Oh No! More Lemmings | |
---|---|
Developer(s) | DMA Design [lower-alpha 1] |
Publisher(s) | Psygnosis |
Platform(s) | Amiga various, see Ports) |
Release | December 1991 [2] |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Oh No! More Lemmings is an expansion pack for the puzzle video game Lemmings by DMA Design. It contains 100 single-player levels and six music tracks. The Amiga version also includes 10 two-player levels. The game requires either the install disk from the previous Lemmings, or, in a standalone version, the game manual, for use as a copy protector. The new levels are separated into five difficulty categories (Tame, Crazy, Wild, Wicked, and Havoc), each with 20 levels.
The expansion received positive reviews for the uniqueness and the puzzles. Some reviewers, however, criticized it for the lack of fixes from the original title as well as the difficulty. The expansion was ported to many home computers and consoles.
The gameplay is effectively identical to the original Lemmings game. However, while the first few levels for the Fun rating in the original game are tutorial-like, the Tame levels in Oh No! More Lemmings are just simple levels without hints on how to complete them. All subsequent levels are considerably more difficult than those from the original game and become tougher at a much greater rate. Some players consider the Oh No! levels to be more entertaining, as they present a much greater challenge than those of the first game. The quota for the skills on many levels is set so that all quotas must be used to complete the level, thus giving only one possible way to complete many levels in Oh No! More Lemmings.
Unlike the original game, none of the levels borrowed graphics from other Psygnosis titles. In one level, "Inroducing SUPERLEMMING" [ sic ], the player must save a single lemming that moves at a greatly increased speed. Also unlike the original Lemmings, each level is unique; no levels appear in multiple difficulty categories with different amounts of each skill.
Oh No! More Lemmings, originally released for the Amiga in 1991 both as a data disk or standalone game, added five varying difficulties—Tame, Crazy, Wild, Wicked and Havoc—each with 20 new levels. [3] The game also features enhanced graphics and altered sound effects. [4] The expansion was also ported to Acorn Archimedes, Atari ST, DOS, Macintosh, and SAM Coupé, and the levels were made available with the Game Boy Color, Microsoft Windows, PlayStation and Sega Mega Drive versions of Lemmings. [5] [6]
The game was ported to MS-DOS, Atari ST, SAM Coupé, Macintosh and Acorn Archimedes either as data disk or standalone game. The levels were also made available for Microsoft Windows, Game Boy Color, and PlayStation, included with their versions of Lemmings. The Sega Genesis version of Lemmings includes some of the Oh No! More Lemmings levels, but they were redesigned using the original game's graphics and were given different names.
Oh No! More Lemmings received generally positive reviews. Dan Slingsby of CU Amiga found the game addictive, calling the puzzles "ingenious", [3] and Peter Lee of Amiga Action praised the quality and difficulty of the levels; [7] Stuart Campbell of Amiga Power was disappointed by the lack of fixes from the original game, and Ed Ricketts of ST Format criticised the difficulty gradient of the levels and the price of the expansion, but both ultimately gave positive reviews nonetheless. [4] [8]
John Sweeney for Page 6 said "Some of the new puzzles are superb and will have you scratching your head for some time as you check out all the possible routes and find more of them are red herrings." [9] Ciarán Brennan for The One said "It may be more of the same, there may be a lack of consistency in the toughness of the levels, it may even be outrageously expensive [...] but this is just as compulsive and frustrating as the original – great stuff." [10] MegaZone said "These atrocious designs, coupled with the vats of acid, perilous pits of water and strange mechanical monstrosities make the original Lemmings look decidedly tame." [11] Jeff James for Amazing Computing Amiga said "Quibbles aside, ONML is a must buy if you're a Lemmings fan." [12] Tom Malcom for Info said "if you're a Lemmings fan, Oh No! is an absolute requirement for your collection." [13]
Zool: Ninja of the Nth Dimension is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Sega's Sonic the Hedgehog. Zool was ported to other platforms and followed by Zool 2 in 1993.
Lemmings is a puzzle-strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.
Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga, and was later ported to several other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker that used high-quality instrument samples.
Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. It is an extended clone of Boulder Dash.
The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.
Walker is a horizontally scrolling shooter video game developed by DMA Design and published by Psygnosis for the Amiga in February 1993. The player controls a bipedal mech and is tasked with killing advancing enemies in stages set in multiple time periods. Development of the game began after the release of Blood Money, but was scrapped in 1990 because the game was not coming together. By the end of the year, development had recommenced with a redesign, inspired by sprites originally intended for Blood Money. Ian Dunlop and Neill Glancy designed the game, and Raymond Usher wrote its soundtrack. The game was released to positive reviews with praise directed at the game's graphics and sound, but reviewers were critical towards the repetitiveness of the gameplay. Amiga Power ranked it among their top 100 Amiga games of 1993.
Lemmings 2: The Tribes is a 1993 puzzle strategy video game developed by DMA Design and published by Psygnosis, and is the sequel to the 1991 video game Lemmings. Similar to the original title, the game sees the player guiding various tribes of anthropomorphised lemmings through a number of levels, using various skills to help them reach the exit. Expanding on the mechanics of the original game, Lemmings 2 featured a more open-ended series of levels with different 'tribes', contained an overarching narrative, expanded the number of skills, simplified the requirements for clearing levels, and included a practice mode for players to test out new gameplay mechanics. Development of Lemmings 2 was more intensive, with Psygnosis having greater involvement in attempt to recreate the success of the original game. A focus on the production of the game was cross-development of a large number of ports, with the game released to consoles including the Mega Drive, Super NES and Game Boy. Lemmings 2 was a commercial success and received positive reviews from critics, with praise directed towards its additional gameplay mechanics and greater variety of levels and abilities.
All New World of Lemmings is a puzzle video game released in 1994, as the third game in the Lemmings series. In North America, the game was named The Lemmings Chronicles. It was published by Psygnosis and was the last Lemmings game developed by DMA Design.
3D Lemmings is a 1995 puzzle video game developed by Clockwork Games and published by Psygnosis. The gameplay, like the original Lemmings game, requires the player to lead all the lemmings to their exit by giving them the appropriate "skills". It was the first Lemmings game to be rendered in 3D. It was released for DOS, PlayStation, and Sega Saturn.
Benefactor is a video game for the Amiga developed by the Swedish team Digital Illusions CE (DICE) and published in 1994 by Psygnosis.
Gods is a platform game by The Bitmap Brothers released for the Amiga and Atari ST in 1991. The player is cast as Hercules in his quest to achieve immortality. It was ported to the Acorn Archimedes, Genesis/Mega Drive, PC98, Super Nintendo Entertainment System, and Atari Jaguar.
Blood Money is a 1989 side-scrolling shooter video game developed by DMA Design and published by Psygnosis. It was released for the Amiga, Atari ST, and MS-DOS in 1989, and for the Commodore 64 in 1990. The game is set in four different locations on a planet, where the player must fight off enemies and bosses.
Wiz 'n' Liz: The Frantic Wabbit Wescue is a platform game developed by Raising Hell Software for the Sega Mega Drive and published by Psygnosis in 1993. An Amiga port was developed by Lunatic Software. It is a humorous, cutesy platform game. With the exception of some end-of-level bosses, the game contains no enemies.
Epic is a space combat simulation game developed by Digital Image Design and published by Ocean Software for the Commdore Amiga and Atari ST in early 1992. A port to MS-DOS also appeared in the same year, followed by a version for the NEC PC-9801 in 1993. A sequel, titled Inferno, was released in 1994 for PCs only.
Awesome is a science fiction action video game released by Psygnosis for the Amiga in 1990. It features a variety of gameplay styles, from overhead shooting to Asteroids-esque sequences, and a pre-rendered ray-traced intro. The objective is to traverse the galaxy despite not having the funds or fuel to do it.
Puggsy is a 1993 puzzle-platform game developed by Traveller's Tales and released by Psygnosis on the Mega Drive and Mega-CD consoles, as well as the Amiga home computer. Puggsy is the name of the title character, an orange space hopper–like alien who landed his spaceship on The Planet, intending to return home until his spaceship was stolen by the raccoon natives of the planet.
Tim Wright, known professionally as Cold Storage, is a Welsh video game music composer most known for his work in video game soundtracks such as Shadow of the Beast II, Agony, Lemmings, Wipeout and Colony Wars.
Flink is a 2D scrolling platform video game developed by former members of Thalion and published by Psygnosis.
Bill's Tomato Game is a puzzle game for the Amiga, designed by Bill Pullan and published by Psygnosis in 1992. The artwork is by Lee Carus-Westcott and the music by Mike Clarke. The concept of the game is very similar to Sierra's The Incredible Machine.
Menace is a horizontally scrolling shooter developed by DMA Design and published by Psygnosis. It was released for the Amiga and Atari ST in 1988, and for the Commodore 64 and MS-DOS in 1989. The game is set on the planet of Draconia, where players are tasked with destroying the planet's defence mechanisms in order to kill the harmful creatures.
Lemmings" was such a huge success that the company made plans for a sequel which was just released this month — "Oh No! More Lemmings!