Grand Theft Auto (video game)

Last updated

Grand Theft Auto
GTA - Box Front.jpg
UK cover art
Developer(s) DMA Design [lower-alpha 1]
Publisher(s)
Director(s) Keith R. Hamilton
Producer(s) David Jones
Designer(s)
  • Stephen Banks
  • Paul Farley
  • Billy Thomson
Programmer(s) Keith R. Hamilton
Artist(s) Ian McQue
Writer(s)
  • Brian Baglow
  • Brian Lawson
Composer(s)
  • Colin Anderson
  • Craig Conner
  • Grant Middleton
Series Grand Theft Auto
Platform(s)
Release
28 November 1997
  • MS-DOS, Windows
  • PlayStation
  • Game Boy Color
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer

Grand Theft Auto is an action-adventure video game developed by DMA Design and published by BMG Interactive. It is the first title of the Grand Theft Auto series and was released in November 1997 for MS-DOS and Microsoft Windows, in December 1997 for the PlayStation and in October 1999 for the Game Boy Color. The game's narrative follows a criminal who climbs in status within the criminal underworld across three fictional cities, inspired by real-life locations. The gameplay is presented from a top-down perspective and takes place within an open-world environment in which the player is required to gather a certain number of points (ranging in the millions) to progress through the game's chapters. Said points are gathered by completing various missions throughout each city, although the player can gather the points through other means as well.

Contents

Grand Theft Auto began development as a game titled Race 'n' Chase, in which the player controlled a police officer pursuing criminals. However, the game was considered dull, and the concept of playing as a criminal was adopted. [8] The development team worked to ensure that the player would have the freedom to play however they intend. Grand Theft Auto created a great deal of controversy even before its launch due to its violent content, with discussions taking place in the British House of Lords about banning its sale. [9] The game's marketing campaign, organised by publicist Max Clifford, exploited this stirring of controversy as free promotion.[ citation needed ]

Grand Theft Auto was met with mixed reviews upon release, but was a commercial success. While the graphics and controls were criticised, the entertainment value, sound design and freedom of the gameplay were praised. Over time, it has been recognised as one of the greatest video games. Two expansions taking place in 1960s England, Grand Theft Auto: London 1969 and Grand Theft Auto: London 1961, were launched in 1999. The success of Grand Theft Auto spawned a series of games which built upon the original's gameplay and themes; the Grand Theft Auto series has since become one of the most popular and best-selling video game franchises of all time. The first sequel in the series, Grand Theft Auto 2 , was released in October 1999.

Gameplay

Gameplay image, showing the top-down view in Liberty City GTA1 PC in-game screenshot.png
Gameplay image, showing the top-down view in Liberty City

Grand Theft Auto is made up of six levels split between three main cities; each locale is based on a real-life city in the United States, with an alternative name: Liberty City (New York City), San Andreas (San Francisco), and Vice City (Miami). The progression is linear, as each level completed automatically unlocks the next one in the chain. Players begin a game choosing a character from among eight—four in the PlayStation version—and naming them, though the choice is purely aesthetic, and does not affect the overall gameplay. [10] In each level, the player's ultimate objective is to reach a target number of points, which starts at $1,000,000 but becomes higher in the later levels, [11] and then reach the level's "goal" to complete the stage. The player is free to do whatever they want, [12] but have limited lives upon doing so. Points can be gained from anything, such as causing death and destruction amid the traffic in the city, completing special challenges, or stealing and selling cars for profit. However, the more typical means to achieve their target is to perform tasks for the level's local crime syndicate. Jobs can be initiated by visiting and touching a ringing telephone box, with each level's set of jobs on offer being unique. [11]

Jobs can be completed in any order, and each has some level of freedom to how it is successfully completed, though destinations in each are fixed. Successful completion of a job awards the player points, unlocks harder missions with greater rewards, and provides a "multiplier"—a bonus that increases the value of points earned from completing jobs and actions. Failing a job by not completing objectives, being arrested or dying, secures no points and can seal off other tasks in the chain. Players can find equipment across the level's map to help them with jobs and making points, including weapons and body armour, the latter increasing the player's survival against attacks from enemies. If the player is killed (referred to in the game as "Wasted"), they lose a life, lose all their current equipment, and have their multiplier bonus reset; losing all their lives will result in players having to restart a level. Law enforcement is present in each level, and committing criminal actions will cause the player to raise their notoriety with police; the higher the level, the tougher the response. If the player is arrested, they forfeit all equipment, and have their multiplier bonus halved. [13]

PC versions of the game were released with networked multiplayer gameplay using the IPX protocol. [14]

Development

Mock-up for Race'n'Chase, the original title for Grand Theft Auto Race'n'Chase screenshot.jpg
Mock-up for Race'n'Chase, the original title for Grand Theft Auto

The development of Grand Theft Auto began on 4 April 1995 at DMA Design in Dundee. It originally had a protracted four-year development, which included a title change and numerous attempts to halt development. [15]

The game was originally titled Race'n'Chase. [16] It was originally planned to be released on MS-DOS, Windows 95, PlayStation, Sega Saturn and the Nintendo 64. However, it was never released for the two latter consoles. During the development of Grand Theft Auto, many people overseeing the game's progress attempted to halt the development, which led the crew at DMA Design to have to convince them to allow them to continue. [15]

There were specific milestones planned for Grand Theft Auto, none of which were met: [15]

An original design document, dated 22 March 1995, was posted online by Mike Dailly on 22 March 2011. [17] [18] [19] The credited author of the document is K.R. Hamilton, and the released version is 1.05. It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document.

According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0. The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97. The program used to make Grand Theft Auto was said to produce "a 3D array which can [be] used by both the perspective and the isometric engines". It was said to consist of "a grid editor which is used to place blocks on a grid, with a [separate] grid for each level", and "allow any block to be placed at any level". It was said that the world may have had to be 256×256×6 blocks.

The original concept of Grand Theft Auto was "to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method".

David Jones, the game's producer, cited Pac-Man as an influence. He noted that the player runs over pedestrians and gets chased by police in a similar manner to Pac-Man. [20]

Gary Penn, creative director of DMA at the time, cited Elite as a major influence, "But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly—nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto". [21]

In an early 1997 interview, project leader Keith Hamilton commented, "GTA was harder than we thought. We're rewriting the handling of the cars at the moment. We've got the time as we're changing the graphics to 24-bit." [22]

Ports

The original Grand Theft Auto was developed for MS-DOS, but then later ported to Microsoft Windows (using SciTech MGL), PlayStation (developed by Visual Sciences using their "ViSOS" framework), [23] and Game Boy Color. The Game Boy Color version was technologically unabridged, which was quite a technical achievement[ original research? ] due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. To cater for the target younger demographic, however, the game was heavily toned down, with gore and swearing removed.

The PC version comes in several different executables for DOS and MS-Windows, which use a single set of data files (except for the 8-bit colour DOS version which uses different but similar graphics). It was previously available as a free download as part of the Rockstar Classics (alongside Wild Metal and Grand Theft Auto 2 ); however, the free download service is currently unavailable. [24]

Grand Theft Auto was to be released on the Sega Saturn, but due to the console's rapid decline in popularity before development was finished, the project was halted and the game was never released.[ citation needed ] After the PlayStation's successful release, development began on Grand Theft Auto 64, a port of the game for the Nintendo 64, rumoured to have graphical enhancements and new missions. However, development was cancelled without ever having a public appearance. [25]

In March 2001, Take-Two Interactive announced Global Star Software would publish a version of the game for PalmPilot by the holiday season in Europe and North America; [26] [27] [28] [29] Global Star released a demo for Palm OS on its website. [30] According to fansite Gouranga!, the project was cancelled by June 2002. [31]

Cover art

The cover art for Grand Theft Auto is a photograph of a New York Police Department 1980s Plymouth Gran Fury rushing through the intersection of Fifth Avenue and 56th Street, with Trump Tower in the background of the picture. The same cover art was also an alternative cover for Grand Theft Auto 2 in selected markets. [32]

Soundtrack

The freedom of the game's world led the DMA team to believe that gamers would like to listen to different music while driving around the city, and so came up with the idea of several radio stations that would play music from various genres. Three DMA members – Colin Anderson, Craig Conner, and Grant Middleton – composed the radio tracks and recorded them at night in the company's offices. Grand Theft Auto features seven radio stations and a police band track. All can be heard when the player enters a vehicle; however, each vehicle only receives a limited number of stations. Players can remove the game's CD when it has finished loading and replace it with another one with their own music. When the character enters a car, the game randomly plays music from the CD. The game's main theme was composed by Conner and credited to the fictional band Da Shootaz. With the exception of Head Radio, the names of songs and radio stations are never mentioned within the game. [33]

Reception

The game was a best-seller in the UK. [39] By November 1998, global shipments to retailers of Grand Theft Auto's computer and PlayStation versions had surpassed 1 million units combined. [40] [41] At the 1999 Milia festival in Cannes, it took home a "Gold" prize for revenues above €17 million in the European Union during 1998. [42] The game was a commercial success, though it received mixed reviews upon release. [35] [34]

GameSpot 's 1998 review for Grand Theft Auto said that, although the graphics may look "a little plain", the music and sound effects are the opposite, praising the radio stations and the sound effects used to open and close vehicles. They also praised the freedom of the game, favouring it over other games that make the player follow a specific rule set and complete specific missions in a specific order. [43]

IGN were critical of the graphics which were said to be "really quite shoddy" and dated. They were also unimpressed by the "fast-food programming and careless design", including the controls. Overall the game was considered to be fun but with problems which could have been fixed. [44]

Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "It is quite easy to accuse Grand Theft Auto of being all style and no substance, but the charge doesn't stick. Of course, we don't condone the acts within, but there is no denying that the game itself is well-executed and quite enjoyable." [37]

The sale of Grand Theft Auto was banned by the Justice Ministry of Brazil; at the time, Brazil was confronting homicides and fatal auto accidents. [45]

Legacy

Grand Theft Auto has been recognised as one of the greatest video games by several publications. [46] [47] [48] [49] [50] [51]

Related Research Articles

<i>Grand Theft Auto: Vice City</i> 2002 video game

Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main game in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth entry overall. Set in 1986 within the fictional Vice City, the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, Tommy gradually builds a criminal empire by seizing power from other criminal organisations in the city.

<span class="mw-page-title-main">Rockstar Games</span> American video game publisher

Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.

<i>Grand Theft Auto III</i> 2001 video game

Grand Theft Auto III is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the Grand Theft Auto series, following 1999's Grand Theft Auto 2, and the fifth instalment overall. Set within the fictional Liberty City, the story follows Claude, a silent protagonist who, after being betrayed and left for dead by his girlfriend during a robbery, embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. Its open world design lets players freely roam Liberty City, consisting of three main areas.

<span class="mw-page-title-main">Rockstar North</span> British video game developer

Rockstar Games UK Limited is a British video game development company and a studio of Rockstar Games based in Edinburgh. The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former classmates Mike Dailly, Russell Kay, and Steve Hammond. During its early years, DMA Design was backed by its publisher Psygnosis, primarily focusing on Amiga, Atari ST and Commodore 64 games. During this time, they created successful shooters such as Menace and Blood Money, but soon turned to platform games after the release of Lemmings in 1991, which was an international success and led to several sequels and spin-offs. After developing Unirally for Nintendo, DMA Design was set to become one of their main second-party developers, but this partnership ended after Nintendo's disapproval of Body Harvest.

<i>Grand Theft Auto 2</i> 1999 action-adventure game

Grand Theft Auto 2 is an action-adventure game, developed by DMA Design and published by Rockstar Games in October 1999, for Microsoft Windows and the PlayStation, and the Dreamcast and Game Boy Color in 2000. It is the sequel to 1997's Grand Theft Auto, and the second main instalment of the Grand Theft Auto series. Set within a retrofuturistic metropolis known as "Anywhere City", the game focuses on players taking the role of a criminal as they roam an open world, conducting jobs for various crime syndicates and having free rein to do whatever they wish to achieve their goal. The game's intro is unique for a title in the series, as it involved live-action scenes filmed by Rockstar Games.

<i>Grand Theft Auto: San Andreas</i> 2004 video game

Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh title in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City. Set within the fictional state of San Andreas, the game follows Carl "CJ" Johnson, who returns home after his mother's murder and finds his old gang has lost much of their territory. Over the course of the game, he attempts to re-establish the gang, clashes with corrupt authorities and powerful criminals, and gradually unravels the truth behind his mother's murder.

<i>Grand Theft Auto</i> Video game series

Grand Theft Auto (GTA) is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North, and published by its American parent company, Rockstar Games. The name of the series is a term for motor vehicle theft in the United States.

<i>Grand Theft Auto: Liberty City Stories</i> 2005 action-adventure game

Grand Theft Auto: Liberty City Stories is a 2005 action-adventure game developed in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games. The ninth installment in the Grand Theft Auto series, it was initially released as a PlayStation Portable exclusive in October 2005. A port for the PlayStation 2 was later released in June 2006. At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version, because the PS2 version does not feature the custom soundtrack ripping capability of the PSP version. Ports for iOS, Android and Fire OS devices were also released in December 2015, February 2016, and March 2016, respectively.

<i>Grand Theft Auto IV</i> 2008 video game

Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh instalment overall. Set in the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey.

<i>Grand Theft Auto</i> clone Video game subgenre

A Grand Theft Auto clone belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content.

<i>Grand Theft Auto: Vice City Stories</i> 2006 action-adventure game

Grand Theft Auto: Vice City Stories is a 2006 action-adventure game developed by Rockstar Leeds and Rockstar North, and published by Rockstar Games. The tenth entry in the Grand Theft Auto series, the game was initially released as a PlayStation Portable exclusive in October 2006. A PlayStation 2 port was released in March 2007. Set within the fictional Vice City in 1984, the game is a prequel to 2002's Grand Theft Auto: Vice City and follows the exploits of ex-soldier Victor "Vic" Vance, a minor character originally featured in said game. The story centres around Vic's attempts to build up a criminal empire alongside his brother Lance. With the initial intention of raising money for his sick brother Pete's medication, Vic comes into conflict with rival gangs, drug lords and other enemies.

<span class="mw-page-title-main">Trevor Philips</span> Fictional character in Grand Theft Auto V

Trevor Philips is a character and one of the three playable protagonists, alongside Michael De Santa and Franklin Clinton, of Grand Theft Auto V, the seventh main title in the Grand Theft Auto series developed by Rockstar North and published by Rockstar Games. He also appears in the game's multiplayer component, Grand Theft Auto Online. A career criminal and former bank robber, Trevor leads his own organisation, Trevor Philips Enterprises, and comes into conflict with various rival gangs and criminal syndicates as he attempts to secure control of the drugs and weapons trade in the fictional Blaine County, San Andreas. He is portrayed by Canadian actor Steven Ogg, who provided the voice and motion capture for the character.

<span class="mw-page-title-main">David Jones (video game developer)</span> Scottish video game designer

David Scott Jones is a Scottish video game programmer and entrepreneur who co-founded video game developers DMA Design in 1987, Realtime Worlds in 2002, and Cloudgine in 2012. Jones created Lemmings and Grand Theft Auto, which both spawned many successful sequels. He also created the Crackdown franchise for the Xbox 360 and Xbox One consoles, and the open-ended massively multiplayer online game, APB: All Points Bulletin.

<i>Grand Theft Auto: London 1969</i> Mission pack for Grand Theft Auto

Grand Theft Auto Mission Pack #1: London 1969 is an expansion pack for the 1997 action-adventure game Grand Theft Auto, developed by Rockstar Canada and published by Rockstar Games. It was released for personal computers and the PlayStation in April 1999. The expansion adheres to the same gameplay mechanics of the main game and takes place in a fictionalised version of London during the 1960s. Players assume the role of a criminal who works for several London-based crime syndicates, and complete levels by achieving a set score, within an open world environment that allows them to do whatever they wish alongside jobs to achieve their goal.

<i>Grand Theft Auto: Chinatown Wars</i> 2009 video game

Grand Theft Auto: Chinatown Wars is a 2009 action-adventure game developed by Rockstar Leeds in conjunction with Rockstar North and published by Rockstar Games. The game was released for the Nintendo DS in March 2009, PlayStation Portable in October 2009, iOS in January 2010, and Android and Fire OS devices in December 2014. It is the thirteenth game in the Grand Theft Auto series and a follow-up to Grand Theft Auto IV, and is the first entry to be released for handheld consoles since 2006's Vice City Stories. Set within modern-day Liberty City, the single-player story follows young Triad member Huang Lee and his efforts to recover a sword gifted by his late father after it is stolen from him, while inadvertently becoming caught in a power struggle amongst Liberty City's Triads.

<i>Grand Theft Auto V</i> 2013 video game

Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips, and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. Players freely roam San Andreas's open world countryside and fictional city of Los Santos, based on Los Angeles.

Development of <i>Grand Theft Auto V</i> Development of 2013 video game

A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for PlayStation 5 and Xbox Series X/S. The first main Grand Theft Auto series entry since Grand Theft Auto IV, its development was led by Rockstar North's core 360-person team, who collaborated with several other international Rockstar studios. The team considered the game a spiritual successor to many of their previous projects like Red Dead Redemption and Max Payne 3. After its unexpected announcement in 2011, the game was fervently promoted with press showings, cinematic trailers, viral marketing strategies and special editions. Its release date, though subject to several delays, was widely anticipated.

<i>Grand Theft Auto Online</i> 2013 video game

Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360, 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S. The game is the online component of Grand Theft Auto V. Set within the fictional state of San Andreas, Grand Theft Auto Online allows up to 30 players to explore its open world environment and engage in cooperative or competitive game matches.

The music for the 2013 action-adventure video game Grand Theft Auto V, developed by Rockstar North and published by Rockstar Games, was composed by The Alchemist, Oh No and Tangerine Dream in collaboration with Woody Jackson. The game is the first entry in the Grand Theft Auto series to make use of an original score. In collaboration with each other, the musicians produced over twenty hours of music which scores the game's missions. Some of the works produced by the musicians throughout the game's development influenced some of the in-game missions and sparked inspiration for further score development. Grand Theft Auto V has an in-game radio that can tune into sixteen stations playing more than 441 tracks of licensed music, as well as two talk radio stations. The composers of the score wanted it to accompany the licensed music, as opposed to detract from it.

<i>Grand Theft Auto: The Trilogy – The Definitive Edition</i> 2021 video game compilation

Grand Theft Auto: The Trilogy – The Definitive Edition is a 2021 compilation of three action-adventure games in the Grand Theft Auto series: Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004). Developed by Grove Street Games and published by Rockstar Games, all three games are remastered, with visual enhancements and gameplay upgrades. The games feature different protagonists and locations within the same continuity. Grand Theft Auto III follows silent protagonist Claude in Liberty City; Vice City, set in 1986, features ex-mobster Tommy Vercetti in the fictional Vice City; and San Andreas, set in 1992, follows gangster Carl "CJ" Johnson within the state of San Andreas.

References

Notes

  1. Visual Sciences ported the game to the PlayStation. Tarantula Studios developed the Game Boy Color version.

Citations

  1. Bird, Drayton (20 November 1997). "Advertising & Promotion: BMG plans spree with crime game". Campaign . Archived from the original on 31 July 2021. Retrieved 21 October 2021.
  2. "Old News – November". grandtheftauto.com. November 1997. Archived from the original on 6 December 1998.
  3. "ASC Games' Grand Theft Auto Races Into Stores" (Press release). ASC Games. 24 March 1998. Archived from the original on 9 February 1999 via grandtheftauto.com.
  4. Mullen, Micheal (24 March 1998). "Grand Theft Auto Available". GameSpot . Archived from the original on 6 December 1998.
  5. "Games Guide". Computer Trade Weekly. No. 667. United Kingdom. 8 December 1997. p. 24.
  6. "GTA dev releases original design document". GameSpot . 22 March 2011. Archived from the original on 12 May 2015. Retrieved 22 October 2021.
  7. 1 2 "Take-Two Interactive Software Inc.'s Rockstar Games Division Announces its GTA2 has Gone Gold and Will Ship Worldwide on October 22" (Press release). Take-Two Interactive. 13 October 1999. Archived from the original on 3 December 2018. Retrieved 2 December 2018 via The Free Library.
  8. Tristan Donovan (31 January 2011). "The Replay Interviews: Gary Penn". Informa PLC. Archived from the original on 8 July 2021. Retrieved 25 August 2013.
  9. ""Grand Theft Auto": Computer Game (Hansard, 20 May 1997)". api.parliament.uk. Archived from the original on 10 August 2022. Retrieved 22 September 2022.
  10. DMA Design 1997, p. 8.
  11. 1 2 "The complete history of Grand Theft Auto". Gamesradar. Future. 25 April 2008. Archived from the original on 23 December 2015. Retrieved 28 July 2015.
  12. Mac Donald, Ryan (6 May 1998). "Grand Theft Auto Review". GameSpot . Archived from the original on 25 April 2009.
  13. DMA Design 1997, p. 9.
  14. DMA Design 1997, p. 6.
  15. 1 2 3 The Guardian (16 September 2013). "The making of Grand Theft Auto: 'Like nailing jelly to kittens'". YouTube. Archived from the original on 11 October 2013. Retrieved 26 September 2013.
  16. Ransom-Wiley, James (22 March 2011). "Race'n'Chase: Original GTA design docs posted". Engadget. AOL. Archived from the original on 21 March 2016. Retrieved 8 July 2015.
  17. Dailly, Mike (22 March 2011). "GTA - a set on Flickr". Flickr. Archived from the original on 13 May 2011. Retrieved 2 November 2011.
  18. Walker, John (22 March 2011). "Dailly News: GTA's Original Design Document". Rock Paper Shotgun . Archived from the original on 23 April 2012. Retrieved 27 April 2012.
  19. Purchese, Robert (22 March 2011). "Original Grand Theft Auto design docs". Eurogamer . Archived from the original on 10 May 2012. Retrieved 27 April 2012.
  20. Brian Ashcraft (16 July 2009). "Grand Theft Auto And Pac-Man? "The Same"". Archived from the original on 6 July 2011. Retrieved 8 March 2011.
  21. "Gamasutra - Gary Penn interview". 31 January 2011. Archived from the original on 28 July 2014.
  22. "NG Alphas: Gamespotting". Next Generation . No. 28. Imagine Media. April 1997. pp. 100, 102.
  23. Fu, John; Hughes, Prof. Thomas (1 March 2000). "Marmalade, Jute, and Video Games". History 274B. Archived from the original on 15 March 2013.
  24. "Rockstar Classics". Rockstar Games. Archived from the original on 1 January 2010. Retrieved 25 August 2013.
  25. IGN Staff (29 March 1999). "Grand Theft Auto". IGN . Archived from the original on 14 October 2007. Retrieved 31 July 2007.
  26. "Take-Two Interactive Software, Inc. Takes Lead in Expanding Palm Pilot Gaming Market" (Press release). Take-Two Interactive. 26 March 2001. Archived from the original on 7 May 2001.
  27. "Take-Two Takes Palm Market". Daily Radar . Future US. 26 March 2001. Archived from the original on 16 April 2001. Retrieved 25 October 2022.
  28. Bramwell, Tom (26 March 2001). "Take 2 dominate Palm gaming market". Eurogamer . Gamer Network. Archived from the original on 25 October 2022. Retrieved 25 October 2022.
  29. Gaudiosi, John (14 August 2001). "Video game companies looking to PDA platforms". The Hollywood Reporter . Vol. 369, no. 29. Affiliated Publications. EBSCOhost   6916084.
  30. "Grand Theft Auto for the Palm OS". Global Star Software. Archived from the original on 1 December 2001. Retrieved 25 October 2022.
  31. schu (17 June 2002). "Palm GTA RIP". Gouranga!. Archived from the original on 23 October 2002. Retrieved 16 January 2024.
  32. Miles, Stuart (23 December 2004). "Rockstar give away GTA2 for free". Archived from the original on 11 December 2007. Retrieved 29 October 2007.
  33. DMA Design 1997, p. 15.
  34. 1 2 3 4 5 "Grand Theft Auto for PC". GameRankings . CBS Interactive. Archived from the original on 11 October 2011. Retrieved 2 October 2011.
  35. 1 2 3 4 5 6 "Grand Theft Auto for PlayStation". GameRankings . CBS Interactive. Archived from the original on 12 January 2012. Retrieved 2 October 2011.
  36. 1 2 "Grand Theft Auto for Game Boy Color". GameRankings . CBS Interactive. Archived from the original on 11 January 2012. Retrieved 2 October 2011.
  37. 1 2 "Finals". Next Generation . No. 42. Imagine Media. June 1998. p. 144.
  38. "Play Test: Grand Theft Auto". Official UK PlayStation Magazine (Platinum Special): 78–81. 1999.
  39. Gallup UK PlayStation sales chart, May 1998, published in Official UK PlayStation Magazine issue 32
  40. "Grand Theft Scores a Million". 26 February 2000. Archived from the original on 26 February 2000. Retrieved 9 October 2019.
  41. "pc.ign.com: News Briefs". 1 March 2000. Archived from the original on 1 March 2000. Retrieved 9 October 2019.
  42. Staff (12 February 1999). "Milia News; ECCSELL Awards Name Winners". GameSpot . Archived from the original on 30 August 1999. Retrieved 1 January 2020.
  43. "Grand Theft Auto Review". GameSpot . 24 March 1998. Archived from the original on 26 October 2013. Retrieved 13 February 2013.
  44. "Grand Theft Auto". 10 July 1998. Archived from the original on 29 April 2023. Retrieved 5 August 2017.
  45. "Brazil Bans Grand Theft Auto". GamePro . No. 116. IDG. May 1998. p. 30.
  46. "The 50 Best Video games: A Legend In Your Own Living-Room". The Independent . 6 February 1999. Archived from the original on 18 October 2017. Retrieved 5 May 2022.
  47. "The 100 Best Games of All Time". Edge . No. 80. January 2000.
  48. "GameSpot's 100 Games of the Millennium". GameSpot . 2 January 2000. Archived from the original on 15 August 2000. Retrieved 5 September 2022.
  49. "Top 100 greatest video games ever made". www.gamingbolt.com. GamingBolt. 19 April 2013. Archived from the original on 26 October 2014. Retrieved 30 December 2014.
  50. Tony Mott, ed. (2013). 1001 Video Games You Must Play Before You Die . Universe Publishing. ISBN   978-1844037667.
  51. "Top 100 beste video games aller tijden". Power Unlimited. 16 March 2018. Archived from the original on 16 March 2018. Retrieved 3 March 2019.

Bibliography