Grand Theft Auto | |
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Developer(s) | DMA Design [a] |
Publisher(s) | BMG Interactive
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Director(s) | Keith R. Hamilton |
Producer(s) | David Jones |
Designer(s) |
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Programmer(s) | Keith R. Hamilton |
Artist(s) | Ian McQue |
Writer(s) |
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Composer(s) |
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Series | Grand Theft Auto |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Grand Theft Auto is an action-adventure video game developed by DMA Design and published by BMG Interactive. It is the first title of the Grand Theft Auto series and was released in November 1997 for MS-DOS and Windows, in December 1997 for the PlayStation and in October 1999 for the Game Boy Color. The game's narrative follows a criminal who climbs in status within the criminal underworld across three fictional cities, inspired by real-life locations. The gameplay is presented from a top-down perspective and takes place within an open-world environment in which the player is required to gather a certain number of points ranging in the millions to progress through the game's chapters. Points are gathered by completing various missions throughout each city, although the player can gather the points through other means as well.
Grand Theft Auto began development as a game titled Race 'n' Chase, in which the player controlled a police officer pursuing criminals. However, the game was considered dull, and the concept of playing as a criminal was adopted. [1] The development team worked to ensure that the player would have the freedom to play however they intend. Grand Theft Auto created a great deal of controversy even before its launch due to its violent content, with discussions taking place about banning its sale. [2] The game's marketing campaign, organised by publicist Max Clifford, exploited this stirring of controversy as free promotion. [3] [4] [5]
Grand Theft Auto was met with mixed reviews upon release, but was a commercial success. While the graphics and controls were criticised, the entertainment value, sound design and freedom of the gameplay were praised, and has since been recognised as one of the greatest video games of all time. Two expansions taking place in 1960s England, Grand Theft Auto: London 1969 and Grand Theft Auto: London 1961, were launched in 1999. The success of Grand Theft Auto spawned a series of games which built upon the original's gameplay and themes; the Grand Theft Auto series has since become one of the most popular and best-selling video game franchises of all time. The first sequel in the series, Grand Theft Auto 2 , was released in October 1999.
Grand Theft Auto is made up of six levels split between three main cities; each locale is based on a real-life city in the United States, with an alternative name: Liberty City (New York City), San Andreas (San Francisco), and Vice City (Miami). The progression is linear, as each level completed automatically unlocks the next one in the chain. Players begin a game choosing a character from among eight—four in the PlayStation version—and naming them, though the choice is purely aesthetic, and does not affect the overall gameplay. [6] In each level, the player's ultimate objective is to reach a target number of points, which starts at $1,000,000 but becomes higher in the later levels, [7] and then reach the level's "goal" to complete the stage. The player is free to do whatever they want, [8] but have limited lives upon doing so. Points can be gained from anything, such as causing death and destruction amid the traffic in the city, completing special challenges, or stealing and selling cars for profit. However, the more typical means to achieve their target is to perform tasks for the level's local crime syndicate. Jobs can be initiated by visiting and touching a ringing telephone box, with each level's set of jobs on offer being unique. [7]
Jobs can be completed in any order, and each has some level of freedom to how it is successfully completed, though destinations in each are fixed. Successful completion of a job awards the player points, unlocks harder missions with greater rewards, and provides a "multiplier"—a bonus that increases the value of points earned from completing jobs and actions. Failing a job by not completing objectives, being arrested or dying, secures no points and can seal off other tasks in the chain. Players can find equipment across the level's map to help them with jobs and making points, including weapons and body armour, the latter increasing the player's survival against attacks from enemies. If the player is killed (referred to in the game as "Wasted"), they lose a life, lose all their current equipment, and have their multiplier bonus reset; losing all their lives will result in players having to restart a level. Law enforcement is present at each level, and committing criminal actions will cause the player to raise their notoriety with the police; the higher the level, the tougher the response. If the player is arrested, they forfeit all equipment, and have their multiplier bonus halved. [9]
PC versions of the game were released with networked multiplayer gameplay using the IPX protocol. [10]
The player can choose between eight protagonists to control at the beginning of the game, though this choice has no effect on the gameplay or story. The player character interacts with prominent criminals throughout the story: Robert "Bubby" Seragliano is the supposed head of the notorious Vercotti crime family and is driven to avenge his father's death; Uncle Fu is the ancient leader of a Chinese gang in conflict with a Latino gang led by El Burro; Samuel Deever is a corrupt Vice City police officer suspected of several crimes; and Brother Marcus is the leader of the Brotherhood of Jah Army of Love and the biggest drug dealer in Vice City.
The protagonist begins their career in Liberty City working for Robert "Bubby" Seragliano's gang. After completing a number of jobs, they are warned by a rival gang that their actions are causing great harm to their boss, Sonetti. The protagonist continues working for Seragliano and kills Sonetti. After more work, Bubby praises the protagonist's efforts, but warns that the police are surrounding the gang and it would be a good idea for them to leave town.
As soon as the protagonist arrives in San Andreas they are contacted by Uncle Fu's gang and begin working for them. After doing some work for the gang, they meet in person with Fu, who expresses his gratitude for his services and states that their actions have brought honor to the family. The protagonist enters the service of El Burro. Again, after several jobs the protagonist meets the grateful boss in person, who sends them to Vice City.
The protagonist's actions catch the attention of corrupt police officer Samuel Deever, who claims to have evidence that could condemn them to life imprisonment and blackmails them into working for him. The cycle repeats itself and the two meet in person, with Deever warning the protagonist to be careful with their actions. They then start working for the Rastafarians until they meet their leader Brother Marcus, who believes that the protagonist did an excellent job, but that they will not see each other again.
The development of Grand Theft Auto began on 4 April 1995 at DMA Design in Dundee. It originally had a protracted four-year development, which included a title change and numerous attempts to halt development. [11]
The game was originally titled Race'n'Chase. [12] It was originally planned to be released on MS-DOS, Windows 95, PlayStation, Sega Saturn and the Nintendo 64. However, it was never released for the two latter consoles. During the development of Grand Theft Auto, many people overseeing the game's progress attempted to halt the development, which led the crew at DMA Design to have to convince them to allow them to continue. [11]
There were specific milestones planned for Grand Theft Auto, none of which were met: [11]
An original design document, dated 22 March 1995, was posted online by Mike Dailly on 22 March 2011. [13] [14] [15] The credited author of the document is K.R. Hamilton, and the released version is 1.05. It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document.
According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0. The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97. The program used to make Grand Theft Auto was said to produce "a 3D array which can [be] used by both the perspective and the isometric engines". It was said to consist of "a grid editor which is used to place blocks on a grid, with a [separate] grid for each level", and "allow any block to be placed at any level". It was said that the world may have had to be 256×256×6 blocks.
The original concept of Grand Theft Auto was "to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method".
David Jones, the game's producer, cited Pac-Man as an influence. He noted that the player runs over pedestrians and gets chased by police in a similar manner to Pac-Man. [16]
Gary Penn, creative director of DMA at the time, cited Elite as a major influence, "But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly—nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto". [17]
In an early 1997 interview, project leader Keith Hamilton commented, "GTA was harder than we thought. We're rewriting the handling of the cars at the moment. We've got the time as we're changing the graphics to 24-bit." [18]
The original Grand Theft Auto was developed for MS-DOS, but then later ported to Windows (using SciTech MGL), PlayStation (developed by Visual Sciences using their "ViSOS" framework), [19] and Game Boy Color.[ citation needed ] The MS-DOS and Windows versions were published in Europe by BMG Interactive on 28 November 1997, [20] [21] [22] followed by the PlayStation version on 12 December 1997. [23] In North America, the game was published by ASC Games for MS-DOS and Windows on 24 March 1998, [24] [25] and by Take-Two Interactive for the PlayStation on 30 June 1998. [26] The Game Boy Color version, developed by Tarantula Studios, was published by Rockstar Games in Europe on 22 October 1999, and in North America in November. [27]
The Game Boy Color version was technologically unabridged, which was quite a technical achievement[ original research? ] due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. To cater for the target younger demographic, however, the game was heavily toned down, with gore and swearing removed.[ citation needed ] The PC version comes in several different executables for DOS and MS-Windows, which use a single set of data files (except for the 8-bit colour DOS version which uses different but similar graphics). It was previously available as a free download as part of the Rockstar Classics (alongside Wild Metal and Grand Theft Auto 2 ); however, the free download service is currently unavailable. [28]
Grand Theft Auto was to be released on the Sega Saturn, but due to the console's rapid decline in popularity before development was finished, the project was halted and the game was never released.[ citation needed ] After the PlayStation's successful release, development began on Grand Theft Auto 64, a port of the game for the Nintendo 64, rumoured to have graphical enhancements and new missions. However, development was cancelled without ever having a public appearance. [29]
In March 2001, Take-Two Interactive announced Global Star Software would publish a version of the game for PalmPilot by the holiday season in Europe and North America; [30] [31] [32] [33] Global Star released a demo for Palm OS on its website. [34] According to fansite Gouranga!, the project was cancelled by June 2002. [35]
The UK cover art for Grand Theft Auto is a photograph of a New York Police Department 1980s Plymouth Gran Fury rushing through the intersection of Fifth Avenue and 56th Street, with Trump Tower in the background of the picture. Several alternate box arts were released for different regions, including the artwork for the PC release in the US which features a yellow car, the European PC and PlayStation releases exhibiting the design used in later iterations of the series, and several Japanese covers including one featuring the Statue of Liberty. [36] [37] [38] The UK cover art was also an alternative cover for Grand Theft Auto 2 in selected markets. [39]
The freedom of the game's open world led the DMA team to believe that players would like to listen to different music while driving around the city, and so came up with the idea of several radio stations that would play music from various genres. Three DMA members – Colin Anderson, Craig Conner, and Grant Middleton – composed the radio tracks and recorded them at night in the company's offices. Grand Theft Auto features seven radio stations and a police band track. All can be heard when the player enters a vehicle; however, each vehicle only receives a limited number of stations. Players can remove the game's CD when it has finished loading and replace it with another one with their own music. When the character enters a car, the game randomly plays music from the CD. The game's main theme was composed by Conner and credited to the fictional band Da Shootaz. With the exception of Head Radio, the names of songs and radio stations are never mentioned within the game. [40]
Aggregator | Score |
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GameRankings | (PC) 79% [41] (PS) 68% [42] (GBC) 57% [43] |
Publication | Score |
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Computer and Video Games | 7/10 [41] |
Electronic Gaming Monthly | 6.5/10 [42] |
GamePro | [42] |
GameRevolution | B [41] |
GameSpot | (PC) 6.4/10 [41] (PS) 8/10 [42] |
IGN | 6/10 [42] |
Next Generation | [44] |
Nintendo Power | 6.2/10 [43] |
PlayStation Official Magazine – UK | (PS) 7/10 [45] |
The game was a best-seller in the UK. [46] By November 1998, global shipments to retailers of Grand Theft Auto's computer and PlayStation versions had surpassed 1 million units combined. [47] [48] At the 1999 Milia festival in Cannes, it took home a "Gold" prize for revenues above €17 million in the European Union during 1998. [49] It sold 3.5 million units by October 1999, [50] and 6 million by March 2001. [51]
The game was a commercial success, though it received mixed reviews upon release. [42] [41]
GameSpot 's 1998 review for Grand Theft Auto said that, although the graphics may look "a little plain", the music and sound effects are the opposite, praising the radio stations and the sound effects used to open and close vehicles. They also praised the freedom of the game, favouring it over other games that make the player follow a specific rule set and complete specific missions in a specific order. [52]
IGN were critical of the graphics which were said to be "really quite shoddy" and dated. They were also unimpressed by the "fast-food programming and careless design", including the controls. Overall the game was considered to be fun but with problems which could have been fixed. [53]
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "It is quite easy to accuse Grand Theft Auto of being all style and no substance, but the charge doesn't stick. Of course, we don't condone the acts within, but there is no denying that the game itself is well-executed and quite enjoyable." [44]
The sale of Grand Theft Auto was banned by the Justice Ministry of Brazil; at the time, Brazil was confronting homicides and fatal auto accidents. [54]
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Grand Theft Auto has been recognised as one of the greatest video games by several publications. [55] [56] [57] [58] [59] [60]
Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main game in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth entry overall. Set in 1986 within the fictional Vice City, the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, Tommy gradually builds a criminal empire by seizing power from other criminal organisations in the city.
Grand Theft Auto III is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the Grand Theft Auto series, following 1999's Grand Theft Auto 2, and the fifth instalment overall. Set within the fictional Liberty City, the story follows Claude, a silent protagonist who, after being left for dead by his girlfriend during a robbery, embarks on a quest for revenge leading him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. Its open world design lets players freely roam Liberty City, consisting of three main areas.
Rockstar North is a British video game developer and a studio of Rockstar Games based in Edinburgh. The studio is best known for creating the Lemmings and Grand Theft Auto series, including Grand Theft Auto V, the second-best-selling game and most profitable entertainment product of all time.
Grand Theft Auto 2 is an action-adventure game developed by DMA Design and published by Rockstar Games in October 1999 for the PlayStation and Windows, and the Dreamcast and Game Boy Color in 2000. It is the sequel to 1997's Grand Theft Auto, and the second main instalment of the Grand Theft Auto series. Set within a retrofuturistic metropolis known as "Anywhere City", the game focuses on players taking the role of a criminal as they roam an open world, conducting jobs for various crime syndicates and having free rein to do whatever they wish to achieve their goal. The game's intro is unique for a title in the series, as it involved live-action scenes filmed by Rockstar Games.
Grand Theft Auto (GTA) is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North, and published by its American parent company, Rockstar Games. The name of the series is a term for motor vehicle theft in the United States.
Rockstar Leeds Limited is a British video game developer and a studio of Rockstar Games based in Leeds. Ian J. Bowden, Dave Box, Gordon Hall, and Jason McGann founded the company as Möbius Entertainment in December 1997 after working together at the studio Hookstone. Möbius worked with SCi on two games: Alfred's Adventure, a remake of Alfred Chicken, and the cancelled Titanium Angels. Starting in 2001, the studio created Game Boy Advance games for several publishers, including multiple for The 3DO Company and Max Payne for Rockstar Games.
Rockstar Toronto is a Canadian video game developer and a studio of Rockstar Games based in Oakville, Ontario. The company was established as Imagexcel in the early 1980s and developed more than fifteen games under that name, including Quarantine, which was published by GameTek in 1994. The publisher bought the studio's assets through its Alternative Reality Technologies subsidiary in March 1995 and then sold Alternative Reality Technologies to Take-Two Interactive in July 1997. The studio became part of Take-Two's Rockstar Games label as Rockstar Canada in 1999 and was renamed Rockstar Toronto in 2002 when Take-Two acquired Rockstar Vancouver. Under Rockstar Games, the studio developed the 2005 game The Warriors, based on the 1979 film of the same name, as well as several ports, including the Windows versions of Grand Theft Auto IV, Grand Theft Auto: Episodes from Liberty City, Max Payne 3, and Grand Theft Auto V. In July 2012, Rockstar Vancouver was merged into Rockstar Toronto, which then moved into larger offices.
Grand Theft Auto: Liberty City Stories is a 2005 action-adventure game developed in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games. The ninth installment in the Grand Theft Auto series, it was initially released as a PlayStation Portable exclusive in October 2005. A port for the PlayStation 2 was later released in June 2006. At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version, because the PS2 version does not feature the custom soundtrack ripping capability of the PSP version. Ports for iOS, Android and Fire OS devices were also released in December 2015, February 2016, and March 2016, respectively.
"Hot Coffee" is the unofficial name for a minigame in the 2004 action-adventure video game Grand Theft Auto: San Andreas by Rockstar Games. While it was not playable in the official game release, the modding community discovered hidden code that, when enabled, allows protagonist Carl "CJ" Johnson to have animated sexual intercourse with his in-game girlfriend.
Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh entry overall. Set in the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey.
Grand Theft Auto: Vice City Stories is a 2006 action-adventure game developed by Rockstar Leeds and Rockstar North, and published by Rockstar Games. The tenth entry in the Grand Theft Auto series, the game was initially released as a PlayStation Portable exclusive in October 2006. A PlayStation 2 port was released in March 2007. Set within the fictional Vice City in 1984, the game is a prequel to 2002's Grand Theft Auto: Vice City and follows the exploits of ex-soldier Victor "Vic" Vance, a minor character originally featured in said game. The story centres around Vic's attempts to build up a criminal empire alongside his brother Lance. With the initial intention of raising money for his sick brother Pete's medication, Vic comes into conflict with rival gangs, drug lords and other enemies.
Grand Theft Auto Mission Pack #1: London 1969 is an expansion pack for the 1997 action-adventure game Grand Theft Auto, developed by Rockstar Canada and published by Rockstar Games. It was released for personal computers and the PlayStation in April 1999. The expansion adheres to the same gameplay mechanics of the main game and takes place in a fictionalised version of London during the 1960s. Players assume the role of a criminal who works for several London-based crime syndicates, and complete levels by achieving a set score, within an open world environment that allows them to do whatever they wish alongside jobs to achieve their goal.
Grand Theft Auto: Chinatown Wars is a 2009 action-adventure game developed by Rockstar Leeds in conjunction with Rockstar North and published by Rockstar Games. The game was released for the Nintendo DS in March 2009, PlayStation Portable in October 2009, iOS in January 2010, and Android and Fire OS devices in December 2014. It is the thirteenth game in the Grand Theft Auto series and a follow-up to Grand Theft Auto IV, and is the first entry to be released for handheld consoles since 2006's Vice City Stories. Set within modern-day Liberty City, the single-player story follows young Triad member Huang Lee and his efforts to recover a sword gifted by his late father after it is stolen from him, while inadvertently becoming caught in a power struggle amongst Liberty City's Triads.
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips, and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. Players freely roam San Andreas's open world countryside and fictional city of Los Santos, based on Los Angeles.
A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for PlayStation 5 and Xbox Series X/S. The first main Grand Theft Auto series entry since Grand Theft Auto IV, its development was led by Rockstar North's core 360-person team, who collaborated with several other international Rockstar studios. The team considered the game a spiritual successor to many of their previous projects like Red Dead Redemption and Max Payne 3. After its unexpected announcement in 2011, the game was fervently promoted with press showings, cinematic trailers, viral marketing strategies and special editions. Its release date, though subject to several delays, was widely anticipated.
Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360, 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S. The game is the online component of Grand Theft Auto V. Set within the fictional state of San Andreas, Grand Theft Auto Online allows up to 30 players to explore its open world environment and engage in cooperative or competitive game modes.
User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees. Frequently created by anonymous modders, modifications are presented in the form of downloadable files or archives. Third-party software has been indispensable for building Grand Theft Auto mods, due to the lack of official editing tools from the developer, Rockstar Games. Mods for Grand Theft Auto are generally developed for use on the PC versions of the games, since the platform does not prevent modifications to installed software; however, similar content for console and mobile phone versions does exist to an extent.
Grand Theft Auto: The Trilogy – The Definitive Edition is a 2021 compilation of three action-adventure games in the Grand Theft Auto series: Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004). Developed by Grove Street Games and published by Rockstar Games, all three games are remastered, with visual enhancements and gameplay upgrades. The games feature different protagonists and locations within the same continuity. Grand Theft Auto III follows silent protagonist Claude in Liberty City; Vice City, set in 1986, features mobster Tommy Vercetti in the fictional Vice City; and San Andreas, set in 1992, follows gangster Carl "CJ" Johnson within the state of San Andreas.
Grand Theft Auto VI is an upcoming video game in development by Rockstar Games. It is due to be the eighth main Grand Theft Auto game, following Grand Theft Auto V (2013), and the sixteenth entry overall. Set within the fictional open world state of Leonida—based on Florida—and its Miami-inspired Vice City, the story is expected to follow the criminal duo of Lucia and her male partner.