Rockstar Toronto | |
Formerly |
|
Company type | Subsidiary |
Industry | Video games |
Founded | Early 1980s |
Headquarters | , Canada |
Key people | Kevin Hoare (studio director) |
Parent |
|
Rockstar Toronto (Rockstar Games Toronto ULC; formerly Imagexcel, Alternative Reality Technologies, and Rockstar Canada) is a Canadian video game developer and a studio of Rockstar Games based in Oakville, Ontario. The company was established as Imagexcel in the early 1980s and developed more than fifteen games under that name, including Quarantine , which was published by GameTek in 1994. The publisher bought the studio's assets through its Alternative Reality Technologies subsidiary in March 1995 and then sold Alternative Reality Technologies to Take-Two Interactive in July 1997. The studio became part of Take-Two's Rockstar Games label as Rockstar Canada in 1999 and was renamed Rockstar Toronto in 2002 when Take-Two acquired Rockstar Vancouver. Under Rockstar Games, the studio developed the 2005 game The Warriors , based on the 1979 film of the same name, as well as several ports, including the Windows versions of Grand Theft Auto IV , Grand Theft Auto: Episodes from Liberty City , Max Payne 3 , and Grand Theft Auto V . In July 2012, Rockstar Vancouver was merged into Rockstar Toronto, which then moved into larger offices.
Rockstar Toronto was established as Imagexcel in the early 1980s, "before the time of He-Man". [1] [2] The studio developed roughly fifteen games across multiple systems until 1995. [1] It began developing a proprietary game engine in 1993, as well as a complementary game in collaboration with GameTek in December that year. Rod Humble, as GameTek's executive producer, initially wrote a script titled Bloods that revolved around gang warfare. When the company sent a revision thereof to Imagexcel, the studio reworked the concept into what became Quarantine . Humble considered the new version a "far superior game". [3] In October 1994, Imagexcel comprised programmer and managing partner Kevin Hoare, programmers Ed Zolnieryk and Andy Brownbill, and artists Greg Bick and Ray Larabie. [1] [3] GameTek released the game in the same month. [3] On 9 March 1995, the publisher announced its acquisition of Imagexcel's assets through a newly founded subsidiary, Alternative Reality Technologies. The transaction included Quarantine's engine, which GameTek intended to use in other games. Hoare, Zolnieryk, Bick, and Larabie formed the core of GameTek's Canadian development operations. [1] [4] After the acquisition, the studio was also referred to as GameTek Canada. [5]
Take-Two Interactive bought several assets from GameTek in July 1997, including Alternative Reality Technologies, GameTek's European offices, and distribution rights for games including Dark Colony . [6] The Alternative Reality Technologies team became part of Take-Two's Rockstar Games label in 1999 as Rockstar Canada. [7] The studio then created two expansion packs for the 1997 game Grand Theft Auto : London 1969 and London 1961 , both released in 1999. [8] It developed ports of Rockstar Games' Oni and Max Payne for the PlayStation 2 that were released in 2001. [9] [10] When Take-Two acquired Barking Dog Studios and renamed it Rockstar Vancouver in August 2002, Rockstar Canada was renamed Rockstar Toronto to avert confusion between the two. [11] At the same time, Take-Two announced that Rockstar Toronto was working on a video game adaptation of the 1979 film The Warriors . [12] The eponymous game was first shown at E3 2005 before being released in October that year. [13] [14] A spiritual successor, internally known as We Are the Mods, was planned at the time. [15] [16] After The Warriors, Rockstar Toronto developed further ports: It brought Manhunt 2 and Bully: Scholarship Edition to the Wii, [17] [18] and Grand Theft Auto IV , Grand Theft Auto: Episodes from Liberty City , and Max Payne 3 to Windows. [19] [20]
In July 2012, Rockstar Games announced Rockstar Toronto would be moving into larger, custom-built offices within Oakville, Ontario. Rockstar Vancouver was merged into Rockstar Toronto and the former's thirty-five employees were given the option to relocate to Rockstar Toronto or any other Rockstar Games studio. [21] [22] The Government of Ontario contributed CA$2 million to this expansion. [23] Jennifer Kolbe, Rockstar Games' vice-president of publishing and operations, stated creating a single Canadian team that would "make for a powerful creative force on future projects" while making room for fifty new positions at the studio. [24] [25] In November 2012, Rockstar Toronto's legal entity, Rockstar Toronto Inc., was transitioned from Ontario to British Columbia as Rockstar Games Toronto Inc. and then transformed to Rockstar Games Toronto ULC, an unlimited liability corporation. [26] [27]
Rockstar Toronto later ported Grand Theft Auto V to Windows. This version was initially scheduled to be released alongside the PlayStation 4 and Xbox One versions in 2014. The port was delayed to April 2015, which the studio attributed to optimizations and the integration of a built-in video editor, which is exclusive to this release. Rockstar Games referred to the Windows port as the game's "ultimate" edition. [28] [29] On 24 December 2020, CA$66,000 worth of newly delivered computer equipment and accessories were stolen from Rockstar Toronto's offices. The incident was the first in a string of robberies in Oakville that continued until 23 January 2021. The suspect, a 30-year-old woman, was arrested on 25 January. [30] [31]
Year | Title | Platform(s) | Publisher(s) | Notes |
---|---|---|---|---|
1988 | Techno Cop | Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, Sega Genesis, ZX Spectrum | Gremlin Graphics, U.S. Gold, RazorSoft | Co-developed with Gray Matter |
1990 | The Ultimate Ride | Amiga, Atari ST | Mindscape | Co-developed with Gray Matter |
1994 | Quarantine | 3DO Interactive Multiplayer, MS-DOS, PlayStation, Sega Saturn | GameTek | |
1996 | Quarantine II: Road Warrior | MS-DOS | Mindscape, GameTek | |
1997 | Dark Colony | Classic Mac OS, Windows | Strategic Simulations | |
1999 | Grand Theft Auto: London 1969 | MS-DOS, PlayStation, Windows | Rockstar Games | |
Grand Theft Auto: London 1961 | MS-DOS, Windows | |||
2001 | Oni | PlayStation 2 | Port development | |
Max Payne | Port development | |||
2005 | The Warriors | PlayStation 2, PlayStation Portable, Xbox | ||
2007 | Manhunt 2 | Wii | Port development | |
2008 | Bully: Scholarship Edition | Port development | ||
Grand Theft Auto IV | Windows | Port development | ||
2010 | Grand Theft Auto: Episodes from Liberty City | Port development | ||
2012 | Max Payne 3 | Port development | ||
2015 | Grand Theft Auto V | Port development | ||
2018 | Red Dead Redemption 2 | PlayStation 4, Stadia, Windows, Xbox One | Developed as part of Rockstar Games |
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.
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Rockstar New England, Inc. is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. Ian Lane Davis founded the company as Mad Doc Software in November 1999 after working as a technical director for Activision. The studio worked with Activision on Star Trek: Armada before leading the development of its sequel, Star Trek: Armada II. Starting in 2002, Mad Doc was the principal developer of the Empire Earth series, developing two games and two expansions. While the successful Empire Earth II landed the company publishing contracts with Rockstar Games and Bethesda Softworks, Empire Earth III was a critical and commercial failure and led to the end of the series. Mad Doc developed Star Trek: Legacy for Bethesda Softworks and Bully: Scholarship Edition for Rockstar Games. After the latter was released in March 2008, Rockstar Games's parent company, Take-Two Interactive, bought Mad Doc and integrated it with Rockstar Games as Rockstar New England. Under Rockstar Games, the studio worked on a sequel to Bully until its developers were reallocated to projects like Max Payne 3.
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Rockstar Games Canada has been in the videogame busines for more than several years ; Since before the time of He-Man™.
The team responsible for the cult classics Road Warrior and Quarantine joined the Rockstar family in 1999.