitar-shaped controller to match notes of popular rock music songs to work with the face buttons on advanced mobile phones, including BlackBerry devices and those supporting the Windows Mobile platform. The first three games in the series—Guitar Hero III Mobile, Guitar Hero Backstage Pass, and Guitar Hero World Tour Mobile—were developed by MachineWorks Northwest LLC and published by Hands-On Mobile, while a mobile version of Guitar Hero 5 was developed by Glu Mobile. The series has proven to be popular; the Guitar Hero III Mobile game has been downloaded more than 2 million times, and over 250,000 songs are played each day across the series.
Originally, the Guitar Hero Mobile series was published by Hands-On Mobile and developed by MachineWorks Northwest LLC. For the first game, Guitar Hero III Mobile, Hands-On Mobile received licensing from Activision to port 51 songs, two characters, three venues, and four guitars to the mobile version. The game was originally released on Verizon Wireless, but made available on other cellphone carriers in February 2008. [1] The game was programmed by Robinson Technologies (shortened to RTSoft) in affiliation with MachineWorks Northwest LLC. [2] The game graphics were developed in collaboration with RTSoft and MachineWorks Northwest LLC by Anthem Game Group. [3] The audio was taken from the original audio files used by Activision for Guitar Hero III: Legends of Rock . The audio files were reduced in file size, but remained multichannel; for example, separate channels were used for the guitar track, background instruments and vocals, audience, etc. Each song was reduced in length to two minutes to maintain shorter, "bite-sized" gameplay. [4] To reduce the file size used by the phone, only two songs are stored at any time. Accessing other songs requires them to be downloaded via a cellphone network. [1] A five button setup—like in console versions—was considered, but testing showed the game to be more entertaining with only three buttons. Rapid transitions and simultaneous button presses were included to add difficulty to the gameplay and compensate for the missing buttons. [4]
In June 2009, it was announced that Glu Mobile would be developing versions of several Activision titles, including Guitar Hero 5 , Modern Warfare 2 , and Tony Hawk: Ride for release in the last quarter of 2009. The mobile version of Guitar Hero 5 was developed for Android, BlackBerry, BREW, Java ME and Windows Mobile platforms. [5] In a change from previous games in the series, players are given the option to download MP3 versions of songs via Internet data services instead of using the MIDI versions that come with the game. [6]
Gameplay in Guitar Hero Mobile games was similar to its console counterparts, except instead of 5 frets, 3 frets are used, corresponding to each column of numbered keys on a cellphone's keypad. The numbered keys used are "1", "4", and "7" for green notes, "2", "5", and "8" for red notes, and "3", "6", and "9" for yellow notes. Once the note(s) reach the bottom, the player must play the note(s) by pressing or holding down the number key(s) in order to score points (similar to using the controller on the console versions instead of a guitar). Star Power is activated using the "*" (star) button on the keypad or the "OK" button in the center of the directional pad. [7] [8] [9] [10] Other features include online leader boards, file saves, and accomplishments achieved by meeting certain in-game criteria. [1] The game features only single player Career mode, working through fifteen songs sorted into three tiers similar to other Guitar Hero games, and Quickplay mode, allowing the player to play any unlocked song at any time. There are no multiplayer modes in the game. [9]
Guitar Hero Backstage Pass adds in role-playing video game elements to the core rhythm game; players not only play gigs as with Guitar Hero III Mobile but also must manage their band from near-poverty to stardom by creating marketing buzz about their band to virtual fans, manage their band, and plan out their performances at venues. Successfully completing these tasks helps the player to earn more money from their performances and to unlock new guitars and equipment that can be used by the band to further improve their performance. [11] [12]
In alignment with the expansion of the console series to include drums and vocal parts in Guitar Hero World Tour , Guitar Hero World Tour Mobile adds in the option to play the drum track for all of the included songs in addition to lead guitar. While drums are played similarly to guitar, the game also includes the bass drum kick, marked as a horizontal line across the on-screen fretboard, requiring the player to hit a button on the phone's keypad below the row they are using for normal drum hits. The game, when played on advanced phones that recognize simultaneous keypresses, support the playing of chords on guitar or simultaneous drum hits. Guitar Hero World Tour Mobile also supports a two-player competitive mode in a manner similar to the "boss battles" introduced in Guitar Hero III: Legends of Rock ; a player may be able to collect power-ups that can be triggered in the same manner as Star Power to affect their opponent's ability to play for a brief period of time. [13] No major gameplay additions were made for Guitar Hero 5. [6] [14]
Guitar Hero III Mobile features 15 playable songs from Guitar Hero II and Guitar Hero III: Legends of Rock with additional expansion packs released every month. Song quality and format varies by phone type. However, only the first two minutes of each song are available to play. [15]
As with Guitar Hero III for consoles, the mobile version presents songs separated into three tiers, each with four songs that must be completed before the fifth encore song can be performed. Successfully completing the encore allows the player to unlock the next tier of songs and play them in Quickplay mode. [10] [16]
Year | Song title | Artist | Tier |
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1970 | "Black Magic Woman" | Santana | 1. Opening Licks |
1993 | "Cherub Rock" | The Smashing Pumpkins | 2. Amp Warmers |
1979 | "Hit Me with Your Best Shot" | Pat Benatar | 2. Amp Warmers |
1973 | "Jessica" | The Allman Brothers Band | 3. String Snappers |
2006 | "Miss Murder" | AFI | 1. Opening Licks |
2006 | "Monsters" | Matchbook Romance | 3. String Snappers |
1970 | "Paranoid" | Black Sabbath | 3. String Snappers |
1984 | "Rock You Like a Hurricane" | Scorpions | 3. String Snappers Encore |
1972 | "School's Out" | Alice Cooper | 1. Opening Licks Encore |
1974 | "Strutter" | Kiss | 2. Amp Warmers |
1991 | "Suck My Kiss" | Red Hot Chili Peppers | 1. Opening Licks |
1996 | "Trippin' on a Hole in a Paper Heart" | Stone Temple Pilots | 2. Amp Warmers Encore |
2005 | "Woman" | Wolfmother | 1. Opening Licks |
1978 | "You Really Got Me" | Van Halen | 2. Amp Warmers |
Each month since January 2008, a three-song pack has been released as additional content for the game. Songs downloaded this way can be played in Career mode and/or Quickplay mode.
Year | Song title | Artist | Month released |
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1988 | "Mother" | Danzig | January 2008 |
1977 | "Barracuda" | Heart | January 2008 |
1971 | "The Seeker" | The Who | January 2008 |
2006 | "Life Wasted" | Pearl Jam | February 2008 |
1989 | "She Bangs the Drums" | The Stone Roses | February 2008 |
1983 | "Pride and Joy" | Stevie Ray Vaughan | February 2008 |
1970 | "War Pigs" | Black Sabbath | March 2008 |
1973 | "Search and Destroy" | Iggy Pop and the Stooges | March 2008 |
1974 | "Free Bird" | Lynyrd Skynyrd | March 2008 |
1976 | "Crazy on You" | Heart | April 2008 |
2004 | "Laid to Rest" | Lamb of God | April 2008 |
2007 | "Metal Heavy Lady" | Lions | April 2008 |
1975 | "Slow Ride" | Foghat | May 2008 |
1992 | "Black Sunshine" | White Zombie | May 2008 |
1970 | "Mississippi Queen" | Mountain | May 2008 |
2005 | "Stricken" | Disturbed | June 2008 |
1987 | "Talk Dirty to Me" | Poison | June 2008 |
1975 | "Rock and Roll All Nite" | Kiss | June 2008 |
1985 | "Madhouse" | Anthrax | July 2008 |
1990 | "Psychobilly Freakout" | The Reverend Horton Heat | July 2008 |
1973 | "Rock and Roll, Hoochie Koo" | Rick Derringer | July 2008 |
1990 | "Stop!" | Jane's Addiction | August 2008 |
2007 | "The Arsonist" | Thrice | August 2008 |
1990 | "John The Fisherman" | Primus | August 2008 |
1962 | "Misirlou" | Dick Dale | September 2008 |
1976 | "Carry on Wayward Son" | Kansas | September 2008 |
1991 | "Girlfriend" | Matthew Sweet | September 2008 |
1981 | "YYZ" | Rush | October 2008 |
2006 | "Freya" | The Sword | October 2008 |
1984 | "Tonight I'm Gonna Rock You Tonight" | Spinal Tap | October 2008 |
1973 | "La Grange" | ZZ Top | November 2008 |
1972 | "Cities on Flame with Rock and Roll" | Blue Öyster Cult | November 2008 |
1977 | "Last Child" | Aerosmith | November 2008 |
2006 | "Closer" | Lacuna Coil | December 2008 |
2005 | "F.C.P.R.E.M.I.X." | The Fall of Troy | December 2008 |
1990 | "Cliffs of Dover" | Eric Johnson | December 2008 |
Guitar Hero World Tour Mobile includes 15 songs with the core game; one or more new songs were released each month.
Year | Song title | Artist | Tier |
---|---|---|---|
1993 | "Are You Gonna Go My Way" | Lenny Kravitz | 1. Rho Omega Kappa Fraternity House |
1978 | "Hollywood Nights" | Bob Seger & the Silver Bullet Band | 3. Festival Arena |
2007 | "Lazy Eye" | Silversun Pickups | 1. Rho Omega Kappa Fraternity House Encore |
2002 | "Obstacle 1" | Interpol | 3. Festival Arena |
1978 | "One Way or Another" | Blondie | 1. Rho Omega Kappa Fraternity House |
2008 | "Overkill" | Motörhead | 3. Festival Arena Encore |
2008 | "Re-Education Through Labor" | Rise Against | 3. Festival Arena |
1996 | "Santeria" | Sublime | 2. Castlestein Concert |
1995 | "Some Might Say" | Oasis | 2. Castlestein Concert Encore |
1996 | "Spiderwebs" | No Doubt | 2. Castlestein Concert |
2003 | "Stillborn" | Black Label Society | 1. Rho Omega Kappa Fraternity House |
1975 | "Stranglehold" | Ted Nugent | 3. Festival Arena |
1974 | "Sweet Home Alabama" (live) | Lynyrd Skynyrd | 2. Castlestein Concert |
1993 | "Today" | Smashing Pumpkins | 2. Castlestein Concert |
1970 | "Up Around the Bend" | Creedence Clearwater Revival | 1. Rho Omega Kappa Fraternity House |
Song title | Artist | Month released |
---|---|---|
"The Joker" | Steve Miller | Dec. 2008 |
"G.L.O.W." | Smashing Pumpkins | Dec. 2008 |
"You're Gonna Say Yeah" | HushPuppies | Jan. 2009 |
"Our Truth" | Lacuna Coil | Feb. 2009 |
"Gimme All Your Lovin'" | ZZ Top | Feb. 2009 |
"Demolition Man" (Live) | Sting | Mar. 2009 |
"Band on the Run" | Wings | Apr. 2009 |
"Nuvole E Lenzuola" | Negramaro | May 2009 |
"Toy Boy" | Stuck in the Sound | June 2009 |
"Jimi" | Slightly Stoopid | June 2009 |
Guitar Hero 5 Mobile includes 20 songs, stored as MIDI files in the game, though players can download MP3-quality versions via their mobile's data network prior to playing. [6] [14] The songs are a subset of those from the Guitar Hero 5 setlist.
Year | Song title | Artist |
---|---|---|
2008 | "A-Punk" | Vampire Weekend |
2008 | "Blue Day" | Darker My Love |
2009 | "Bring the Noise 20XX" | Public Enemy featuring Zakk Wylde |
1994 | "Comedown" | Bush |
2007 | "Demon(s)" | Darkest Hour |
1995 | "Disconnected" | Face to Face |
2000 | "Ex-Girlfriend" | No Doubt |
1975 | "Fame" | David Bowie |
2000 | "Kryptonite" | 3 Doors Down |
1992 | "Lithium" (live) | Nirvana |
2003 | "One Big Holiday" | My Morning Jacket |
1995 | "Only Happy When It Rains" | Garbage |
2001 | "The Rock Show" | Blink-182 |
2008 | "Sneak Out" | Rose Hill Drive |
1980 | "The Spirit of Radio" (live) | Rush |
2006 | "Streamline Woman" | Gov't Mule |
1996 | "What I Got" | Sublime |
2008 | "You and Me" | Attack! Attack! |
1998 | "Younk Funk" | The Derek Trucks Band |
Guitar Hero III Mobile was well received upon its release. IGN considered it to be a "successful adaptation" of the Guitar Hero games to the cellphone keypad. They commented that while it may be tricky to download the songs for the game, requiring the user to be persistent during the download, the sound quality was excellent and the simplification down to three buttons from five makes the game "accessible to anybody with even a passing curiosity." [9] CNET praised the quality of the sound and animations, as well as the ease of play. [17] Cell Play referred to the game as "the true mobile port of rock," and praised the level of difficulty accomplished with the three button setup. They considered the shortened song length a negligible downside compared to the overall package. [1] 1UP 's review criticized the compact layout that led to hand cramps, and that the limited space on the mobile version only allowed two songs to be stored at a time. 1UP also lamented the shorted versions of the songs given the outstanding audio quality achieved on the mobile platform; their review summarized their experience as "As a literal interpretation of the Guitar Hero formula, there was apparently no room to alter the game to emphasize the strengths of the mobile platform." [15] Guitar Hero III Mobile won two awards at the Qualcomm 2008 BREW Developers Conference for "Best Game" and "People's Choice Award". [18] The game has been downloaded by users 2.5 million times, [19] with both Verizon and Hands-On Mobile claiming that over 250,000 songs are played a day on the platform. [20]
Guitar Hero Backstage Pass was also praised for the addition of role-playing elements and smaller minigames to bring the series in line with other mobile phone games. [12] The mini-games were said to help build up the anticipation of the performance element of the game, making these feel as necessary elements of the player's band's career progression. [12] The game won the 2009 Webby Award for Best Mobile Gaming application. [21]
Guitar Hero World Tour Mobile has also received similar praise to its predecessors. Both CNET and IGN commented on the improvement in sound quality for both low- and high-end phones, with songs being "instantly recognizable" on low-phones, but noted that this quality came with the tradeoff of a larger memory footprint and slow downloads of songs through the cellular networks. [19] [22] However, Pocket Gamer UK noted that on the Java ME version, the songs are only slightly improved over that of a MIDI file. [23] The addition of drums, which is said to effectively double amount of gameplay, and multiplayer to the mobile game was also well received. [19]
Guitar Hero 5 was seen by Pocket Gamer UK to be yet another iteration of the series on mobile platforms, though the game still stands on its own given the numerous other music-based games for mobile phones. They praised the ability to use higher-quality versions of the songs though still allowing those with limited data plans to enjoy the game with the MIDI versions. [6]
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.
Guitar Hero is a 2005 rhythm game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first installment in the Guitar Hero series. Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a Guitar Freaks-like game to United States.
Guitar Hero II is a 2006 rhythm game developed by Harmonix and published by RedOctane for the PlayStation 2 and Activision for the Xbox 360. It is the sequel to Guitar Hero (2005) and the second installment in the Guitar Hero series. The game was first released for the PlayStation 2 in November 2006, and then for the Xbox 360 in April 2007, with additional content not originally in the PlayStation 2 version.
Guitar Hero is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass, and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support single player modes, typically a Career mode to play through all the songs in the game, as well as competitive and cooperative multiplayer modes. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. Later titles in the series feature support for downloadable content in the form of new songs.
Rock Band is a 2007 rhythm game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the first installment in the Rock Band series. The Xbox 360 and PlayStation 3 versions were released in North America on November 20, 2007, while the PlayStation 2 version was released on December 18, 2007 and the Wii version on June 22, 2008. Harmonix previously developed the first two games in the Guitar Hero series, which popularized gameplay of rock music with guitar-shaped controllers. After development of the series was shifted to Neversoft, Harmonix conceived Rock Band as a new title that would offer multi-instrument gameplay.
Guitar Hero III: Legends of Rock is a 2007 rhythm game developed by Neversoft and published by Activision. It is the third main installment and the fourth overall installment in the Guitar Hero series. It is the first game in the series to be developed by Neversoft after Activision's acquisition of RedOctane and MTV Games' purchase of Harmonix, the previous development studio for the series. The game was released worldwide for the PlayStation 2, PlayStation 3, Xbox 360, and Wii in October 2007. Aspyr published the Microsoft Windows and Mac OS X versions of the game, releasing them later in 2007.
Guitar Hero World Tour is a 2008 rhythm game developed by Neversoft and published by Activision. It is the fourth main installment and the sixth overall installment in the Guitar Hero series. The game was launched in North America in October 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles, and a month later for Europe and Australia. A version of World Tour for Microsoft Windows and Mac OS X was published by Aspyr in July 2009. A mobile version developed by Hands-On Mobile was released for BlackBerry, Android, Java, and the N-Gage platform.
Band Hero is a 2009 rhythm game developed by Neversoft and published by Activision. It is the second spin-off of the Guitar Hero series, following DJ Hero (2009). The game was released on November 3, 2009, for the PlayStation 2, PlayStation 3, Xbox 360, Wii and Nintendo DS consoles. The game is structurally similar to Guitar Hero 5 (2009), and supports full band play including the drop-in/drop-out and in-song instrument and difficulty change menus, and additional multiplayer modes as Guitar Hero 5. The console versions use instrument-shaped game controllers, while the DS version uses either the "Guitar Grip" introduced with the Guitar Hero: On Tour series or a new Drum Skin that comes with the game. Like previous games, who feature virtual avatars of musical artists, Taylor Swift, Adam Levine, and the band No Doubt are presented in the game.
Guitar Hero: Metallica is a 2009 rhythm game developed by Neversoft and published by Activision. It is the seventh installment in the Guitar Hero series and the second to focus on the career and songs of one rock band, Metallica, following Guitar Hero: Aerosmith (2008). The game was released in North America on the PlayStation 3, Wii, and Xbox 360 on March 29, 2009, and on PlayStation 2 on April 14, 2009, with an Australian and European release in May 2009.
Rock Band is a series of rhythm games first released in 2007 and developed by Harmonix. Based on their previous development work from the Guitar Hero series, the main Rock Band games has players use game controllers modeled after musical instruments and microphones to perform the lead guitar, bass guitar, keyboard, drums and vocal parts of numerous licensed songs across a wide range of genres though mostly focusing on rock music by matching scrolling musical notes patterns shown on screen. Certain games support the use of "Pro" instruments that require special controllers that more closely mimic the playing of real instruments, providing a higher challenge to players. Players score points for hitting notes successfully, but may fail a song if they miss too many notes. The series has featured numerous game modes, and supports both local and online multiplayer modes where up to four players in most modes can perform together.
DJ Hero is a 2009 rhythm game developed by FreeStyleGames and published by Activision. It is the first spin-off of the Guitar Hero series. It was released on October 27, 2009, in North America and on October 29, 2009, in Europe. The game is based on turntablism, the act of creating a new musical work from one or more previously recorded songs using record players and sound effect generators, and features 94 remixes of two different songs across numerous genres.
Guitar Hero Smash Hits is a 2009 rhythm game developed by Beenox and published by Activision. It is the eighth installment in the Guitar Hero series. The game features 48 songs originally featured in five previous games in the series—Guitar Hero, Guitar Hero II, Guitar Hero Encore: Rocks the 80s, Guitar Hero III: Legends of Rock, and Guitar Hero: Aerosmith—redesigning the songs to be based on master recordings and to include support for full band play first introduced to the series in Guitar Hero World Tour (2008). The game was released on the PlayStation 2, PlayStation 3, Wii, and Xbox 360 systems worldwide in June 2009.
Guitar Hero: On Tour is a series of music video games based on the Guitar Hero series for the Nintendo DS handheld game system. The series is developed by Vicarious Visions and published by Activision. Three games in the series have been released since June 2008: Guitar Hero: On Tour, Guitar Hero On Tour: Decades, and Guitar Hero On Tour: Modern Hits.
Guitar Hero: Warriors of Rock is a 2010 rhythm game developed by Neversoft and published by Activision. It is the sixth main installment and the eleventh overall installment in the Guitar Hero series. The game was released in September 2010 for PlayStation 3, Wii, and Xbox 360. Similar to previous entries in the series it is geared towards playing in a four-person band experience, including lead and bass guitar, drums, and vocals. The game is available as a standalone title, allowing players to use existing compatible instrument controllers, and as a bundle that provides these controllers.
Rock Band Reloaded was a 2010 rhythm game developed by EA Montreal and published by EA Mobile for the iOS. Part of the Rock Band series, it is third game in the series to be released for mobile devices, following Rock Band Mobile (2009) and Rock Band (2009).
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