David Jones (video game developer)

Last updated

David Jones
David Jones, Gamelab 2018 (cropped).jpg
Jones at Gamelab in 2018
Born
David Scott Jones

October 1965 (age 58)
Dundee, Scotland
Alma mater University of Abertay Dundee
Occupation Video game designer
Known for Lemmings , Grand Theft Auto , Crackdown
Children1

David Scott Jones (born October 1965) is a Scottish video game programmer and entrepreneur who co-founded video game developers DMA Design (now Rockstar North) in 1987, Realtime Worlds in 2002, and Cloudgine in 2012. [1] Jones created Lemmings and Grand Theft Auto , [2] which both spawned many successful sequels. He also created the Crackdown franchise for the Xbox 360 and Xbox One consoles, and the open-ended massively multiplayer online game, APB: All Points Bulletin . [3]

Contents

In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [4]

Biography

Jones in 2003 David Jones - 2003.jpg
Jones in 2003

David Scott Jones was born in Dundee [5] in October 1965. [6] His career in the video game industry began in 1987 after he was made redundant from the Timex factory in Dundee, using the severance pay towards an Amiga 1000 computer with which he developed indie game Menace , under the company name DMA Design along with friends Russell Kay, Steve Hammond and Mike Dailly. [7] [8] Releasing in 1988, the game sold 15,000 copies and earned him £20,000, which he used to buy a car. [9] DMA Design expanded and went on to make a second game, Blood Money, which Jones saw as a "further development" of the concept used in Menace. [10] DMA created a third game in 1991, Lemmings , which was commercially and critically successful, resulting in awards including winning European Game of the Year twice. Over the next two years Lemmings sold over 2 million copies, making Jones, 25 years old at release and married with a child, wealthy and famous. [9]

DMA Design created several more games over the next few years, but Jones spent time on developing an idea for a fighting simulator set in a city; after the release of Syndicate Wars (1996), the company revised the concept to set it in a "living city" and cross it with a driving game, resulting in the successful and controversial Grand Theft Auto , which in turn sparked an entire franchise. [9] In 2012 Jones revealed that much of the controversy surrounding Grand Theft Auto was engineered by their publicist. [11] DMA Design was soon after acquired by Gremlin Interactive, starting a chain of purchases that resulted in the studio becoming Rockstar North. Jones stayed with the company through 1999 and Grand Theft Auto 2 before leaving. [12]

In 2000 Jones founded and led the Dundee studio of Rage Software, Rage Games (Scotland) Limited, where he developed the PC title Mobile Forces. Jones also co-founded Denki who developed Go Go Beckham for Rage. Rage ceased trading after bankruptcy.

In 2002 Jones founded Realtime Worlds, who developed Crackdown (2007) and APB: All Points Bulletin (2010). [13] Despite receiving funding of $100m Realtime Worlds entered liquidation in 2010 after the disappointing critical and commercial reception to APB. [14]

Jones was the keynote speaker for the World Cyber Games in 2004 where he said that he considered mainstream multiplatform gaming to be the next big thing, [15] and for the 2009 Develop Conference in Brighton. [16]

In 2012 David Jones started work on ChronoBlade, a Facebook action-RPG game, with Stieg Hedlund as part of San Francisco-based development team nWay. [17]

In 2012 he co-founded Cloudgine, a games development company focusing on cloud computing. [18]

In the same year Jones founded Reagent Games, serving as Creative Director, to lead the development of Microsoft Xbox One title Crackdown 3 . [19]

In December 2017, [20] Cloudgine was acquired by Epic Games; with this, Jones became Director, Cloud Strategy for Epic Games, and resigned from Reagent Games. [21]

Works

Related Research Articles

<i>Grand Theft Auto: Vice City</i> 2002 video game

Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main entry in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth instalment overall. Set in 1986 within the fictional Vice City, the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, Tommy gradually builds a criminal empire by seizing power from other criminal organisations in the city.

<i>Grand Theft Auto III</i> 2001 video game

Grand Theft Auto III is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the Grand Theft Auto series, following 1999's Grand Theft Auto 2, and the fifth instalment overall. Set within the fictional Liberty City, the story follows Claude, a silent protagonist who, after being betrayed and left for dead by his girlfriend during a robbery, embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. Its open world design lets players freely roam Liberty City, consisting of three main areas.

<span class="mw-page-title-main">Rockstar North</span> British video game developer

Rockstar Games UK Limited is a British video game development company and a studio of Rockstar Games based in Edinburgh. The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former classmates Mike Dailly, Russell Kay, and Steve Hammond. During its early years, DMA Design was backed by its publisher Psygnosis, primarily focusing on Amiga, Atari ST and Commodore 64 games. During this time, they created successful shooters such as Menace and Blood Money, but soon turned to platform games after the release of Lemmings in 1991, which was an international success and led to several sequels and spin-offs. After developing Unirally for Nintendo, DMA Design was set to become one of their main second-party developers, but this partnership ended after Nintendo's disapproval of Body Harvest.

<i>Grand Theft Auto: San Andreas</i> 2004 video game

Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh title in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City. Set within the fictional state of San Andreas, based on California and Nevada, the game follows Carl "CJ" Johnson, who returns home after his mother's murder and finds his old friends and family in disarray. Over the course of the game, he attempts to re-establish his old gang, clashes with corrupt authorities and powerful criminals, and gradually unravels the truth behind his mother's murder.

<i>Grand Theft Auto</i> Video game series

Grand Theft Auto (GTA) is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North, and published by its American parent company, Rockstar Games. The name of the series is a term for motor vehicle theft in the United States.

<i>Grand Theft Auto IV</i> 2008 video game

Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh instalment overall. Set in the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey.

<i>Grand Theft Auto</i> clone Video game subgenre

A Grand Theft Auto clone is a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content.

<i>APB: All Points Bulletin</i> 2010 video game

APB: All Points Bulletin is an open world multiplayer online video game for Microsoft Windows developed by Realtime Worlds and acquired by Reloaded Productions, which is part of the GamersFirst company. Little Orbit acquired GamersFirst in 2018 and is now in charge of the game's development. Based in urban sprawls and featuring two factions, Enforcers and the Criminals, players can form sub-groups in either faction and carry out missions. The game design was led by David Jones. It was released in 2010 in North America and Europe.

<span class="mw-page-title-main">Rockstar Advanced Game Engine</span> Proprietary game engine

The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego. Since its first game, Rockstar Games Presents Table Tennis in 2006, released for the Xbox 360 and Wii, the engine has been used by Rockstar Games' internal studios to develop advanced open world games for consoles and computers.

<i>Crackdown</i> (video game) 2007 action-adventure game

Crackdown is a 2007 action-adventure game developed by Realtime Worlds and published by Microsoft Game Studios for the Xbox 360. Crackdown was conceived by Realtime Worlds' founder, David Jones, who also created Grand Theft Auto and Lemmings.

<span class="mw-page-title-main">Realtime Worlds</span> British video game developer

Realtime Worlds Ltd. was a British video game developer based in Dundee, Scotland. The company was founded by David Jones in 2002. After developing Crackdown (2007) and APB: All Points Bulletin (2009), Realtime Worlds filed for administration in August 2010.

<span class="mw-page-title-main">Rockstar Dundee</span> British video game developer

Rockstar Dundee Limited is a British video game developer and a studio of Rockstar Games based in Dundee. The studio is best known for developing Crackdown 2.

<i>Grand Theft Auto V</i> 2013 video game

Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips, and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. Players freely roam San Andreas's open world countryside and fictional city of Los Santos, based on Los Angeles.

Development of <i>Grand Theft Auto V</i> Development of 2013 video game

A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for PlayStation 5 and Xbox Series X/S. The first main Grand Theft Auto series entry since Grand Theft Auto IV, its development was led by Rockstar North's core 360-person team, who collaborated with several other international Rockstar studios. The team considered the game a spiritual successor to many of their previous projects like Red Dead Redemption and Max Payne 3. After its unexpected announcement in 2011, the game was fervently promoted with press showings, cinematic trailers, viral marketing strategies and special editions. Its release date, though subject to several delays, was widely anticipated.

<i>Grand Theft Auto Online</i> 2013 video game

Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360, 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S. The game is the online component of Grand Theft Auto V. Set within the fictional state of San Andreas, Grand Theft Auto Online allows up to 30 players to explore its open world environment and engage in cooperative or competitive game matches.

Cloudgine Limited was a British video game developer based in Edinburgh. Founded in 2012 by Dave Jones, it focuses on cloud technologies for video games. It was acquired by Epic Games in 2018 and integrated.

<span class="mw-page-title-main">Mike Dailly (game designer)</span> Scottish video game designer

Michael Dailly is a Scottish video game designer, best known for designing Lemmings and the original prototype of Grand Theft Auto, and is one of the four founders of DMA Design, alongside David Jones, Russell Kay, and Steve Hammond.

<i>Crackdown</i> (video game series) Published by Xbox Game Studios

Crackdown is a series of action-adventure video games created by David Jones and published by Xbox Game Studios. The series takes place in a futuristic dystopian city controlled and enforced by a law enforcement organization called the Agency. The games center on the Agency's supersoldiers, known as 'Agents', as they fight threats ranging from various criminal syndicates, a terrorist group known as 'Cell', and zombie-like monsters called 'Freaks'.

<i>Grand Theft Auto: The Trilogy – The Definitive Edition</i> 2021 video game compilation

Grand Theft Auto: The Trilogy – The Definitive Edition is a 2021 compilation of three action-adventure games in the Grand Theft Auto series: Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004). Developed by Grove Street Games and published by Rockstar Games, all three games are remastered, with visual enhancements and gameplay upgrades. The games feature different protagonists and locations within the same continuity. Grand Theft Auto III follows silent protagonist Claude in Liberty City; Vice City, set in 1986, features ex-mobster Tommy Vercetti in the fictional Vice City; and San Andreas, set in 1992, follows gangster Carl "CJ" Johnson within the state of San Andreas.

References

  1. "Interview: The APB ABC Part 1 | Features". Edge Online. Archived from the original on 4 April 2013. Retrieved 12 January 2013.
  2. "David Jones Returns To APB | News". Edge Online. Archived from the original on 24 September 2014. Retrieved 12 January 2013.
  3. "News – GTA Creator Gets New Funding". Gamasutra. 8 December 2006. Archived from the original on 12 May 2012. Retrieved 12 January 2013.
  4. "IGN - 39. David Jones". IGN. Archived from the original on 20 April 2014. Retrieved 15 November 2023.
  5. "Grand Theft Auto creator to mark 20 Years of Games". Abertay University. 10 November 2017. Archived from the original on 26 August 2021. Retrieved 26 August 2021.
  6. "David Scott JONES". Companies House. Archived from the original on 28 July 2021. Retrieved 28 July 2021.
  7. Batchelor, Andrew (10 March 2020). "The City That Gave the World Grand Theft Auto". Medium. Archived from the original on 26 December 2023. Retrieved 26 December 2023.
  8. Cellan Jones, Rory (16 December 2021) [1996-05-16]. GRAND THEFT AUTO 1996 Making Of - GTA - (BBC Archive). Clip taken from Working Lunch, originally broadcast on BBC Two. BBC. Archived from the original on 26 December 2023. Retrieved 26 December 2023.
  9. 1 2 3 "Grand Theft Auto V: Games visionary behind Scotland's biggest cultural export". Daily Record . 15 September 2013. Archived from the original on 3 October 2015. Retrieved 1 December 2013.
  10. DMA Design, ed. (1989), Blood Money Instruction Booklet, Liverpool: Psygnosis, p. 12, archived from the original on 7 October 2015, retrieved 5 October 2015
  11. Maxwell, Ben (22 October 2012). "Grand Theft Auto creators detail Max Clifford's engineered controversy". Edge. Archived from the original on 2 June 2015. Retrieved 1 June 2015.
  12. McLaughlin, Rus (28 March 2008). "IGN Presents: The History of Grand Theft Auto". IGN . Archived from the original on 25 January 2022. Retrieved 1 December 2013.
  13. Welsh, Oli (12 March 2010). "Realtime Worlds' David Jones". Eurogamer . Archived from the original on 23 April 2017. Retrieved 1 December 2013.
  14. Stuart, Keith (27 August 2010). "Realtime Worlds: an inside story". The Guardian . Archived from the original on 7 April 2015. Retrieved 14 December 2011.
  15. "GTA Creator David Jones keynotes World Cyber Games 2004 Conference". GameSpot . 7 October 2004. Archived from the original on 16 March 2014. Retrieved 1 December 2013.
  16. Alexander, Jem (19 March 2009). "Develop 2009's speaker lineup partially unveiled". Joystiq . Archived from the original on 3 December 2013. Retrieved 1 December 2013.
  17. Lahti, Evan (1 August 2013). "Why the creator of GTA and the lead designer of Diablo II are making a Facebook game together". PC Gamer . Archived from the original on 3 December 2013. Retrieved 1 December 2013.
  18. "Our Team". Cloudgine. Archived from the original on 23 September 2015. Retrieved 30 June 2015.
  19. Daws, Ryan (20 May 2014). "Cloudgine is Microsoft's secret Xbox One sauce". Developer Tech. Archived from the original on 25 May 2014. Retrieved 12 June 2014.
  20. "Person with significant control for Reagent Games Ltd". Companies House. Archived from the original on 25 June 2018. Retrieved 25 June 2018.
  21. Plante, Chris (20 June 2018). "Crackdown 3's original co-developer and series creator are no longer on the project". Polygon . Archived from the original on 20 June 2018. Retrieved 20 June 2018.

Commons-logo.svg Media related to David Jones at Wikimedia Commons