Star Wars: Knights of the Old Republic

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Star Wars: Knights of the Old Republic
Developer(s) BioWare
Publisher(s) LucasArts
Director(s) Casey Hudson
Producer(s) Casey Hudson
Designer(s) James Ohlen
  • David Falkner
  • Mark Brockington
Artist(s) Derek Watts
Writer(s) Drew Karpyshyn
Composer(s) Jeremy Soule
Series Star Wars: Knights of the Old Republic
Engine Odyssey Engine
  • Xbox
    • NA: July 15, 2003
    • EU: September 12, 2003
  • Microsoft Windows
    • NA: November 19, 2003
    • EU: December 5, 2003
  • Mac OS X
    • NA: September 7, 2004
  • iOS
    • WW: May 30, 2013
  • Android
    • WW: December 23, 2014 [2]
Genre(s) Role-playing
Mode(s) Single-player

Star Wars: Knights of the Old Republic (sometimes known simply as Knights of the Old Republic or KOTOR) is a role-playing video game set in the Star Wars universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 15, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backwards-compatibility features.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

<i>Star Wars</i> Epic science fantasy space opera franchise

Star Wars is an American epic space-opera media franchise created by George Lucas. The franchise began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon.


The story of Knights of the Old Republic takes place almost 4000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Republic. The player character, as a Jedi, must venture to different planets in the galaxy in order to defeat Malak. Players choose from three character classes and customize their characters at the beginning of the game, and engage in round-based combat against enemies. Through interacting with other characters and making plot decisions, the alignment system will determine whether the player's character aligns with the light or dark side of the Force.

Galactic Empire (<i>Star Wars</i>) fictional state in the "Star Wars" universe

The First Galactic Empire is a fictional autocracy featured in the Star Wars franchise. It was first introduced in the 1977 film Star Wars and also appears in its two sequels: The Empire Strikes Back (1980) and Return of the Jedi (1983) and is the main antagonist faction of the original trilogy. By the time of the sequel trilogy, which starts three decades following the events of the original trilogy, the government has since collapsed into the Imperial remnants and has been succeeded by the First Order.

The Sith Order are the main antagonists in the space opera franchise Star Wars. They are depicted as an ancient monastic and kraterocratic organization of supernaturally gifted warriors driven by a machiavellian agenda of galactic domination and revenge against their arch-rivals, the Jedi Order.

Galactic Republic Fictional state in the "Star Wars" universe

The Galactic Republic, often referred to as simply the Republic, is the interplanetary State used in the fictional Star Wars universe prior to the establishment of the Galactic Empire. The Republic was mainly overseen by the Senate, a body in the Legislative Branch of the Republic government, and was introduced in the prequel trilogy. By the time of the original trilogy, it is referred to as the Old Republic. It was a democratic constitutional republic tied up in layers of bureaucracy. The Galactic Republic was a republican government that was able to sustain itself for over twenty-five thousand years peacefully.

The game was directed by Casey Hudson, designed by James Ohlen, and written by Drew Karpyshyn. LucasArts proposed developing a game tied to Star Wars: Episode II – Attack of the Clones , or a game set thousands of years before the prequels. The team chose the latter as they thought that they would have more creative freedom. Ed Asner, Ethan Phillips, and Jennifer Hale were hired to perform voices for the game's characters, while the soundtrack was composed by Jeremy Soule. Announced in 2000, the game was delayed several times before its release in July 2003.

Casey Hudson is a Canadian video game developer, known for his work at several of BioWare's video games, and mainly the Mass Effect trilogy as game director.

James Ohlen is a video game designer. He was Senior Creative Director of BioWare where he worked for 22 years prior to starting the publishing company Arcanum Worlds in 2018.

Drew Karpyshyn Author and game designer

Drew Karpyshyn is a Canadian video game scenario writer, scriptwriter and novelist. He served as a senior writer for BioWare's Star Wars: Knights of the Old Republic and lead writer for the first two Mass Effect video games. He left BioWare in 2012 to focus on his Chaos Born novels, and returned to it three years later in 2015. On March 9, 2018, he announced he was once again leaving BioWare to focus on his independent work.

The game received critical acclaim upon release, with critics applauding the game's characters, story, and sound. It was nominated for numerous awards, and is considered one of the best video games ever made. A sequel, Star Wars: Knights of the Old Republic II – The Sith Lords , developed by Obsidian Entertainment at BioWare's suggestion, was released in 2004. The series' story continued with the 2011 release of Star Wars: The Old Republic , a MMORPG developed by BioWare.

Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.

The Star Wars: Knights of the Old Republic series, often abbreviated as KotOR, is a RPG video game series and subsequent comic book series based on the fictional universe of Star Wars by George Lucas. The first and third video game installments were developed by BioWare, while the second was done by Obsidian Entertainment per LucasArts' request. All were published by LucasArts. The comic series was published by Dark Horse Comics. This series acts as a prequel to the video games.

<i>Star Wars: The Old Republic</i> 2011 video game

Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was announced on October 21, 2008. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.


Players choose from three basic character classes at the beginning of the game, and later choose from three Jedi subclasses. Beyond class, a character has "skills" stats, tiered "feats", and later on, tiered Force powers, similar to magic spells in fantasy games. Feats and Force powers are generally unlocked upon level-up, while the player is given skill points to distribute among their skills every level.

In role-playing games (RPG), a character class is a job or profession commonly used to differentiate the abilities of different game characters. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridise them with skill-based systems or emulate them with character templates.

The Force is a metaphysical and ubiquitous power in the fictional Star Wars universe. It is wielded by "Force-sensitive" characters throughout the franchise: heroes like the Jedi use the "light side" while seeking to become one with the Force, while the Sith and other villains exploit the "dark side" and have always tried to bend it towards their will. The Force has been compared to aspects of several world religions, and the phrase "May the Force be with you" has become part of the popular-culture vernacular.

Combat is round-based; time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on-screen. The number of actions a combatant may perform each round is limited. While each round's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or at the end of each round, or set the combat system to never automatically pause, giving the illusion of real-time combat. Combat actions are calculated using DnD rules, particularly d20 System. [3] While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) is accessible from a menu.

The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons. The system is named after the 20-sided dice which are central to the core mechanics of many actions in the game.

For much of the game, the player can have up to two companions in their party. These companions will participate in combat. They can be manually controlled by the player, or act autonomously if the player does not give them any input. Outside of combat, the companions will randomly engage the player or each other in dialogue, sometimes unlocking additional quests. They will also participate in conversations the player has with other non-player characters.

Non-combat interaction with other characters in the game world is based upon a dialogue menu system. Following each statement, the player can select from a list of menu responses. The dialogue varies based on the gender and skills of the main character.

The alignment system tracks actions and speech—from simple word choices to major plot decisions—to determine whether the player's character aligns with the light or dark side of the Force. Generosity and altruism lead to the light side, while selfish or violent actions will lead the player's character to the dark side, which will alter the character's appearance, turning their eyes yellow and their skin pale.

In addition to the standard role-playing gameplay, there are several minigame events that come up over the course of the game. The player can participate in swoop racing to earn money, and sometimes interplanetary travel will be interrupted by enemy starfighters, which begins a minigame where the player controls a turret to shoot down the opposing starcraft. The player can also engage in a card game known as pazaak, which is similar to the game of blackjack, to gamble money.


The story takes place approximately 4,000 years before the rise of the Galactic Empire. Darth Malak, a former Jedi, Dark Lord of the Sith and Darth Revan's former apprentice, has unleashed a Sith armada against the Republic. Malak's aggression has left the Jedi scattered and vulnerable; many Jedi Knights have fallen in battle and others have sworn allegiance to Malak.

The game opens with the player's character—the player can choose a face and be male or female (canonically a male [4] )—awakening aboard a Republic ship, the Endar Spire, which is under attack by Malak's forces over the city world of Taris. Republic soldier Trask Ulgo soon arrives and informs the player character that they are under attack. Fighting their way to the escape pods, Trask and the player character are soon confronted by Sith Lord Darth Bandon. With no other options, Trask sacrifices himself while the player continues to make their way to the escape pods. The player character soon meets up with Carth Onasi, a skilled pilot and Republic war hero, and they escape the doomed warship.

Crashing on the surface of Taris, the player character is knocked unconscious and Carth pulls them away from the wreckage. After suffering a strange vision, the player character awakens in an abandoned apartment with Carth, who explains that Taris is currently under martial law by Malak's forces who are currently searching for the Jedi Knight Bastila Shan, known for her mastery of battle meditation, a Force technique which strengthens one's allies and weakens one's enemies during battle. Carth and the player character go in search of her and manage to meet new companions along the way, such as the Twi'lek street urchin Mission Vao and her Wookiee companion Zaalbar. The group eventually finds and rescues Bastila from the Black Vulkar gang. With the help of utility droid T3-M4 and Mandalorian mercenary Canderous Ordo, the group escapes Taris aboard the Ebon Hawk, moments before the planet surface is decimated by Malak's fleet in a vain effort to kill Bastila.

While taking refuge at the Jedi Academy on Dantooine, the player's character trains to be a Jedi, discovers a "Star Map", and learns of the "Star Forge", the probable source of Malak's military resources. The player's character and their companions search planets across the galaxy—Dantooine, Manaan, Tatooine, Kashyyyk, and Korriban—for more information about the Star Forge, gaining new companions along the way such as the Cathar Jedi Juhani, assassin droid HK-47, and 'Grey' Jedi Jolee Bindo. Through the course of their travels, the player will eventually discover their character's true identity—the brainwashed Darth Revan, whom the Jedi Council on Dantooine took in and subjected to memory modification so that he would no longer be a threat to the galaxy, the various visions they had been experiencing being Revan's memories. Darth Revan had been injured when attacking a Republic planet because Darth Malak turned his ship's guns on his former master, intent on usurping him. Because Bastila was aboard Revan's ship with a Jedi strike force, she was able to heal him and bring him to the Jedi Council on Dantooine. Her actions lead to the force bond between her and Revan, which plays a role later in the game.

Depending on the character's alignment, upon ultimately reaching the Star Forge they either defeat the Sith (the light-side path) or usurp control from Malak (the dark-side path). A light-aligned character is hailed as a savior and hero; a dark-side character stands before the remaining Sith forces as the new Dark Lord of the Sith.

Characters and locations

Eventually joining the main character's quest are veteran Republic pilot Carth Onasi, the Twi'lek teenager Mission Vao and her Wookiee companion Zaalbar, the Jedi Bastila Shan, 'Grey' Jedi Jolee Bindo, utility droid T3-M4, Mandalorian mercenary Canderous Ordo, and assassin droid HK-47 if he is bought. Juhani, another Jedi, may also join the party if she is not killed fighting the main character. Several of these characters, including Canderous Ordo, HK-47 and T3-M4, also appear in the sequel, Star Wars: Knights of the Old Republic II – The Sith Lords . Republic soldier Trask Ulgo is also playable briefly on the Endar Spire. Antagonists include Black Vulkar gang leader Brejik, crime boss Davik Kang, bounty hunter Calo Nord, Zaalbar's twisted brother Chuundar, Malak's Sith apprentice Darth Bandon, Sith Admiral Saul Karath, Sith Overseer Uthar Wynn, Rakatan tribe leader The One, and Darth Malak, the Dark Lord of the Sith. On several planets the main character deals with Czerka Corporation, a company operating on several planets that allied itself with the Sith, engaged in slave trade and other nefarious practices. Major allies that help the player's party along the way are Hidden Bek gang leader Gadon Thek, Jedi Masters Vandar Tokare and Zhar Lestin, game hunter Komad Fortuna, Zaalbar and Chuundar's father Freyyr, Uthar's Sith apprentice Yuthura Ban, Republic representative Roland Wann, the Rakatan tribe "The Elders", and Republic Admiral Forn Dodonna.

Action takes place on the planets Tatooine, Dantooine, Kashyyyk, Korriban, Manaan, Rakata Prime, and Taris; aboard the Republic cruiser Endar Spire and Saul Karath's ship Leviathan; and on the Star Forge space station. A space station near Yavin is a playable location in the PC, Mac OS X, and mobile versions of the game and is available to Xbox players via download from Xbox Live. Travel between these locations happens aboard the freighter Ebon Hawk , which is also a playable location.



In July 2000, BioWare announced that they were working with LucasArts to create a Star Wars role-playing video game for the PC and next-generation consoles. [5] Joint BioWare CEO Greg Zeschuk commented that "The opportunity to create a richly detailed new chapter in the Star Wars universe is incredibly exciting for us. We are honored to be working with the extremely talented folks at Lucas Arts, developing a role-playing game based upon one of the most high-profile licenses in the world." [6] The game was officially unveiled as Star Wars: Knights of the Old Republic at E3 2001. At this point, the game had been in development for around six months. [7] "Preproduction started in 2000, but the discussions started back in 1999," LucasArts' Mike Gallo said, "The first actual e-mails were in October or November of '99. That's when we first started talking to BioWare. But some really serious work finally started at the beginning of 2000." [8]

The decision to set the game four thousand years before Star Wars: Episode I – The Phantom Menace was one of the first details about the game made known. [5] LucasArts gave BioWare a choice of settings for the game. "LucasArts came to us and said that we could do an Episode II game," BioWare CEO Raymond Muzyka said. "Or LucasArts said we could go 4,000 years back, which is a period that's hardly been covered before." [10] BioWare chose to set the game four thousand years before the films as it gave them greater creative freedom. [10] They aimed to create content similar to that from the films but different enough to be a definite precursor. [11] Concept work had to be sent to "the ranch" to be approved for use. Muzyka noted that very little of their content was rejected: "It was more like, 'Can you just make his head like this rather than like that.' So it was all very feasible. There were good suggestions made and they made the game better, so we were happy to do them. It was a good process really and I think we were pleasantly surprised how easy LucasArts was to work with." [10] Zeschuk said that "Overall, we were really happy with the results. We felt like we had enough freedom to truly create something wonderful." [11]

Gallo said that BioWare and LucasArts were aiming for a gameplay time of around sixty hours: " Baldur's Gate was 100 hours of gameplay or more. Baldur's Gate 2 was 200 hours, and the critical-path play through Baldur's Gate 2 was 75 hours... We're talking smaller than that [for Knights of the Old Republic], dramatically, but even if it's 60 percent smaller, then it's still 100 hours. So our goal for gameplay time is 60 hours. We have so many areas that we're building--worlds, spaceships, things like that to explore--so we have a ton of gameplay." [8]

Project director Casey Hudson said that one of the greatest achievements and one of the greatest risks was the combat system. "We wanted to create something that combined the strategic aspects of our Baldur's Gate series and Neverwinter Nights but which presented it through fast, cinematic 3D action," Hudson said. "That required us to make something that hadn't really been done before." [11] Creating system was a daunting task, because of the many factors to cover, which were difficult to visualize. [12] The developers intended to make the game have more open-ended gameplay. Gallo compared some situations to Deus Ex : "You have several ways to get through an area and you might need a character who has a specific skill to do that." [8]


LucasArts and BioWare settled on developing Knights of the Old Republic for the PC and Xbox. The Xbox was chosen over other consoles because of BioWare's background of developing PC games and greater familiarity with the Xbox than other consoles: "We could do the things we wanted to do on the Xbox without as much effort as we'd need to do it on the PS2 or GameCube," Gallo said. [8] Other factors included the console's recent success and the opportunity to release one of the Xbox's first RPGs. [8] BioWare had previously developed MDK2 for the Dreamcast and PlayStation 2. Hudson said that "Having experience in developing for other consoles gave us the proper mindset for implementing this game on the Xbox, and, by comparison, the Xbox was relatively easy to develop for." [11]

Hudson did, however, note that there were some challenges during development. One of the difficulties was in deciding how much graphical detail to provide. "Since our games generally have a lot of AI and scripting, numerous character models, and huge environments, we stress the hardware in a very different way than most games," Hudson said. [11] This made it difficult to predict how well the game would run. [11] The game uses the Odyssey Engine, based on the Aurora Engine (previously developed by BioWare for use in Neverwinter Nights ) but completely rewritten for Knights of the Old Republic. [8] It was highly detailed for its time: grass waves in the wind, dust blows across Tatooine and puffs of sand rise as the player walks across the seabed. [10]

The choreography for the character animations was done using 3DS Max. [12] Hudson noted that the differences between consoles and PCs mean that the graphics would have to be modified. "You typically play console games on a TV across the room while PC games are played on a monitor only inches away." [11] Console games put effort into close-up action and overall render quality; PC games emphasize what can be done with high resolutions and super-sharp textures. Hudson also noted that the difference between a game controller and mouse-and-keyboard setup influenced some design decisions. [11] The PC version features an extra location the player can visit and more NPCs, items and weapons; these additions were later made available on the Xbox version through Xbox Live. The PC version supports higher display resolutions (up to 1600x1200) and has higher-resolution textures. [13]


While the main game, graphics engine and story were developed by BioWare, LucasArts worked on the game's audio. [8] Knights of the Old Republic contains three hundred different characters and fifteen thousand lines of speech. "One complete copy of the Knights of the Old Republic script fills up 10 5-inch binders," voice department manager Darragh O'Farrell noted. [14] A cast of around a hundred voice actors, including Ed Asner, Raphael Sbarge, Ethan Phillips, Jennifer Hale, and Phil LaMarr was assembled. "Fortunately, with a game this size, it's easy to have an actor play a few different characters and scatter those parts throughout the game so you'll never notice it's the same actor you heard earlier," O'Farrell said. [14]

Voice production started six months before the game's beta release. The voice production team were given the script 90% complete to work with. "There were a few changes made during recording, but most of the remaining 10 percent will be dealt with in our pickup session," O'Farrell said, "The pickup session is right at the end of the project, where we catch performance issues, tutorial lines, verbal hints, and anything else that we might have overlooked." [14] A game the size of Knights of the Old Republic would typically take seven weeks to record; two weeks of recording all-day and all-night meant LucasArts were able to record all voices in five weeks. Actors were recorded one at a time, as the non-linear nature of the game meant it was too complicated and expensive to record more than one actor at a time. [14]

Most of the dialogue recorded was spoken in Galactic Basic (represented by English); however, around a tenth of the script was written in Huttese. Mike Gallo used Ben Burtt's Star Wars: Galactic Phrase Book & Travel Guide to translate English into Huttese. "The key to recording alien dialogue is casting the right actor for the part," O'Farrell said, "Over the years I've had actors take to Huttese like a fish to water, but the opposite is also true. In the past I've had to line-read (when an actor copies my performance) 150-plus Huttese lines to an actor in order to make it work." [14]

Award-winning composer Jeremy Soule was signed to compose the game's score. [15] "It will be a Star Wars score, but it will all be original, and probably the things that will remain will be the Force themes and things like that," Gallo said. [8] Soule was unable to write a full orchestral score for Knights of the Old Republic due to technical limitations: "At the time we only had an 8 megabit per second MIDI system. That was state of the art... I had to fool people into thinking they were hearing a full orchestra. I’d write woodwinds and drums, or woodwinds, horns and drums, or strings and drums and brass. I couldn’t run the whole orchestra at once, it was impossible." [15]


When announced at E3 2001, Knights of the Old Republic was originally scheduled for a late 2002 release. [7] In August 2002 it was announced on the game's forums that its release had been delayed: the Xbox version was to be released in spring 2003 and the PC version in summer 2003. [16] A further delay was announced in January 2003, with both versions of the game expected to be released in fall 2003. [17] Zeschuk attributed the delay to BioWare's focus on quality: "Our goal is to always deliver a top-notch gameplay experience, and sometimes it can be very difficult to excel in all areas. We keep working on tackling each individual issue until we feel we've accomplished something special." [11]

The Xbox version of Knights of the Old Republic went gold on July 9, 2003 with a release date of July 15. [18] It sold 250,000 copies in the first four days of its release, making Knights of the Old Republic the fastest-selling Xbox title at the time of its release. [19] Following the game's release, it was announced that free downloadable content would be available through Xbox Live at the end of the year. [20] The PC version of the game went gold on November 11, 2003 and was released on November 18. [21] It was re-released as part of the Star Wars: The Best of PC collection in 2006. [22]

The game was released on Steam on May 14, 2012 for Mac OS X. The game was released for the iPad on May 30, 2013. The iPad version includes the Yavin Station DLC that was previously released for Xbox and PC. The game was released as DRM-free download on in October 2014. [23]

The game was also launched on Android's Google Play Store on December 22, 2014.

In October 2017, Microsoft made the Xbox One console backward compatible with the Xbox version of the game, as part of a 13-game curated catalog.



After its release on July 15, 2003, [24] the first Xbox shipment of Knights of the Old Republic sold out within four days on shelves, [25] which amounted to 250,000 sales during that period. [26] [27] This made it the console's fastest-ever seller at the time of its launch. [26] [24] The game ultimately sold 270,000 copies in its initial two weeks, [25] and was ranked by The NPD Group as the #2 best-selling console game of its debut month across all platforms. [24] [28] It fell to the 8th position on NPD's sales chart for August and was absent by September. [29] [30] Worldwide sales reached 600,000 copies by October. [31] In the United States alone, the Xbox version of Knights of the Old Republic sold 1.3 million copies and earned $44 million by July 2006. [32] It also received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association, [33] indicating sales of at least 100,000 copies in the United Kingdom. [34]

Following its launch in November 2003, the computer version of Knights became the third-best-selling computer title of its debut week, according to NPD. [35] Although it dropped out of NPD's weekly top 10 by its third week, [36] [37] it claimed sixth place in computer game sales for November overall, and ninth for December. [38] It returned to the weekly top 10 during the December 28-January 3 period, [39] but was absent again on the next week's chart. [40] NPD ultimately declared it the 17th-best-selling computer game of 2004. [41] By August 2006, the computer version had sold 470,000 copies and earned $14.7 million in the United States alone. Edge ranked it as the country's 32nd-best-selling computer game released between January 2000 and August 2006. [42]

Total sales of the game's Xbox and computer releases surpassed 2 million copies by February 2005 and 2.5 million by May, [43] [44] and reached nearly 3 million by March 2006. [45] As of 2007, Knights of the Old Republic had sold 3.2 million units. [46]

Critical reviews

Aggregate scores
GameRankings XBOX: 94% [47]
PC: 93% [48]
Metacritic XBOX: 94/100 [49]
PC: 93/100 [50]
iOS: 88/100 [51]
Review scores
CVG 9/10 [52]
Eurogamer 9/10 [53]
Game Informer 9.5/10 [54]
GamePro 4.5/5 [55]
GameSpot 9.1/10 [56]
GameSpy 5/5 [57]
IGN 9.5/10 [58]
TouchArcade iOS: Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [59]

Star Wars: Knights of the Old Republic received "universal acclaim" according to review aggregator Metacritic, and won numerous awards, including Game Developers Choice Awards' 2004 game of the year, [60] BAFTA Games Awards' best Xbox game of the year, and Interactive Achievement Awards for best console RPG and best computer RPG. [61]

Knights of the Old Republic has seen success as the game of the year from many sources including IGN, Computer Gaming World, PC Gamer, GMR , The Game Developers Choice Awards, Xbox Magazine , and G4. [61] Computer Games Magazine named it the best computer game of 2003, and presented it with awards for "Best Original Music" and "Best Writing". The editors wrote, "The elegance and accessibility that BioWare made part-and-parcel of this game should be the future standard for this genre." [62] According to the review aggregator Metacritic, the PC version received an average score of 93 based on 33 reviews. [50] In total, the game has won over 40 game of the year awards from various publications. Interactive Achievement Awards awarded it for Best Story and Best Character Development. [61] IGN gave KotOR additional awards in Best Sound (Xbox category), Best Story (PC category), Xbox RPG of the Year 2003, PC RPG of the Year 2003, Xbox Game of the Year 2003, PC Game of the Year 2003, and Overall Game of the Year 2003 across all platforms. In 2007, IGN listed it at #27 on its list of the Top 100 Games of All-Time. [63] In 2010, IGN placed the game at #3 on its Best games of the Decade (2000–2009), beaten by Shadow of the Colossus and Half-Life 2 . [64]

At the 2004 Game Developers Choice Awards, HK-47 won the category of "Original Game Character of the Year". [65]


In 2007, the plot twist in KotOR was ranked number two in Game Informer 's list of the top ten video game plot twists of all time [66] and number 10 on ScrewAttack's "Top 10 OMGWTF Moments". [67] The game is also part of The Xbox Platinum Series/Classics for sales in excess of 1 million units. [68]

The Los Angeles Times listed Knights of the Old Republic as one of the most influential works of the Star Wars Expanded Universe. [69] In 2010, Game Informer named the game the 54th best game on their Top 200 Games of All Time list. [70] In November 2012, Time named it one of the 100 greatest video games of all time. [71]

In early 2017, plot elements from the game were referenced in an episode of the animated TV series Star Wars Rebels . [72]

In 2019, Kathleen Kennedy stated that Lucasfilm was looking into developing movies or television series in the Knights of the Old Republic era, but that no plans had yet been made. [73] Buzzfeed News reports that Laeta Kalogridis will write a Star Wars movie that's based on the Knights of the Old Republic video game series. [74]

See also

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Star Wars Jedi Knight: Jedi Academy is a 2003 first- and third-person shooter action video game set in the Star Wars universe, and is the latest entry in the Star Wars: Jedi Knight game series. It was developed by Raven Software and published by LucasArts in North America and by Activision in all other territories worldwide. The game was released for Microsoft Windows and OS X in September 2003 and for Xbox in November 2003, and received positive reviews.

Revan Character from Star Wars

Revan is a fictional character in the BioWare video game Star Wars: Knights of the Old Republic, in which he is the playable protagonist. He also appears in related media in the Star Wars expanded universe.

A Star Warsrole-playing game is a role-playing game or role-playing video game set in the fictional Star Wars universe.

<i>Star Wars Knights of the Old Republic II: The Sith Lords</i> 2004 video game

Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015. Like its predecessor, it is set in the Star Wars universe 4,000 years before the events of the film Episode I: The Phantom Menace and is based on the d20 System developed by Wizards of the Coast. The game uses the Odyssey Engine, which was originally used in Knights of the Old Republic. The plot first started being written before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work.

<i>Jade Empire</i> 2005 action role-playing video game

Jade Empire is an action role-playing game developed by BioWare, originally published by Microsoft Game Studios in 2005 as an Xbox exclusive. It was later ported to Microsoft Windows personal computers (PC) and published by 2K Games in 2007. Later ports to macOS (2008) and mobile platforms (2016) were handled respectively by TransGaming and Aspyr. Set in a world based on Chinese mythology, players control the last surviving Spirit Monk on a quest to save their tutor Master Li and defeat the forces of corrupt emperor Sun Hai. The Spirit Monk is guided through a linear narrative, completing quests and engaging in action-based combat. With morality-based dialogue choices during conversations, the player can impact both story and gameplay progression in various ways.

Kreia character in Star Wars

Kreia is a fictional character and party member in Obsidian Entertainment's Star Wars Knights of the Old Republic II: The Sith Lords. She is a blind Force-sensitive who forms a "bond" with the player character, the Jedi Exile, through the Force. Kreia sets herself up as the Exile's mentor, and rejects the divide of the light and dark side of the Force, as well as the predestination the Force entails. By the game's end, it is revealed she is the Sith Lord Darth Traya and is planning on destroying the Force, and she becomes the final boss of The Sith Lords. Kreia makes no more appearances in Star Wars fiction, though a miniature by Wizards of the Coast was released in August 2008, and she appears as an obtainable character in Star Wars: Galaxy of Heroes

<i>Lego Star Wars: The Video Game</i> 2005 video game

Lego Star Wars: The Video Game is a Lego-themed, action-adventure video game based on the Lego Star Wars line of toys, and the first installment in the Lego video game franchise developed by Traveller's Tales, which would develop all future Lego titles from that point on. It was first released on 29 March 2005, and is a video game adaptation of the Star Wars prequel trilogy: The Phantom Menace (1999), Attack of the Clones (2002) and Revenge of the Sith (2005), with a bonus segment from A New Hope (1977).

<i>Star Wars</i> video games video games based on the Star Wars franchise

The Star Wars franchise has spawned over one hundred computer, video, and board games, dating back to some of the earliest home consoles. Some are based directly on movie material, while others rely heavily on the Star Wars expanded universe.

<i>Star Wars: Battlefront II</i> (2005 video game) 2005 video game

Star Wars: Battlefront II is a first- and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts it is a sequel to 2004's Star Wars: Battlefront and the second game in the Battlefront series. The game was released in PAL regions on October 31, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.

<i>Star Wars: The Force Unleashed</i> 2008 video game

Star Wars: The Force Unleashed is an action-adventure video game and part of The Force Unleashed project. It was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on iOS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds.

Star Wars: Jedi Knight is a first-person shooter and third-person shooter video game series set in the fictional Star Wars expanded universe. The series focuses primarily on Kyle Katarn, a former Imperial officer who becomes a Jedi and an instructor at the Jedi Academy.

<i>Star Wars: The Clone Wars – Republic Heroes</i> 2009 video game

Star Wars: The Clone Wars – Republic Heroes is a third-person action-adventure video game developed by Krome Studios, published by LucasArts, and released for Microsoft Windows, Xbox 360, PlayStation 3, Wii, PSP and PlayStation 2. A Nintendo DS version developed by LucasArts Singapore was also released. The game is a tie-in to The Clone Wars television series and was released on October 6, 2009.

<i>Star Wars Jedi Knight: Mysteries of the Sith</i> video game

Star Wars Jedi Knight: Mysteries of the Sith is an expansion pack for the 1997 first-person shooter Star Wars Jedi Knight: Dark Forces II. It was developed and published by LucasArts, and released on February 17, 1998. The expansion includes a single-player mode and fifteen multiplayer maps. The multiplayer mode allows up to eight players to play online or over a Local area network. In 2009, it was re-released onto Steam, along with its predecessors and sequels.


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Further reading