Super Street Fighter II Turbo HD Remix

Last updated
Super Street Fighter II Turbo HD Remix
SSF HD Remix Boxart.jpg
Developer(s) Backbone Entertainment
Publisher(s) Capcom
Producer(s) Rey Jimenez (Publisher), Ardry Engleheart (Developer)
Designer(s) David Sirlin
Series Street Fighter
Platform(s) PlayStation 3, Xbox 360
ReleasePlayStation 3
  • NA: November 25, 2008
  • PAL: February 19, 2009
Xbox 360
  • WW: November 26, 2008
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Super Street Fighter II Turbo HD Remix is a 2008 2D fighting game initially released on the PlayStation Store and Xbox Live Arcade services. A physical copy of the game was later released as part of Capcom Digital Collection . It is a remake of 1994's Super Street Fighter II Turbo (the fifth arcade iteration of the Street Fighter II series) featuring the original game and a high definition version using graphics drawn by UDON Entertainment, and arranged music by OverClocked ReMix members. [1] The game was designed by Backbone Entertainment's David Sirlin to be the sixth definitive version of Street Fighter II, [2] although it is in fact the seventh, being released after 2003's Hyper Street Fighter II .

Contents

Gameplay

Super Street Fighter II Turbo HD Remix features the same roster of characters as Super Street Fighter II Turbo, and two single-player gameplay modes: Classic and HD Remix. Multiplayer gameplay modes include Local Multiplayer, Player Match and Ranked Match, along with online tournaments. [3] Other notable features included in the game include a hit box display in training mode, to show players where their moves affect their opponent. Another is the inclusion of Quarter Match mode, allowing players to spectate and instantly join online match lobbies, simulating an arcade environment.

Also included are online match rankings and leaderboards arranged by game modes, and each sub-arranged by overall rankings, the player's own score, and their score compared to their friends'. The game also includes an optional 16:9 video mode. [1]

The 224 pixel sprites and backgrounds in the original Super Street Fighter II Turbo were replaced by digital artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of high definition (and therefore widescreen) displays (but the game can be changed to the original sprites as an option). Remixed music was also in development, later revealed to be handled by video game music website OverClocked ReMix. [4]

Development

Ken in Super Street Fighter II upscaled via bilinear interpolation (left) and an early prototype of Super Street Fighter II Turbo HD Remix version (right) Hdstreetfighter.jpg
Ken in Super Street Fighter II upscaled via bilinear interpolation (left) and an early prototype of Super Street Fighter II Turbo HD Remix version (right)

David Sirlin, producer of Backbone's Capcom Classics Collection , suggested a number of projects to Capcom during the compilation's development, including redrawn versions of Puzzle Fighter and Street Fighter II. While it is unknown whether these suggestions influenced Capcom to develop both games, Sirlin took the helm of development when both were approved. [5] In an interview with TeamXbox, Capcom's senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition Street Fighter game, an "overwhelming request". [6]

HD Remix is a heavily modified port of Super Street Fighter II X for Matching Service, a Dreamcast version of Super Turbo released only in Japan that featured an online versus mode. [7] Acting as design director, Sirlin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. Other tasks included monitoring speed differences between versions and the addition of new features. [5] However, an HD version of the arcade version's intro sequence had to be cut from the final game to keep its online release small. [8]

Several of the backgrounds had details of their setting changed, such as mopeds being used in China instead of pushbikes, and the Taj Mahal being visible in India. In Balrog's stage, the Golden Nugget casino has been replaced with the fictional Crazy Buffalo.

Music

The artists of the video game music tribute website OverClocked ReMix were chosen to handle the remixed soundtrack for HD Remix after Capcom associate producer Rey Jimenez heard the organization's 2006 Super Street Fighter II Turbo tribute album Blood on the Asphalt . [9] OC ReMix founder David "djpretzel" Lloyd directed the soundtrack and served as the organization's contact with Capcom "to ensure that working with a large fan community was as close as possible for Capcom to working with a single composer." [10] [11] [12] [13]

Entitled OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack, the complete 66-track album was freely released at OverClocked ReMix on November 27, 2008. [14] Along with several new arrangements, edited versions of Blood on the Asphalt tracks and OC ReMixes comprise the soundtrack. [9] OC ReMix's musicians arranged the music based on knowledge of the original Super Street Fighter II Turbo, not requiring access to visuals or gameplay. [12]

Jimenez praised HD Remix's music as "above and beyond our expectations" and OC ReMix's efforts as "one of the most rewarding aspects of working on SF HD Remix". [14] Capcom's Vice-President of Strategic Planning & Business Development, Christian Svensson, described the soundtrack as "impactful" after guests, to whom he showed a demo of the game, praised the remixed music before any other aspect of the demo. [12] In its review of HD Remix, gaming & entertainment website IGN commended OC ReMix's work as "a great tribute to the original soundtrack". [15] Other entities with favorable reviews of the soundtrack included Eurogamer, [16] GameSpot, [17] Official Xbox Magazine , [18] GamesRadar, [19] 1UP.com, [20] as well as long-time game composer "The Fat Man" George Sanger, who referred to the Capcom-OC ReMix collaboration as "Game Audio 2.0". [21]

Coinciding with the game's PlayStation Network launch, the PSN-exclusive album Street Fighter Underground Remix was also released, made up of five rap remixes featuring artists Hieroglyphics, Redman, Oh No, DJ Toure, Mistah F.A.B., DJ Qbert, and Zion I. Each track samples from various Street Fighter franchise media, including HD Remix. [22]

Release

An open beta version of the game, with Ken and Ryu as playable characters and a single environment available to fight in, was released on June 25, 2008, and was set to run for eight weeks. After finding and fixing issues in the beta, a patch was released and the beta was extended to September 5, 2008. [23] Players wishing to participate had to purchase the Xbox Live Arcade version of Wolf of the Battlefield: Commando 3 . The purpose of the beta was to test the network code behind online play. [24] It was no longer available for download after November 25, 2008. The performance of Street Fighter II Hyper Fighting online was "sometimes-sluggish", [25] according to GameSpot's staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again. [24] [25]

Super Street Fighter II Turbo HD Remix was released for PlayStation 3 in North America on November 25, 2008. [26] The Xbox 360 version was released the following day. [26] The game was released in Europe on February 19, 2009. [27] Meanwhile, this version was not released in Japan, although it uses Japanese audio in the game.

Reception

GamesRadar gave the game 10/10, citing it as essential for anyone with an appreciation for fighting games. [35] IGN awarded the game 8.7 and an Editor's Choice award, praising its balanced and deep gameplay, but criticizing its lack of modes. [37] PlayStation: The Official Magazine declared, "as it sounds, this is quite possibly the best all-around version of one of the most important (and fun!) fighting games of all time. Everyone should play a little Street Fighter at some point, and this is an excellent way to experience it." [41] IGN editor Cam Shea ranked it sixth on his top 10 list of Xbox Live Arcade games. He stated that any self-respecting Street Fighter fan would start drooling after seeing this, praising its high definition visuals. He added that while it was lacking in game modes, the online functionality is good. [42]

During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Turbo HD Remix for "Fighting Game of the Year". [43]

Despite not being released for the European PSN until February 2009, the title had a quarter of a million paid downloads within a month. [44] It had broken both first-day and first-week sales for a download-only title.

Related Research Articles

<i>Street Fighter II</i> 1991 arcade video game

Street Fighter II: The World Warrior is a 1991 fighting game produced by Capcom for arcades, and their fourteenth game to use the CP System arcade system board. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.

<i>Super Street Fighter II Turbo</i> 1994 video game

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge is a 1994 fighting game released for the arcades by Capcom. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers (1993). Like its predecessor, it ran on the CP System II hardware.

<i>Super Puzzle Fighter II Turbo</i> 1996 video game

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

<i>Capcom Classics Collection</i> 2005 video game

Capcom Classics Collection is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005 in North America and in 2006 in Japan. It was developed by Digital Eclipse Software, Sensory Sweep, and its Japanese developer Klein Computer Entertainment. A second volume, Capcom Classics Collection Vol. 2, was released on November 24, 2006 in North America, for PlayStation 2 and Xbox. The second volume as well as the Xbox version of the first volume were not released in Japan.

<i>Marvel vs. Capcom 2: New Age of Heroes</i> 2000 video game

Marvel vs. Capcom 2: New Age of Heroes is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.

<i>Street Fighter Anniversary Collection</i> 2004 video game

Street Fighter Anniversary Collection is a bundle of two Street Fighter games: Hyper Street Fighter II, and Street Fighter III: 3rd Strike. It was released in 2004 for the PlayStation 2 and Xbox. Both versions are nearly identical, but the latter version offered online competitive play. The PlayStation 2 version of the bundle was only released in North America, since the PS2 versions of Hyper Street Fighter II and 3rd Strike were released as separate stand-alone games in Japan, with the PAL region only receiving a separate release of Hyper Street Fighter II on the PS2. The Xbox version of the bundle was released in all three regions and the Xbox 360 is backwards compatible with the title.

<i>Street Fighter II Turbo</i> 1992 video game

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

<i>Hyper Street Fighter II</i> 2003 Video game

Hyper Street Fighter II: The Anniversary Edition is a 2003 2D fighting game by Capcom that was originally released for the PlayStation 2. Created to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo (1994) in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades.

<i>Street Fighter IV</i> 2008 video game

Street Fighter IV is a 2008 arcade fighting game developed by Capcom and Dimps and published by Capcom. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years. Designed for the Taito Type X2 hardware, it was ported with additional features in 2009 to PlayStation 3, Xbox 360 and Windows, along with mobile versions later on.

<i>Street Fighter Alpha</i> 1995 video game

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. Plotwise, it serves as a prequel to Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight.

<i>Street Fighter</i> Japanese media franchise

Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.

David Sirlin is an American game designer and fighting game player.

<span class="mw-page-title-main">Long Vo</span> American cartoonist

Long Vo is an entrepreneur, freelance illustrator, producer and creative/art director.

<i>Super Street Fighter IV</i> 2010 video game

Super Street Fighter IV is a 2.5D fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.

<span class="mw-page-title-main">OverClocked ReMix</span> Video game music community, founded 1999

OverClocked ReMix, also known as OC ReMix and OCR, is a non-commercial organization dedicated to preserving and paying tribute to video game music through arranging and re-interpreting the songs, both with new technology and software and by various traditional means. The primary focus of OC ReMix is its website, ocremix.org, which freely hosts over 4,000 curated fan-made video game music arrangements, information on game music and composers, and resources for aspiring artists. In addition to the individual works, called "ReMixes", the site hosts over 70 albums of music, including both albums of arrangements centered on a particular video game, series, or theme, and albums of original compositions for video games. The OC ReMix community created the Super Street Fighter II Turbo HD Remix soundtrack for Capcom in 2008, and began publishing commercially licensed arrangement albums in 2013.

<i>Street Fighter II: Champion Edition</i> 1992 video game

Street Fighter II: Champion Edition, released as Street Fighter II Dash in Japan, is a fighting game released by Capcom in 1992. It was launched for arcades and converted to several video game consoles. It is the first of several updated versions of Street Fighter II, and part of the Street Fighter series. The main changes are the addition of the four grand masters as playable characters and mirror matches. The fighting techniques of the eight main characters from the original game were further balanced for competitive play.

<i>Capcom Digital Collection</i> 2012 video game

Capcom Digital Collection is a compilation of Xbox Live Arcade games released by Capcom for the Xbox 360. The game was released on March 27, 2012, in North America and March 30, 2012, in Europe.

<i>Ultra Street Fighter II</i> 2017 video game

Ultra Street Fighter II: The Final Challengers is a 2017 2D fighting game developed and published by Capcom for the Nintendo Switch. Released to celebrate the Street Fighter series' 30th anniversary, it is an updated version of Super Street Fighter II Turbo (1994), itself an update of Street Fighter II (1991). The game features two graphical styles: classic pixel art and updated high-definition art. New gameplay mechanics and modes were also introduced, with minor changes being made to the game's balance. The game garnered mixed-to-positive reviews from critics, who praised its updated visuals, but criticized its price, the Way of the Hado mode, and control problems.

References

  1. 1 2 "Super Street Fighter II Turbo: HD Remix". Capcom Digital. 2008. Archived from the original on 2008-07-26. Retrieved 2008-07-27.
  2. Hsu, Dan (2008-03-13). "Previews: SF II HD Remix". 1UP.com. Retrieved 2008-07-28.
  3. Killian, Seth (2007-11-19). "Super Street Fighter II Turbo HD Remix FAQ". Capcom US - The Blog. Archived from the original on 2008-07-15. Retrieved 2008-07-28.
  4. "Super Street Fighter II HD: Capcom Digital Day: Overview and Balancing Interview HD" (video). GameTrailers.com. 2008. Archived from the original on 2008-05-11. Retrieved 2008-06-15.
  5. 1 2 Yin-Poole, Wesley (2008-01-30). "Super Street Fighter II Turbo HD Remix Interview". Videogamer.com. Archived from the original on 2008-08-28. Retrieved 2008-02-05.
  6. Eddy, Andy (2007-04-16). "Capcom Interview: Future Online Plans". TeamXbox. Archived from the original on 2008-04-15. Retrieved 2008-02-05.{{cite journal}}: Cite journal requires |journal= (help)
  7. Scott, Ryan (2008-12-10). "Super Street Fighter 2 Turbo: HD Remix Postmortem". 1UP.com. Ziff Davis Media. Archived from the original on 2009-02-25. Retrieved 2009-05-15.
  8. "Udon's Unused Super Street Fighter II Turbo HD Remix Intro". www.capcom-unity.com. Archived from the original on 2009-11-06. Retrieved 2009-11-04.
  9. 1 2 Galway, Shawn (2008-04-17). "Overclocked Oji Q&A". Nostalgiaholic. Archived from the original on 2008-05-12. Retrieved 2008-07-27.{{cite journal}}: Cite journal requires |journal= (help)
  10. Cook, Dave (2008-06-30). "OverClocked ReMix talk Super Streetfighter II Turbo". Fidget Online. Archived from the original on July 14, 2008. Retrieved 2008-07-27.{{cite journal}}: Cite journal requires |journal= (help)
  11. Davies, Jaime (2008-07-17). "Feature: OverClocked Remix on Street Fighter II HD". Console Arcade. Archived from the original on 2008-07-21. Retrieved 2008-07-27.{{cite journal}}: Cite journal requires |journal= (help)
  12. 1 2 3 Kuchera, Ben (2008-07-17). "Fans go pro: how OC ReMix put its stamp on Street Fighter II HD Remix". Ars Technica. Archived from the original on 2009-01-22. Retrieved 2008-07-27.
  13. "OC Remix Interview (Part 4) - Super Street Fighter II Turbo HD Remix". Retro Garden. 2008-11-27. Archived from the original on 2008-12-18. Retrieved 2008-11-27.{{cite journal}}: Cite journal requires |journal= (help)
  14. 1 2 OverClocked ReMix. "OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack - OCRWiki". OverClocked ReMix. Archived from the original on 2009-01-08. Retrieved 2008-11-28.
  15. Clements, Ryan (2008-11-21). "Super Street Fighter II Turbo HD Remix Review". IGN. Archived from the original on 2012-07-17. Retrieved 2008-11-28.
  16. Edwards, Matt (2008-11-27). "Super Street Fighter II Turbo HD Remix". Eurogamer. Archived from the original on 2008-12-18. Retrieved 2009-01-14.
  17. Dyer, Mitch (2008-12-01). "Super Street Fighter II Turbo HD Remix Review". GameSpot. CBS Interactive. Archived from the original on 2008-12-05. Retrieved 2009-01-14.
  18. Cohen, Corey (2008-11-26). "Super Street Fighter II Turbo HD Remix". Official Xbox Magazine. Future Publishing. Retrieved 2009-01-14.
  19. Nagata, Tyler (2008-11-25). "Super Street Fighter II Turbo HD Remix - Xbox Live Arcade". GamesRadar. Future Publishing. Archived from the original on 2011-08-11. Retrieved 2009-01-14.
  20. Scott, Ryan (2008-11-25). "Super Street Fighter II Turbo HD Remix (Xbox 360)". 1UP.com. Ziff Davis Media. Retrieved 2009-01-14.
  21. Sanger, George (2008-11-29). "Super Street Fighter II and OC ReMix: Fans create soundtrack for game". O'Reilly Digital Media Blog. O'Reilly Media. Archived from the original on 2008-12-20. Retrieved 2009-01-15.
  22. Diamonon, John (2008-11-25). "Street Fighter Underground Remix soundtrack drops today on the PSN!". Capcom Unity. Capcom U.S.A. Archived from the original on 2009-02-20. Retrieved 2009-02-22.
  23. Deuce (2008-07-25). "Ultimate Street Fighter Showdown continues on Gamespot". Capcom Unity. Archived from the original on 2008-11-02. Retrieved 2008-07-27.{{cite journal}}: Cite journal requires |journal= (help)
  24. 1 2 Killian, Seth (2008-03-11). "Wolf of the Battlefield: Commando 3 on XBL Today! Street Fighter Beta June 25th!". Capcom Unity. Capcom U.S.A. Archived from the original on 2008-06-12. Retrieved 2008-07-27.
  25. 1 2 Ekberg, Brian (2008-03-13). "Super Street Fighter II Turbo HD Remix Hands-On". GameSpot . Retrieved 2008-03-27.[ permanent dead link ]
  26. 1 2 Killian, Seth (2009-02-19). "Super Street Fighter II Turbo Arrives, Ushers in "Season of Street Fighter"!". Capcom Unity. Archived from the original on 2008-12-06. Retrieved 2008-11-19.
  27. "SSFII Turbo HD Remix for PS3 on Thurs". Eurogamer. 2009-02-18. Archived from the original on 2009-02-19. Retrieved 2008-12-19.
  28. "Super Street Fighter II Turbo HD Remix for PlayStation 3 Reviews". Metacritic . CBS Interactive. Archived from the original on 2020-07-30. Retrieved 2020-05-16.
  29. "Super Street Fighter II Turbo HD Remix for Xbox 360 Reviews". Metacritic . CBS Interactive. Archived from the original on 2020-06-11. Retrieved 2020-05-16.
  30. Scott, Ryan (2008-11-25). "Super Street Fighter II Turbo HD Remix (Xbox 360)". Ziff Davis Publishing Holdings. Retrieved 2008-12-08.
  31. Edwards, Matt (2008-11-27). "Super Street Fighter II Turbo HD Remix". Eurogamer Network. Archived from the original on 2008-12-18. Retrieved 2008-12-08.
  32. Noble, McKinley (2008-11-25). "Super Street Fighter II Turbo HD Remix - 360". IDG Entertainment. Archived from the original on 2008-12-03. Retrieved 2008-12-08.
  33. Podolsky, Andrew (2008-12-03). "Super Street Fighter II Turbo HD Remix - Xbox360 Review". CraveOnline Media. Retrieved 2008-12-08.
  34. Dyer, Mitch (2008-12-01). "Super Street Fighter II Turbo HD Remix Review". CBS Interactive. Archived from the original on 2008-12-05. Retrieved 2008-12-08.
  35. 1 2 Nagata, Tyler (2008-11-25). "Super Street Fighter II Turbo HD Remix - Xbox Live Arcade". Future US. Archived from the original on 2011-08-11. Retrieved 2008-12-08.
  36. Gerstmann, Jeff (2008-11-30). "Super Street Fighter II Turbo HD Remix". Whiskey Media. Archived from the original on 2008-12-11. Retrieved 2008-12-08.
  37. 1 2 Clements, Ryan (2008-11-21). "Super Street Fighter II Turbo HD Remix Review". IGN Entertainment. Archived from the original on 2012-07-17. Retrieved 2008-12-08.
  38. Cohen, Corey (2008-11-26). "Super Street Fighter II Turbo HD Remix". Future US. Retrieved 2008-12-08.
  39. Nardozzi, Dale (2008-11-25). "Super Street Fighter II Turbo HD Remix Review (Xbox 360)". IGN Entertainment. Archived from the original on 2008-12-10. Retrieved 2008-12-08.
  40. Yin-Poole, Wesley (2008-11-26). "Super Street Fighter II Turbo HD Remix Review". Pro-G Media. Archived from the original on 2012-06-06. Retrieved 2008-12-08.
  41. Scott, "Street Fighter II Turbo HD REmic," PlayStation: The Official Magazine (January 2009): 90.
  42. "IGN's Top 10 Xbox Live Arcade Games". IGN . 2009-05-07. Archived from the original on 2012-04-13. Retrieved 2009-08-07.
  43. "D.I.C.E. Awards By Video Game Details Super Street Fighter II Turbo HD Remix". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 16 November 2023.
  44. John Diamonon (2008-12-18). "Super Street Fighter II Turbo HD Remix achieves record breaking sales". Capcom Unity. Archived from the original on 2009-01-29. Retrieved 2009-02-14.{{cite journal}}: Cite journal requires |journal= (help)